metaforce/Runtime/World/ScriptLoader.cpp

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#include "ScriptLoader.hpp"
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#include "CStateManager.hpp"
#include "CGrappleParameters.hpp"
#include "CActorParameters.hpp"
#include "CVisorParameters.hpp"
#include "CScannableParameters.hpp"
#include "CLightParameters.hpp"
#include "CAnimationParameters.hpp"
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#include "CFluidUVMotion.hpp"
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#include "GameGlobalObjects.hpp"
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#include "CWorld.hpp"
#include "Character/CModelData.hpp"
#include "Collision/CMaterialList.hpp"
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#include "CDamageInfo.hpp"
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#include "CScriptActor.hpp"
#include "CScriptWaypoint.hpp"
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#include "CScriptDoor.hpp"
#include "CScriptTrigger.hpp"
#include "CScriptTimer.hpp"
#include "CScriptCounter.hpp"
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#include "CScriptDock.hpp"
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#include "CScriptActorKeyframe.hpp"
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#include "CScriptWater.hpp"
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#include "CScriptEffect.hpp"
#include "CScriptPlatform.hpp"
#include "CScriptSound.hpp"
#include "CScriptGenerator.hpp"
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#include "CScriptGrapplePoint.hpp"
#include "CScriptPickupGenerator.hpp"
#include "CScriptPointOfInterest.hpp"
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#include "CScriptAreaAttributes.hpp"
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#include "CScriptCameraWaypoint.hpp"
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#include "CScriptCoverPoint.hpp"
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#include "CScriptSpawnPoint.hpp"
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#include "CScriptCameraHint.hpp"
#include "CScriptPickup.hpp"
#include "CScriptMemoryRelay.hpp"
#include "CScriptRandomRelay.hpp"
#include "CScriptRelay.hpp"
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#include "CScriptHUDMemo.hpp"
#include "CScriptCameraFilterKeyframe.hpp"
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#include "CScriptCameraBlurKeyframe.hpp"
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#include "CScriptDamageableTrigger.hpp"
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#include "CScriptDebris.hpp"
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#include "CScriptDistanceFog.hpp"
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#include "CScriptDockAreaChange.hpp"
#include "CScriptActorRotate.hpp"
#include "CScriptSpecialFunction.hpp"
#include "CScriptSwitch.hpp"
#include "CScriptAiJumpPoint.hpp"
#include "CScriptColorModulate.hpp"
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#include "CRepulsor.hpp"
#include "CScriptCameraPitchVolume.hpp"
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#include "CScriptCameraHintTrigger.hpp"
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#include "Camera/CCinematicCamera.hpp"
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#include "MP1/CNewIntroBoss.hpp"
#include "MP1/CBeetle.hpp"
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#include "MP1/CWarWasp.hpp"
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#include "MP1/CSpacePirate.hpp"
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#include "CPatternedInfo.hpp"
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#include "CSimplePool.hpp"
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#include "Collision/CCollidableOBBTreeGroup.hpp"
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#include "Editor/ProjectResourceFactoryMP1.hpp"
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#include "logvisor/logvisor.hpp"
namespace urde
{
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static logvisor::Module Log("urde::ScriptLoader");
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static SObjectTag MorphballDoorANCS = {};
static const SObjectTag& GetMorphballDoorACS()
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{
if (!MorphballDoorANCS)
MorphballDoorANCS =
static_cast<ProjectResourceFactoryBase*>(g_ResFactory)->TagFromPath(_S("MP1/Shared/ANCS_1F9DA858.blend"));
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return MorphballDoorANCS;
}
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static bool EnsurePropertyCount(int count, int expected, const char* structName)
{
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if (count < expected)
{
Log.report(logvisor::Warning, "Insufficient number of props (%d/%d) for %s entity", count, expected,
structName);
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return false;
}
return true;
}
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struct SActorHead
{
std::string x0_name;
zeus::CTransform x10_transform;
};
struct SScaledActorHead : SActorHead
{
zeus::CVector3f x40_scale;
SScaledActorHead(SActorHead&& head) : SActorHead(std::move(head)) {}
};
static zeus::CTransform LoadEditorTransform(CInputStream& in)
{
zeus::CVector3f position;
position.readBig(in);
zeus::CVector3f orientation;
orientation.readBig(in);
return ScriptLoader::ConvertEditorEulerToTransform4f(orientation, position);
}
static zeus::CTransform LoadEditorTransformPivotOnly(CInputStream& in)
{
zeus::CVector3f position;
position.readBig(in);
zeus::CVector3f orientation;
orientation.readBig(in);
orientation.x = 0.f;
orientation.y = 0.f;
return ScriptLoader::ConvertEditorEulerToTransform4f(orientation, position);
}
static SActorHead LoadActorHead(CInputStream& in, CStateManager& stateMgr)
{
SActorHead ret;
ret.x0_name = *stateMgr.HashInstanceName(in);
ret.x10_transform = LoadEditorTransform(in);
return ret;
}
static SScaledActorHead LoadScaledActorHead(CInputStream& in, CStateManager& stateMgr)
{
SScaledActorHead ret = LoadActorHead(in, stateMgr);
ret.x40_scale.readBig(in);
return ret;
}
static zeus::CAABox GetCollisionBox(CStateManager& stateMgr, TAreaId id, const zeus::CVector3f& extent,
const zeus::CVector3f& offset)
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{
zeus::CAABox box(-extent * 0.5f + offset, extent * 0.5f + offset);
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const zeus::CTransform& rot = stateMgr.GetWorld()->GetGameAreas()[id]->GetTransform().getRotation();
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return box.getTransformedAABox(rot);
}
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u32 ScriptLoader::LoadParameterFlags(CInputStream& in)
{
u32 count = in.readUint32Big();
u32 ret = 0;
for (u32 i = 0; i < count; ++i)
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if (in.readBool())
ret |= 1 << i;
return ret;
}
CGrappleParameters ScriptLoader::LoadGrappleParameters(CInputStream& in)
{
float a = in.readFloatBig();
float b = in.readFloatBig();
float c = in.readFloatBig();
float d = in.readFloatBig();
float e = in.readFloatBig();
float f = in.readFloatBig();
float g = in.readFloatBig();
float h = in.readFloatBig();
float i = in.readFloatBig();
float j = in.readFloatBig();
float k = in.readFloatBig();
bool l = in.readBool();
return CGrappleParameters(a, b, c, d, e, f, g, h, i, j, k, l);
}
CActorParameters ScriptLoader::LoadActorParameters(CInputStream& in)
{
u32 propCount = in.readUint32Big();
if (propCount >= 5 && propCount <= 0xe)
{
CLightParameters lParms = ScriptLoader::LoadLightParameters(in);
CScannableParameters sParams;
if (propCount > 5)
sParams = LoadScannableParameters(in);
ResId xrayModel = in.readUint32Big();
ResId xraySkin = in.readUint32Big();
ResId infraModel = in.readUint32Big();
ResId infraSkin = in.readUint32Big();
bool b1 = true;
if (propCount > 7)
b1 = in.readBool();
float f1 = 1.f;
if (propCount > 8)
f1 = in.readFloatBig();
float f2 = 1.f;
if (propCount > 9)
f2 = in.readFloatBig();
CVisorParameters vParms;
if (propCount > 6)
vParms = LoadVisorParameters(in);
bool b2 = false;
if (propCount > 10)
b2 = in.readBool();
bool b3 = false;
if (propCount > 11)
b3 = in.readBool();
bool b4 = false;
if (propCount > 12)
b4 = in.readBool();
float f3 = 1.f;
if (propCount > 13)
f3 = in.readFloatBig();
std::pair<ResId, ResId> xray = {};
if (g_ResFactory->GetResourceTypeById(xrayModel))
xray = {xrayModel, xraySkin};
std::pair<ResId, ResId> infra = {};
if (g_ResFactory->GetResourceTypeById(infraModel))
infra = {infraModel, infraSkin};
return CActorParameters(lParms, sParams, xray, infra, vParms, b1, b2, b3, b4);
}
return CActorParameters::None();
}
CVisorParameters ScriptLoader::LoadVisorParameters(CInputStream& in)
{
u32 propCount = in.readUint32Big();
if (propCount >= 1 && propCount <= 3)
{
bool b1 = in.readBool();
bool b2 = false;
u8 mask = 0xf;
if (propCount > 1)
b2 = in.readBool();
if (propCount > 2)
mask = in.readUint32Big();
return CVisorParameters(mask, b1, b2);
}
return CVisorParameters();
}
CScannableParameters ScriptLoader::LoadScannableParameters(CInputStream& in)
{
u32 propCount = in.readUint32Big();
if (propCount == 1)
return CScannableParameters(in.readUint32Big());
return CScannableParameters();
}
CLightParameters ScriptLoader::LoadLightParameters(CInputStream& in)
{
u32 propCount = in.readUint32Big();
if (propCount == 14)
{
bool a = in.readBool();
float b = in.readFloatBig();
CLightParameters::EShadowTesselation shadowTess = CLightParameters::EShadowTesselation(in.readUint32Big());
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float d = in.readFloatBig();
float e = in.readFloatBig();
zeus::CColor col;
col.readRGBABig(in);
bool f = in.readBool();
CLightParameters::EWorldLightingOptions lightOpts = CLightParameters::EWorldLightingOptions(in.readUint32Big());
CLightParameters::ELightRecalculationOptions recalcOpts =
CLightParameters::ELightRecalculationOptions(in.readUint32Big());
;
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zeus::CVector3f vec;
vec.readBig(in);
s32 w1 = -1;
s32 w2 = -1;
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if (propCount >= 12)
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{
w1 = in.readUint32Big();
w2 = in.readUint32Big();
}
bool b1 = false;
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if (propCount >= 13)
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b1 = in.readBool();
s32 w3 = 0;
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if (propCount >= 14)
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w3 = in.readUint32Big();
return CLightParameters(a, b, shadowTess, d, e, col, f, lightOpts, recalcOpts, vec, w1, w2, b1, w3);
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}
return CLightParameters::None();
}
CAnimationParameters ScriptLoader::LoadAnimationParameters(CInputStream& in)
{
ResId ancs = in.readUint32Big();
s32 charIdx = in.readUint32Big();
u32 defaultAnim = in.readUint32Big();
return CAnimationParameters(ancs, charIdx, defaultAnim);
}
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CFluidUVMotion ScriptLoader::LoadFluidUVMotion(CInputStream& in)
{
/* NOTE: DO NOT RE-ORDER THIS FUNCTION
* For some inexplicable reason Retro stores the layers in this order.
* Changing it will change the behavior of CFluidUVMotion,
* which is something we don't want.
* - Phil
* P.S: If you do change it, I'll hunt you down and put pink lipstick on your dog.
*/
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CFluidUVMotion::EFluidUVMotion motion = CFluidUVMotion::EFluidUVMotion(in.readUint32Big());
float a = in.readFloatBig();
float b = in.readFloatBig();
b = zeus::degToRad(b) - M_PIF;
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float c = in.readFloatBig();
float d = in.readFloatBig();
CFluidUVMotion::SFluidLayerMotion layerMotion2(motion, a, b, c, d);
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motion = CFluidUVMotion::EFluidUVMotion(in.readUint32Big());
a = in.readFloatBig();
b = in.readFloatBig();
b = zeus::degToRad(b) - M_PIF;
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c = in.readFloatBig();
d = in.readFloatBig();
CFluidUVMotion::SFluidLayerMotion layerMotion3(motion, a, b, c, d);
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motion = CFluidUVMotion::EFluidUVMotion(in.readUint32Big());
a = in.readFloatBig();
b = in.readFloatBig();
b = zeus::degToRad(b) - M_PIF;
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c = in.readFloatBig();
d = in.readFloatBig();
CFluidUVMotion::SFluidLayerMotion layerMotion1(motion, a, b, c, d);
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a = in.readFloatBig();
b = in.readFloatBig();
b = zeus::degToRad(b) - M_PIF;
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return CFluidUVMotion(a, b, layerMotion1, layerMotion2, layerMotion3);
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}
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zeus::CTransform ScriptLoader::ConvertEditorEulerToTransform4f(const zeus::CVector3f& orientation,
const zeus::CVector3f& position)
{
return zeus::CTransform::RotateZ(zeus::degToRad(orientation.z)) *
zeus::CTransform::RotateY(zeus::degToRad(orientation.y)) *
zeus::CTransform::RotateX(zeus::degToRad(orientation.x)) +
position;
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}
CEntity* ScriptLoader::LoadActor(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
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{
if (!EnsurePropertyCount(propCount, 24, "Actor"))
return nullptr;
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SScaledActorHead head = LoadScaledActorHead(in, mgr);
zeus::CVector3f collisionExtent;
collisionExtent.readBig(in);
zeus::CVector3f centroid;
centroid.readBig(in);
float f1 = in.readFloatBig();
float f2 = in.readFloatBig();
CHealthInfo hInfo(in);
CDamageVulnerability dInfo(in);
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ResId staticId = in.readUint32Big();
CAnimationParameters aParms = LoadAnimationParameters(in);
CActorParameters actParms = LoadActorParameters(in);
bool b1 = in.readBool();
bool b2 = in.readBool();
bool b3 = in.readBool();
bool b4 = in.readBool();
bool b5 = in.readBool();
u32 w2 = in.readUint32Big();
float f3 = in.readFloatBig();
bool b6 = in.readBool();
bool b7 = in.readBool();
bool b8 = in.readBool();
bool b9 = in.readBool();
FourCC animType = g_ResFactory->GetResourceTypeById(aParms.GetACSFile());
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if (!g_ResFactory->GetResourceTypeById(staticId) && !animType)
return nullptr;
zeus::CAABox aabb = GetCollisionBox(mgr, info.GetAreaId(), collisionExtent, centroid);
CMaterialList list;
if (b2)
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list.Add(EMaterialTypes::Eleven);
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if (b3)
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list.Add(EMaterialTypes::Three);
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if (b4)
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list.Add(EMaterialTypes::Six);
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bool generateExtent = false;
if (collisionExtent.x < 0.f || collisionExtent.y < 0.f || collisionExtent.z < 0.f)
generateExtent = true;
CModelData data;
if (animType == SBIG('ANCS'))
data = CAnimRes(aParms.GetACSFile(), aParms.GetCharacter(), head.x40_scale, true, aParms.GetInitialAnimation());
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else
data = CStaticRes(staticId, head.x40_scale);
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if (generateExtent || collisionExtent.isZero())
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aabb = data.GetBounds(head.x10_transform.getRotation());
return new CScriptActor(mgr.AllocateUniqueId(), head.x0_name, info, head.x10_transform, std::move(data), aabb, f1,
f2, list, hInfo, dInfo, actParms, b1, b5, w2, f3, b6, b7, b8, b9);
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}
CEntity* ScriptLoader::LoadWaypoint(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
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{
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if (!EnsurePropertyCount(propCount, 13, "Waypoint"))
return nullptr;
SActorHead head = LoadActorHead(in, mgr);
bool active = in.readBool();
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float f1 = in.readFloatBig();
float delay = in.readFloatBig();
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u32 w1 = in.readUint32Big();
u32 w2 = in.readUint32Big();
u32 w3 = in.readUint32Big();
u32 w4 = in.readUint32Big();
u32 w5 = in.readUint32Big();
u32 w6 = in.readUint32Big();
u32 w7 = in.readUint32Big();
return new CScriptWaypoint(mgr.AllocateUniqueId(), head.x0_name, info, head.x10_transform, active, f1, delay, w1,
w2, w3, w4, w5, w6, w7);
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}
CEntity* ScriptLoader::LoadDoor(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
{
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if (!EnsurePropertyCount(propCount, 13, "Door") || propCount > 14)
return nullptr;
SScaledActorHead head = LoadScaledActorHead(in, mgr);
CAnimationParameters aParms = LoadAnimationParameters(in);
CActorParameters actParms = LoadActorParameters(in);
zeus::CVector3f v1;
v1.readBig(in);
zeus::CVector3f collisionExtent;
collisionExtent.readBig(in);
zeus::CVector3f offset;
offset.readBig(in);
bool active = in.readBool();
bool open = in.readBool();
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bool b3 = in.readBool();
float animationLength = in.readFloatBig();
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zeus::CAABox aabb = GetCollisionBox(mgr, info.GetAreaId(), collisionExtent, offset);
if (!g_ResFactory->GetResourceTypeById(aParms.GetACSFile()))
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return nullptr;
CModelData mData =
CAnimRes(aParms.GetACSFile(), aParms.GetCharacter(), head.x40_scale, true, aParms.GetInitialAnimation());
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if (collisionExtent.isZero())
aabb = mData.GetBounds(head.x10_transform.getRotation());
bool isMorphballDoor = false;
if (propCount == 13)
{
if (aParms.GetACSFile() == GetMorphballDoorACS().id)
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isMorphballDoor = true;
}
else if (propCount == 14)
isMorphballDoor = in.readBool();
return new CScriptDoor(mgr.AllocateUniqueId(), head.x0_name, info, head.x10_transform, std::move(mData), actParms,
v1, aabb, active, open, b3, animationLength, isMorphballDoor);
}
CEntity* ScriptLoader::LoadTrigger(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
{
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if (!EnsurePropertyCount(propCount, 9, "Trigger"))
return nullptr;
const std::string* name = mgr.HashInstanceName(in);
zeus::CVector3f position;
position.readBig(in);
zeus::CVector3f extent;
extent.readBig(in);
CDamageInfo dInfo(in);
zeus::CVector3f forceVec;
forceVec.readBig(in);
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ETriggerFlags flags = ETriggerFlags(in.readUint32Big());
bool active = in.readBool();
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bool b2 = in.readBool();
bool b3 = in.readBool();
zeus::CAABox box(-extent * 0.5f, extent * 0.5f);
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const zeus::CTransform& areaXf = mgr.GetWorld()->GetGameAreas()[info.GetAreaId()]->GetTransform();
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zeus::CVector3f orientedForce = areaXf.basis * forceVec;
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return new CScriptTrigger(mgr.AllocateUniqueId(), *name, info, position, box, dInfo, orientedForce, flags, active,
b2, b3);
}
CEntity* ScriptLoader::LoadTimer(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
{
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if (!EnsurePropertyCount(propCount, 6, "Timer"))
return nullptr;
const std::string* name = mgr.HashInstanceName(in);
float f1 = in.readFloatBig();
float f2 = in.readFloatBig();
bool b1 = in.readBool();
bool b2 = in.readBool();
bool b3 = in.readBool();
return new CScriptTimer(mgr.AllocateUniqueId(), *name, info, f1, f2, b1, b2, b3);
}
CEntity* ScriptLoader::LoadCounter(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
{
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if (!EnsurePropertyCount(propCount, 5, "Counter"))
return nullptr;
const std::string* name = mgr.HashInstanceName(in);
u32 w1 = in.readUint32Big();
u32 w2 = in.readUint32Big();
bool b1 = in.readBool();
bool b2 = in.readBool();
return new CScriptCounter(mgr.AllocateUniqueId(), *name, info, w1, w2, b1, b2);
}
CEntity* ScriptLoader::LoadEffect(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
{
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if (!EnsurePropertyCount(propCount, 24, "Effect"))
return nullptr;
SScaledActorHead head = LoadScaledActorHead(in, mgr);
ResId partId = in.readUint32Big();
ResId elscId = in.readUint32Big();
bool b1 = in.readBool();
bool b2 = in.readBool();
bool b3 = in.readBool();
bool b4 = in.readBool();
if (partId == 0xffffffff && elscId == 0xffffffff)
return nullptr;
if (!g_ResFactory->GetResourceTypeById(partId) && !g_ResFactory->GetResourceTypeById(elscId))
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return nullptr;
bool b5 = in.readBool();
float f1 = in.readFloatBig();
float f2 = in.readFloatBig();
float f3 = in.readFloatBig();
float f4 = in.readFloatBig();
bool b6 = in.readBool();
float f5 = in.readFloatBig();
float f6 = in.readFloatBig();
float f7 = in.readFloatBig();
bool b7 = in.readBool();
bool b8 = in.readBool();
bool b9 = in.readBool();
bool b10 = in.readBool();
CLightParameters lParms = LoadLightParameters(in);
return new CScriptEffect(mgr.AllocateUniqueId(), head.x0_name, info, head.x10_transform, head.x40_scale, partId,
elscId, b1, b2, b3, b4, b5, f1, f2, f3, f4, b6, f5, f6, f7, b7, b8, b9, lParms, b10);
}
CEntity* ScriptLoader::LoadPlatform(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
{
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if (!EnsurePropertyCount(propCount, 19, "Platform"))
return nullptr;
SScaledActorHead head = LoadScaledActorHead(in, mgr);
zeus::CVector3f extent;
extent.readBig(in);
zeus::CVector3f centroid;
centroid.readBig(in);
ResId staticId = in.readUint32Big();
CAnimationParameters aParms = LoadAnimationParameters(in);
CActorParameters actParms = LoadActorParameters(in);
float f1 = in.readFloatBig();
bool b1 = in.readBool();
ResId dclnId = in.readUint32Big();
CHealthInfo hInfo(in);
CDamageVulnerability dInfo(in);
bool b2 = in.readBool();
float f2 = in.readFloatBig();
bool b3 = in.readBool();
u32 w2 = in.readUint32Big();
u32 w3 = in.readUint32Big();
FourCC animType = g_ResFactory->GetResourceTypeById(aParms.GetACSFile());
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if (!g_ResFactory->GetResourceTypeById(staticId) && !animType)
return nullptr;
zeus::CAABox aabb = GetCollisionBox(mgr, info.GetAreaId(), extent, centroid);
FourCC dclnType = g_ResFactory->GetResourceTypeById(dclnId);
rstl::optional_object<TLockedToken<CCollidableOBBTreeGroup>> dclnToken;
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if (dclnType)
{
dclnToken.emplace(g_SimplePool->GetObj({SBIG('DCLN'), dclnId}));
dclnToken->GetObj();
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}
CModelData data;
if (animType == SBIG('ANCS'))
data = CAnimRes(aParms.GetACSFile(), aParms.GetCharacter(), head.x40_scale, true, aParms.GetInitialAnimation());
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else
data = CStaticRes(staticId, head.x40_scale);
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if (extent.isZero())
aabb = data.GetBounds(head.x10_transform.getRotation());
return new CScriptPlatform(mgr.AllocateUniqueId(), head.x0_name, info, head.x10_transform, std::move(data),
actParms, aabb, f1, b2, f2, b1, hInfo, dInfo, dclnToken, b3, w2, w3);
}
CEntity* ScriptLoader::LoadSound(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
{
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if (!EnsurePropertyCount(propCount, 20, "Sound"))
return nullptr;
SActorHead head = LoadActorHead(in, mgr);
s32 soundId = in.readInt32Big();
bool b1 = in.readBool();
float f1 = in.readFloatBig();
float f2 = in.readFloatBig();
float f3 = in.readFloatBig();
u32 w2 = in.readUint32Big();
u32 w3 = in.readUint32Big();
u32 w4 = in.readUint32Big();
u32 w5 = in.readUint32Big();
bool b2 = in.readBool();
bool b3 = in.readBool();
bool b4 = in.readBool();
bool b5 = in.readBool();
bool b6 = in.readBool();
bool b7 = in.readBool();
bool b8 = in.readBool();
u32 w6 = in.readUint32Big();
if (soundId < 0)
return nullptr;
return new CScriptSound(mgr.AllocateUniqueId(), head.x0_name, info, head.x10_transform, soundId, b1, f1, f2, f3, w2,
w3, w4, w5, w6, 0, b2, b3, b4, b5, b6, b7, b8, w6);
}
CEntity* ScriptLoader::LoadGenerator(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
{
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if (!EnsurePropertyCount(propCount, 8, "Generator"))
return nullptr;
const std::string* name = mgr.HashInstanceName(in);
u32 w1 = in.readUint32Big();
bool b1 = in.readBool();
bool b2 = in.readBool();
zeus::CVector3f v1;
v1.readBig(in);
bool b3 = in.readBool();
float f1 = in.readFloatBig();
float f2 = in.readFloatBig();
return new CScriptGenerator(mgr.AllocateUniqueId(), *name, info, w1, b1, v1, b2, b3, f1, f2);
}
CEntity* ScriptLoader::LoadDock(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
{
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if (!EnsurePropertyCount(propCount, 7, "Dock"))
return nullptr;
const std::string* name = mgr.HashInstanceName(in);
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bool active = in.readBool();
zeus::CVector3f position;
position.readBig(in);
zeus::CVector3f scale;
scale.readBig(in);
u32 dock = in.readUint32Big();
TAreaId area = in.readUint32Big();
bool b1 = in.readBool();
return new CScriptDock(mgr.AllocateUniqueId(), *name, info, position, scale, dock, area, active, 0, b1);
}
CEntity* ScriptLoader::LoadCamera(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
{
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if (!EnsurePropertyCount(propCount, 14, "Camera"))
return nullptr;
SActorHead head = LoadActorHead(in, mgr);
bool b1 = in.readBool();
float f1 = in.readFloatBig();
bool b2 = in.readBool();
bool b3 = in.readBool();
bool b4 = in.readBool();
bool b5 = in.readBool();
bool b6 = in.readBool();
bool b7 = in.readBool();
bool b8 = in.readBool();
float f2 = in.readFloatBig();
bool b9 = in.readBool();
bool b10 = false;
if (propCount > 14)
b10 = in.readBool();
u32 flags = u32(b2) | u32(b3) << 1 | u32(b4) << 2 | u32(b5) << 3 | u32(b6) << 4 |
u32(b7) << 5 | u32(b8) << 6 | u32(b9) << 8;
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return new CCinematicCamera(mgr.AllocateUniqueId(), head.x0_name, info, head.x10_transform, b1, f1,
f2 / CCameraManager::Aspect(), CCameraManager::NearPlane(), CCameraManager::FarPlane(),
CCameraManager::Aspect(), flags);
}
CEntity* ScriptLoader::LoadCameraWaypoint(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
{
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if (!EnsurePropertyCount(propCount, 6, "CameraWaypoint"))
return nullptr;
SActorHead head = LoadActorHead(in, mgr);
bool b1 = in.readBool();
float f1 = in.readFloatBig();
u32 w1 = in.readUint32Big();
return new CScriptCameraWaypoint(mgr.AllocateUniqueId(), head.x0_name, info, head.x10_transform, b1, f1, w1);
}
CEntity* ScriptLoader::LoadNewIntroBoss(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
{
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if (!EnsurePropertyCount(propCount, 13, "NewIntroBoss"))
return nullptr;
SScaledActorHead head = LoadScaledActorHead(in, mgr);
std::pair<bool, u32> pcount = CPatternedInfo::HasCorrectParameterCount(in);
if (!pcount.first)
return nullptr;
CPatternedInfo pInfo(in, pcount.second);
CActorParameters actParms = LoadActorParameters(in);
float f1 = in.readFloatBig();
u32 w1 = in.readUint32Big();
CDamageInfo dInfo(in);
u32 w2 = in.readUint32Big();
u32 w3 = in.readUint32Big();
u32 w4 = in.readUint32Big();
u32 w5 = in.readUint32Big();
const CAnimationParameters& aParms = pInfo.GetAnimationParameters();
FourCC animType = g_ResFactory->GetResourceTypeById(aParms.GetACSFile());
if (animType != SBIG('ANCS'))
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return nullptr;
CAnimRes res(aParms.GetACSFile(), aParms.GetCharacter(), head.x40_scale, true, aParms.GetInitialAnimation());
return new MP1::CNewIntroBoss(mgr.AllocateUniqueId(), head.x0_name, info, head.x10_transform, res, pInfo, actParms,
f1, w1, dInfo, w2, w3, w4, w5);
}
CEntity* ScriptLoader::LoadSpawnPoint(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
{
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if (!EnsurePropertyCount(propCount, 35, "SpawnPoint"))
return nullptr;
const std::string* name = mgr.HashInstanceName(in);
zeus::CVector3f position;
position.readBig(in);
zeus::CVector3f rotation;
rotation.readBig(in);
std::vector<u32> itemCounts;
itemCounts.reserve(propCount - 6);
for (int i = 0; i < propCount - 6; ++i)
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itemCounts.push_back(in.readUint32Big());
bool b1 = in.readBool();
bool b2 = in.readBool();
bool b3 = false;
if (propCount > 34)
b3 = in.readBool();
return new CScriptSpawnPoint(mgr.AllocateUniqueId(), *name, info,
ConvertEditorEulerToTransform4f(rotation, position), itemCounts, b1, b2, b3);
}
CEntity* ScriptLoader::LoadCameraHint(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
{
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if (!EnsurePropertyCount(propCount, 25, "CamerHint"))
return nullptr;
SActorHead head = LoadActorHead(in, mgr);
bool active = in.readBool();
u32 w1 = in.readUint32Big();
u32 w2 = in.readUint32Big();
u32 pf = LoadParameterFlags(in);
pf |= in.readBool() << 6;
float f1 = in.readFloatBig();
pf |= in.readBool() << 7;
float f2 = in.readFloatBig();
pf |= in.readBool() << 8;
float f3 = in.readFloatBig();
zeus::CVector3f vec1;
vec1.readBig(in);
pf |= in.readBool() << 9;
zeus::CVector3f vec2;
vec2.readBig(in);
zeus::CVector3f vec3;
vec3.readBig(in);
pf |= in.readBool() << 10;
float f4 = in.readFloatBig();
pf |= in.readBool() << 11;
float f5 = in.readFloatBig();
pf |= in.readBool() << 12;
float f6 = in.readFloatBig();
pf |= in.readBool() << 13;
float f7 = in.readFloatBig();
float f8 = in.readFloatBig();
float f9 = in.readFloatBig();
pf |= in.readBool() << 14;
float f10 = in.readFloatBig();
float f11 = in.readFloatBig();
float f12 = in.readFloatBig();
float f13 = in.readFloatBig();
return new CScriptCameraHint(mgr.AllocateUniqueId(), head.x0_name, info, head.x10_transform, active, w1, w2, pf, f1,
f2, f3, vec1, vec2, vec3, f4, f5, f6, f7, f8, f9, f10, f11, f12, f13);
}
CEntity* ScriptLoader::LoadPickup(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
{
if (!EnsurePropertyCount(propCount, 18, "Pickup"))
return nullptr;
SScaledActorHead head = LoadScaledActorHead(in, mgr);
zeus::CVector3f extent = zeus::CVector3f::ReadBig(in);
zeus::CVector3f offset = zeus::CVector3f::ReadBig(in);
u32 w1 = in.readUint32Big();
u32 w2 = in.readUint32Big();
u32 w3 = in.readUint32Big();
float f1 = in.readFloatBig();
float f2 = in.readFloatBig();
float f3 = in.readFloatBig();
ResId staticModel = in.readUint32Big();
CAnimationParameters animParms = LoadAnimationParameters(in);
CActorParameters actorParms = LoadActorParameters(in);
bool active = in.readBool();
float f4 = in.readFloatBig();
u32 w5 = in.readUint32Big();
FourCC acsType = g_ResFactory->GetResourceTypeById(animParms.GetACSFile());
if (g_ResFactory->GetResourceTypeById(staticModel) == 0 && acsType == 0)
return nullptr;
zeus::CAABox aabb = GetCollisionBox(mgr, info.GetAreaId(), extent, offset);
CModelData data;
if (acsType == SBIG('ANCS'))
data = CAnimRes(animParms.GetACSFile(), animParms.GetCharacter(), head.x40_scale,
animParms.GetInitialAnimation(), true);
else
data = CStaticRes(staticModel, head.x40_scale);
if (extent.isZero())
aabb = data.GetBounds(head.x10_transform.getRotation());
return new CScriptPickup(mgr.AllocateUniqueId(), head.x0_name, info, head.x10_transform, std::move(data),
actorParms, aabb, w1, w3, w2, w5, f1, f2, f3, f4, active);
}
CEntity* ScriptLoader::LoadMemoryRelay(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
{
if (!EnsurePropertyCount(propCount, 3, "MemoryRelay") || propCount > 4)
return nullptr;
const std::string* name = mgr.HashInstanceName(in);
bool b1 = in.readBool();
bool b2 = in.readBool();
bool b3 = false;
if (propCount > 3)
b3 = in.readBool();
return new CScriptMemoryRelay(mgr.AllocateUniqueId(), *name, info, b1, b2, b3);
}
CEntity* ScriptLoader::LoadRandomRelay(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
{
if (!EnsurePropertyCount(propCount, 5, "RandomRelay"))
return nullptr;
const std::string* name = mgr.HashInstanceName(in);
u32 w1 = in.readUint32Big();
u32 w2 = in.readUint32Big();
bool b1 = in.readBool();
bool b2 = in.readBool();
return new CScriptRandomRelay(mgr.AllocateUniqueId(), *name, info, w1, w2, b1, b2);
}
CEntity* ScriptLoader::LoadRelay(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
{
if (!EnsurePropertyCount(propCount, 2, "Relay") || propCount > 3)
return nullptr;
const std::string* name = mgr.HashInstanceName(in);
if (propCount >= 3)
in.readUint32Big();
bool b1 = in.readBool();
return new CScriptRelay(mgr.AllocateUniqueId(), *name, info, b1);
}
CEntity* ScriptLoader::LoadBeetle(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
{
if (!EnsurePropertyCount(propCount, 16, "Beetle"))
return nullptr;
const std::string* name = mgr.HashInstanceName(in);
CPatterned::EFlavorType flavor = CPatterned::EFlavorType(in.readUint32Big());
zeus::CTransform xfrm = LoadEditorTransform(in);
zeus::CVector3f scale = zeus::CVector3f::ReadBig(in);
std::pair<bool, u32> pcount = CPatternedInfo::HasCorrectParameterCount(in);
if (!pcount.first)
return nullptr;
CPatternedInfo pInfo(in, pcount.second);
CActorParameters aParams = LoadActorParameters(in);
CDamageInfo dInfo(in);
zeus::CVector3f v1 = zeus::CVector3f::ReadBig(in);
float f1 = in.readFloatBig();
CDamageVulnerability dVuln1(in);
CDamageVulnerability dVuln2(in);
ResId abdomen = in.readUint32Big();
MP1::CBeetle::EEntranceType entrance = MP1::CBeetle::EEntranceType(in.readUint32Big());
float f2 = in.readFloatBig();
float f3 = in.readFloatBig();
FourCC animType = g_ResFactory->GetResourceTypeById(pInfo.GetAnimationParameters().GetACSFile());
if (animType != SBIG('ANCS'))
return nullptr;
rstl::optional_object<CStaticRes> abdomenRes;
if (flavor == CPatterned::EFlavorType::One)
abdomenRes.emplace(CStaticRes(abdomen, scale));
const CAnimationParameters& animParams = pInfo.GetAnimationParameters();
CAnimRes animRes(animParams.GetACSFile(), animParams.GetCharacter(), scale, animParams.GetInitialAnimation(), true);
return new MP1::CBeetle(mgr.AllocateUniqueId(), *name, info, xfrm, animRes, pInfo, flavor, entrance, dInfo, dVuln2,
v1, f2, f3, f1, dVuln1, aParams, abdomenRes);
}
CEntity* ScriptLoader::LoadHUDMemo(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
{
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if (propCount != 5 && !EnsurePropertyCount(propCount, 6, "HUDMemo"))
return 0;
const std::string* name = mgr.HashInstanceName(in);
CHUDMemoParms hParms(in);
CScriptHUDMemo::EDisplayType displayType = CScriptHUDMemo::EDisplayType::MessageBox;
if (propCount == 6)
displayType = CScriptHUDMemo::EDisplayType(in.readUint32Big());
ResId message = in.readUint32Big();
bool active = in.readBool();
return new CScriptHUDMemo(mgr.AllocateUniqueId(), *name, info, hParms, displayType, message, active);
}
CEntity* ScriptLoader::LoadCameraFilterKeyframe(CStateManager& mgr, CInputStream& in, int propCount,
const CEntityInfo& info)
{
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if (!EnsurePropertyCount(propCount, 10, "CameraFilterKeyframe"))
return nullptr;
const std::string* name = mgr.HashInstanceName(in);
bool active = in.readBool();
u32 w1 = in.readUint32Big();
u32 w2 = in.readUint32Big();
u32 w3 = in.readUint32Big();
u32 w4 = in.readUint32Big();
zeus::CColor color;
color.readRGBABig(in);
float f1 = in.readFloatBig();
float f2 = in.readFloatBig();
u32 w5 = in.readUint32Big();
return new CScriptCameraFilterKeyframe(mgr.AllocateUniqueId(), *name, info, w1, w2, w3, w4, color, f1, f2, w5,
active);
}
CEntity* ScriptLoader::LoadCameraBlurKeyframe(CStateManager& mgr, CInputStream& in, int propCount,
const CEntityInfo& info)
{
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if (!EnsurePropertyCount(propCount, 7, "CameraBlurKeyframe"))
return nullptr;
const std::string* name = mgr.HashInstanceName(in);
bool active = in.readBool();
u32 w1 = in.readUint32Big();
float f1 = in.readFloatBig();
u32 w2 = in.readUint32Big();
float f2 = in.readFloatBig();
float f3 = in.readFloatBig();
return new CScriptCameraBlurKeyframe(mgr.AllocateUniqueId(), *name, info, w1, f1, w2, f2, f3, active);
}
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u32 ClassifyVector(const zeus::CVector3f& dir)
{
zeus::CVector3f absDir(std::fabs(dir.x), std::fabs(dir.y), std::fabs(dir.z));
u32 max = (absDir.x > absDir.y ? 0 : 1);
max = (absDir[max] > absDir.z ? max : 2);
bool positive = (absDir[max] == dir[max]);
if (max == 0)
return (positive ? 0x08 : 0x04);
else if (max == 1)
return (positive ? 0x01 : 0x02);
else if (max == 2)
return (positive ? 0x10 : 0x20);
return 0;
}
u32 TransformDamagableTriggerFlags(CStateManager& mgr, TAreaId aId, u32 flags)
{
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CGameArea* area = mgr.GetWorld()->GetGameAreas().at(u32(aId)).get();
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zeus::CTransform rotation = area->GetTransform().getRotation();
u32 ret = 0;
if (flags & 0x01)
ret |= ClassifyVector(rotation * zeus::kForwardVec);
if (flags & 0x02)
ret |= ClassifyVector(rotation * zeus::kBackVec);
if (flags & 0x04)
ret |= ClassifyVector(rotation * zeus::kLeftVec);
if (flags & 0x08)
ret |= ClassifyVector(rotation * zeus::kRightVec);
if (flags & 0x10)
ret |= ClassifyVector(rotation * zeus::kUpVec);
if (flags & 0x20)
ret |= ClassifyVector(rotation * zeus::kDownVec);
return ret;
}
CEntity* ScriptLoader::LoadDamageableTrigger(CStateManager& mgr, CInputStream& in, int propCount,
const CEntityInfo& info)
{
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if (!EnsurePropertyCount(propCount, 12, "DamageableTrigger"))
return nullptr;
const std::string* name = mgr.HashInstanceName(in);
zeus::CVector3f position(zeus::CVector3f::ReadBig(in));
zeus::CVector3f volume(zeus::CVector3f::ReadBig(in));
CHealthInfo hInfo(in);
CDamageVulnerability dVuln(in);
u32 triggerFlags = in.readUint32Big();
triggerFlags = TransformDamagableTriggerFlags(mgr, info.GetAreaId(), triggerFlags);
ResId w1 = in.readUint32Big();
ResId w2 = in.readUint32Big();
ResId w3 = in.readUint32Big();
CScriptDamageableTrigger::ECanOrbit canOrbit = CScriptDamageableTrigger::ECanOrbit(in.readBool());
bool active = in.readBool();
CVisorParameters vParms = LoadVisorParameters(in);
return new CScriptDamageableTrigger(mgr.AllocateUniqueId(), *name, info, position, volume, hInfo, dVuln,
triggerFlags, w1, w2, w3, canOrbit, active, vParms);
}
CEntity* ScriptLoader::LoadDebris(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
{
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if (!EnsurePropertyCount(propCount, 18, "Debris"))
return nullptr;
SScaledActorHead head = LoadScaledActorHead(in, mgr);
float f1 = in.readFloatBig();
zeus::CVector3f v1 = zeus::CVector3f::ReadBig(in);
zeus::CColor color;
color.readRGBABig(in);
float f2 = in.readFloatBig();
float f3 = in.readFloatBig();
float f4 = in.readFloatBig();
CScriptDebris::EScaleType scaleType = CScriptDebris::EScaleType(in.readUint32Big());
bool b1 = in.readBool();
ResId model = in.readUint32Big();
CActorParameters aParams = LoadActorParameters(in);
ResId w3 = in.readUint32Big();
zeus::CVector3f v2 = zeus::CVector3f::ReadBig(in);
bool b2 = in.readBool();
bool b3 = in.readBool();
if (!g_ResFactory->GetResourceTypeById(model))
return nullptr;
return new CScriptDebris(mgr.AllocateUniqueId(), head.x0_name, info, head.x10_transform,
CStaticRes(model, head.x40_scale), aParams, w3, v2, f1, v1, color, f2, f3, f4, scaleType,
b2, b1, b3);
}
CEntity* ScriptLoader::LoadCameraShaker(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
{
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return nullptr;
}
CEntity* ScriptLoader::LoadActorKeyframe(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
{
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if (!EnsurePropertyCount(propCount, 7, "ActorKeyframe"))
return nullptr;
const std::string* name = mgr.HashInstanceName(in);
s32 w1 = in.readInt32Big();
bool b1 = in.readBool();
float f1 = in.readFloatBig();
bool active = in.readBool();
u32 w2 = in.readUint32Big();
float f2 = in.readFloatBig();
if (w1 == -1)
return nullptr;
return new CScriptActorKeyframe(mgr.AllocateUniqueId(), *name, info, w1, b1, f1, false, w2, active, f2);
}
CEntity* ScriptLoader::LoadWater(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
{
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if (!EnsurePropertyCount(propCount, 63, "Water"))
return nullptr;
const std::string* name = mgr.HashInstanceName(in);
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zeus::CVector3f position;
position.readBig(in);
zeus::CVector3f extent;
extent.readBig(in);
CDamageInfo dInfo(in);
zeus::CVector3f orientedForce;
orientedForce.readBig(in);
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ETriggerFlags triggerFlags = ETriggerFlags(in.readUint32Big()) | ETriggerFlags::DetectProjectiles1 |
ETriggerFlags::DetectProjectiles2 | ETriggerFlags::DetectProjectiles3 |
ETriggerFlags::DetectProjectiles4 | ETriggerFlags::DetectBombs |
ETriggerFlags::Unknown1 | ETriggerFlags::DetectProjectiles5 |
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ETriggerFlags::DetectProjectiles6 | ETriggerFlags::DetectProjectiles7;
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bool b1 = in.readBool();
bool displaySurface = in.readBool();
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ResId textureId1 = in.readUint32Big();
ResId textureId2 = in.readUint32Big();
ResId textureId3 = in.readUint32Big();
ResId textureId4 = in.readUint32Big();
ResId textureId5 = in.readUint32Big();
ResId textureId6 = in.readUint32Big();
zeus::CVector3f v2;
v2.readBig(in);
zeus::CVector3f otherV2 = v2;
if (otherV2.canBeNormalized())
otherV2.assign(0.f, 0.f, -1.f);
float f1 = 1.f / in.readFloatBig();
float f2 = in.readFloatBig();
float f3 = in.readFloatBig();
bool active = in.readBool();
CFluidPlane::EFluidType fluidType = CFluidPlane::EFluidType(in.readUint32Big());
bool b4 = in.readBool();
float f4 = in.readFloatBig();
CFluidUVMotion fluidMotion = LoadFluidUVMotion(in);
float f5 = in.readFloatBig();
float f6 = in.readFloatBig();
float f7 = in.readFloatBig();
float f8 = in.readFloatBig();
float f9 = zeus::degToRad(in.readFloatBig());
float f10 = zeus::degToRad(in.readFloatBig());
float f11 = in.readFloatBig();
float f12 = in.readFloatBig();
zeus::CColor c1;
c1.readRGBABig(in);
zeus::CColor c2;
c2.readRGBABig(in);
ResId enterParticle = in.readUint32Big();
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ResId partId2 = in.readUint32Big();
ResId partId3 = in.readUint32Big();
ResId partId4 = in.readUint32Big();
ResId partId5 = in.readUint32Big();
u32 soundId1 = in.readUint32Big();
u32 soundId2 = in.readUint32Big();
u32 soundId3 = in.readUint32Big();
u32 soundId4 = in.readUint32Big();
u32 soundId5 = in.readUint32Big();
float f13 = in.readFloatBig();
u32 w19 = in.readUint32Big();
float f14 = in.readFloatBig();
float f15 = in.readFloatBig();
float f16 = in.readFloatBig();
float f17 = in.readFloatBig();
float f18 = in.readFloatBig();
float f19 = in.readFloatBig();
float heatWaveHeight = in.readFloatBig();
float heatWaveSpeed = in.readFloatBig();
zeus::CColor heatWaveColor;
heatWaveColor.readRGBABig(in);
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ResId lightmap = in.readUint32Big();
float f22 = in.readFloatBig();
float f23 = in.readFloatBig();
float f24 = in.readFloatBig();
u32 w21 = in.readUint32Big();
u32 w22 = in.readUint32Big();
bool b5 = in.readBool();
u32* bitset = nullptr;
u32 bitVal0 = 0;
u32 bitVal1 = 0;
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if (b5)
{
bitVal0 = in.readUint16Big();
bitVal1 = in.readUint16Big();
u32 len = ((bitVal0 * bitVal1) + 31) / 31;
bitset = new u32[len];
in.readBytesToBuf(&bitset, len * 4);
}
zeus::CAABox box(-extent * 0.5f, extent * 0.5f);
ResId realTextureId6 = -1;
if (textureId4 == -1)
realTextureId6 = textureId6;
ResId realTextureId5 = -1;
if (textureId4 == -1)
realTextureId5 = textureId5;
return new CScriptWater(
mgr, mgr.AllocateUniqueId(), *name, info, position, box, dInfo, orientedForce, triggerFlags, b1, displaySurface,
textureId1, textureId2, textureId3, textureId4, realTextureId5, realTextureId6, -1, otherV2, f1, f2, f3, active,
fluidType, b4, f4, fluidMotion, f5, f6, f7, f8, f9, f10, f11, f12, c1, c2, enterParticle, partId2, partId3,
partId4, partId5, soundId1, soundId2, soundId3, soundId4, soundId5, f13, w19, f14, f15, f16, f17, f18, f19,
heatWaveHeight, heatWaveSpeed, heatWaveColor, lightmap, f22, f23, f24, w21, w22, b5, bitVal0, bitVal1, bitset);
}
CEntity* ScriptLoader::LoadWarWasp(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
{
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if (!EnsurePropertyCount(propCount, 13, "WarWasp"))
return nullptr;
const std::string* name = mgr.HashInstanceName(in);
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CPatterned::EFlavorType flavor = CPatterned::EFlavorType(in.readUint32Big());
zeus::CTransform xf = LoadEditorTransformPivotOnly(in);
zeus::CVector3f scale;
scale.readBig(in);
std::pair<bool, u32> verifyPair = CPatternedInfo::HasCorrectParameterCount(in);
if (!verifyPair.first)
return nullptr;
CPatternedInfo pInfo(in, verifyPair.second);
CActorParameters actorParms = LoadActorParameters(in);
CPatterned::EColliderType collider = CPatterned::EColliderType(in.readBool());
CDamageInfo damageInfo1(in);
ResId weaponDesc = in.readUint32Big();
CDamageInfo damageInfo2(in);
ResId particle = in.readUint32Big();
u32 w1 = in.readUint32Big();
const CAnimationParameters& aParms = pInfo.GetAnimationParameters();
FourCC animType = g_ResFactory->GetResourceTypeById(aParms.GetACSFile());
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if (animType != SBIG('ANCS'))
return nullptr;
CAnimRes res(aParms.GetACSFile(), aParms.GetCharacter(), scale, true, aParms.GetInitialAnimation());
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CModelData mData(res);
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return new MP1::CWarWasp(mgr.AllocateUniqueId(), *name, info, xf, std::move(mData), pInfo, flavor, collider,
damageInfo1, actorParms, weaponDesc, damageInfo2, particle, w1);
}
CEntity* ScriptLoader::LoadSpacePirate(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
{
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if (!EnsurePropertyCount(propCount, 34, "SpacePirate"))
return nullptr;
SScaledActorHead head = LoadScaledActorHead(in, mgr);
std::pair<bool, u32> verifyPair = CPatternedInfo::HasCorrectParameterCount(in);
if (!verifyPair.first)
return nullptr;
CPatternedInfo pInfo(in, verifyPair.second);
CActorParameters aParams = LoadActorParameters(in);
CAnimationParameters& animParms = pInfo.GetAnimationParameters();
if (g_ResFactory->GetResourceTypeById(animParms.GetACSFile()) != SBIG('ANCS'))
return nullptr;
if (animParms.GetCharacter() == 0)
{
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Log.report(logvisor::Warning,
"SpacePirate <%s> has AnimationInformation property with invalid character selected",
head.x0_name.c_str());
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animParms.SetCharacter(2);
}
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CModelData mData(CAnimRes(animParms.GetACSFile(), animParms.GetCharacter(), head.x40_scale,
animParms.GetInitialAnimation(), true));
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return new MP1::CSpacePirate(mgr.AllocateUniqueId(), head.x0_name, info, head.x10_transform, std::move(mData),
aParams, pInfo, in, propCount);
}
CEntity* ScriptLoader::LoadFlyingPirate(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
{
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return nullptr;
}
CEntity* ScriptLoader::LoadElitePirate(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
{
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return nullptr;
}
CEntity* ScriptLoader::LoadMetroidBeta(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
{
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return nullptr;
}
CEntity* ScriptLoader::LoadChozoGhost(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
{
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return nullptr;
}
CEntity* ScriptLoader::LoadCoverPoint(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
{
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if (!EnsurePropertyCount(propCount, 9, "CoverPoint"))
return nullptr;
SActorHead head = LoadActorHead(in, mgr);
bool active = in.readBool();
u32 flags = in.readUint32Big();
bool crouch = in.readBool();
float horizontalAngle = in.readFloatBig();
float verticalAngle = in.readFloatBig();
float coverTime = in.readFloatBig();
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return new CScriptCoverPoint(mgr.AllocateUniqueId(), head.x0_name, info, head.x10_transform, active, flags, crouch,
horizontalAngle, verticalAngle, coverTime);
}
CEntity* ScriptLoader::LoadSpiderBallWaypoint(CStateManager& mgr, CInputStream& in, int propCount,
const CEntityInfo& info)
{
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return nullptr;
}
CEntity* ScriptLoader::LoadBloodFlower(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
{
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return nullptr;
}
CEntity* ScriptLoader::LoadFlickerBat(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
{
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return nullptr;
}
CEntity* ScriptLoader::LoadPathCamera(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
{
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return nullptr;
}
CEntity* ScriptLoader::LoadGrapplePoint(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
{
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if (!EnsurePropertyCount(propCount, 5, "GrapplePoint"))
return nullptr;
const std::string* name = mgr.HashInstanceName(in);
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zeus::CTransform grappleXf = LoadEditorTransform(in);
bool active = in.readBool();
CGrappleParameters parameters = LoadGrappleParameters(in);
return new CScriptGrapplePoint(mgr.AllocateUniqueId(), *name, info, grappleXf, active, parameters);
}
CEntity* ScriptLoader::LoadPuddleSpore(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
{
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return nullptr;
}
CEntity* ScriptLoader::LoadDebugCameraWaypoint(CStateManager& mgr, CInputStream& in, int propCount,
const CEntityInfo& info)
{
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return nullptr;
}
CEntity* ScriptLoader::LoadSpiderBallAttractionSurface(CStateManager& mgr, CInputStream& in, int propCount,
const CEntityInfo& info)
{
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return nullptr;
}
CEntity* ScriptLoader::LoadPuddleToadGamma(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
{
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return nullptr;
}
CEntity* ScriptLoader::LoadDistanceFog(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
{
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if (!EnsurePropertyCount(propCount, 8, "DistanceFog"))
return nullptr;
const std::string* name = mgr.HashInstanceName(in);
u32 mode = in.readUint32Big();
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zeus::CColor color;
color.readRGBABig(in);
zeus::CVector2f range;
range.readBig(in);
float colorDelta = in.readFloatBig();
zeus::CVector2f rangeDelta;
rangeDelta.readBig(in);
bool expl = in.readBool();
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bool active = in.readBool();
ERglFogMode realMode;
if (mode == 0)
realMode = ERglFogMode::None;
else if (mode == 1)
realMode = ERglFogMode::PerspLin;
else if (mode == 2)
realMode = ERglFogMode::PerspExp;
else if (mode == 3)
realMode = ERglFogMode::PerspExp2;
else if (mode == 4)
realMode = ERglFogMode::PerspRevExp;
else if (mode == 5)
realMode = ERglFogMode::PerspRevExp2;
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return new CScriptDistanceFog(mgr.AllocateUniqueId(), *name, info, realMode, color, range, colorDelta, rangeDelta,
expl, active, 0.f, 0.f, 0.f, 0.f);
}
CEntity* ScriptLoader::LoadFireFlea(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
{
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return nullptr;
}
CEntity* ScriptLoader::LoadMetareeAlpha(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
{
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return nullptr;
}
CEntity* ScriptLoader::LoadDockAreaChange(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
{
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if (!EnsurePropertyCount(propCount, 3, "DockAreaChange"))
return nullptr;
const std::string* name = mgr.HashInstanceName(in);
s32 w1 = in.readInt32Big();
bool active = in.readBool();
return new CScriptDockAreaChange(mgr.AllocateUniqueId(), *name, info, w1, active);
}
CEntity* ScriptLoader::LoadActorRotate(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
{
if (!EnsurePropertyCount(propCount, 6, "ActorRotate"))
return nullptr;
const std::string* name = mgr.HashInstanceName(in);
zeus::CVector3f rotation = zeus::CVector3f::ReadBig(in);
float scale = in.readFloatBig();
bool b1 = in.readBool();
bool b2 = in.readBool();
bool active = in.readBool();
return new CScriptActorRotate(mgr.AllocateUniqueId(), *name, info, rotation, scale, b1, b2, active);
}
CEntity* ScriptLoader::LoadSpecialFunction(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
{
if (!EnsurePropertyCount(propCount, 15, "SpecialFunction"))
return nullptr;
SActorHead head = LoadActorHead(in, mgr);
CScriptSpecialFunction::ESpecialFunction specialFunction =
CScriptSpecialFunction::ESpecialFunction(in.readUint32Big());
std::string str = in.readString();
float f1 = in.readFloatBig();
float f2 = in.readFloatBig();
float f3 = in.readFloatBig();
u32 w2 = in.readUint32Big();
u32 w3 = in.readUint32Big();
u32 w4 = in.readUint32Big();
bool active1 = in.readBool();
float f4 = in.readFloatBig();
s16 w5 = in.readUint32Big() & 0xFFFF;
s16 w6 = in.readUint32Big() & 0xFFFF;
s16 w7 = in.readUint32Big() & 0xFFFF;
if (specialFunction == CScriptSpecialFunction::ESpecialFunction::FogVolume ||
specialFunction == CScriptSpecialFunction::ESpecialFunction::RadialDamage)
return nullptr;
return new CScriptSpecialFunction(mgr.AllocateUniqueId(), head.x0_name, info, head.x10_transform, specialFunction,
str, f1, f2, f3, f4, zeus::CVector3f::skZero, zeus::CColor::skBlack, active1,
CDamageInfo(), w2, w3, w4, w5, w6, w7);
}
CEntity* ScriptLoader::LoadSpankWeed(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
{
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return nullptr;
}
CEntity* ScriptLoader::LoadParasite(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
{
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return nullptr;
}
CEntity* ScriptLoader::LoadPlayerHint(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
{
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return nullptr;
}
CEntity* ScriptLoader::LoadRipper(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
{
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return nullptr;
}
CEntity* ScriptLoader::LoadPickupGenerator(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
{
if (!EnsurePropertyCount(propCount, 4, "PickupGenerator"))
return nullptr;
const std::string* name = mgr.HashInstanceName(in);
zeus::CVector3f pos = zeus::CVector3f::ReadBig(in);
bool active = in.readBool();
float f1 = in.readFloatBig();
return new CScriptPickupGenerator(mgr.AllocateUniqueId(), *name, info, pos, f1, active);
}
CEntity* ScriptLoader::LoadAIKeyframe(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
{
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return nullptr;
}
CEntity* ScriptLoader::LoadPointOfInterest(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
{
if (!EnsurePropertyCount(propCount, 6, "PointOfInterest"))
return nullptr;
SActorHead aHead = LoadActorHead(in, mgr);
bool active = in.readBool();
CScannableParameters sParms = LoadScannableParameters(in);
float f1 = in.readFloatBig();
return new CScriptPointOfInterest(mgr.AllocateUniqueId(), aHead.x0_name, info, aHead.x10_transform, active, sParms,
f1);
}
CEntity* ScriptLoader::LoadDrone(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
{
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return nullptr;
}
CEntity* ScriptLoader::LoadMetroidAlpha(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
{
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return nullptr;
}
CEntity* ScriptLoader::LoadDebrisExtended(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
{
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return nullptr;
}
CEntity* ScriptLoader::LoadSteam(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
{
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return nullptr;
}
CEntity* ScriptLoader::LoadRipple(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
{
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return nullptr;
}
CEntity* ScriptLoader::LoadBallTrigger(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
{
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return nullptr;
}
CEntity* ScriptLoader::LoadTargetingPoint(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
{
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return nullptr;
}
CEntity* ScriptLoader::LoadEMPulse(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
{
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return nullptr;
}
CEntity* ScriptLoader::LoadIceSheegoth(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
{
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return nullptr;
}
CEntity* ScriptLoader::LoadPlayerActor(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
{
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return nullptr;
}
CEntity* ScriptLoader::LoadFlaahgra(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
{
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return nullptr;
}
CEntity* ScriptLoader::LoadAreaAttributes(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
{
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if (!EnsurePropertyCount(propCount, 9, "AreaAttributes"))
return nullptr;
bool load = in.readUint32Big() != 0;
if (!load)
return nullptr;
bool showSkybox = in.readBool();
EEnvFxType fxType = EEnvFxType(in.readUint32Big());
float envFxDensity = in.readFloatBig();
float thermalHeat = in.readFloatBig();
float xrayFogDistance = in.readFloatBig();
float worldLightingLevel = in.readFloatBig();
ResId skybox = in.readUint32Big();
EPhazonType phazonType = EPhazonType(in.readUint32Big());
return new CScriptAreaAttributes(mgr.AllocateUniqueId(), info, showSkybox, fxType, envFxDensity, thermalHeat,
xrayFogDistance, worldLightingLevel, skybox, phazonType);
}
CEntity* ScriptLoader::LoadFishCloud(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
{
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return nullptr;
}
CEntity* ScriptLoader::LoadFishCloudModifier(CStateManager& mgr, CInputStream& in, int propCount,
const CEntityInfo& info)
{
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return nullptr;
}
CEntity* ScriptLoader::LoadVisorFlare(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
{
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return nullptr;
}
CEntity* ScriptLoader::LoadWorldTeleporter(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
{
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return nullptr;
}
CEntity* ScriptLoader::LoadVisorGoo(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
{
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return nullptr;
}
CEntity* ScriptLoader::LoadJellyZap(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
{
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return nullptr;
}
CEntity* ScriptLoader::LoadControllerAction(CStateManager& mgr, CInputStream& in, int propCount,
const CEntityInfo& info)
{
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return nullptr;
}
CEntity* ScriptLoader::LoadSwitch(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
{
if (!EnsurePropertyCount(propCount, 4, "Switch"))
return nullptr;
const std::string* name = mgr.HashInstanceName(in);
bool active = in.readBool();
bool b2 = in.readBool();
bool b3 = in.readBool();
return new CScriptSwitch(mgr.AllocateUniqueId(), *name, info, active, b2, b3);
}
CEntity* ScriptLoader::LoadPlayerStateChange(CStateManager& mgr, CInputStream& in, int propCount,
const CEntityInfo& info)
{
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return nullptr;
}
CEntity* ScriptLoader::LoadThardus(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
{
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return nullptr;
}
CEntity* ScriptLoader::LoadWallCrawlerSwarm(CStateManager& mgr, CInputStream& in, int propCount,
const CEntityInfo& info)
{
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return nullptr;
}
CEntity* ScriptLoader::LoadAiJumpPoint(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
{
if (!EnsurePropertyCount(propCount, 5, "AiJumpPoint"))
return nullptr;
SActorHead aHead = LoadActorHead(in, mgr);
bool active = in.readBool();
float f1 = in.readFloat();
return new CScriptAiJumpPoint(mgr.AllocateUniqueId(), aHead.x0_name, info, aHead.x10_transform, active, f1);
}
CEntity* ScriptLoader::LoadFlaahgraTentacle(CStateManager& mgr, CInputStream& in, int propCount,
const CEntityInfo& info)
{
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return nullptr;
}
CEntity* ScriptLoader::LoadRoomAcoustics(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
{
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return nullptr;
}
CEntity* ScriptLoader::LoadColorModulate(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
{
if (!EnsurePropertyCount(propCount, 12, "ColorModulate"))
return nullptr;
const std::string* name = mgr.HashInstanceName(in);
zeus::CColor c1;
c1.readRGBABig(in);
zeus::CColor c2;
c2.readRGBABig(in);
CScriptColorModulate::EBlendMode bm = CScriptColorModulate::EBlendMode(in.readUint32Big());
float f1 = in.readFloatBig();
float f2 = in.readFloatBig();
bool b1 = in.readBool();
bool b2 = in.readBool();
bool b3 = in.readBool();
bool b4 = in.readBool();
bool b5 = in.readBool();
bool active = in.readBool();
return new CScriptColorModulate(mgr.AllocateUniqueId(), *name, info, c1, c2, bm, f1, f2, b1, b2, b3, b4, b5,
active);
}
CEntity* ScriptLoader::LoadThardusRockProjectile(CStateManager& mgr, CInputStream& in, int propCount,
const CEntityInfo& info)
{
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return nullptr;
}
CEntity* ScriptLoader::LoadMidi(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
{
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return nullptr;
}
CEntity* ScriptLoader::LoadStreamedAudio(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
{
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return nullptr;
}
CEntity* ScriptLoader::LoadRepulsor(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
{
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if (!EnsurePropertyCount(propCount, 4, "Repulsor"))
return nullptr;
const std::string* name = mgr.HashInstanceName(in);
zeus::CVector3f center = in.readVec3fBig();
bool active = in.readBool();
float radius = in.readFloatBig();
return new CRepulsor(mgr.AllocateUniqueId(), active, *name, info, center, radius);
}
CEntity* ScriptLoader::LoadGunTurret(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
{
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return nullptr;
}
CEntity* ScriptLoader::LoadFogVolume(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
{
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return nullptr;
}
CEntity* ScriptLoader::LoadBabygoth(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
{
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return nullptr;
}
CEntity* ScriptLoader::LoadEyeball(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
{
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return nullptr;
}
CEntity* ScriptLoader::LoadRadialDamage(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
{
if (!EnsurePropertyCount(propCount, 5, "RadialDamage"))
return nullptr;
const std::string* name = mgr.HashInstanceName(in);
zeus::CVector3f center = zeus::CVector3f::ReadBig(in);
bool active = in.readBool();
CDamageInfo dInfo(in);
float radius = in.readFloatBig();
zeus::CTransform xf = ConvertEditorEulerToTransform4f(zeus::CVector3f::skZero, center);
return new CScriptSpecialFunction(
mgr.AllocateUniqueId(), *name, info, xf, CScriptSpecialFunction::ESpecialFunction::RadialDamage, "", radius,
0.f, 0.f, 0.f, zeus::CVector3f::skZero, zeus::CColor::skBlack, active, dInfo, -1, -1, -1, -1, -1, -1);
}
CEntity* ScriptLoader::LoadCameraPitchVolume(CStateManager& mgr, CInputStream& in, int propCount,
const CEntityInfo& info)
{
if (!EnsurePropertyCount(propCount, 8, "CameraPitchVolume"))
return nullptr;
SScaledActorHead aHead = LoadScaledActorHead(in, mgr);
bool active = in.readBool();
zeus::CRelAngle f1 = zeus::CRelAngle::FromDegrees(in.readFloatBig());
zeus::CRelAngle f2 = zeus::CRelAngle::FromDegrees(in.readFloatBig());
float f3 = in.readFloatBig();
return new CScriptCameraPitchVolume(mgr.AllocateUniqueId(), active, aHead.x0_name, info, aHead.x40_scale,
aHead.x10_transform, f1, f2, f3);
}
CEntity* ScriptLoader::LoadEnvFxDensityController(CStateManager& mgr, CInputStream& in, int propCount,
const CEntityInfo& info)
{
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return nullptr;
}
CEntity* ScriptLoader::LoadMagdolite(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
{
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return nullptr;
}
CEntity* ScriptLoader::LoadTeamAIMgr(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
{
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return nullptr;
}
CEntity* ScriptLoader::LoadSnakeWeedSwarm(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
{
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return nullptr;
}
CEntity* ScriptLoader::Load(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
{
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return nullptr;
}
CEntity* ScriptLoader::LoadActorContraption(CStateManager& mgr, CInputStream& in, int propCount,
const CEntityInfo& info)
{
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return nullptr;
}
CEntity* ScriptLoader::LoadOculus(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
{
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return nullptr;
}
CEntity* ScriptLoader::LoadGeemer(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
{
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return nullptr;
}
CEntity* ScriptLoader::LoadSpindleCamera(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
{
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return nullptr;
}
CEntity* ScriptLoader::LoadAtomicAlpha(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
{
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return nullptr;
}
CEntity* ScriptLoader::LoadCameraHintTrigger(CStateManager& mgr, CInputStream& in, int propCount,
const CEntityInfo& info)
{
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if (!EnsurePropertyCount(propCount, 7, "CameraHintTrigger"))
return nullptr;
SActorHead aHead = LoadActorHead(in, mgr);
zeus::CVector3f scale = 0.5f * zeus::CVector3f::ReadBig(in);
bool active = in.readBool();
bool b2 = in.readBool();
bool b3 = in.readBool();
zeus::CTransform xfRot = aHead.x10_transform.getRotation();
if (xfRot == zeus::CTransform::Identity())
return new CScriptTrigger(mgr.AllocateUniqueId(), aHead.x0_name, info, aHead.x10_transform.origin,
zeus::CAABox(-scale, scale), CDamageInfo(), zeus::CVector3f::skZero,
ETriggerFlags::DetectPlayer, active, b2, b3);
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return new CScriptCameraHintTrigger(mgr.AllocateUniqueId(), active, aHead.x0_name, info, scale, aHead.x10_transform,
b2, b3);
}
CEntity* ScriptLoader::LoadRumbleEffect(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
{
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return nullptr;
}
CEntity* ScriptLoader::LoadAmbientAI(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
{
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return nullptr;
}
CEntity* ScriptLoader::LoadAtomicBeta(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
{
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return nullptr;
}
CEntity* ScriptLoader::LoadIceZoomer(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
{
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return nullptr;
}
CEntity* ScriptLoader::LoadPuffer(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
{
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return nullptr;
}
CEntity* ScriptLoader::LoadTryclops(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
{
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return nullptr;
}
CEntity* ScriptLoader::LoadRidley(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
{
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return nullptr;
}
CEntity* ScriptLoader::LoadSeedling(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
{
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return nullptr;
}
CEntity* ScriptLoader::LoadThermalHeatFader(CStateManager& mgr, CInputStream& in, int propCount,
const CEntityInfo& info)
{
if (!EnsurePropertyCount(propCount, 4, "ThermalHeatFader"))
return nullptr;
return LoadWorldLightFader(mgr, in, propCount, info);
}
CEntity* ScriptLoader::LoadBurrower(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
{
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return nullptr;
}
CEntity* ScriptLoader::LoadScriptBeam(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
{
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return nullptr;
}
CEntity* ScriptLoader::LoadWorldLightFader(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
{
if (!EnsurePropertyCount(propCount, 4, "WorldLightFader"))
return nullptr;
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return nullptr;
}
CEntity* ScriptLoader::LoadMetroidPrimeStage2(CStateManager& mgr, CInputStream& in, int propCount,
const CEntityInfo& info)
{
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return nullptr;
}
CEntity* ScriptLoader::LoadMetroidPrimeStage1(CStateManager& mgr, CInputStream& in, int propCount,
const CEntityInfo& info)
{
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return nullptr;
}
CEntity* ScriptLoader::LoadMazeNode(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
{
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return nullptr;
}
CEntity* ScriptLoader::LoadOmegaPirate(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
{
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return nullptr;
}
CEntity* ScriptLoader::LoadPhazonPool(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
{
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return nullptr;
}
CEntity* ScriptLoader::LoadPhazonHealingNodule(CStateManager& mgr, CInputStream& in, int propCount,
const CEntityInfo& info)
{
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return nullptr;
}
CEntity* ScriptLoader::LoadNewCameraShaker(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
{
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return nullptr;
}
CEntity* ScriptLoader::LoadShadowProjector(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
{
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return nullptr;
}
CEntity* ScriptLoader::LoadEnergyBall(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
{
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return nullptr;
}
}