metaforce/Runtime/CStateManager.cpp

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#include "CStateManager.hpp"
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#include "Camera/CCameraShakeData.hpp"
#include "Camera/CGameCamera.hpp"
#include "Graphics/CBooRenderer.hpp"
#include "World/CGameLight.hpp"
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#include "CSortedLists.hpp"
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#include "Weapon/CWeaponMgr.hpp"
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#include "CFluidPlaneManager.hpp"
#include "World/CEnvFxManager.hpp"
#include "World/CActorModelParticles.hpp"
#include "World/CTeamAiTypes.hpp"
#include "World/CScriptPlayerActor.hpp"
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#include "Input/CRumbleManager.hpp"
#include "World/CWorld.hpp"
#include "Graphics/CLight.hpp"
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#include "GameGlobalObjects.hpp"
#include "CSimplePool.hpp"
#include "CPlayerState.hpp"
#include "CGameState.hpp"
#include "World/CPlayer.hpp"
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#include "Weapon/CPlayerGun.hpp"
#include "World/CMorphBall.hpp"
#include "World/CScriptSpawnPoint.hpp"
#include "AutoMapper/CMapWorldInfo.hpp"
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#include "Particle/CGenDescription.hpp"
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#include "CMemoryCardSys.hpp"
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#include "TCastTo.hpp"
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#include "World/CScriptSpecialFunction.hpp"
#include "CTimeProvider.hpp"
#include "Camera/CBallCamera.hpp"
#include "Collision/CMaterialFilter.hpp"
#include "World/CScriptDock.hpp"
#include "Particle/CDecalManager.hpp"
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#include "World/CProjectedShadow.hpp"
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#include <cmath>
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namespace urde
{
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logvisor::Module LogModule("urde::CStateManager");
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CStateManager::CStateManager(const std::weak_ptr<CRelayTracker>& relayTracker,
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const std::weak_ptr<CMapWorldInfo>& mwInfo, const std::weak_ptr<CPlayerState>& playerState,
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const std::weak_ptr<CWorldTransManager>& wtMgr,
const std::weak_ptr<CWorldLayerState>& layerState)
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: x80c_allObjs(new CObjectList(EGameObjectList::All))
, x814_actorObjs(new CActorList())
, x81c_physActorObjs(new CPhysicsActorList())
, x824_cameraObjs(new CGameCameraList())
, x82c_lightObjs(new CGameLightList())
, x834_listenAiObjs(new CListeningAiList())
, x83c_aiWaypointObjs(new CAiWaypointList())
, x844_platformAndDoorObjs(new CPlatformAndDoorList())
, x8b8_playerState(playerState)
, x8bc_relayTracker(relayTracker)
, x8c0_mapWorldInfo(mwInfo)
, x8c4_worldTransManager(wtMgr)
, x8c8_worldLayerState(layerState)
{
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x86c_stateManagerContainer.reset(new CStateManagerContainer);
x870_cameraManager = &x86c_stateManagerContainer->x0_cameraManager;
x874_sortedListManager = &x86c_stateManagerContainer->x3c0_sortedListManager;
x878_weaponManager = &x86c_stateManagerContainer->xe3d8_weaponManager;
x87c_fluidPlaneManager = &x86c_stateManagerContainer->xe3ec_fluidPlaneManager;
x880_envFxManager = &x86c_stateManagerContainer->xe510_envFxManager;
x884_actorModelParticles = &x86c_stateManagerContainer->xf168_actorModelParticles;
x88c_rumbleManager = &x86c_stateManagerContainer->xf250_rumbleManager;
g_Renderer->SetDrawableCallback(&CStateManager::RendererDrawCallback, this);
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x90c_loaderFuncs[int(EScriptObjectType::Actor)] = ScriptLoader::LoadActor;
x90c_loaderFuncs[int(EScriptObjectType::Waypoint)] = ScriptLoader::LoadWaypoint;
x90c_loaderFuncs[int(EScriptObjectType::Door)] = ScriptLoader::LoadDoor;
x90c_loaderFuncs[int(EScriptObjectType::Trigger)] = ScriptLoader::LoadTrigger;
x90c_loaderFuncs[int(EScriptObjectType::Timer)] = ScriptLoader::LoadTimer;
x90c_loaderFuncs[int(EScriptObjectType::Counter)] = ScriptLoader::LoadCounter;
x90c_loaderFuncs[int(EScriptObjectType::Effect)] = ScriptLoader::LoadEffect;
x90c_loaderFuncs[int(EScriptObjectType::Platform)] = ScriptLoader::LoadPlatform;
x90c_loaderFuncs[int(EScriptObjectType::Sound)] = ScriptLoader::LoadSound;
x90c_loaderFuncs[int(EScriptObjectType::Generator)] = ScriptLoader::LoadGenerator;
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x90c_loaderFuncs[int(EScriptObjectType::Dock)] = ScriptLoader::LoadDock;
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x90c_loaderFuncs[int(EScriptObjectType::Camera)] = ScriptLoader::LoadCamera;
x90c_loaderFuncs[int(EScriptObjectType::CameraWaypoint)] = ScriptLoader::LoadCameraWaypoint;
x90c_loaderFuncs[int(EScriptObjectType::NewIntroBoss)] = ScriptLoader::LoadNewIntroBoss;
x90c_loaderFuncs[int(EScriptObjectType::SpawnPoint)] = ScriptLoader::LoadSpawnPoint;
x90c_loaderFuncs[int(EScriptObjectType::CameraHint)] = ScriptLoader::LoadCameraHint;
x90c_loaderFuncs[int(EScriptObjectType::Pickup)] = ScriptLoader::LoadPickup;
x90c_loaderFuncs[int(EScriptObjectType::MemoryRelay)] = ScriptLoader::LoadMemoryRelay;
x90c_loaderFuncs[int(EScriptObjectType::RandomRelay)] = ScriptLoader::LoadRandomRelay;
x90c_loaderFuncs[int(EScriptObjectType::Relay)] = ScriptLoader::LoadRelay;
x90c_loaderFuncs[int(EScriptObjectType::Beetle)] = ScriptLoader::LoadBeetle;
x90c_loaderFuncs[int(EScriptObjectType::HUDMemo)] = ScriptLoader::LoadHUDMemo;
x90c_loaderFuncs[int(EScriptObjectType::CameraFilterKeyframe)] = ScriptLoader::LoadCameraFilterKeyframe;
x90c_loaderFuncs[int(EScriptObjectType::CameraBlurKeyframe)] = ScriptLoader::LoadCameraBlurKeyframe;
x90c_loaderFuncs[int(EScriptObjectType::DamageableTrigger)] = ScriptLoader::LoadDamageableTrigger;
x90c_loaderFuncs[int(EScriptObjectType::Debris)] = ScriptLoader::LoadDebris;
x90c_loaderFuncs[int(EScriptObjectType::CameraShaker)] = ScriptLoader::LoadCameraShaker;
x90c_loaderFuncs[int(EScriptObjectType::ActorKeyframe)] = ScriptLoader::LoadActorKeyframe;
x90c_loaderFuncs[int(EScriptObjectType::Water)] = ScriptLoader::LoadWater;
x90c_loaderFuncs[int(EScriptObjectType::Warwasp)] = ScriptLoader::LoadWarWasp;
x90c_loaderFuncs[int(EScriptObjectType::SpacePirate)] = ScriptLoader::LoadSpacePirate;
x90c_loaderFuncs[int(EScriptObjectType::FlyingPirate)] = ScriptLoader::LoadFlyingPirate;
x90c_loaderFuncs[int(EScriptObjectType::ElitePirate)] = ScriptLoader::LoadElitePirate;
x90c_loaderFuncs[int(EScriptObjectType::MetroidBeta)] = ScriptLoader::LoadMetroidBeta;
x90c_loaderFuncs[int(EScriptObjectType::ChozoGhost)] = ScriptLoader::LoadChozoGhost;
x90c_loaderFuncs[int(EScriptObjectType::CoverPoint)] = ScriptLoader::LoadCoverPoint;
x90c_loaderFuncs[int(EScriptObjectType::SpiderBallWaypoint)] = ScriptLoader::LoadSpiderBallWaypoint;
x90c_loaderFuncs[int(EScriptObjectType::BloodFlower)] = ScriptLoader::LoadBloodFlower;
x90c_loaderFuncs[int(EScriptObjectType::FlickerBat)] = ScriptLoader::LoadFlickerBat;
x90c_loaderFuncs[int(EScriptObjectType::PathCamera)] = ScriptLoader::LoadPathCamera;
x90c_loaderFuncs[int(EScriptObjectType::GrapplePoint)] = ScriptLoader::LoadGrapplePoint;
x90c_loaderFuncs[int(EScriptObjectType::PuddleSpore)] = ScriptLoader::LoadPuddleSpore;
x90c_loaderFuncs[int(EScriptObjectType::DebugCameraWaypoint)] = ScriptLoader::LoadDebugCameraWaypoint;
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x90c_loaderFuncs[int(EScriptObjectType::SpiderBallAttractionSurface)] =
ScriptLoader::LoadSpiderBallAttractionSurface;
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x90c_loaderFuncs[int(EScriptObjectType::PuddleToadGamma)] = ScriptLoader::LoadPuddleToadGamma;
x90c_loaderFuncs[int(EScriptObjectType::DistanceFog)] = ScriptLoader::LoadDistanceFog;
x90c_loaderFuncs[int(EScriptObjectType::FireFlea)] = ScriptLoader::LoadFireFlea;
x90c_loaderFuncs[int(EScriptObjectType::MetareeAlpha)] = ScriptLoader::LoadMetareeAlpha;
x90c_loaderFuncs[int(EScriptObjectType::DockAreaChange)] = ScriptLoader::LoadDockAreaChange;
x90c_loaderFuncs[int(EScriptObjectType::ActorRotate)] = ScriptLoader::LoadActorRotate;
x90c_loaderFuncs[int(EScriptObjectType::SpecialFunction)] = ScriptLoader::LoadSpecialFunction;
x90c_loaderFuncs[int(EScriptObjectType::SpankWeed)] = ScriptLoader::LoadSpankWeed;
x90c_loaderFuncs[int(EScriptObjectType::Parasite)] = ScriptLoader::LoadParasite;
x90c_loaderFuncs[int(EScriptObjectType::PlayerHint)] = ScriptLoader::LoadPlayerHint;
x90c_loaderFuncs[int(EScriptObjectType::Ripper)] = ScriptLoader::LoadRipper;
x90c_loaderFuncs[int(EScriptObjectType::PickupGenerator)] = ScriptLoader::LoadPickupGenerator;
x90c_loaderFuncs[int(EScriptObjectType::AIKeyframe)] = ScriptLoader::LoadAIKeyframe;
x90c_loaderFuncs[int(EScriptObjectType::PointOfInterest)] = ScriptLoader::LoadPointOfInterest;
x90c_loaderFuncs[int(EScriptObjectType::Drone)] = ScriptLoader::LoadDrone;
x90c_loaderFuncs[int(EScriptObjectType::MetroidAlpha)] = ScriptLoader::LoadMetroidAlpha;
x90c_loaderFuncs[int(EScriptObjectType::DebrisExtended)] = ScriptLoader::LoadDebrisExtended;
x90c_loaderFuncs[int(EScriptObjectType::Steam)] = ScriptLoader::LoadSteam;
x90c_loaderFuncs[int(EScriptObjectType::Ripple)] = ScriptLoader::LoadRipple;
x90c_loaderFuncs[int(EScriptObjectType::BallTrigger)] = ScriptLoader::LoadBallTrigger;
x90c_loaderFuncs[int(EScriptObjectType::TargetingPoint)] = ScriptLoader::LoadTargetingPoint;
x90c_loaderFuncs[int(EScriptObjectType::EMPulse)] = ScriptLoader::LoadEMPulse;
x90c_loaderFuncs[int(EScriptObjectType::IceSheegoth)] = ScriptLoader::LoadIceSheegoth;
x90c_loaderFuncs[int(EScriptObjectType::PlayerActor)] = ScriptLoader::LoadPlayerActor;
x90c_loaderFuncs[int(EScriptObjectType::Flaahgra)] = ScriptLoader::LoadFlaahgra;
x90c_loaderFuncs[int(EScriptObjectType::AreaAttributes)] = ScriptLoader::LoadAreaAttributes;
x90c_loaderFuncs[int(EScriptObjectType::FishCloud)] = ScriptLoader::LoadFishCloud;
x90c_loaderFuncs[int(EScriptObjectType::FishCloudModifier)] = ScriptLoader::LoadFishCloudModifier;
x90c_loaderFuncs[int(EScriptObjectType::VisorFlare)] = ScriptLoader::LoadVisorFlare;
x90c_loaderFuncs[int(EScriptObjectType::WorldTeleporter)] = ScriptLoader::LoadWorldTeleporter;
x90c_loaderFuncs[int(EScriptObjectType::VisorGoo)] = ScriptLoader::LoadVisorGoo;
x90c_loaderFuncs[int(EScriptObjectType::JellyZap)] = ScriptLoader::LoadJellyZap;
x90c_loaderFuncs[int(EScriptObjectType::ControllerAction)] = ScriptLoader::LoadControllerAction;
x90c_loaderFuncs[int(EScriptObjectType::Switch)] = ScriptLoader::LoadSwitch;
x90c_loaderFuncs[int(EScriptObjectType::PlayerStateChange)] = ScriptLoader::LoadPlayerStateChange;
x90c_loaderFuncs[int(EScriptObjectType::Thardus)] = ScriptLoader::LoadThardus;
x90c_loaderFuncs[int(EScriptObjectType::WallCrawlerSwarm)] = ScriptLoader::LoadWallCrawlerSwarm;
x90c_loaderFuncs[int(EScriptObjectType::AIJumpPoint)] = ScriptLoader::LoadAiJumpPoint;
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x90c_loaderFuncs[int(EScriptObjectType::FlaahgraTentacle)] = ScriptLoader::LoadFlaahgraTentacle;
x90c_loaderFuncs[int(EScriptObjectType::RoomAcoustics)] = ScriptLoader::LoadRoomAcoustics;
x90c_loaderFuncs[int(EScriptObjectType::ColorModulate)] = ScriptLoader::LoadColorModulate;
x90c_loaderFuncs[int(EScriptObjectType::ThardusRockProjectile)] = ScriptLoader::LoadThardusRockProjectile;
x90c_loaderFuncs[int(EScriptObjectType::Midi)] = ScriptLoader::LoadMidi;
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x90c_loaderFuncs[int(EScriptObjectType::StreamedAudio)] = ScriptLoader::LoadStreamedAudio;
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x90c_loaderFuncs[int(EScriptObjectType::WorldTeleporterToo)] = ScriptLoader::LoadWorldTeleporter;
x90c_loaderFuncs[int(EScriptObjectType::Repulsor)] = ScriptLoader::LoadRepulsor;
x90c_loaderFuncs[int(EScriptObjectType::GunTurret)] = ScriptLoader::LoadGunTurret;
x90c_loaderFuncs[int(EScriptObjectType::FogVolume)] = ScriptLoader::LoadFogVolume;
x90c_loaderFuncs[int(EScriptObjectType::Babygoth)] = ScriptLoader::LoadBabygoth;
x90c_loaderFuncs[int(EScriptObjectType::Eyeball)] = ScriptLoader::LoadEyeball;
x90c_loaderFuncs[int(EScriptObjectType::RadialDamage)] = ScriptLoader::LoadRadialDamage;
x90c_loaderFuncs[int(EScriptObjectType::CameraPitchVolume)] = ScriptLoader::LoadCameraPitchVolume;
x90c_loaderFuncs[int(EScriptObjectType::EnvFxDensityController)] = ScriptLoader::LoadEnvFxDensityController;
x90c_loaderFuncs[int(EScriptObjectType::Magdolite)] = ScriptLoader::LoadMagdolite;
x90c_loaderFuncs[int(EScriptObjectType::TeamAIMgr)] = ScriptLoader::LoadTeamAIMgr;
x90c_loaderFuncs[int(EScriptObjectType::SnakeWeedSwarm)] = ScriptLoader::LoadSnakeWeedSwarm;
x90c_loaderFuncs[int(EScriptObjectType::ActorContraption)] = ScriptLoader::LoadActorContraption;
x90c_loaderFuncs[int(EScriptObjectType::Oculus)] = ScriptLoader::LoadOculus;
x90c_loaderFuncs[int(EScriptObjectType::Geemer)] = ScriptLoader::LoadGeemer;
x90c_loaderFuncs[int(EScriptObjectType::SpindleCamera)] = ScriptLoader::LoadSpindleCamera;
x90c_loaderFuncs[int(EScriptObjectType::AtomicAlpha)] = ScriptLoader::LoadAtomicAlpha;
x90c_loaderFuncs[int(EScriptObjectType::CameraHintTrigger)] = ScriptLoader::LoadCameraHintTrigger;
x90c_loaderFuncs[int(EScriptObjectType::RumbleEffect)] = ScriptLoader::LoadRumbleEffect;
x90c_loaderFuncs[int(EScriptObjectType::AmbientAI)] = ScriptLoader::LoadAmbientAI;
x90c_loaderFuncs[int(EScriptObjectType::AtomicBeta)] = ScriptLoader::LoadAtomicBeta;
x90c_loaderFuncs[int(EScriptObjectType::IceZoomer)] = ScriptLoader::LoadIceZoomer;
x90c_loaderFuncs[int(EScriptObjectType::Puffer)] = ScriptLoader::LoadPuffer;
x90c_loaderFuncs[int(EScriptObjectType::Tryclops)] = ScriptLoader::LoadTryclops;
x90c_loaderFuncs[int(EScriptObjectType::Ridley)] = ScriptLoader::LoadRidley;
x90c_loaderFuncs[int(EScriptObjectType::Seedling)] = ScriptLoader::LoadSeedling;
x90c_loaderFuncs[int(EScriptObjectType::ThermalHeatFader)] = ScriptLoader::LoadThermalHeatFader;
x90c_loaderFuncs[int(EScriptObjectType::Burrower)] = ScriptLoader::LoadBurrower;
x90c_loaderFuncs[int(EScriptObjectType::ScriptBeam)] = ScriptLoader::LoadBeam;
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x90c_loaderFuncs[int(EScriptObjectType::WorldLightFader)] = ScriptLoader::LoadWorldLightFader;
x90c_loaderFuncs[int(EScriptObjectType::MetroidPrimeStage2)] = ScriptLoader::LoadMetroidPrimeStage2;
x90c_loaderFuncs[int(EScriptObjectType::MetroidPrimeStage1)] = ScriptLoader::LoadMetroidPrimeStage1;
x90c_loaderFuncs[int(EScriptObjectType::MazeNode)] = ScriptLoader::LoadMazeNode;
x90c_loaderFuncs[int(EScriptObjectType::OmegaPirate)] = ScriptLoader::LoadOmegaPirate;
x90c_loaderFuncs[int(EScriptObjectType::PhazonPool)] = ScriptLoader::LoadPhazonPool;
x90c_loaderFuncs[int(EScriptObjectType::PhazonHealingNodule)] = ScriptLoader::LoadPhazonHealingNodule;
x90c_loaderFuncs[int(EScriptObjectType::NewCameraShaker)] = ScriptLoader::LoadNewCameraShaker;
x90c_loaderFuncs[int(EScriptObjectType::ShadowProjector)] = ScriptLoader::LoadShadowProjector;
x90c_loaderFuncs[int(EScriptObjectType::EnergyBall)] = ScriptLoader::LoadEnergyBall;
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x8f0_shadowTex = g_SimplePool->GetObj("DefaultShadow");
}
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void CStateManager::UpdateThermalVisor()
{
xf28_thermColdScale2 = 0.f;
xf24_thermColdScale1 = 0.f;
CPlayerState::EPlayerVisor visor = x8b8_playerState->GetActiveVisor(*this);
if (visor == CPlayerState::EPlayerVisor::Thermal && x8cc_nextAreaId != kInvalidAreaId)
{
std::unique_ptr<CGameArea>& area = x850_world->GetGameAreas()[x8cc_nextAreaId];
const zeus::CTransform& playerXf = x84c_player->GetTransform();
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zeus::CVector3f playerXYPos(playerXf.origin.x, playerXf.origin.y, 0.f);
CGameArea* lastArea = nullptr;
float closestDist = FLT_MAX;
for (const CGameArea::Dock& dock : area->GetDocks())
{
zeus::CVector3f dockCenter = (dock.GetPlaneVertices()[0] + dock.GetPlaneVertices()[1] +
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dock.GetPlaneVertices()[2] + dock.GetPlaneVertices()[3]) *
0.25f;
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dockCenter.z = 0.f;
float dist = (playerXYPos - dockCenter).magSquared();
if (dist < closestDist)
{
TAreaId connAreaId = dock.GetConnectedAreaId(0);
if (connAreaId != kInvalidAreaId)
{
std::unique_ptr<CGameArea>& connArea = x850_world->GetGameAreas()[x8cc_nextAreaId];
if (connArea->IsPostConstructed())
{
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CGameArea::EOcclusionState occState = connArea->GetPostConstructed()->x10dc_occlusionState;
if (occState == CGameArea::EOcclusionState::Occluded)
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{
closestDist = dist;
lastArea = connArea.get();
}
}
}
}
}
if (lastArea != nullptr)
{
if (closestDist != 0.f)
closestDist /= std::sqrt(closestDist);
closestDist -= 2.f;
if (closestDist < 8.f)
{
if (closestDist > 0.f)
closestDist = (closestDist / 8.f) * 0.5f + 0.5f;
else
closestDist = 0.5f;
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xf24_thermColdScale1 = (1.f - closestDist) * lastArea->GetPostConstructed()->x111c_thermalCurrent +
closestDist * area->GetPostConstructed()->x111c_thermalCurrent;
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return;
}
}
xf24_thermColdScale1 = area->GetPostConstructed()->x111c_thermalCurrent;
}
}
void CStateManager::RendererDrawCallback(const void* drawable, const void* ctx, int type)
{
CStateManager& mgr = reinterpret_cast<CStateManager&>(ctx);
switch (type)
{
case 0:
{
CActor& actor = reinterpret_cast<CActor&>(drawable);
if (actor.xc8_drawnToken == mgr.x8dc_objectDrawToken)
break;
if (actor.xc6_nextDrawNode != kInvalidUniqueId)
mgr.RecursiveDrawTree(actor.xc6_nextDrawNode);
actor.Render(mgr);
actor.xc8_drawnToken = mgr.x8dc_objectDrawToken;
break;
}
case 1:
reinterpret_cast<CSimpleShadow&>(drawable).Render(mgr.x8f0_shadowTex.GetObj());
break;
case 2:
reinterpret_cast<CDecal&>(drawable).Render();
break;
default: break;
}
}
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bool CStateManager::RenderLast(TUniqueId uid)
{
if (x86c_stateManagerContainer->xf39c_renderLast.size() == 20)
return false;
x86c_stateManagerContainer->xf39c_renderLast.push_back(uid);
return true;
}
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void CStateManager::AddDrawableActorPlane(const CActor& actor, const zeus::CPlane& plane,
const zeus::CAABox& aabb) const
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{
const_cast<CActor&>(actor).SetAddedToken(x8dc_objectDrawToken + 1);
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g_Renderer->AddPlaneObject(static_cast<const void*>(&actor), aabb, plane, 0);
}
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void CStateManager::AddDrawableActor(const CActor& actor, const zeus::CVector3f& vec, const zeus::CAABox& aabb) const
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{
const_cast<CActor&>(actor).SetAddedToken(x8dc_objectDrawToken + 1);
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g_Renderer->AddDrawable(static_cast<const void*>(&actor), vec, aabb, 0,
IRenderer::EDrawableSorting::SortedCallback);
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}
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bool CStateManager::SpecialSkipCinematic()
{
if (xf38_skipCineSpecialFunc == kInvalidUniqueId)
return false;
CScriptSpecialFunction* ent = static_cast<CScriptSpecialFunction*>(ObjectById(xf38_skipCineSpecialFunc));
if (!ent || !ent->ShouldSkipCinematic(*this))
return false;
bool hadRandom = x900_activeRandom != nullptr;
SetActiveRandomToDefault();
x870_cameraManager->SkipCinematic(*this);
ent->SkipCinematic(*this);
x900_activeRandom = hadRandom ? &x8fc_random : nullptr;
return true;
}
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TAreaId CStateManager::GetVisAreaId() const
{
const CGameCamera* cam = static_cast<const CGameCamera*>(x870_cameraManager->GetCurrentCamera(*this));
const CBallCamera* ballCam = x870_cameraManager->GetBallCamera();
TAreaId curArea = x850_world->x68_curAreaId;
if (cam != ballCam)
return curArea;
const zeus::CVector3f& camTranslation = ballCam->GetTranslation();
zeus::CAABox camAABB(camTranslation, camTranslation);
camAABB.accumulateBounds(x84c_player->GetTranslation());
rstl::reserved_vector<TUniqueId, 1024> nearList;
BuildNearList(nearList, camAABB, CMaterialFilter(EMaterialTypes::AIBlock, CMaterialList(),
CMaterialFilter::EFilterType::One), nullptr);
for (TUniqueId id : nearList)
if (TCastToConstPtr<CScriptDock> dock = GetObjectById(id))
if (dock->GetDestinationAreaId() == curArea && dock->HasPointCrossedDock(*this, camTranslation))
return dock->GetCurrentConnectedAreaId(*this);
return curArea;
}
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void CStateManager::GetWeaponIdCount(TUniqueId, EWeaponType) {}
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void CStateManager::RemoveWeaponId(TUniqueId, EWeaponType) {}
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void CStateManager::AddWeaponId(TUniqueId, EWeaponType) {}
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void CStateManager::UpdateEscapeSequenceTimer(float) {}
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float CStateManager::GetEscapeSequenceTimer() const { return 0.f; }
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void CStateManager::ResetEscapeSequenceTimer(float) {}
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void CStateManager::SetupParticleHook(const CActor& actor) const {}
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void CStateManager::MurderScriptInstanceNames() {}
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std::string CStateManager::HashInstanceName(CInputStream& in)
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{
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#ifdef NDEBUG
static std::string name;
while (in.readByte() != 0) {};
return name;
#else
return in.readString();
#endif
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}
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void CStateManager::SetActorAreaId(CActor& actor, TAreaId) {}
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void CStateManager::TouchSky() const
{
x850_world->TouchSky();
}
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void CStateManager::TouchPlayerActor()
{
if (xf6c_playerActor == kInvalidUniqueId)
return;
#if 0
TCastToPtr<CScriptPlayerActor> spa(ObjectById(xf6c_playerActor));
if (spa)
spa->TouchModels();
#endif
}
void CStateManager::DrawSpaceWarp(const zeus::CVector3f& v, float strength) const
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{
CPlayerState::EPlayerVisor visor = x8b8_playerState->GetActiveVisor(*this);
if (visor == CPlayerState::EPlayerVisor::Scan || visor == CPlayerState::EPlayerVisor::Combat)
{
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zeus::CVector3f screenV = TCastToConstPtr<CGameCamera>(x870_cameraManager->GetCurrentCamera(*this))->ConvertToScreenSpace(v);
g_Renderer->DrawSpaceWarp(screenV, strength);
}
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}
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void CStateManager::DrawReflection(const zeus::CVector3f&) {}
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void CStateManager::CacheReflection() {}
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bool CStateManager::CanCreateProjectile(TUniqueId, EWeaponType, int) const { return false; }
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const CGameLightList* CStateManager::GetDynamicLightList() const { return nullptr; }
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void CStateManager::BuildDynamicLightListForWorld()
{
if (x8b8_playerState->GetActiveVisor(*this) == CPlayerState::EPlayerVisor::Thermal)
{
x8e0_dynamicLights.clear();
return;
}
if (x82c_lightObjs->size() == 0)
return;
x8e0_dynamicLights.clear();
for (CEntity* ent : *x82c_lightObjs)
{
CGameLight& light = static_cast<CGameLight&>(*ent);
if (light.GetActive())
{
CLight l = light.GetLight();
if (l.GetIntensity() > FLT_EPSILON && l.GetRadius() > FLT_EPSILON)
x8e0_dynamicLights.push_back(l);
}
}
}
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void CStateManager::DrawDebugStuff() const {}
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void CStateManager::RenderCamerasAndAreaLights() const {}
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void CStateManager::DrawE3DeathEffect() const {}
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void CStateManager::DrawAdditionalFilters() const {}
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zeus::CFrustum CStateManager::SetupViewForDraw(const SViewport& vp) const
{
const CGameCamera* cam = static_cast<const CGameCamera*>(x870_cameraManager->GetCurrentCamera(*this));
zeus::CTransform camXf = x870_cameraManager->GetCurrentCameraTransform(*this);
g_Renderer->SetWorldViewpoint(camXf);
CBooModel::SetNewPlayerPositionAndTime(x84c_player->GetTranslation());
int vpWidth = xf2c_viewportScale.x * vp.x8_width;
int vpHeight = xf2c_viewportScale.y * vp.xc_height;
int vpLeft = (vp.x8_width - vpWidth) / 2 + vp.x0_left;
int vpTop = (vp.xc_height - vpHeight) / 2 + vp.x4_top;
g_Renderer->SetViewport(vpLeft, vpTop, vpWidth, vpHeight);
CGraphics::SetDepthRange(0.125f, 1.f);
float fov = std::atan(std::tan(zeus::degToRad(cam->GetFov()) * 0.5f) * xf2c_viewportScale.y * 2.f);
float width = xf2c_viewportScale.x * vp.x8_width;
float height = xf2c_viewportScale.y * vp.xc_height;
g_Renderer->SetPerspective(zeus::radToDeg(fov), width, height,
cam->GetNearClipDistance(), cam->GetFarClipDistance());
zeus::CFrustum frustum;
zeus::CProjection proj;
proj.setPersp(zeus::SProjPersp{fov, width / height, cam->GetNearClipDistance(), cam->GetFarClipDistance()});
frustum.updatePlanes(camXf, proj);
g_Renderer->SetClippingPlanes(frustum);
//g_Renderer->PrimColor(zeus::CColor::skWhite);
CGraphics::SetModelMatrix(zeus::CTransform::Identity());
x87c_fluidPlaneManager->StartFrame(false);
g_Renderer->SetDebugOption(IRenderer::EDebugOption::One, 1);
return frustum;
}
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void CStateManager::ResetViewAfterDraw(const SViewport& backupViewport,
const zeus::CTransform& backupViewMatrix) const
{
}
void CStateManager::DrawWorld() const
{
CTimeProvider timeProvider(xf14_);
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SViewport backupViewport = g_Viewport;
zeus::CFrustum frustum = SetupViewForDraw(g_Viewport);
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zeus::CTransform backupViewMatrix = CGraphics::g_ViewMatrix;
/* Area camera is in (not necessarily player) */
TAreaId visAreaId = GetVisAreaId();
x850_world->TouchSky();
int areaCount = 0;
CGameArea* areaArr[10];
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for (CGameArea* area = x850_world->GetChainHead(EChain::Alive);
area != CWorld::AliveAreasEnd() && areaCount != 10;
area = area->x130_next)
{
CGameArea::EOcclusionState occState = CGameArea::EOcclusionState::NotOccluded;
if (area->IsPostConstructed())
occState = area->GetOcclusionState();
if (occState == CGameArea::EOcclusionState::Occluded)
areaArr[areaCount++] = area;
}
std::sort(std::begin(areaArr), std::begin(areaArr) + areaCount,
[visAreaId](CGameArea* a, CGameArea* b) -> bool
{
if (a->x4_selfIdx == b->x4_selfIdx)
return false;
if (visAreaId == a->x4_selfIdx)
return false;
if (visAreaId == b->x4_selfIdx)
return true;
return CGraphics::g_ViewPoint.dot(a->GetAABB().center()) >
CGraphics::g_ViewPoint.dot(b->GetAABB().center());
});
int pvsCount = 0;
CPVSVisSet pvsArr[10];
for (CGameArea** area = areaArr;
area != areaArr + areaCount;
++area)
{
CGameArea* areaPtr = *area;
CPVSVisSet& pvsSet = pvsArr[pvsCount++];
pvsSet.Reset(EPVSVisSetState::OutOfBounds);
GetVisSetForArea(areaPtr->x4_selfIdx, visAreaId, pvsSet);
}
int mask;
int targetMask;
CPlayerState::EPlayerVisor visor = x8b8_playerState->GetActiveVisor(*this);
bool thermal = visor == CPlayerState::EPlayerVisor::Thermal;
if (thermal)
{
const_cast<CStateManager&>(*this).xf34_particleFlags = 1;
mask = 52;
targetMask = 0;
}
else
{
const_cast<CStateManager&>(*this).xf34_particleFlags = 2;
mask = 1 << (visor == CPlayerState::EPlayerVisor::XRay ? 3 : 1);
targetMask = 0;
}
g_Renderer->SetThermal(thermal, g_tweakGui->GetThermalVisorLevel(), g_tweakGui->GetThermalVisorColor());
g_Renderer->SetThermalColdScale(xf28_thermColdScale2 + xf24_thermColdScale1);
for (int i=areaCount-1 ; i>=0 ; --i)
{
CGameArea& area = *areaArr[i];
SetupFogForArea(area);
g_Renderer->EnablePVS(&pvsArr[i], area.x4_selfIdx);
g_Renderer->SetWorldLightFadeLevel(area.GetPostConstructed()->x1128_worldLightingLevel);
g_Renderer->DrawUnsortedGeometry(area.x4_selfIdx, mask, targetMask);
}
if (!SetupFogForDraw())
g_Renderer->SetWorldFog(ERglFogMode::None, 0.f, 1.f, zeus::CColor::skBlack);
x850_world->DrawSky(zeus::CTransform::Translate(CGraphics::g_ViewPoint));
if (areaCount)
SetupFogForArea(*areaArr[areaCount-1]);
for (TUniqueId id : x86c_stateManagerContainer->xf370_)
if (const CActor* ent = static_cast<const CActor*>(GetObjectById(id)))
if (!thermal || ent->xe6_27_ & 0x2)
ent->Render(*this);
bool morphingPlayerVisible = false;
int thermalActorCount = 0;
CActor* thermalActorArr[1024];
for (int i=0 ; i<areaCount ; ++i)
{
CGameArea& area = *areaArr[i];
CPVSVisSet& pvs = pvsArr[i];
bool isVisArea = area.x4_selfIdx == visAreaId;
SetupFogForArea(area);
g_Renderer->SetWorldLightFadeLevel(area.GetPostConstructed()->x1128_worldLightingLevel);
for (CEntity* ent : *area.GetPostConstructed()->x10c0_areaObjs)
{
if (TCastToPtr<CActor> actor = ent)
{
if (!actor->xe7_29_)
continue;
TUniqueId actorId = actor->GetUniqueId();
if (!thermal && area.LookupPVSUniqueID(actorId) == actorId)
if (pvs.GetVisible(area.LookupPVSID(actorId)) == EPVSVisSetState::EndOfTree)
continue;
if (x84c_player.get() == actor.GetPtr())
{
if (thermal)
continue;
switch (x84c_player->GetMorphballTransitionState())
{
case CPlayer::EPlayerMorphBallState::Unmorphed:
case CPlayer::EPlayerMorphBallState::Morphed:
x84c_player->AddToRenderer(frustum, *this);
continue;
default:
morphingPlayerVisible = true;
continue;
}
}
if (!thermal || actor->xe6_27_ & 0x2)
actor->AddToRenderer(frustum, *this);
if (thermal && actor->xe6_27_ & 0x4)
thermalActorArr[thermalActorCount++] = actor.GetPtr();
}
}
if (isVisArea && !thermal)
{
CDecalManager::AddToRenderer(frustum, *this);
x884_actorModelParticles->AddStragglersToRenderer(*this);
}
++const_cast<CStateManager&>(*this).x8dc_objectDrawToken;
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x84c_player->GetMorphBall()->DrawBallShadow(*this);
if (xf7c_projectedShadow)
xf7c_projectedShadow->Render(*this);
g_Renderer->EnablePVS(&pvs, area.x4_selfIdx);
g_Renderer->DrawSortedGeometry(area.x4_selfIdx, mask, targetMask);
}
x880_envFxManager->Render(*this);
if (morphingPlayerVisible)
x84c_player->Render(*this);
g_Renderer->PostRenderFogs();
if (thermal)
{
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if (x86c_stateManagerContainer->xf39c_renderLast.size())
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{
CGraphics::SetDepthRange(0.015625f, 0.03125f);
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for (TUniqueId id : x86c_stateManagerContainer->xf39c_renderLast)
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if (const CActor* actor = static_cast<const CActor*>(GetObjectById(id)))
if (actor->xe6_27_ & 0x2)
actor->Render(*this);
CGraphics::SetDepthRange(0.125f, 1.f);
}
g_Renderer->DoThermalBlendCold();
for (TUniqueId id : x86c_stateManagerContainer->xf370_)
if (const CActor* actor = static_cast<const CActor*>(GetObjectById(id)))
if (actor->xe6_27_ & 0x4)
actor->Render(*this);
for (int i=areaCount-1 ; i>=0 ; --i)
{
CGameArea& area = *areaArr[i];
CPVSVisSet& pvs = pvsArr[i];
g_Renderer->EnablePVS(&pvs, area.x4_selfIdx);
g_Renderer->DrawUnsortedGeometry(area.x4_selfIdx, mask, 0x20);
g_Renderer->DrawAreaGeometry(area.x4_selfIdx, mask, 0x10);
}
++const_cast<CStateManager&>(*this).x8dc_objectDrawToken;
for (int i=0 ; i<areaCount ; ++i)
{
CGameArea& area = *areaArr[i];
CPVSVisSet& pvs = pvsArr[i];
for (int j=0 ; j<thermalActorCount ; ++j)
{
CActor* actor = thermalActorArr[j];
if (actor->GetAreaIdAlways() != area.x4_selfIdx)
if (actor->GetAreaIdAlways() != kInvalidAreaId || area.x4_selfIdx != visAreaId)
continue;
actor->AddToRenderer(frustum, *this);
}
if (areaCount - 1 == i)
{
x884_actorModelParticles->AddStragglersToRenderer(*this);
CDecalManager::AddToRenderer(frustum, *this);
if (x84c_player)
x84c_player->AddToRenderer(frustum, *this);
}
++const_cast<CStateManager&>(*this).x8dc_objectDrawToken;
g_Renderer->EnablePVS(&pvs, area.x4_selfIdx);
g_Renderer->DrawSortedGeometry(area.x4_selfIdx, mask, 0x10);
}
g_Renderer->PostRenderFogs();
}
x87c_fluidPlaneManager->EndFrame();
g_Renderer->SetWorldFog(ERglFogMode::None, 0.f, 1.f, zeus::CColor::skBlack);
#if 0
if (false)
CacheReflection();
#endif
if (x84c_player)
x84c_player->RenderGun(*this, x870_cameraManager->GetGlobalCameraTranslation(*this));
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if (x86c_stateManagerContainer->xf39c_renderLast.size())
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{
CGraphics::SetDepthRange(0.015625f, 0.03125f);
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for (TUniqueId id : x86c_stateManagerContainer->xf39c_renderLast)
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if (const CActor* actor = static_cast<const CActor*>(GetObjectById(id)))
if (actor->xe6_27_ & 0x4)
actor->Render(*this);
CGraphics::SetDepthRange(0.125f, 1.f);
}
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if (thermal)
{
g_Renderer->DoThermalBlendHot();
g_Renderer->SetThermal(false, 0.f, zeus::CColor::skBlack);
const_cast<CStateManager&>(*this).xf34_particleFlags = 2;
}
DrawDebugStuff();
RenderCamerasAndAreaLights();
ResetViewAfterDraw(backupViewport, backupViewMatrix);
DrawE3DeathEffect();
DrawAdditionalFilters();
}
void CStateManager::SetupFogForArea(const CGameArea& area) const
{
if (SetupFogForDraw())
return;
if (x8b8_playerState->GetActiveVisor(*this) == CPlayerState::EPlayerVisor::XRay)
{
float fogDist = area.GetXRayFogDistance();
float farz = g_tweakGui->GetXRayFogNearZ() * (1.f - fogDist) +
g_tweakGui->GetXRayFogFarZ() * fogDist;
g_Renderer->SetWorldFog(ERglFogMode(g_tweakGui->GetXRayFogMode()),
g_tweakGui->GetXRayFogNearZ(),
farz, g_tweakGui->GetXRayFogColor());
}
else
{
area.GetAreaFog()->SetCurrent();
}
}
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bool CStateManager::SetupFogForDraw() const
{
switch (x8b8_playerState->GetActiveVisor(*this))
{
case CPlayerState::EPlayerVisor::Thermal:
g_Renderer->SetWorldFog(ERglFogMode::None, 0.f, 1.f, zeus::CColor::skBlack);
return true;
case CPlayerState::EPlayerVisor::XRay:
default:
return false;
case CPlayerState::EPlayerVisor::Combat:
case CPlayerState::EPlayerVisor::Scan:
auto& fog = x870_cameraManager->Fog();
if (fog.IsFogDisabled())
return false;
fog.SetCurrent();
return true;
}
}
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void CStateManager::PreRender()
{
if (xf94_24_)
{
x86c_stateManagerContainer->xf370_.clear();
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x86c_stateManagerContainer->xf39c_renderLast.clear();
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xf7c_projectedShadow = nullptr;
x850_world->PreRender();
BuildDynamicLightListForWorld();
CGameCamera* cam = static_cast<CGameCamera*>(x870_cameraManager->GetCurrentCamera(*this));
zeus::CFrustum frustum;
zeus::CProjection proj;
proj.setPersp(zeus::SProjPersp{zeus::degToRad(cam->GetFov()),
cam->GetAspectRatio(), cam->GetNearClipDistance(), cam->GetFarClipDistance()});
frustum.updatePlanes(x870_cameraManager->GetCurrentCameraTransform(*this), proj);
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for (CGameArea* area = x850_world->GetChainHead(EChain::Alive);
area != CWorld::AliveAreasEnd();
area = area->x130_next)
{
CGameArea::EOcclusionState occState = CGameArea::EOcclusionState::NotOccluded;
if (area->IsPostConstructed())
occState = area->GetOcclusionState();
if (occState == CGameArea::EOcclusionState::Occluded)
{
for (CEntity* ent : *area->GetPostConstructed()->x10c0_areaObjs)
{
if (TCastToPtr<CActor> act = ent)
{
if (act->GetE7_29())
{
act->CalculateRenderBounds();
act->PreRender(*this, frustum);
}
}
}
}
}
CacheReflection();
g_Renderer->PrepareDynamicLights(x8e0_dynamicLights);
}
}
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bool CStateManager::GetVisSetForArea(TAreaId a, TAreaId b, CPVSVisSet& setOut) const
{
if (b == kInvalidAreaId)
return false;
zeus::CVector3f viewPoint = CGraphics::g_ViewMatrix.origin;
zeus::CVector3f closestDockPoint = viewPoint;
bool hasClosestDock = false;
if (a != b)
{
CGameArea& area = *x850_world->GetGameAreas()[b];
if (area.IsPostConstructed())
{
for (const CGameArea::Dock& dock : area.GetDocks())
{
for (int i=0 ; i<dock.GetDockRefs().size() ; ++i)
{
TAreaId connArea = dock.GetConnectedAreaId(i);
if (connArea == a)
{
const auto& verts = dock.GetPlaneVertices();
zeus::CVector3f dockCenter = (verts[0] + verts[1] + verts[2] + verts[4]) * 0.25f;
if (hasClosestDock)
if ((dockCenter - viewPoint).magSquared() >=
(closestDockPoint - viewPoint).magSquared())
continue;
closestDockPoint = dockCenter;
hasClosestDock = true;
}
}
}
}
}
else
{
hasClosestDock = true;
}
if (hasClosestDock)
{
if (CPVSAreaSet* pvs = x850_world->GetGameAreas()[a]->GetPostConstructed()->xa0_pvs.get())
{
const CPVSVisOctree& octree = pvs->GetVisOctree();
zeus::CVector3f closestDockLocal =
x850_world->GetGameAreas()[a]->GetInverseTransform() * closestDockPoint;
CPVSVisSet set;
set.SetTestPoint(octree, closestDockLocal);
if (set.GetState() == EPVSVisSetState::NodeFound)
{
setOut = set;
return true;
}
}
}
return false;
}
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void CStateManager::RecursiveDrawTree(TUniqueId node) const
{
if (TCastToConstPtr<CActor> actor = GetObjectById(node))
{
if (x8dc_objectDrawToken != actor->xc8_drawnToken)
{
if (actor->xc6_nextDrawNode != kInvalidUniqueId)
RecursiveDrawTree(actor->xc6_nextDrawNode);
if (x8dc_objectDrawToken == actor->xcc_addedToken)
actor->Render(*this);
const_cast<CActor*>(actor.GetPtr())->xc8_drawnToken = x8dc_objectDrawToken;
}
}
}
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void CStateManager::SendScriptMsg(CEntity* dest, TUniqueId src, EScriptObjectMessage msg)
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{
if (dest && !dest->x30_26_scriptingBlocked)
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{
dest->AcceptScriptMsg(msg, src, *this);
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}
}
void CStateManager::SendScriptMsg(TUniqueId dest, TUniqueId src, EScriptObjectMessage msg)
{
CEntity* ent = ObjectById(dest);
SendScriptMsg(ent, src, msg);
}
void CStateManager::SendScriptMsgAlways(TUniqueId dest, TUniqueId src, EScriptObjectMessage msg)
{
CEntity* dst = ObjectById(dest);
if (dst)
dst->AcceptScriptMsg(msg, src, *this);
}
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void CStateManager::SendScriptMsg(TUniqueId src, TEditorId dest, EScriptObjectMessage msg, EScriptObjectState state)
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{
CEntity* ent = ObjectById(src);
auto search = GetIdListForScript(dest);
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if (ent && search.first != x890_scriptIdMap.cend() && search.second != x890_scriptIdMap.cend())
{
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for (auto it = search.first; it != search.second; ++it)
{
TUniqueId id = it->second;
CEntity* dobj = x80c_allObjs->GetObjectById(id);
SendScriptMsg(dobj, src, msg);
}
}
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}
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void CStateManager::FreeScriptObjects(TAreaId aid)
{
for (const auto& p : x890_scriptIdMap)
if (p.first.AreaNum() == aid)
FreeScriptObject(p.second);
for (auto it = x8a4_loadedScriptObjects.begin() ; it != x8a4_loadedScriptObjects.end() ;)
{
if (it->first.AreaNum() == aid)
{
it = x8a4_loadedScriptObjects.erase(it);
continue;
}
++it;
}
CGameArea* area = x850_world->GetGameAreas()[aid].get();
if (area->IsPostConstructed())
{
const CGameArea::CPostConstructed* pc = area->GetPostConstructed();
for (CEntity* ent : *pc->x10c0_areaObjs)
if (ent && !ent->IsInUse())
FreeScriptObject(ent->GetUniqueId());
}
}
void CStateManager::FreeScriptObject(TUniqueId id)
{
CEntity* ent = ObjectById(id);
if (!ent || ent->IsInGraveyard())
return;
ent->SetIsInGraveyard(true);
x858_objectGraveyard.push_back(id);
ent->AcceptScriptMsg(EScriptObjectMessage::Deleted, kInvalidUniqueId, *this);
ent->SetIsScriptingBlocked(true);
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if (TCastToPtr<CActor> act = ent)
{
x874_sortedListManager->Remove(act.GetPtr());
act->SetUseInSortedLists(false);
}
}
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std::pair<const SScriptObjectStream*, TEditorId> CStateManager::GetBuildForScript(TEditorId id) const
{
auto search = x8a4_loadedScriptObjects.find(id);
if (search == x8a4_loadedScriptObjects.cend())
return {nullptr, kInvalidEditorId};
return {&search->second, search->first};
}
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TEditorId CStateManager::GetEditorIdForUniqueId(TUniqueId id) const
{
const CEntity* ent = GetObjectById(id);
if (ent)
return ent->GetEditorId();
return kInvalidEditorId;
}
TUniqueId CStateManager::GetIdForScript(TEditorId id) const
{
auto search = x890_scriptIdMap.find(id);
if (search == x890_scriptIdMap.cend())
return kInvalidUniqueId;
return search->second;
}
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std::pair<std::multimap<TEditorId, TUniqueId>::const_iterator, std::multimap<TEditorId, TUniqueId>::const_iterator>
CStateManager::GetIdListForScript(TEditorId id) const
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{
return x890_scriptIdMap.equal_range(id);
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}
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void CStateManager::LoadScriptObjects(TAreaId aid, CInputStream& in, std::vector<TEditorId>& idsOut)
{
in.readUByte();
int objCount = in.readUint32Big();
idsOut.reserve(idsOut.size() + objCount);
for (int i=0 ; i<objCount ; ++i)
{
EScriptObjectType objType = EScriptObjectType(in.readUByte());
u32 objSize = in.readUint32Big();
u32 pos = in.position();
auto id = LoadScriptObject(aid, objType, objSize, in);
if (id.first == kInvalidEditorId)
continue;
auto build = GetBuildForScript(id.first);
if (build.first)
continue;
x8a4_loadedScriptObjects[id.first] = SScriptObjectStream{objType, pos, objSize};
idsOut.push_back(id.first);
}
}
std::pair<TEditorId, TUniqueId> CStateManager::LoadScriptObject(TAreaId aid, EScriptObjectType type,
u32 length, CInputStream& in)
{
TEditorId id = in.readUint32Big();
u32 connCount = in.readUint32Big();
length -= 8;
std::vector<SConnection> conns;
conns.reserve(connCount);
for (int i=0 ; i<connCount ; ++i)
{
EScriptObjectState state = EScriptObjectState(in.readUint32Big());
EScriptObjectMessage msg = EScriptObjectMessage(in.readUint32Big());
TEditorId target = in.readUint32Big();
length -= 12;
conns.push_back(SConnection{state, msg, target});
}
u32 propCount = in.readUint32Big();
length -= 4;
auto startPos = in.position();
bool error = false;
FScriptLoader loader = {};
if (type < EScriptObjectType::ScriptObjectTypeMAX && type >= EScriptObjectType::Actor)
loader = x90c_loaderFuncs[int(type)];
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CEntity* ent = nullptr;
if (loader)
{
CEntityInfo info(aid, conns, id);
ent = loader(*this, in, propCount, info);
}
else
{
error = true;
}
if (ent)
AddObject(ent);
else
error = true;
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u32 readAmt = in.position() - startPos;
if (readAmt > length)
LogModule.report(logvisor::Fatal, "Script object overread");
u32 leftover = length - readAmt;
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for (u32 i=0 ; i<leftover ; ++i)
in.readByte();
if (error || ent == nullptr)
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{
LogModule.report(logvisor::Fatal, "Script load error");
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return {kInvalidEditorId, kInvalidUniqueId};
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}
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else
return {id, ent->GetUniqueId()};
}
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std::pair<TEditorId, TUniqueId> CStateManager::GenerateObject(TEditorId)
{
return {kInvalidEditorId, kInvalidUniqueId};
}
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void CStateManager::InitScriptObjects(const std::vector<TEditorId>& ids)
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{
for (TEditorId id : ids)
{
if (id == kInvalidEditorId)
continue;
TUniqueId uid = GetIdForScript(id);
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SendScriptMsg(uid, kInvalidUniqueId, EScriptObjectMessage::Constructed);
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}
MurderScriptInstanceNames();
}
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void CStateManager::InformListeners(const zeus::CVector3f&, EListenNoiseType) {}
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bool CStateManager::ApplyKnockBack(CActor& actor, const CDamageInfo& info, const CDamageVulnerability&,
const zeus::CVector3f&, float)
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{
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return false;
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}
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bool CStateManager::ApplyDamageToWorld(TUniqueId, const CActor&, const zeus::CVector3f&, const CDamageInfo& info,
const CMaterialFilter&)
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{
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return false;
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}
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void CStateManager::ProcessRadiusDamage(const CActor&, CActor&, const zeus::CVector3f&, const CDamageInfo& info,
const CMaterialFilter&)
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{
}
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bool CStateManager::ApplyRadiusDamage(const CActor&, const zeus::CVector3f&, CActor&, const CDamageInfo& info)
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{
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return false;
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}
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bool CStateManager::ApplyLocalDamage(const zeus::CVector3f& vec1, const zeus::CVector3f& vec2, CActor& actor, float dt,
const CWeaponMode& weapMode)
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{
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CHealthInfo* hInfo = actor.HealthInfo();
if (!hInfo || dt < 0.f)
return false;
if (hInfo->GetHP() <= 0.f)
return true;
float f30 = dt;
CPlayer* player = TCastToPtr<CPlayer>(actor);
CAi* ai = TCastToPtr<CAi>(actor);
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#if 0
CDestroyableRock* dRock = nullptr;
if (!ai)
TCastToPtr<CDestroyableRock>(actor);
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#endif
if (player)
{
if (x870_cameraManager->IsInCinematicCamera())
{
}
}
return false;
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}
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bool CStateManager::ApplyDamage(TUniqueId, TUniqueId, TUniqueId, const CDamageInfo& info, const CMaterialFilter&)
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{
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return false;
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}
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void CStateManager::UpdateAreaSounds() {}
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void CStateManager::FrameEnd() {}
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void CStateManager::ProcessPlayerInput() {}
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void CStateManager::ProcessInput(const CFinalInput& input) {}
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void CStateManager::Update(float dt) {}
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void CStateManager::UpdateGameState() {}
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void CStateManager::FrameBegin(s32 frameCount) {}
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void CStateManager::InitializeState(ResId mlvlId, TAreaId aid, ResId mreaId)
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{
bool hadRandom = x900_activeRandom != nullptr;
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SetActiveRandomToDefault();
if (xb3c_initPhase == EInitPhase::LoadWorld)
{
CreateStandardGameObjects();
x850_world.reset(new CWorld(*g_SimplePool, *g_ResFactory, mlvlId));
xb3c_initPhase = EInitPhase::LoadFirstArea;
}
if (xb3c_initPhase == EInitPhase::LoadFirstArea)
{
if (!x8f0_shadowTex.IsLoaded())
return;
x8f0_shadowTex.GetObj();
if (!x850_world->CheckWorldComplete(this, aid, mreaId))
return;
x8cc_nextAreaId = x850_world->x68_curAreaId;
CGameArea* area = x850_world->x18_areas[x8cc_nextAreaId].get();
if (x850_world->ScheduleAreaToLoad(area, *this))
{
area->StartStreamIn(*this);
return;
}
xb3c_initPhase = EInitPhase::Done;
}
SetCurrentAreaId(x8cc_nextAreaId);
g_GameState->CurrentWorldState().SetAreaId(x8cc_nextAreaId);
x850_world->TravelToArea(x8cc_nextAreaId, *this, true);
UpdateRoomAcoustics(x8cc_nextAreaId);
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for (CEntity* ent : *x80c_allObjs)
SendScriptMsg(ent, kInvalidUniqueId, EScriptObjectMessage::InternalMessage14);
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for (CEntity* ent : *x80c_allObjs)
{
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CScriptSpawnPoint* sp = TCastToPtr<CScriptSpawnPoint>(ent);
if (sp && sp->x30_24_active && sp->FirstSpawn())
{
const zeus::CTransform& xf = sp->GetTransform();
zeus::CVector3f lookVec{xf.basis[0][1], xf.basis[1][1], xf.basis[2][1]};
if (lookVec.canBeNormalized())
{
auto lookXf = zeus::lookAt(xf.origin, lookVec);
x84c_player->Teleport(lookXf, *this, true);
}
if (!g_GameState->x228_25_deferPowerupInit)
break;
g_GameState->x228_25_deferPowerupInit = false;
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for (int i = 0; i < int(CPlayerState::EItemType::Max); ++i)
{
CPlayerState::EItemType iType = CPlayerState::EItemType(i);
u32 spawnPu = sp->GetPowerup(iType);
u32 statePu = x8b8_playerState->GetItemAmount(iType);
if (statePu < spawnPu)
x8b8_playerState->InitializePowerUp(iType, spawnPu - statePu);
spawnPu = sp->GetPowerup(iType);
statePu = x8b8_playerState->GetItemAmount(iType);
if (statePu < spawnPu)
x8b8_playerState->IncrPickup(iType, spawnPu - statePu);
}
}
}
x84c_player->AsyncLoadSuit(*this);
x870_cameraManager->ResetCameras(*this);
if (!hadRandom)
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ClearActiveRandom();
else
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SetActiveRandomToDefault();
x880_envFxManager->AsyncLoadResources(*this);
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}
void CStateManager::CreateStandardGameObjects()
{
float height = g_tweakPlayer->GetPlayerHeight();
float xyHe = g_tweakPlayer->GetPlayerXYHalfExtent();
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float unk1 = g_tweakPlayer->GetX274();
float unk2 = g_tweakPlayer->GetX278();
float unk3 = g_tweakPlayer->GetX27C();
zeus::CAABox pBounds = {{-xyHe, -xyHe, 0.f}, {xyHe, xyHe, height}};
auto q = zeus::CQuaternion::fromAxisAngle(zeus::CVector3f{0.f, 0.f, 1.f}, zeus::degToRad(129.6f));
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x84c_player.reset(new CPlayer(
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AllocateUniqueId(), zeus::CTransform(q), pBounds,
g_tweakPlayerRes->xc4_ballTransitionsANCS,
zeus::CVector3f{1.65f, 1.65f, 1.65f}, 200.f, unk1, unk2,
unk3, CMaterialList(EMaterialTypes::Player,
EMaterialTypes::Solid, EMaterialTypes::GroundCollider)));
AddObject(*x84c_player);
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}
CObjectList* CStateManager::ObjectListById(EGameObjectList type)
{
std::unique_ptr<CObjectList>* lists = &x80c_allObjs;
return lists[int(type)].get();
}
const CObjectList* CStateManager::GetObjectListById(EGameObjectList type) const
{
const std::unique_ptr<CObjectList>* lists = &x80c_allObjs;
return lists[int(type)].get();
}
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void CStateManager::RemoveObject(TUniqueId) {}
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void CStateManager::RemoveActor(TUniqueId) {}
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void CStateManager::UpdateRoomAcoustics(TAreaId) {}
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void CStateManager::SetCurrentAreaId(TAreaId aid)
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{
if (aid != x8cc_nextAreaId)
{
x8d0_prevAreaId = x8cc_nextAreaId;
UpdateRoomAcoustics(aid);
x8cc_nextAreaId = aid;
}
if (aid == kInvalidAreaId)
return;
if (x8c0_mapWorldInfo->IsAreaVisted(aid))
return;
x8c0_mapWorldInfo->SetAreaVisited(aid, true);
x850_world->GetMapWorld()->RecalculateWorldSphere(*x8c0_mapWorldInfo, *x850_world);
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}
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void CStateManager::ClearGraveyard() {}
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void CStateManager::DeleteObjectRequest(TUniqueId id)
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{
CEntity* entity = ObjectById(id);
if (!entity)
return;
if (entity->IsInGraveyard())
return;
entity->SetIsInGraveyard(true);
x858_objectGraveyard.push_back(entity->GetUniqueId());
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entity->AcceptScriptMsg(EScriptObjectMessage::Deleted, kInvalidUniqueId, *this);
entity->SetIsScriptingBlocked(true);
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if (TCastToPtr<CActor> actor = entity)
{
x874_sortedListManager->Remove(actor);
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actor->SetUseInSortedLists(false);
}
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}
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CEntity* CStateManager::ObjectById(TUniqueId uid) { return x80c_allObjs->GetObjectById(uid); }
const CEntity* CStateManager::GetObjectById(TUniqueId uid) const { return x80c_allObjs->GetObjectById(uid); }
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void CStateManager::AreaUnloaded(TAreaId) {}
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void CStateManager::PrepareAreaUnload(TAreaId) {}
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void CStateManager::AreaLoaded(TAreaId) {}
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void CStateManager::BuildNearList(rstl::reserved_vector<TUniqueId, 1024>& listOut, const zeus::CVector3f&,
const zeus::CVector3f&, float, const CMaterialFilter&, const CActor*) const
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{
}
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void CStateManager::BuildColliderList(rstl::reserved_vector<TUniqueId, 1024>& listOut, const CActor&,
const zeus::CAABox&) const
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{
}
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void CStateManager::BuildNearList(rstl::reserved_vector<TUniqueId, 1024>& listOut, const zeus::CAABox&,
const CMaterialFilter&, const CActor*) const
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{
}
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void CStateManager::UpdateActorInSortedLists(CActor&) {}
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void CStateManager::UpdateSortedLists() {}
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zeus::CAABox CStateManager::CalculateObjectBounds(const CActor&) { return {}; }
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void CStateManager::AddObject(CEntity&) {}
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void CStateManager::AddObject(CEntity*) {}
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bool CStateManager::RayStaticIntersection(const zeus::CVector3f&, const zeus::CVector3f&, float,
const CMaterialFilter&) const
{
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return false;
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}
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bool CStateManager::RayWorldIntersection(TUniqueId, const zeus::CVector3f&, const zeus::CVector3f&, float,
const CMaterialFilter&,
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const rstl::reserved_vector<TUniqueId, 1024>& list) const
{
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return false;
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}
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void CStateManager::UpdateObjectInLists(CEntity&) {}
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TUniqueId CStateManager::AllocateUniqueId()
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{
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const s16 lastIndex = x0_nextFreeIndex;
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s16 ourIndex;
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do
{
ourIndex = x0_nextFreeIndex;
x0_nextFreeIndex = (x0_nextFreeIndex + 1) & 0x3ff;
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if (x0_nextFreeIndex == lastIndex)
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LogModule.report(logvisor::Fatal, "Object List Full!");
}
while (x80c_allObjs->GetObjectByIndex(ourIndex) != nullptr);
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x8_idArr[ourIndex] = (x8_idArr[ourIndex] + 1) & 0x3f;
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if (((ourIndex | ((x8_idArr[ourIndex]) << 10)) & 0xFFFF) == kInvalidUniqueId)
x8_idArr[0] = 0;
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return ((ourIndex | ((x8_idArr[ourIndex]) << 10)) & 0xFFFF);
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}
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void CStateManager::DeferStateTransition(EStateManagerTransition t)
{
if (t == EStateManagerTransition::InGame)
{
if (xf90_deferredTransition != EStateManagerTransition::InGame)
{
x850_world->SetPauseState(false);
xf90_deferredTransition = EStateManagerTransition::InGame;
}
}
else
{
if (xf90_deferredTransition == EStateManagerTransition::InGame)
{
x850_world->SetPauseState(true);
xf90_deferredTransition = t;
}
}
}
bool CStateManager::CanShowMapScreen() const
{
const CHintOptions::SHintState* curDispHint = g_GameState->HintOptions().GetCurrentDisplayedHint();
if (!curDispHint || curDispHint->CanContinue())
return true;
return false;
}
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std::pair<u32, u32> CStateManager::CalculateScanCompletionRate() const
{
u32 num = 0;
u32 denom = 0;
int idx = 0;
for (const std::pair<u32, float>& scan : x8b8_playerState->GetScanTimes())
{
CSaveWorld::EScanCategory category = g_MemoryCardSys->GetScanStates()[idx++].second;
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if (category != CSaveWorld::EScanCategory::None && category != CSaveWorld::EScanCategory::Research)
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{
++denom;
if (scan.second == 1.f)
++num;
}
}
return {num, denom};
}
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bool CStateManager::ApplyDamage(TUniqueId, TUniqueId, TUniqueId, const CDamageInfo& info, const CMaterialFilter&,
const zeus::CVector3f&)
{
return false;
}
}