2016-04-13 06:07:23 +00:00
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#ifndef __URDE_IANIMREADER_HPP__
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#define __URDE_IANIMREADER_HPP__
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2016-04-10 21:22:59 +00:00
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2016-04-11 03:59:54 +00:00
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#include "RetroTypes.hpp"
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#include "CCharAnimTime.hpp"
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#include "zeus/CVector3f.hpp"
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#include "zeus/CQuaternion.hpp"
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2016-04-12 06:15:32 +00:00
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#include "CParticleData.hpp"
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2016-08-26 22:23:59 +00:00
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#include "CToken.hpp"
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2016-04-11 03:59:54 +00:00
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2016-04-10 21:22:59 +00:00
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namespace urde
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{
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2016-04-11 03:59:54 +00:00
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class CSegId;
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class CBoolPOINode;
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class CInt32POINode;
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class CParticlePOINode;
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class CSoundPOINode;
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class CSegIdList;
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class CSegStatementSet;
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2016-04-14 21:42:47 +00:00
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struct SAdvancementDeltas
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{
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zeus::CVector3f x0_posDelta;
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zeus::CQuaternion xc_rotDelta;
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};
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2016-04-11 03:59:54 +00:00
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struct SAdvancementResults
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{
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2016-04-11 07:10:28 +00:00
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CCharAnimTime x0_remTime;
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2016-04-14 21:42:47 +00:00
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SAdvancementDeltas x8_deltas;
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2016-04-11 03:59:54 +00:00
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};
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2016-04-10 21:22:59 +00:00
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2016-08-27 21:16:44 +00:00
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class CSteadyStateAnimInfo
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2016-04-16 03:24:25 +00:00
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{
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2016-08-27 21:16:44 +00:00
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CCharAnimTime x0_duration;
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zeus::CVector3f x8_offset;
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bool x14_looping = false;
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public:
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2016-08-31 00:33:59 +00:00
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/* HACK: Remove this default constructor */
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CSteadyStateAnimInfo() = default;
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2016-08-27 21:16:44 +00:00
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CSteadyStateAnimInfo(bool looping, const CCharAnimTime& duration, const zeus::CVector3f& offset)
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: x0_duration(duration), x8_offset(offset), x14_looping(looping) {}
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const CCharAnimTime& GetDuration() const { return x0_duration; }
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const zeus::CVector3f& GetOffset() const { return x8_offset; }
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bool IsLooping() const { return x14_looping; }
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2016-04-16 03:24:25 +00:00
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};
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2016-08-27 04:54:53 +00:00
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struct CAnimTreeEffectiveContribution
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{
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float x0_contributionWeight;
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std::string x4_name;
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CSteadyStateAnimInfo x14_ssInfo;
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CCharAnimTime x2c_remTime;
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u32 x34_dbIdx;
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public:
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CAnimTreeEffectiveContribution(float cweight, const std::string& name, const CSteadyStateAnimInfo& ssInfo,
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const CCharAnimTime& remTime, u32 dbIdx)
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: x0_contributionWeight(cweight), x4_name(name), x14_ssInfo(ssInfo), x2c_remTime(remTime), x34_dbIdx(dbIdx) {}
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float GetContributionWeight() const { return x0_contributionWeight; }
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const std::string& GetPrimitiveName() const { return x4_name; }
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const CSteadyStateAnimInfo& GetSteadyStateAnimInfo() const { return x14_ssInfo; }
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const CCharAnimTime& GetTimeRemaining() const { return x2c_remTime; }
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u32 GetAnimDatabaseIndex() const { return x34_dbIdx; }
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};
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2016-08-26 22:23:59 +00:00
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template <class T>
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2016-08-27 01:02:12 +00:00
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using TSubAnimTypeToken = TLockedToken<T>;
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2016-08-26 22:23:59 +00:00
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2016-04-10 21:22:59 +00:00
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class IAnimReader
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{
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2016-04-11 03:59:54 +00:00
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public:
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virtual ~IAnimReader() = default;
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virtual bool IsCAnimTreeNode() const {return false;}
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2016-04-11 07:10:28 +00:00
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virtual SAdvancementResults VAdvanceView(const CCharAnimTime& a)=0;
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virtual CCharAnimTime VGetTimeRemaining() const=0;
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virtual CSteadyStateAnimInfo VGetSteadyStateAnimInfo() const=0;
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virtual bool VHasOffset(const CSegId& seg) const=0;
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2016-04-12 06:15:32 +00:00
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virtual zeus::CVector3f VGetOffset(const CSegId& seg) const=0;
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virtual zeus::CQuaternion VGetRotation(const CSegId& seg) const=0;
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2016-04-11 07:47:21 +00:00
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virtual u32 VGetBoolPOIList(const CCharAnimTime& time, CBoolPOINode* listOut, u32 capacity, u32 iterator, u32) const=0;
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virtual u32 VGetInt32POIList(const CCharAnimTime& time, CInt32POINode* listOut, u32 capacity, u32 iterator, u32) const=0;
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virtual u32 VGetParticlePOIList(const CCharAnimTime& time, CParticlePOINode* listOut, u32 capacity, u32 iterator, u32) const=0;
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virtual u32 VGetSoundPOIList(const CCharAnimTime& time, CSoundPOINode* listOut, u32 capacity, u32 iterator, u32) const=0;
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2016-04-12 06:15:32 +00:00
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virtual bool VGetBoolPOIState(const char*) const=0;
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virtual s32 VGetInt32POIState(const char*) const=0;
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virtual CParticleData::EParentedMode VGetParticlePOIState(const char*) const=0;
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virtual void VGetSegStatementSet(const CSegIdList& list, CSegStatementSet& setOut) const=0;
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virtual void VGetSegStatementSet(const CSegIdList& list, CSegStatementSet& setOut, const CCharAnimTime& time) const=0;
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2016-04-12 06:15:32 +00:00
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virtual std::shared_ptr<IAnimReader> VClone() const=0;
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2016-04-11 23:35:37 +00:00
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virtual std::shared_ptr<IAnimReader> VSimplified() {return {};}
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virtual void VSetPhase(float)=0;
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virtual SAdvancementResults VGetAdvancementResults(const CCharAnimTime& a, const CCharAnimTime& b) const;
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2016-04-11 07:10:28 +00:00
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2016-04-11 07:47:21 +00:00
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u32 GetBoolPOIList(const CCharAnimTime& time, CBoolPOINode* listOut, u32 capacity, u32 iterator, u32) const;
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u32 GetInt32POIList(const CCharAnimTime& time, CInt32POINode* listOut, u32 capacity, u32 iterator, u32) const;
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u32 GetParticlePOIList(const CCharAnimTime& time, CParticlePOINode* listOut, u32 capacity, u32 iterator, u32) const;
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u32 GetSoundPOIList(const CCharAnimTime& time, CSoundPOINode* listOut, u32 capacity, u32 iterator, u32) const;
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2016-08-27 04:54:53 +00:00
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std::shared_ptr<IAnimReader> Clone() const { return VClone(); }
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2016-04-10 21:22:59 +00:00
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};
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}
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2016-04-13 06:07:23 +00:00
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#endif // __URDE_IANIMREADER_HPP__
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