metaforce/Runtime/Weapon/CWeaponMode.hpp

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#pragma once
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#include "Runtime/Weapon/WeaponCommon.hpp"
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namespace metaforce {
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class CWeaponMode {
EWeaponType x0_weaponType = EWeaponType::None;
bool x4_24_charged : 1 = false;
bool x4_25_comboed : 1 = false;
bool x4_26_instantKill : 1 = false;
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public:
constexpr CWeaponMode() = default;
constexpr explicit CWeaponMode(EWeaponType type, bool charged = false, bool comboed = false, bool instaKill = false)
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: x0_weaponType(type), x4_24_charged(charged), x4_25_comboed(comboed), x4_26_instantKill(instaKill) {}
constexpr EWeaponType GetType() const { return x0_weaponType; }
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constexpr bool IsCharged() const { return x4_24_charged; }
constexpr bool IsComboed() const { return x4_25_comboed; }
constexpr bool IsInstantKill() const { return x4_26_instantKill; }
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static constexpr CWeaponMode Invalid() { return CWeaponMode(EWeaponType::None); }
static constexpr CWeaponMode Phazon() { return CWeaponMode(EWeaponType::Phazon); }
static constexpr CWeaponMode Plasma() { return CWeaponMode(EWeaponType::Plasma); }
static constexpr CWeaponMode Wave() { return CWeaponMode(EWeaponType::Wave); }
static constexpr CWeaponMode BoostBall() { return CWeaponMode(EWeaponType::BoostBall); }
static constexpr CWeaponMode Ice() { return CWeaponMode(EWeaponType::Ice); }
static constexpr CWeaponMode Power() { return CWeaponMode(EWeaponType::Power); }
static constexpr CWeaponMode Bomb() { return CWeaponMode(EWeaponType::Bomb); }
static constexpr CWeaponMode PowerBomb() { return CWeaponMode(EWeaponType::PowerBomb); }
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};
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} // namespace metaforce