metaforce/Runtime/World/CScriptPickup.hpp

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#pragma once
#include <string_view>
#include "Runtime/CPlayerState.hpp"
#include "Runtime/RetroTypes.hpp"
#include "Runtime/World/CPhysicsActor.hpp"
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namespace metaforce {
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class CScriptPickup : public CPhysicsActor {
CPlayerState::EItemType x258_itemType;
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s32 x25c_amount;
s32 x260_capacity;
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float x264_possibility;
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float x268_fadeInTime;
float x26c_lifeTime;
float x270_curTime = 0.f;
float x274_tractorTime = 0.f;
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float x278_delayTimer;
TLockedToken<CGenDescription> x27c_pickupParticleDesc;
bool x28c_24_generated : 1 = false;
bool x28c_25_inTractor : 1 = false;
bool x28c_26_enableTractorTest : 1 = false;
public:
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DEFINE_ENTITY
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CScriptPickup(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf,
CModelData&& mData, const CActorParameters& aParams, const zeus::CAABox& aabb,
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CPlayerState::EItemType itemType, s32 amount, s32 capacity, CAssetId pickupEffect, float possibility,
float lifeTime, float fadeInTime, float startDelay, bool active);
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void Accept(IVisitor& visitor) override;
void Think(float, CStateManager&) override;
void Touch(CActor&, CStateManager&) override;
std::optional<zeus::CAABox> GetTouchBounds() const override { return CPhysicsActor::GetBoundingBox(); }
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float GetPossibility() const { return x264_possibility; }
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CPlayerState::EItemType GetItem() const { return x258_itemType; }
void SetGenerated() { x28c_24_generated = true; }
};
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} // namespace metaforce