mirror of https://github.com/AxioDL/boo.git
c5db148e98 | ||
---|---|---|
LogVisor@048d59b58b | ||
include/boo | ||
lib | ||
test | ||
.gitmodules | ||
CMakeLists.txt | ||
GLEW-LICENSE | ||
InputDeviceClasses.cpp | ||
LICENSE | ||
README.md |
README.md
libBoo
libBoo is a cross-platform windowing and event manager similar to SDL and SFML, with additional 3D rendering functionality.
The exclusive focus of libBoo is 3D rendering using polygon-rasterization APIs like OpenGL or Direct3D. It exposes a unified command-queue API for calling the underlying graphics API.
The only per-platform responsibility of the client code is providing the shaders' source. Drawing, resource-management and state-switching are performed using the unified API; these may be written once for all platforms.
Supported Backends
- OpenGL 3.3+
- Direct3D 11/12
- Apple Metal 1.1 (OS X 10.11 only for now)
- [Coming soon] Vulkan