metaforce/Runtime/Character/CPOINode.cpp

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#include "CPOINode.hpp"
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#include "CBoolPOINode.hpp"
#include "CInt32POINode.hpp"
#include "CParticlePOINode.hpp"
#include "CSoundPOINode.hpp"
#include "CAnimSourceReader.hpp"
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namespace urde
{
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CPOINode::CPOINode(std::string_view name, EPOIType type, const CCharAnimTime& time,
u32 index, bool c, float weight, s32 e, s32 f)
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: x4_(1),
x8_name(name),
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x18_type(type),
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x1c_time(time),
x24_index(index),
x28_(c),
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x2c_weight(weight),
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x30_charIdx(e),
x34_flags(f)
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{}
CPOINode::CPOINode(CInputStream& in)
: x4_(in.readUint16Big()),
x8_name(in.readString()),
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x18_type(EPOIType(in.readUint16Big())),
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x1c_time(in),
x24_index(in.readUint32Big()),
x28_(in.readBool()),
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x2c_weight(in.readFloatBig()),
x30_charIdx(in.readInt32Big()),
x34_flags(in.readInt32Big())
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{}
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bool CPOINode::operator>(const CPOINode& other) const
{
return x1c_time < other.x1c_time;
}
bool CPOINode::operator<(const CPOINode& other) const
{
return x1c_time > other.x1c_time;
}
bool CPOINode::compare(const CPOINode& a, const CPOINode& b)
{
if (a > b)
return 1;
return (a < b);
}
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template <class T>
u32 _getPOIList(const CCharAnimTime& time,
T* listOut,
u32 capacity, u32 iterator, u32 unk1,
const std::vector<T>& stream,
const CCharAnimTime& curTime,
const IAnimSourceInfo& animInfo, u32 passedCount)
{
u32 ret = 0;
if (animInfo.HasPOIData() && stream.size())
{
CCharAnimTime dur = animInfo.GetAnimationDuration();
CCharAnimTime targetTime = curTime + time;
if (targetTime >= dur)
targetTime = dur;
if (passedCount >= stream.size())
return ret;
CCharAnimTime nodeTime = stream[passedCount].GetTime();
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while (passedCount < stream.size() && nodeTime <= targetTime)
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{
u32 idx = iterator + ret;
if (idx < capacity)
{
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listOut[idx] = T::CopyNodeMinusStartTime(stream[passedCount], curTime);
++ret;
}
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++passedCount;
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if (passedCount < stream.size())
nodeTime = stream[passedCount].GetTime();
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}
}
return ret;
}
template <class T>
u32 _getPOIList(const CCharAnimTime& time,
T* listOut,
u32 capacity, u32 iterator, u32 unk1,
const std::vector<T>& stream,
const CCharAnimTime& curTime)
{
u32 ret = 0;
CCharAnimTime targetTime = curTime + time;
for (u32 it = iterator ; it < stream.size() ; ++it)
{
CCharAnimTime nodeTime = stream[it].GetTime();
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if (nodeTime > targetTime)
return ret;
u32 idx = iterator + ret;
if (nodeTime >= curTime && idx < capacity)
{
listOut[idx] = T::CopyNodeMinusStartTime(stream[it], curTime);
++ret;
}
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}
return ret;
}
template u32 _getPOIList<CBoolPOINode>(const CCharAnimTime& time,
CBoolPOINode* listOut,
u32 capacity, u32 iterator, u32 unk1,
const std::vector<CBoolPOINode>& stream,
const CCharAnimTime& curTime,
const IAnimSourceInfo& animInfo, u32 passedCount);
template u32 _getPOIList<CBoolPOINode>(const CCharAnimTime& time,
CBoolPOINode* listOut,
u32 capacity, u32 iterator, u32 unk1,
const std::vector<CBoolPOINode>& stream,
const CCharAnimTime& curTime);
template u32 _getPOIList<CInt32POINode>(const CCharAnimTime& time,
CInt32POINode* listOut,
u32 capacity, u32 iterator, u32 unk1,
const std::vector<CInt32POINode>& stream,
const CCharAnimTime& curTime,
const IAnimSourceInfo& animInfo, u32 passedCount);
template u32 _getPOIList<CInt32POINode>(const CCharAnimTime& time,
CInt32POINode* listOut,
u32 capacity, u32 iterator, u32 unk1,
const std::vector<CInt32POINode>& stream,
const CCharAnimTime& curTime);
template u32 _getPOIList<CParticlePOINode>(const CCharAnimTime& time,
CParticlePOINode* listOut,
u32 capacity, u32 iterator, u32 unk1,
const std::vector<CParticlePOINode>& stream,
const CCharAnimTime& curTime,
const IAnimSourceInfo& animInfo, u32 passedCount);
template u32 _getPOIList<CParticlePOINode>(const CCharAnimTime& time,
CParticlePOINode* listOut,
u32 capacity, u32 iterator, u32 unk1,
const std::vector<CParticlePOINode>& stream,
const CCharAnimTime& curTime);
template u32 _getPOIList<CSoundPOINode>(const CCharAnimTime& time,
CSoundPOINode* listOut,
u32 capacity, u32 iterator, u32 unk1,
const std::vector<CSoundPOINode>& stream,
const CCharAnimTime& curTime,
const IAnimSourceInfo& animInfo, u32 passedCount);
template u32 _getPOIList<CSoundPOINode>(const CCharAnimTime& time,
CSoundPOINode* listOut,
u32 capacity, u32 iterator, u32 unk1,
const std::vector<CSoundPOINode>& stream,
const CCharAnimTime& curTime);
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}