metaforce/Runtime/World/CScriptCameraShaker.hpp

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#pragma once
#include <string_view>
#include "Runtime/Camera/CCameraShakeData.hpp"
#include "Runtime/World/CEntity.hpp"
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namespace metaforce {
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class CScriptCameraShaker : public CEntity {
CCameraShakeData x34_shakeData;
public:
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DEFINE_ENTITY
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CScriptCameraShaker(TUniqueId uid, std::string_view name, const CEntityInfo& info, bool active,
const CCameraShakeData& shakeData);
void Accept(IVisitor& visitor) override;
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr) override;
};
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} // namespace metaforce