metaforce/Runtime/GuiSys/CGuiWidget.hpp

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#ifndef __URDE_CGUIWIDGET_HPP__
#define __URDE_CGUIWIDGET_HPP__
#include "IOStreams.hpp"
#include "CGuiObject.hpp"
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#include "zeus/CColor.hpp"
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namespace urde
{
class CGuiFrame;
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class CGuiTextSupport;
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class CFinalInput;
class CSimplePool;
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enum class ETraversalMode
{
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ChildrenAndSiblings = 0,
Children = 1,
Single = 2
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};
enum class EGuiTextureClampModeHorz
{
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NoClamp = 0,
Right = 1,
Left = 2,
Center = 3
};
enum class EGuiTextureClampModeVert
{
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NoClamp = 0,
Top = 1,
Bottom = 2,
Center = 3
};
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class CGuiWidget : public CGuiObject
{
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friend class CGuiFrame;
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public:
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enum class EGuiModelDrawFlags
{
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Shadeless = 0,
Opaque = 1,
Alpha = 2,
Additive = 3,
AlphaAdditiveOverdraw = 4
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};
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struct CGuiWidgetParms
{
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CGuiFrame* x0_frame;
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bool x4_useAnimController;
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s16 x6_selfId;
s16 x8_parentId;
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bool xa_defaultVisible;
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bool xb_defaultActive;
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bool xc_cullFaces;
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bool xd_g;
bool xe_h;
zeus::CColor x10_color;
EGuiModelDrawFlags x14_drawFlags;
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CGuiWidgetParms(CGuiFrame* frame, bool useAnimController, s16 selfId, s16 parentId,
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bool defaultVisible, bool defaultActive, bool cullFaces,
const zeus::CColor& color, EGuiModelDrawFlags drawFlags,
bool g, bool h)
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: x0_frame(frame), x4_useAnimController(useAnimController), x6_selfId(selfId),
x8_parentId(parentId), xa_defaultVisible(defaultVisible), xb_defaultActive(defaultActive),
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xc_cullFaces(cullFaces), xd_g(g), xe_h(h), x10_color(color), x14_drawFlags(drawFlags) {}
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};
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protected:
s16 x70_selfId;
s16 x72_parentId;
zeus::CTransform x74_transform;
zeus::CColor xa4_color;
zeus::CColor xa8_color2;
EGuiModelDrawFlags xac_drawFlags;
CGuiFrame* xb0_frame;
s16 xb4_workerId = -1;
bool xb6_24_pg : 1;
bool xb6_25_isVisible : 1;
bool xb6_26_isActive : 1;
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bool xb6_27_isSelectable : 1;
bool xb6_28_eventLock : 1;
bool xb6_29_cullFaces : 1;
bool xb6_30_ : 1;
bool xb6_31_depthTest : 1;
bool xb7_24_depthWrite : 1;
bool xb7_25_ : 1;
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public:
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CGuiWidget(const CGuiWidgetParms& parms);
static CGuiWidgetParms ReadWidgetHeader(CGuiFrame* frame, CInputStream& in);
static std::shared_ptr<CGuiWidget> Create(CGuiFrame* frame, CInputStream& in, CSimplePool* sp);
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virtual void Update(float dt);
virtual void Draw(const CGuiWidgetDrawParms& drawParms) const;
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virtual void Initialize();
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virtual void ProcessUserInput(const CFinalInput& input);
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virtual void Touch() const;
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virtual bool GetIsVisible() const;
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virtual bool GetIsActive() const;
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virtual FourCC GetWidgetTypeID() const { return FOURCC('BWIG'); }
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virtual bool AddWorkerWidget(CGuiWidget* worker);
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virtual bool GetIsFinishedLoadingWidgetSpecific() const;
virtual void OnVisibleChange();
virtual void OnActiveChange();
s16 GetSelfId() const {return x70_selfId;}
s16 GetParentId() const {return x72_parentId;}
s16 GetWorkerId() const {return xb4_workerId;}
const zeus::CTransform& GetTransform() const {return x74_transform;}
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zeus::CTransform& GetTransform() {return x74_transform;}
const zeus::CVector3f& GetIdlePosition() const {return x74_transform.origin;}
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void SetTransform(const zeus::CTransform& xf);
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const zeus::CColor& GetIntermediateColor() const { return xa4_color; }
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const zeus::CColor& GetGeometryColor() const { return xa8_color2; }
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void SetIdlePosition(const zeus::CVector3f& pos, bool reapply);
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void ReapplyXform();
void SetIsVisible(bool);
void SetIsActive(bool);
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bool GetIsSelectable() const { return xb6_27_isSelectable; }
void SetIsSelectable(bool v) { xb6_27_isSelectable = v; }
void ParseBaseInfo(CGuiFrame* frame, CInputStream& in, const CGuiWidgetParms& parms);
void AddChildWidget(CGuiWidget* widget, bool makeWorldLocal, bool atEnd);
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void SetVisibility(bool, ETraversalMode);
void RecalcWidgetColor(ETraversalMode);
void SetColor(const zeus::CColor& color);
void InitializeRGBAFactor();
CGuiWidget* FindWidget(s16 id);
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bool GetIsFinishedLoading() const;
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void DispatchInitialize();
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void SetDepthTest(bool v) { xb6_31_depthTest = v; }
void SetDepthWrite(bool v) { xb7_24_depthWrite = v; }
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CGuiFrame* GetGuiFrame() const { return xb0_frame; }
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};
}
#endif // __URDE_CGUIWIDGET_HPP__