metaforce/Runtime/Graphics/Shaders/CXRayBlurFilter.cpp

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#include "Runtime/Graphics/Shaders/CXRayBlurFilter.hpp"
#include "Runtime/GameGlobalObjects.hpp"
#include "Runtime/Graphics/CGraphics.hpp"
#include "Runtime/Graphics/CTexture.hpp"
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//#include <hecl/Pipeline.hpp>
#include <zeus/CVector2f.hpp>
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namespace metaforce {
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//static boo::ObjToken<boo::IShaderPipeline> s_Pipeline;
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void CXRayBlurFilter::Initialize() {
// s_Pipeline = hecl::conv->convert(Shader_CXRayBlurFilter{});
}
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void CXRayBlurFilter::Shutdown() {
// s_Pipeline.reset();
}
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CXRayBlurFilter::CXRayBlurFilter(TLockedToken<CTexture>& tex) : m_paletteTex(tex) { // , m_booTex(tex->GetPaletteTexture())
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// CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) {
// struct Vert {
// zeus::CVector2f m_pos;
// zeus::CVector2f m_uv;
// };
// const std::array<Vert, 4> verts{{
// {{-1.f, -1.f}, {0.f, 0.f}},
// {{-1.f, 1.f}, {0.f, 1.f}},
// {{1.f, -1.f}, {1.f, 0.f}},
// {{1.f, 1.f}, {1.f, 1.f}},
// }};
// m_vbo = ctx.newStaticBuffer(boo::BufferUse::Vertex, verts.data(), 32, verts.size());
// m_uniBuf = ctx.newDynamicBuffer(boo::BufferUse::Uniform, sizeof(Uniform), 1);
//
// const std::array<boo::ObjToken<boo::IGraphicsBuffer>, 1> bufs{m_uniBuf.get()};
// constexpr std::array<boo::PipelineStage, 1> stages{boo::PipelineStage::Vertex};
// const std::array<boo::ObjToken<boo::ITexture>, 2> texs{
// CGraphics::g_SpareTexture.get(),
// m_booTex,
// };
// m_dataBind = ctx.newShaderDataBinding(s_Pipeline, m_vbo.get(), nullptr, nullptr, bufs.size(), bufs.data(),
// stages.data(), nullptr, nullptr, texs.size(), texs.data(), nullptr, nullptr);
// return true;
// } BooTrace);
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}
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void CXRayBlurFilter::draw(float amount) {
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SCOPED_GRAPHICS_DEBUG_GROUP("CXRayBlurFilter::draw", zeus::skMagenta);
// CGraphics::ResolveSpareTexture(CGraphics::g_CroppedViewport);
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const float blurL = amount * g_tweakGui->GetXrayBlurScaleLinear() * 0.25f;
const float blurQ = amount * g_tweakGui->GetXrayBlurScaleQuadratic() * 0.25f;
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for (size_t i = 0; i < m_uniform.m_uv.size(); ++i) {
const float iflt = float(i) / 2.f;
const float uvScale = (1.f - (blurL * iflt + blurQ * iflt * iflt));
const float uvOffset = uvScale * -0.5f + 0.5f;
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m_uniform.m_uv[i][0][0] = uvScale;
m_uniform.m_uv[i][1][1] = uvScale;
m_uniform.m_uv[i][3][0] = uvOffset;
m_uniform.m_uv[i][3][1] = uvOffset;
}
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// m_uniBuf->load(&m_uniform, sizeof(m_uniform));
//
// CGraphics::SetShaderDataBinding(m_dataBind);
// CGraphics::DrawArray(0, 4);
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}
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} // namespace metaforce