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# include "MP1.hpp"
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# include "Graphics/Shaders/CModelShaders.hpp"
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# include "Graphics/Shaders/CThermalColdFilter.hpp"
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# include "Graphics/Shaders/CThermalHotFilter.hpp"
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# include "Graphics/Shaders/CSpaceWarpFilter.hpp"
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# include "Graphics/Shaders/CColoredQuadFilter.hpp"
# include "Graphics/Shaders/CTexturedQuadFilter.hpp"
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# include "Graphics/Shaders/CCameraBlurFilter.hpp"
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# include "Graphics/Shaders/CXRayBlurFilter.hpp"
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# include "Graphics/Shaders/CTextSupportShader.hpp"
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# include "Graphics/Shaders/CEnergyBarShader.hpp"
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# include "Graphics/Shaders/CRadarPaintShader.hpp"
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# include "Graphics/Shaders/CMapSurfaceShader.hpp"
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# include "Graphics/Shaders/CPhazonSuitFilter.hpp"
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# include "Graphics/Shaders/CScanLinesFilter.hpp"
# include "Graphics/Shaders/CRandomStaticFilter.hpp"
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# include "Graphics/Shaders/CFluidPlaneShader.hpp"
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# include "Graphics/Shaders/CAABoxShader.hpp"
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# include "Graphics/Shaders/CWorldShadowShader.hpp"
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# include "Graphics/Shaders/CParticleSwooshShaders.hpp"
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# include "NESEmulator/CNESShader.hpp"
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# include "Audio/CStreamAudioManager.hpp"
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# include "CGBASupport.hpp"
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# include "CGameHintInfo.hpp"
# include "Particle/CParticleDataFactory.hpp"
# include "Particle/CGenDescription.hpp"
# include "Particle/CElectricDescription.hpp"
# include "Particle/CSwooshDescription.hpp"
# include "Particle/CParticleElectricDataFactory.hpp"
# include "Particle/CParticleSwooshDataFactory.hpp"
# include "Particle/CWeaponDescription.hpp"
# include "Particle/CProjectileWeaponDataFactory.hpp"
# include "Particle/CDecalDataFactory.hpp"
# include "GuiSys/CGuiFrame.hpp"
# include "GuiSys/CRasterFont.hpp"
# include "GuiSys/CStringTable.hpp"
# include "Graphics/CModel.hpp"
# include "Graphics/CTexture.hpp"
# include "Character/CCharLayoutInfo.hpp"
# include "Character/CSkinRules.hpp"
# include "Character/CAnimCharacterSet.hpp"
# include "Character/CAllFormatsAnimSource.hpp"
# include "Character/CAnimPOIData.hpp"
# include "Collision/CCollidableOBBTreeGroup.hpp"
# include "Collision/CCollisionResponseData.hpp"
# include "CSaveWorld.hpp"
# include "AutoMapper/CMapWorld.hpp"
# include "AutoMapper/CMapArea.hpp"
# include "AutoMapper/CMapUniverse.hpp"
# include "CScannableObjectInfo.hpp"
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# include "Audio/CAudioGroupSet.hpp"
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# include "Audio/CSfxManager.hpp"
# include "Audio/CMidiManager.hpp"
# include "CDependencyGroup.hpp"
# include "MP1OriginalIDs.hpp"
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# include "CStateManager.hpp"
# include "World/CPlayer.hpp"
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# include <discord-rpc.h>
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namespace hecl
{
extern CVar * com_enableCheats ;
extern CVar * com_developer ;
} ;
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namespace urde
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{
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URDE_DECL_SPECIALIZE_SHADER ( CParticleSwooshShaders )
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URDE_DECL_SPECIALIZE_SHADER ( CThermalColdFilter )
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URDE_DECL_SPECIALIZE_SHADER ( CThermalHotFilter )
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URDE_DECL_SPECIALIZE_SHADER ( CSpaceWarpFilter )
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URDE_DECL_SPECIALIZE_SHADER ( CCameraBlurFilter )
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URDE_DECL_SPECIALIZE_SHADER ( CXRayBlurFilter )
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URDE_DECL_SPECIALIZE_SHADER ( CFogVolumePlaneShader )
URDE_DECL_SPECIALIZE_SHADER ( CFogVolumeFilter )
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URDE_DECL_SPECIALIZE_SHADER ( CEnergyBarShader )
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URDE_DECL_SPECIALIZE_SHADER ( CRadarPaintShader )
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URDE_DECL_SPECIALIZE_SHADER ( CMapSurfaceShader )
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URDE_DECL_SPECIALIZE_SHADER ( CPhazonSuitFilter )
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URDE_DECL_SPECIALIZE_SHADER ( CAABoxShader )
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URDE_DECL_SPECIALIZE_SHADER ( CWorldShadowShader )
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URDE_DECL_SPECIALIZE_MULTI_BLEND_SHADER ( CColoredQuadFilter )
URDE_DECL_SPECIALIZE_MULTI_BLEND_SHADER ( CTexturedQuadFilter )
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URDE_DECL_SPECIALIZE_MULTI_BLEND_SHADER ( CTexturedQuadFilterAlpha )
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URDE_DECL_SPECIALIZE_MULTI_BLEND_SHADER ( CTextSupportShader )
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URDE_DECL_SPECIALIZE_MULTI_BLEND_SHADER ( CScanLinesFilter )
URDE_DECL_SPECIALIZE_MULTI_BLEND_SHADER ( CRandomStaticFilter )
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namespace MP1
{
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CGameArchitectureSupport : : CGameArchitectureSupport ( CMain & parent ,
boo : : IAudioVoiceEngine * voiceEngine ,
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amuse : : IBackendVoiceAllocator & backend )
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: m_parent ( parent ) ,
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x0_audioSys ( voiceEngine , backend , 0 , 0 , 0 , 0 , 0 ) ,
x30_inputGenerator ( g_tweakPlayer - > GetLeftLogicalThreshold ( ) ,
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g_tweakPlayer - > GetRightLogicalThreshold ( ) ) ,
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x44_guiSys ( * g_ResFactory , * g_SimplePool , CGuiSys : : EUsageMode : : Zero )
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{
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CMain * m = static_cast < CMain * > ( g_Main ) ;
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g_GuiSys = & x44_guiSys ;
x30_inputGenerator . startScanning ( ) ;
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g_InputGenerator = & x30_inputGenerator ;
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CAudioSys : : SysSetVolume ( 0x7f ) ;
CAudioSys : : SetDefaultVolumeScale ( 0x75 ) ;
CAudioSys : : SetVolumeScale ( CAudioSys : : GetDefaultVolumeScale ( ) ) ;
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CStreamAudioManager : : Initialize ( ) ;
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CStreamAudioManager : : SetMusicVolume ( 0x7f ) ;
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m - > ResetGameState ( ) ;
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//std::shared_ptr<CIOWin> splash = std::make_shared<CSplashScreen>(CSplashScreen::ESplashScreen::Nintendo);
//x58_ioWinManager.AddIOWin(splash, 1000, 10000);
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std : : shared_ptr < CIOWin > mf = std : : make_shared < CMainFlow > ( ) ;
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x58_ioWinManager . AddIOWin ( mf , 0 , 0 ) ;
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std : : shared_ptr < CIOWin > console = std : : make_shared < CConsoleOutputWindow > ( 8 , 5.f , 0.75f ) ;
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x58_ioWinManager . AddIOWin ( console , 100 , 0 ) ;
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std : : shared_ptr < CIOWin > audState = std : : make_shared < CAudioStateWin > ( ) ;
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x58_ioWinManager . AddIOWin ( audState , 100 , - 1 ) ;
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std : : shared_ptr < CIOWin > errWin = std : : make_shared < CErrorOutputWindow > ( false ) ;
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x58_ioWinManager . AddIOWin ( errWin , 10000 , 100000 ) ;
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}
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void CGameArchitectureSupport : : UpdateTicks ( )
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{
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x4_archQueue . Push ( MakeMsg : : CreateFrameBegin ( EArchMsgTarget : : Game , x78_gameFrameCount ) ) ;
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x4_archQueue . Push ( MakeMsg : : CreateTimerTick ( EArchMsgTarget : : Game , 1.f / 60.f ) ) ;
}
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void CGameArchitectureSupport : : Update ( )
{
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g_GameState - > GetWorldTransitionManager ( ) - > TouchModels ( ) ;
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x30_inputGenerator . Update ( 1 / 60.f , x4_archQueue ) ;
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x4_archQueue . Push ( MakeMsg : : CreateFrameEnd ( EArchMsgTarget : : Game , x78_gameFrameCount ) ) ;
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x58_ioWinManager . PumpMessages ( x4_archQueue ) ;
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}
struct AudioGroupInfo
{
const char * name ;
u32 id ;
} ;
static const AudioGroupInfo StaticAudioGroups [ ] =
{
{ " Misc_AGSC " , 39 } ,
{ " MiscSamus_AGSC " , 41 } ,
{ " UI_AGSC " , 40 } ,
{ " Weapons_AGSC " , 43 } ,
{ " ZZZ_AGSC " , 65 }
} ;
bool CGameArchitectureSupport : : LoadAudio ( )
{
if ( x88_audioLoadStatus = = EAudioLoadStatus : : Loaded )
return true ;
for ( int i = 0 ; i < 5 ; + + i )
{
TToken < CAudioGroupSet > & tok = x8c_pendingAudioGroups [ i ] ;
if ( tok . IsLocked ( ) )
{
if ( tok . IsLoaded ( ) )
{
CAudioGroupSet * set = tok . GetObj ( ) ;
if ( ! CAudioSys : : SysIsGroupSetLoaded ( set - > GetName ( ) ) )
{
CAudioSys : : SysLoadGroupSet ( tok , set - > GetName ( ) , tok . GetObjectTag ( ) - > id ) ;
CAudioSys : : SysAddGroupIntoAmuse ( set - > GetName ( ) ) ;
}
}
else
{
return false ;
}
}
else
{
/* Lock next pending group */
tok . Lock ( ) ;
return false ;
}
}
CSfxManager : : LoadTranslationTable ( g_SimplePool , g_ResFactory - > GetResourceIdByName ( " sound_lookup " ) ) ;
x8c_pendingAudioGroups = std : : vector < TToken < CAudioGroupSet > > ( ) ;
x88_audioLoadStatus = EAudioLoadStatus : : Loaded ;
return true ;
}
void CGameArchitectureSupport : : PreloadAudio ( )
{
if ( x88_audioLoadStatus ! = EAudioLoadStatus : : Uninitialized )
return ;
x8c_pendingAudioGroups . clear ( ) ;
x8c_pendingAudioGroups . reserve ( 5 ) ;
for ( int i = 0 ; i < 5 ; + + i )
{
const AudioGroupInfo & info = StaticAudioGroups [ i ] ;
CToken grp = g_SimplePool - > GetObj ( info . name ) ;
if ( i = = 0 ) /* Lock first group in sequence */
grp . Lock ( ) ;
x8c_pendingAudioGroups . push_back ( std : : move ( grp ) ) ;
}
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x88_audioLoadStatus = EAudioLoadStatus : : Loading ;
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}
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void CGameArchitectureSupport : : UnloadAudio ( )
{
for ( int i = 0 ; i < 5 ; + + i )
{
const AudioGroupInfo & info = StaticAudioGroups [ i ] ;
const SObjectTag * tag = g_ResFactory - > GetResourceIdByName ( info . name ) ;
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auto name = CAudioSys : : SysGetGroupSetName ( tag - > id ) ;
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CAudioSys : : SysRemoveGroupFromAmuse ( name ) ;
CAudioSys : : SysUnloadAudioGroupSet ( name ) ;
}
x8c_pendingAudioGroups = std : : vector < TToken < CAudioGroupSet > > ( ) ;
x88_audioLoadStatus = EAudioLoadStatus : : Uninitialized ;
}
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void CGameArchitectureSupport : : Draw ( )
{
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x58_ioWinManager . Draw ( ) ;
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if ( m_parent . x161_24_gameFrameDrawn )
{
+ + x78_gameFrameCount ;
m_parent . x161_24_gameFrameDrawn = false ;
}
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}
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CGameArchitectureSupport : : ~ CGameArchitectureSupport ( )
{
x58_ioWinManager . RemoveAllIOWins ( ) ;
UnloadAudio ( ) ;
CSfxManager : : Shutdown ( ) ;
CStreamAudioManager : : Shutdown ( ) ;
}
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void CGameArchitectureSupport : : charKeyDown ( unsigned long charCode , boo : : EModifierKey mods , bool isRepeat )
{
x30_inputGenerator . charKeyDown ( charCode , mods , isRepeat ) ;
m_parent . m_console - > handleCharCode ( charCode , mods , isRepeat ) ;
}
void CGameArchitectureSupport : : specialKeyDown ( boo : : ESpecialKey key , boo : : EModifierKey mods , bool isRepeat )
{
x30_inputGenerator . specialKeyDown ( key , mods , isRepeat ) ;
m_parent . m_console - > handleSpecialKeyDown ( key , mods , isRepeat ) ;
}
void CGameArchitectureSupport : : specialKeyUp ( boo : : ESpecialKey key , boo : : EModifierKey mods )
{
x30_inputGenerator . specialKeyUp ( key , mods ) ;
m_parent . m_console - > handleSpecialKeyUp ( key , mods ) ;
}
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CMain : : CMain ( IFactory * resFactory , CSimplePool * resStore ,
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boo : : IGraphicsDataFactory * gfxFactory ,
boo : : IGraphicsCommandQueue * cmdQ ,
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const boo : : ObjToken < boo : : ITextureR > & spareTex )
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: m_booSetter ( gfxFactory , cmdQ , spareTex ) ,
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x128_globalObjects ( resFactory , resStore )
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{
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xe4_gameplayResult = EGameplayResult : : Playing ;
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g_Main = this ;
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}
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CMain : : BooSetter : : BooSetter ( boo : : IGraphicsDataFactory * factory ,
boo : : IGraphicsCommandQueue * cmdQ ,
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const boo : : ObjToken < boo : : ITextureR > & spareTex )
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{
CGraphics : : InitializeBoo ( factory , cmdQ , spareTex ) ;
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TShader < CParticleSwooshShaders > : : Initialize ( ) ;
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TShader < CThermalColdFilter > : : Initialize ( ) ;
TShader < CThermalHotFilter > : : Initialize ( ) ;
TShader < CSpaceWarpFilter > : : Initialize ( ) ;
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TShader < CCameraBlurFilter > : : Initialize ( ) ;
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TShader < CXRayBlurFilter > : : Initialize ( ) ;
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TShader < CFogVolumePlaneShader > : : Initialize ( ) ;
TShader < CFogVolumeFilter > : : Initialize ( ) ;
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TShader < CEnergyBarShader > : : Initialize ( ) ;
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TShader < CRadarPaintShader > : : Initialize ( ) ;
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TShader < CMapSurfaceShader > : : Initialize ( ) ;
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TShader < CPhazonSuitFilter > : : Initialize ( ) ;
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TShader < CAABoxShader > : : Initialize ( ) ;
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TShader < CWorldShadowShader > : : Initialize ( ) ;
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TMultiBlendShader < CColoredQuadFilter > : : Initialize ( ) ;
TMultiBlendShader < CTexturedQuadFilter > : : Initialize ( ) ;
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TMultiBlendShader < CTexturedQuadFilterAlpha > : : Initialize ( ) ;
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TMultiBlendShader < CTextSupportShader > : : Initialize ( ) ;
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TMultiBlendShader < CScanLinesFilter > : : Initialize ( ) ;
TMultiBlendShader < CRandomStaticFilter > : : Initialize ( ) ;
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CNESShader : : Initialize ( ) ;
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}
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void CMain : : RegisterResourceTweaks ( )
{
}
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void CGameGlobalObjects : : AddPaksAndFactories ( )
{
CGraphics : : SetViewPointMatrix ( zeus : : CTransform : : Identity ( ) ) ;
CGraphics : : SetModelMatrix ( zeus : : CTransform : : Identity ( ) ) ;
if ( CResLoader * loader = g_ResFactory - > GetResLoader ( ) )
{
loader - > AddPakFileAsync ( " Tweaks " , false , false ) ;
loader - > AddPakFileAsync ( " NoARAM " , false , false ) ;
loader - > AddPakFileAsync ( " AudioGrp " , false , false ) ;
loader - > AddPakFileAsync ( " MiscData " , false , false ) ;
loader - > AddPakFileAsync ( " SamusGun " , true , false ) ;
loader - > AddPakFileAsync ( " TestAnim " , true , false ) ;
loader - > AddPakFileAsync ( " SamGunFx " , true , false ) ;
loader - > AddPakFileAsync ( " MidiData " , false , false ) ;
loader - > AddPakFileAsync ( " GGuiSys " , false , false ) ;
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loader - > AddPakFileAsync ( " !original_ids " , false , false ) ;
loader - > WaitForPakFileLoadingComplete ( ) ;
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}
if ( CFactoryMgr * fmgr = g_ResFactory - > GetFactoryMgr ( ) )
{
fmgr - > AddFactory ( FOURCC ( ' TXTR ' ) , FMemFactoryFunc ( FTextureFactory ) ) ;
fmgr - > AddFactory ( FOURCC ( ' PART ' ) , FFactoryFunc ( FParticleFactory ) ) ;
fmgr - > AddFactory ( FOURCC ( ' FRME ' ) , FFactoryFunc ( RGuiFrameFactoryInGame ) ) ;
fmgr - > AddFactory ( FOURCC ( ' FONT ' ) , FFactoryFunc ( FRasterFontFactory ) ) ;
fmgr - > AddFactory ( FOURCC ( ' CMDL ' ) , FMemFactoryFunc ( FModelFactory ) ) ;
fmgr - > AddFactory ( FOURCC ( ' CINF ' ) , FFactoryFunc ( FCharLayoutInfo ) ) ;
fmgr - > AddFactory ( FOURCC ( ' CSKR ' ) , FFactoryFunc ( FSkinRulesFactory ) ) ;
fmgr - > AddFactory ( FOURCC ( ' ANCS ' ) , FFactoryFunc ( FAnimCharacterSet ) ) ;
fmgr - > AddFactory ( FOURCC ( ' ANIM ' ) , FFactoryFunc ( AnimSourceFactory ) ) ;
fmgr - > AddFactory ( FOURCC ( ' EVNT ' ) , FFactoryFunc ( AnimPOIDataFactory ) ) ;
fmgr - > AddFactory ( FOURCC ( ' DCLN ' ) , FFactoryFunc ( FCollidableOBBTreeGroupFactory ) ) ;
fmgr - > AddFactory ( FOURCC ( ' DGRP ' ) , FFactoryFunc ( FDependencyGroupFactory ) ) ;
fmgr - > AddFactory ( FOURCC ( ' AGSC ' ) , FMemFactoryFunc ( FAudioGroupSetDataFactory ) ) ;
fmgr - > AddFactory ( FOURCC ( ' CSNG ' ) , FFactoryFunc ( FMidiDataFactory ) ) ;
fmgr - > AddFactory ( FOURCC ( ' ATBL ' ) , FFactoryFunc ( FAudioTranslationTableFactory ) ) ;
fmgr - > AddFactory ( FOURCC ( ' STRG ' ) , FFactoryFunc ( FStringTableFactory ) ) ;
fmgr - > AddFactory ( FOURCC ( ' HINT ' ) , FFactoryFunc ( FHintFactory ) ) ;
fmgr - > AddFactory ( FOURCC ( ' SAVW ' ) , FFactoryFunc ( FSaveWorldFactory ) ) ;
fmgr - > AddFactory ( FOURCC ( ' MAPW ' ) , FFactoryFunc ( FMapWorldFactory ) ) ;
fmgr - > AddFactory ( FOURCC ( ' OIDS ' ) , FFactoryFunc ( FMP1OriginalIDsFactory ) ) ;
fmgr - > AddFactory ( FOURCC ( ' SCAN ' ) , FFactoryFunc ( FScannableObjectInfoFactory ) ) ;
fmgr - > AddFactory ( FOURCC ( ' CRSC ' ) , FFactoryFunc ( FCollisionResponseDataFactory ) ) ;
fmgr - > AddFactory ( FOURCC ( ' SWHC ' ) , FFactoryFunc ( FParticleSwooshDataFactory ) ) ;
fmgr - > AddFactory ( FOURCC ( ' ELSC ' ) , FFactoryFunc ( FParticleElectricDataFactory ) ) ;
fmgr - > AddFactory ( FOURCC ( ' WPSC ' ) , FFactoryFunc ( FProjectileWeaponDataFactory ) ) ;
fmgr - > AddFactory ( FOURCC ( ' DPSC ' ) , FFactoryFunc ( FDecalDataFactory ) ) ;
fmgr - > AddFactory ( FOURCC ( ' MAPA ' ) , FFactoryFunc ( FMapAreaFactory ) ) ;
fmgr - > AddFactory ( FOURCC ( ' MAPU ' ) , FFactoryFunc ( FMapUniverseFactory ) ) ;
}
}
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CGameGlobalObjects : : ~ CGameGlobalObjects ( )
{
g_ResFactory = nullptr ;
g_SimplePool = nullptr ;
g_CharFactoryBuilder = nullptr ;
g_AiFuncMap = nullptr ;
g_GameState = nullptr ;
g_TweakManager = nullptr ;
}
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void CMain : : AddWorldPaks ( )
{
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CResLoader * loader = g_ResFactory - > GetResLoader ( ) ;
if ( ! loader )
return ;
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auto pakPrefix = g_tweakGame - > GetWorldPrefix ( ) ;
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for ( int i = 0 ; i < 9 ; + + i )
{
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std : : string path ( pakPrefix ) ;
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if ( i ! = 0 )
path + = ' 0 ' + i ;
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if ( CDvdFile : : FileExists ( ( path + " .upak " ) . c_str ( ) ) )
loader - > AddPakFileAsync ( path , false , true ) ;
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}
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loader - > WaitForPakFileLoadingComplete ( ) ;
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}
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void CMain : : ResetGameState ( )
{
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CPersistentOptions sysOpts = g_GameState - > SystemOptions ( ) ;
CGameOptions gameOpts = g_GameState - > GameOptions ( ) ;
x128_globalObjects . ResetGameState ( ) ;
g_GameState - > ImportPersistentOptions ( sysOpts ) ;
g_GameState - > SetGameOptions ( gameOpts ) ;
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g_GameState - > GetPlayerState ( ) - > SetIsFusionEnabled ( g_GameState - > SystemOptions ( ) . GetPlayerFusionSuitActive ( ) ) ;
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}
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void CMain : : InitializeSubsystems ( const hecl : : Runtime : : FileStoreManager & storeMgr )
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{
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CBasics : : Initialize ( ) ;
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CModelShaders : : Initialize ( storeMgr , CGraphics : : g_BooFactory ) ;
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CMoviePlayer : : Initialize ( ) ;
CLineRenderer : : Initialize ( ) ;
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CElementGen : : Initialize ( ) ;
CAnimData : : InitializeCache ( ) ;
CDecalManager : : Initialize ( ) ;
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CGBASupport : : Initialize ( ) ;
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}
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void CMain : : MemoryCardInitializePump ( )
{
if ( ! g_MemoryCardSys )
{
std : : unique_ptr < CMemoryCardSys > & memSys = x128_globalObjects . x0_memoryCardSys ;
if ( ! memSys )
memSys . reset ( new CMemoryCardSys ( ) ) ;
if ( memSys - > InitializePump ( ) )
{
g_MemoryCardSys = memSys . get ( ) ;
g_GameState - > InitializeMemoryStates ( ) ;
}
}
}
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void CMain : : FillInAssetIDs ( )
{
}
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bool CMain : : LoadAudio ( )
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{
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if ( x164_archSupport )
return x164_archSupport - > LoadAudio ( ) ;
return true ;
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}
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void CMain : : EnsureWorldPaksReady ( )
{
}
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void CMain : : EnsureWorldPakReady ( CAssetId mlvl )
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{
/* TODO: Schedule resource list load for World Pak containing mlvl */
}
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void CMain : : Give ( hecl : : Console * console , const std : : vector < std : : string > & args )
{
if ( args . size ( ) < 1 | | ( ! g_GameState | | ! g_GameState - > GetPlayerState ( ) ) )
return ;
std : : string type = args [ 0 ] ;
athena : : utility : : tolower ( type ) ;
console - > report ( hecl : : Console : : Level : : Info , " Cheater....., Greatly increasing Metroid encounters, have fun! " ) ;
std : : shared_ptr < CPlayerState > pState = g_GameState - > GetPlayerState ( ) ;
if ( type = = " all " )
{
for ( u32 item = 0 ; item < u32 ( CPlayerState : : EItemType : : Max ) ; + + item )
{
pState - > ReInitalizePowerUp ( CPlayerState : : EItemType ( item ) ,
CPlayerState : : GetPowerUpMaxValue ( CPlayerState : : EItemType ( item ) ) ) ;
pState - > IncrPickup ( CPlayerState : : EItemType ( item ) ,
CPlayerState : : GetPowerUpMaxValue ( CPlayerState : : EItemType ( item ) ) ) ;
}
pState - > IncrPickup ( CPlayerState : : EItemType : : HealthRefill , 99999 ) ;
}
else if ( type = = " missile " )
{
s32 missiles = 250 ;
if ( args . size ( ) = = 2 )
{
missiles = s32 ( strtol ( args [ 1 ] . c_str ( ) , nullptr , 10 ) ) ;
missiles = zeus : : clamp ( - 250 , missiles , 250 ) ;
}
u32 curCap = pState - > GetItemCapacity ( CPlayerState : : EItemType : : Missiles ) ;
if ( missiles > 0 & & curCap < u32 ( missiles ) )
{
u32 tmp = ( ( u32 ( missiles ) / 5 ) + ( missiles % 5 ) ) * 5 ;
pState - > ReInitalizePowerUp ( CPlayerState : : EItemType : : Missiles , tmp ) ;
}
if ( missiles > 0 )
pState - > IncrPickup ( CPlayerState : : EItemType : : Missiles , u32 ( missiles ) ) ;
else
pState - > DecrPickup ( CPlayerState : : EItemType : : Missiles , zeus : : clamp ( 0u , u32 ( abs ( missiles ) ) , pState - > GetItemAmount ( CPlayerState : : EItemType : : Missiles ) ) ) ;
}
}
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void CMain : : Teleport ( hecl : : Console * , const std : : vector < std : : string > & args )
{
if ( ! g_StateManager | | args . size ( ) < 3 )
return ;
zeus : : CVector3f loc ;
for ( u32 i = 0 ; i < 3 ; + + i )
loc [ i ] = strtof ( args [ i ] . c_str ( ) , nullptr ) ;
zeus : : CTransform xf = g_StateManager - > Player ( ) - > GetTransform ( ) ;
xf . origin = loc ;
if ( args . size ( ) = = 6 )
{
zeus : : CVector3f angle ;
for ( u32 i = 0 ; i < 3 ; + + i )
angle [ i ] = zeus : : degToRad ( strtof ( args [ i + 3 ] . c_str ( ) , nullptr ) ) ;
xf . setRotation ( zeus : : CMatrix3f ( zeus : : CQuaternion ( angle ) ) ) ;
}
g_StateManager - > Player ( ) - > Teleport ( xf , * g_StateManager , false ) ;
}
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void CMain : : StreamNewGameState ( CBitStreamReader & r , u32 idx )
{
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bool fusionBackup = g_GameState - > SystemOptions ( ) . GetPlayerFusionSuitActive ( ) ;
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x128_globalObjects . x134_gameState = std : : make_unique < CGameState > ( r , idx ) ;
g_GameState = x128_globalObjects . x134_gameState . get ( ) ;
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g_GameState - > SystemOptions ( ) . SetPlayerFusionSuitActive ( fusionBackup ) ;
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g_GameState - > GetPlayerState ( ) - > SetIsFusionEnabled ( fusionBackup ) ;
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g_GameState - > HintOptions ( ) . SetNextHintTime ( ) ;
}
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static logvisor : : Module DiscordLog ( " Discord " ) ;
static const char * DISCORD_APPLICATION_ID = " 402571593815031819 " ;
static int64_t DiscordStartTime ;
static CAssetId DiscordWorldSTRG ;
static TLockedToken < CStringTable > DiscordWorldSTRGObj ;
static std : : string DiscordWorldName ;
static u32 DiscordItemPercent = 0xffffffff ;
static std : : string DiscordState ;
void CMain : : InitializeDiscord ( )
{
DiscordStartTime = time ( 0 ) ;
DiscordEventHandlers handlers = { } ;
handlers . ready = HandleDiscordReady ;
handlers . disconnected = HandleDiscordDisconnected ;
handlers . errored = HandleDiscordErrored ;
Discord_Initialize ( DISCORD_APPLICATION_ID , & handlers , 1 , nullptr ) ;
}
void CMain : : ShutdownDiscord ( )
{
DiscordWorldSTRGObj = TLockedToken < CStringTable > ( ) ;
Discord_Shutdown ( ) ;
}
void CMain : : UpdateDiscordPresence ( CAssetId worldSTRG )
{
bool updated = false ;
if ( worldSTRG ! = DiscordWorldSTRG )
{
DiscordWorldSTRG = worldSTRG ;
DiscordWorldSTRGObj = g_SimplePool - > GetObj ( SObjectTag { FOURCC ( ' STRG ' ) , worldSTRG } ) ;
}
if ( DiscordWorldSTRGObj . IsLoaded ( ) )
{
DiscordWorldName = hecl : : Char16ToUTF8 ( DiscordWorldSTRGObj - > GetString ( 0 ) ) ;
DiscordWorldSTRGObj = TLockedToken < CStringTable > ( ) ;
updated = true ;
}
if ( g_GameState )
{
if ( CPlayerState * pState = g_GameState - > GetPlayerState ( ) . get ( ) )
{
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u32 itemPercent = pState - > CalculateItemCollectionRate ( ) * 100 / pState - > GetPickupTotal ( ) ;
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if ( DiscordItemPercent ! = itemPercent )
{
DiscordItemPercent = itemPercent ;
DiscordState = hecl : : Format ( " %d%% " , itemPercent ) ;
updated = true ;
}
}
}
if ( updated )
{
DiscordRichPresence discordPresence = { } ;
discordPresence . state = DiscordState . c_str ( ) ;
discordPresence . details = DiscordWorldName . c_str ( ) ;
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discordPresence . largeImageKey = " default " ;
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discordPresence . startTimestamp = DiscordStartTime ;
Discord_UpdatePresence ( & discordPresence ) ;
}
}
void CMain : : HandleDiscordReady ( )
{
DiscordLog . report ( logvisor : : Info , " Discord Ready " ) ;
}
void CMain : : HandleDiscordDisconnected ( int errorCode , const char * message )
{
DiscordLog . report ( logvisor : : Warning , " Discord Disconnected: %s " , message ) ;
}
void CMain : : HandleDiscordErrored ( int errorCode , const char * message )
{
DiscordLog . report ( logvisor : : Error , " Discord Error: %s " , message ) ;
}
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void CMain : : Init ( const hecl : : Runtime : : FileStoreManager & storeMgr ,
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hecl : : CVarManager * cvarMgr ,
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boo : : IWindow * window ,
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boo : : IAudioVoiceEngine * voiceEngine ,
amuse : : IBackendVoiceAllocator & backend )
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{
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InitializeDiscord ( ) ;
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m_mainWindow = window ;
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m_cvarMgr = cvarMgr ;
m_console = std : : make_unique < hecl : : Console > ( m_cvarMgr ) ;
m_console - > registerCommand ( " quit " sv , " Quits the game immediately " sv , " " sv , std : : bind ( & CMain : : quit , this , std : : placeholders : : _1 , std : : placeholders : : _2 ) ) ;
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m_console - > registerCommand ( " Give " sv , " Gives the player the specified item, maxing it out " sv , " " sv , std : : bind ( & CMain : : Give , this , std : : placeholders : : _1 , std : : placeholders : : _2 ) , hecl : : SConsoleCommand : : ECommandFlags : : Cheat ) ;
m_console - > registerCommand ( " Teleport " sv , " Teleports the player to the specified coordinates in worldspace " sv , " x y z [dX dY dZ] " sv , std : : bind ( & CMain : : Teleport , this , std : : placeholders : : _1 , std : : placeholders : : _2 ) , ( hecl : : SConsoleCommand : : ECommandFlags : : Cheat | hecl : : SConsoleCommand : : ECommandFlags : : Developer ) ) ;
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InitializeSubsystems ( storeMgr ) ;
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x128_globalObjects . PostInitialize ( ) ;
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x70_tweaks . RegisterTweaks ( m_cvarMgr ) ;
x70_tweaks . RegisterResourceTweaks ( m_cvarMgr ) ;
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AddWorldPaks ( ) ;
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FillInAssetIDs ( ) ;
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x164_archSupport . reset ( new CGameArchitectureSupport ( * this , voiceEngine , backend ) ) ;
g_archSupport = x164_archSupport . get ( ) ;
x164_archSupport - > PreloadAudio ( ) ;
//g_TweakManager->ReadFromMemoryCard("AudioTweaks");
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//CStreamAudioManager::Start(false, "Audio/rui_samusL.dsp|Audio/rui_samusR.dsp", 0x7f, true, 1.f, 1.f);
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}
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static logvisor : : Module WarmupLog ( " ShaderWarmup " ) ;
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void CMain : : WarmupShaders ( )
{
if ( m_warmupTags . size ( ) )
return ;
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m_needsWarmupClear = true ;
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size_t modelCount = 0 ;
g_ResFactory - > EnumerateResources ( [ & ] ( const SObjectTag & tag )
{
if ( tag . type = = FOURCC ( ' CMDL ' ) | | tag . type = = FOURCC ( ' MREA ' ) )
+ + modelCount ;
return true ;
} ) ;
m_warmupTags . reserve ( modelCount ) ;
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std : : unordered_set < SObjectTag > addedTags ;
addedTags . reserve ( modelCount ) ;
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g_ResFactory - > EnumerateResources ( [ & ] ( const SObjectTag & tag )
{
if ( tag . type = = FOURCC ( ' CMDL ' ) | | tag . type = = FOURCC ( ' MREA ' ) )
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{
if ( addedTags . find ( tag ) ! = addedTags . end ( ) )
return true ;
addedTags . insert ( tag ) ;
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m_warmupTags . push_back ( tag ) ;
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}
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return true ;
} ) ;
m_warmupIt = m_warmupTags . begin ( ) ;
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WarmupLog . report ( logvisor : : Info , " Began warmup of % " PRISize " objects " , m_warmupTags . size ( ) ) ;
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}
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bool CMain : : Proc ( )
{
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// Warmup cycle overrides update
if ( m_warmupTags . size ( ) )
return false ;
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m_console - > proc ( ) ;
if ( ! m_console - > isOpen ( ) )
{
CGBASupport : : GlobalPoll ( ) ;
x164_archSupport - > UpdateTicks ( ) ;
x164_archSupport - > Update ( ) ;
CSfxManager : : Update ( 1.f / 60.f ) ;
CStreamAudioManager : : Update ( 1.f / 60.f ) ;
}
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if ( x164_archSupport - > GetIOWinManager ( ) . IsEmpty ( ) | | CheckReset ( ) )
{
CStreamAudioManager : : StopAll ( ) ;
/*
x164_archSupport . reset ( ) ;
g_archSupport = x164_archSupport . get ( ) ;
x164_archSupport - > PreloadAudio ( ) ;
*/
x160_24_finished = true ;
}
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Discord_RunCallbacks ( ) ;
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return x160_24_finished ;
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}
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void CMain : : Draw ( )
{
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// Warmup cycle overrides draw
if ( m_warmupTags . size ( ) )
{
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if ( m_needsWarmupClear )
{
CGraphics : : g_BooMainCommandQueue - > clearTarget ( true , true ) ;
m_needsWarmupClear = false ;
}
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auto startTime = std : : chrono : : steady_clock : : now ( ) ;
while ( m_warmupIt ! = m_warmupTags . end ( ) )
{
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WarmupLog . report ( logvisor : : Info , " [%d / %d] Warming %.4s %08X " ,
int ( m_warmupIt - m_warmupTags . begin ( ) + 1 ) , int ( m_warmupTags . size ( ) ) ,
m_warmupIt - > type . getChars ( ) , m_warmupIt - > id . Value ( ) ) ;
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if ( m_warmupIt - > type = = FOURCC ( ' CMDL ' ) )
CModel : : WarmupShaders ( * m_warmupIt ) ;
else if ( m_warmupIt - > type = = FOURCC ( ' MREA ' ) )
CGameArea : : WarmupShaders ( * m_warmupIt ) ;
+ + m_warmupIt ;
// Approximately 3/4 frame of warmups
auto curTime = std : : chrono : : steady_clock : : now ( ) ;
if ( std : : chrono : : duration_cast < std : : chrono : : milliseconds > ( curTime - startTime ) . count ( ) > 12 )
break ;
}
if ( m_warmupIt = = m_warmupTags . end ( ) )
{
m_warmupTags = std : : vector < SObjectTag > ( ) ;
WarmupLog . report ( logvisor : : Info , " Finished warmup " ) ;
}
return ;
}
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CGraphics : : g_BooMainCommandQueue - > clearTarget ( true , true ) ;
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x164_archSupport - > Draw ( ) ;
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m_console - > draw ( CGraphics : : g_BooMainCommandQueue ) ;
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}
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void CMain : : ShutdownSubsystems ( )
{
CMoviePlayer : : Shutdown ( ) ;
CLineRenderer : : Shutdown ( ) ;
CDecalManager : : Shutdown ( ) ;
CElementGen : : Shutdown ( ) ;
CAnimData : : FreeCache ( ) ;
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CMemoryCardSys : : Shutdown ( ) ;
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CModelShaders : : Shutdown ( ) ;
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CMappableObject : : Shutdown ( ) ;
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}
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void CMain : : Shutdown ( )
{
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m_console - > unregisterCommand ( " Give " ) ;
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x164_archSupport . reset ( ) ;
ShutdownSubsystems ( ) ;
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TShader < CParticleSwooshShaders > : : Shutdown ( ) ;
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TShader < CThermalColdFilter > : : Shutdown ( ) ;
TShader < CThermalHotFilter > : : Shutdown ( ) ;
TShader < CSpaceWarpFilter > : : Shutdown ( ) ;
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TShader < CCameraBlurFilter > : : Shutdown ( ) ;
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TShader < CXRayBlurFilter > : : Shutdown ( ) ;
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TShader < CFogVolumePlaneShader > : : Shutdown ( ) ;
TShader < CFogVolumeFilter > : : Shutdown ( ) ;
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TShader < CEnergyBarShader > : : Shutdown ( ) ;
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TShader < CRadarPaintShader > : : Shutdown ( ) ;
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TShader < CMapSurfaceShader > : : Shutdown ( ) ;
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TShader < CPhazonSuitFilter > : : Shutdown ( ) ;
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TShader < CAABoxShader > : : Shutdown ( ) ;
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TShader < CWorldShadowShader > : : Shutdown ( ) ;
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TMultiBlendShader < CColoredQuadFilter > : : Shutdown ( ) ;
TMultiBlendShader < CTexturedQuadFilter > : : Shutdown ( ) ;
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TMultiBlendShader < CTexturedQuadFilterAlpha > : : Shutdown ( ) ;
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TMultiBlendShader < CTextSupportShader > : : Shutdown ( ) ;
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TMultiBlendShader < CScanLinesFilter > : : Shutdown ( ) ;
TMultiBlendShader < CRandomStaticFilter > : : Shutdown ( ) ;
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CFluidPlaneShader : : Shutdown ( ) ;
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CNESShader : : Shutdown ( ) ;
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CGraphics : : ShutdownBoo ( ) ;
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ShutdownDiscord ( ) ;
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}
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boo : : IWindow * CMain : : GetMainWindow ( ) const
{
return m_mainWindow ;
}
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# if MP1_USE_BOO
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int CMain : : appMain ( boo : : IApplication * app )
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{
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zeus : : detectCPU ( ) ;
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mainWindow = app - > newWindow ( _S ( " Metroid Prime 1 Reimplementation vZygote " ) , 1 ) ;
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mainWindow - > showWindow ( ) ;
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TOneStatic < CGameGlobalObjects > globalObjs ;
InitializeSubsystems ( ) ;
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globalObjs - > PostInitialize ( ) ;
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x70_tweaks . RegisterTweaks ( ) ;
AddWorldPaks ( ) ;
g_TweakManager - > ReadFromMemoryCard ( " AudioTweaks " ) ;
FillInAssetIDs ( ) ;
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TOneStatic < CGameArchitectureSupport > archSupport ;
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mainWindow - > setCallback ( archSupport . GetAllocSpace ( ) ) ;
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boo : : IGraphicsCommandQueue * gfxQ = mainWindow - > getCommandQueue ( ) ;
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boo : : SWindowRect windowRect = mainWindow - > getWindowFrame ( ) ;
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boo : : ITextureR * renderTex ;
boo : : GraphicsDataToken data = mainWindow - > getMainContextDataFactory ( ) - > commitTransaction (
[ & ] ( boo : : IGraphicsDataFactory : : Context & ctx ) - > bool
{
renderTex = ctx . newRenderTexture ( windowRect . size [ 0 ] , windowRect . size [ 1 ] , true , true ) ;
return true ;
} ) ;
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float rgba [ 4 ] = { 0.2f , 0.2f , 0.2f , 1.0f } ;
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gfxQ - > setClearColor ( rgba ) ;
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while ( ! xe8_b24_finished )
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{
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xe8_b24_finished = archSupport - > Update ( ) ;
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if ( archSupport - > isRectDirty ( ) )
{
const boo : : SWindowRect & windowRect = archSupport - > getWindowRect ( ) ;
gfxQ - > resizeRenderTexture ( renderTex ,
windowRect . size [ 0 ] ,
windowRect . size [ 1 ] ) ;
}
gfxQ - > setRenderTarget ( renderTex ) ;
gfxQ - > clearTarget ( ) ;
gfxQ - > resolveDisplay ( renderTex ) ;
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gfxQ - > execute ( ) ;
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mainWindow - > waitForRetrace ( ) ;
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}
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return 0 ;
}
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# endif
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}
}