2018-10-07 03:42:33 +00:00
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#pragma once
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2016-10-01 19:00:16 +00:00
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2019-09-22 21:52:05 +00:00
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#include <string_view>
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#include "Runtime/GCNTypes.hpp"
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#include "Runtime/World/CActor.hpp"
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#include "Runtime/Graphics/CLight.hpp"
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2016-10-01 19:00:16 +00:00
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2021-04-10 08:42:06 +00:00
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namespace metaforce {
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2018-12-08 05:30:43 +00:00
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class CGameLight : public CActor {
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TUniqueId xe8_parentId;
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CLight xec_light;
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u32 x13c_lightId;
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u32 x140_priority;
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float x144_lifeTime;
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2016-10-01 19:00:16 +00:00
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2020-12-13 07:39:55 +00:00
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std::optional<CStaticRes> m_debugRes;
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std::unique_ptr<CModelData> m_debugModel;
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2016-10-01 19:00:16 +00:00
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public:
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2021-05-26 14:00:57 +00:00
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DEFINE_ENTITY
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2020-04-06 12:46:36 +00:00
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CGameLight(TUniqueId uid, TAreaId aid, bool active, std::string_view name, const zeus::CTransform& xf,
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TUniqueId parentId, const CLight& light, u32 sourceId, u32 priority, float lifeTime);
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2016-10-01 19:00:16 +00:00
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2019-08-09 12:45:18 +00:00
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void Accept(IVisitor& visitor) override;
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2020-04-06 12:46:36 +00:00
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void Think(float dt, CStateManager& mgr) override;
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2018-12-08 05:30:43 +00:00
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void SetLightPriorityAndId();
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2020-04-06 12:46:36 +00:00
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void SetLight(const CLight& light);
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2018-12-08 05:30:43 +00:00
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CLight GetLight() const;
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TUniqueId GetParentId() const { return xe8_parentId; }
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2020-12-13 07:39:55 +00:00
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void DebugDraw();
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2016-10-01 19:00:16 +00:00
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};
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2021-04-10 08:42:06 +00:00
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} // namespace metaforce
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