metaforce/Runtime/World/CScriptPlayerStateChange.hpp

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#pragma once
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#include <string_view>
#include "Runtime/GCNTypes.hpp"
#include "Runtime/World/CEntity.hpp"
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namespace metaforce {
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class CScriptPlayerStateChange : public CEntity {
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public:
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enum class EControl { Unfiltered, Filtered };
enum class EControlCommandOption { Unfiltered, Filtered };
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private:
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u32 x34_itemType;
u32 x38_itemCount;
u32 x3c_itemCapacity;
EControl x40_ctrl;
EControlCommandOption x44_ctrlCmdOpt;
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public:
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DEFINE_ENTITY
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CScriptPlayerStateChange(TUniqueId, std::string_view, const CEntityInfo&, bool, u32, u32, u32, EControl,
EControlCommandOption);
void Accept(IVisitor& visit) override;
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
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};
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} // namespace metaforce