metaforce/Runtime/Graphics/CSimpleShadow.hpp

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#pragma once
#include <optional>
#include "Runtime/Graphics/Shaders/CTexturedQuadFilter.hpp"
#include <zeus/CAABox.hpp>
#include <zeus/CTransform.hpp>
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namespace metaforce {
class CTexture;
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class CStateManager;
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class CSimpleShadow {
zeus::CTransform x0_xf;
float x30_scale;
float x34_radius = 1.f;
float x38_userAlpha;
float x3c_heightAlpha = 1.f;
float x40_maxObjHeight;
float x44_displacement;
bool x48_24_collision : 1 = false;
bool x48_25_alwaysCalculateRadius : 1 = true;
bool x48_26_radiusCalculated : 1 = false;
std::optional<CTexturedQuadFilter> m_filter;
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public:
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CSimpleShadow(float scale, float userAlpha, float maxObjHeight, float displacement);
bool Valid() const { return x48_24_collision; }
zeus::CAABox GetMaxShadowBox(const zeus::CAABox& aabb) const;
zeus::CAABox GetBounds() const;
void SetAlwaysCalculateRadius(bool) { x48_25_alwaysCalculateRadius = true; }
float GetMaxObjectHeight() const { return x40_maxObjHeight; }
void SetUserAlpha(float a) { x38_userAlpha = a; }
const zeus::CTransform& GetTransform() const { return x0_xf; }
void Render(const TLockedToken<CTexture>& tex);
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void Calculate(const zeus::CAABox& aabb, const zeus::CTransform& xf, const CStateManager& mgr);
};
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} // namespace metaforce