metaforce/Runtime/World/CWorldTransManager.cpp

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#include "CWorldTransManager.hpp"
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#include "GuiSys/CGuiTextSupport.hpp"
#include "CSimplePool.hpp"
#include "GameGlobalObjects.hpp"
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#include "CGameState.hpp"
#include "Character/CAnimPlaybackParms.hpp"
#include "Character/CAssetFactory.hpp"
#include "Character/CCharacterFactory.hpp"
#include "Character/IAnimReader.hpp"
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#include "Character/CSkinRules.hpp"
#include "Graphics/CModel.hpp"
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#include "Graphics/CBooRenderer.hpp"
#include "Camera/CCameraManager.hpp"
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#include "Character/CActorLights.hpp"
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#include "GuiSys/CStringTable.hpp"
#include "Audio/CSfxManager.hpp"
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namespace urde {
int CWorldTransManager::GetSuitCharIdx() {
CPlayerState& state = *g_GameState->GetPlayerState();
if (state.IsFusionEnabled()) {
switch (state.x20_currentSuit) {
case CPlayerState::EPlayerSuit::Power:
return 4;
case CPlayerState::EPlayerSuit::Gravity:
return 6;
case CPlayerState::EPlayerSuit::Varia:
return 7;
case CPlayerState::EPlayerSuit::Phazon:
return 8;
default:
break;
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}
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}
return int(state.x20_currentSuit);
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}
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CWorldTransManager::SModelDatas::SModelDatas(const CAnimRes& samusRes) : x0_samusRes(samusRes) {
x1a0_lights.reserve(8);
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}
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void CWorldTransManager::UpdateLights(float dt) {
if (!x4_modelData)
return;
x4_modelData->x1a0_lights.clear();
zeus::CVector3f lightPos(0.f, 10.f, 0.f);
CLight spot = CLight::BuildSpot(lightPos, zeus::CVector3f::skBack, zeus::CColor::skWhite, 90.f);
spot.SetAttenuation(1.f, 0.f, 0.f);
CLight s1 = spot;
s1.SetPosition(lightPos + zeus::CVector3f{0.f, 0.f, 2.f * x18_bgOffset - x1c_bgHeight});
float z = 1.f;
float delta = x1c_bgHeight - x18_bgOffset;
if (!x44_26_goingUp && delta < 2.f)
z = delta * 0.5f;
else if (x44_26_goingUp && x18_bgOffset < 2.f)
z = x18_bgOffset * 0.5f;
if (z < 1.f) {
CLight s2 = spot;
float pos = x44_26_goingUp ? x1c_bgHeight : -x1c_bgHeight;
s2.SetPosition(lightPos + zeus::CVector3f{0.f, 0.f, pos});
s2.SetColor(zeus::CColor::lerp(zeus::CColor::skBlack, zeus::CColor::skWhite, 1.f - z));
x4_modelData->x1a0_lights.push_back(std::move(s2));
s1.SetColor(zeus::CColor::lerp(zeus::CColor::skBlack, zeus::CColor::skWhite, z));
}
x4_modelData->x1a0_lights.push_back(std::move(s1));
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}
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void CWorldTransManager::UpdateDisabled(float) {
if (x0_curTime <= 2.f)
return;
x44_24_transFinished = true;
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}
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void CWorldTransManager::UpdateEnabled(float dt) {
if (x4_modelData && !x4_modelData->x1c_samusModelData.IsNull()) {
if (x44_25_stopSoon && !x4_modelData->x1dc_dissolveStarted && x0_curTime > 2.f) {
x4_modelData->x1dc_dissolveStarted = true;
x4_modelData->x1d0_dissolveStartTime = x0_curTime;
x4_modelData->x1d4_dissolveEndTime = 4.f + x0_curTime - 2.f;
x4_modelData->x1d8_transCompleteTime = 5.f + x0_curTime - 2.f;
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}
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if (x0_curTime > x4_modelData->x1d8_transCompleteTime && x4_modelData->x1dc_dissolveStarted)
x44_24_transFinished = true;
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x4_modelData->x1c_samusModelData.AdvanceAnimationIgnoreParticles(dt, x20_random, true);
x4_modelData->x170_gunXf = x4_modelData->x1c_samusModelData.GetScaledLocatorTransform("GUN_LCTR");
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x4_modelData->x1c4_randTimeout -= dt;
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if (x4_modelData->x1c4_randTimeout <= 0.f) {
x4_modelData->x1c4_randTimeout = x20_random.Range(0.016666668f, 0.1f);
zeus::CVector2f randVec(x20_random.Range(-0.025f, 0.025f), x20_random.Range(-0.075f, 0.075f));
x4_modelData->x1bc_shakeDelta = (randVec - x4_modelData->x1b4_shakeResult) / x4_modelData->x1c4_randTimeout;
x4_modelData->x1cc_blurDelta =
(x20_random.Range(-2.f, 4.f) - x4_modelData->x1c8_blurResult) / x4_modelData->x1c4_randTimeout;
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}
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x4_modelData->x1b4_shakeResult += x4_modelData->x1bc_shakeDelta * dt;
x4_modelData->x1c8_blurResult += dt * x4_modelData->x1cc_blurDelta;
}
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float delta = dt * 50.f;
if (x44_26_goingUp)
delta = -delta;
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x18_bgOffset += delta;
if (x18_bgOffset > x1c_bgHeight)
x18_bgOffset -= x1c_bgHeight;
if (x18_bgOffset < 0.f)
x18_bgOffset += x1c_bgHeight;
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UpdateLights(dt);
}
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void CWorldTransManager::UpdateText(float dt) {
if (x44_28_textDirty) {
if (xc_strTable.IsLoaded()) {
x8_textData->SetText(xc_strTable->GetString(x40_strIdx));
x3c_sfxInterval = 0.f;
x44_28_textDirty = false;
} else if (x0_curTime >= x38_textStartTime) {
x38_textStartTime += dt;
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}
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}
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if (x0_curTime >= x38_textStartTime) {
x8_textData->Update(dt);
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float nextSfxInterval = x3c_sfxInterval + g_tweakGui->GetWorldTransManagerCharsPerSfx();
float printed = x8_textData->GetNumCharsPrinted();
if (printed >= nextSfxInterval) {
x3c_sfxInterval = nextSfxInterval;
CSfxManager::SfxStart(SFXsfx059E, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
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}
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}
if (x44_25_stopSoon) {
if (x8_textData->GetTotalAnimationTime() + 1.f < x8_textData->GetCurTime()) {
/* Done typing + 1 sec */
if (x0_curTime - x34_stopTime > 1.f)
x44_24_transFinished = true;
} else {
x34_stopTime = x0_curTime;
}
}
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}
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void CWorldTransManager::Update(float dt) {
x0_curTime += dt;
switch (x30_type) {
case ETransType::Disabled:
UpdateDisabled(dt);
break;
case ETransType::Enabled:
UpdateEnabled(dt);
break;
case ETransType::Text:
UpdateText(dt);
break;
}
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}
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void CWorldTransManager::DrawAllModels() {
CActorLights lights(0, zeus::CVector3f::skZero, 4, 4, 0, 0, 0, 0.1f);
lights.BuildFakeLightList(x4_modelData->x1a0_lights, zeus::CColor{0.1f, 0.1f, 0.1f, 1.0f});
CModelFlags flags = {};
flags.m_extendedShader = EExtendedShader::Lighting;
if (!x4_modelData->x100_bgModelData[0].IsNull()) {
zeus::CTransform xf0 = zeus::CTransform::Translate(0.f, 0.f, -(2.f * x1c_bgHeight - x18_bgOffset));
x4_modelData->x100_bgModelData[0].Render(CModelData::EWhichModel::Normal, xf0, &lights, flags);
}
if (!x4_modelData->x100_bgModelData[1].IsNull()) {
zeus::CTransform xf1 = zeus::CTransform::Translate(0.f, 0.f, x18_bgOffset - x1c_bgHeight);
x4_modelData->x100_bgModelData[1].Render(CModelData::EWhichModel::Normal, xf1, &lights, flags);
}
if (!x4_modelData->x100_bgModelData[2].IsNull()) {
zeus::CTransform xf2 = zeus::CTransform::Translate(0.f, 0.f, x18_bgOffset);
x4_modelData->x100_bgModelData[2].Render(CModelData::EWhichModel::Normal, xf2, &lights, flags);
}
if (!x4_modelData->xb4_platformModelData.IsNull()) {
x4_modelData->xb4_platformModelData.Render(CModelData::EWhichModel::Normal, zeus::CTransform::Identity(), &lights,
flags);
}
if (!x4_modelData->x1c_samusModelData.IsNull()) {
x4_modelData->x1c_samusModelData.AnimationData()->PreRender();
x4_modelData->x1c_samusModelData.Render(CModelData::EWhichModel::Normal, zeus::CTransform::Identity(), &lights,
flags);
if (!x4_modelData->x68_beamModelData.IsNull()) {
x4_modelData->x68_beamModelData.Render(CModelData::EWhichModel::Normal, x4_modelData->x170_gunXf, &lights, flags);
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}
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}
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}
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void CWorldTransManager::DrawFirstPass() {
zeus::CTransform translateXf = zeus::CTransform::Translate(
x4_modelData->x1b4_shakeResult.x(), -3.5f * (1.f - zeus::clamp(0.f, x0_curTime / 10.f, 1.f)) - 3.5f,
x4_modelData->x1b4_shakeResult.y() + 2.f);
zeus::CTransform rotateXf =
zeus::CTransform::RotateZ(zeus::degToRad(zeus::clamp(0.f, x0_curTime / 25.f, 100.f) * 360.f + 180.f - 90.f));
CGraphics::SetViewPointMatrix(rotateXf * translateXf);
DrawAllModels();
m_camblur.draw(x4_modelData->x1c8_blurResult);
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}
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void CWorldTransManager::DrawSecondPass() {
const zeus::CVector3f& samusScale = x4_modelData->x0_samusRes.GetScale();
zeus::CTransform translateXf =
zeus::CTransform::Translate(-0.1f * samusScale.x(), -0.5f * samusScale.y(), 1.5f * samusScale.z());
zeus::CTransform rotateXf = zeus::CTransform::RotateZ(zeus::degToRad(
48.f * zeus::clamp(0.f, (x0_curTime - x4_modelData->x1d0_dissolveStartTime + 2.f) / 5.f, 1.f) + 180.f - 24.f));
CGraphics::SetViewPointMatrix(rotateXf * translateXf);
DrawAllModels();
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}
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void CWorldTransManager::DrawEnabled() {
float wsAspect = CWideScreenFilter::SetViewportToMatch(1.f);
g_Renderer->SetPerspective(CCameraManager::FirstPersonFOV(), wsAspect, CCameraManager::NearPlane(),
CCameraManager::FarPlane());
g_Renderer->x318_26_requestRGBA6 = true;
if (x0_curTime <= x4_modelData->x1d0_dissolveStartTime)
DrawFirstPass();
else if (x0_curTime >= x4_modelData->x1d4_dissolveEndTime)
DrawSecondPass();
else {
float t = zeus::clamp(0.f, (x0_curTime - x4_modelData->x1d0_dissolveStartTime) / 2.f, 1.f);
DrawFirstPass();
SClipScreenRect rect(g_Viewport);
CGraphics::ResolveSpareTexture(rect);
CGraphics::g_BooMainCommandQueue->clearTarget(true, true);
DrawSecondPass();
m_dissolve.drawCropped(zeus::CColor{1.f, 1.f, 1.f, 1.f - t}, 1.f);
}
CWideScreenFilter::SetViewportToFull();
m_widescreen.draw(zeus::CColor::skBlack, 1.f);
float ftbT = 0.f;
if (x0_curTime < 0.25f)
ftbT = 1.f - x0_curTime / 0.25f;
else if (x0_curTime > x4_modelData->x1d8_transCompleteTime)
ftbT = 1.f;
else if (x0_curTime > x4_modelData->x1d8_transCompleteTime - 0.25f)
ftbT = 1.f - (x4_modelData->x1d8_transCompleteTime - x0_curTime) / 0.25f;
if (ftbT > 0.f)
m_fadeToBlack.draw(zeus::CColor{0.f, 0.f, 0.f, ftbT});
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}
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void CWorldTransManager::DrawDisabled() { m_fadeToBlack.draw(zeus::CColor{0.f, 0.f, 0.f, 0.01f}); }
void CWorldTransManager::DrawText() {
float vpAspectRatio = g_Viewport.x8_width / float(g_Viewport.xc_height);
float width = 448.f * vpAspectRatio;
CGraphics::SetOrtho(0.f, width, 448.f, 0.f, -4096.f, 4096.f);
CGraphics::SetViewPointMatrix(zeus::CTransform::Identity());
CGraphics::SetModelMatrix(zeus::CTransform::Translate((width - 640.f) / 2.f, 0.f, 448.f));
x8_textData->Render();
float filterAlpha = 0.f;
if (x0_curTime < 1.f)
filterAlpha = 1.f - x0_curTime;
else if (x44_25_stopSoon)
filterAlpha = std::min(1.f, x0_curTime - x34_stopTime);
if (filterAlpha > 0.f) {
zeus::CColor filterColor = x44_27_fadeWhite ? zeus::CColor::skWhite : zeus::CColor::skBlack;
filterColor.a() = filterAlpha;
m_fadeToBlack.draw(filterColor);
}
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}
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void CWorldTransManager::Draw() {
if (x30_type == ETransType::Disabled)
DrawDisabled();
else if (x30_type == ETransType::Enabled)
DrawEnabled();
else if (x30_type == ETransType::Text)
DrawText();
}
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void CWorldTransManager::TouchModels() {
if (!x4_modelData)
return;
if (x4_modelData->x68_beamModelData.IsNull() && x4_modelData->x14c_beamModel.IsLoaded() &&
x4_modelData->x14c_beamModel.GetObj()) {
x4_modelData->x68_beamModelData = {
CStaticRes(x4_modelData->x14c_beamModel.GetObjectTag()->id, x4_modelData->x0_samusRes.GetScale()), 2};
}
if (x4_modelData->x1c_samusModelData.IsNull() && x4_modelData->x158_suitModel.IsLoaded() &&
x4_modelData->x158_suitModel.GetObj() && x4_modelData->x164_suitSkin.IsLoaded() &&
x4_modelData->x164_suitSkin.GetObj()) {
CAnimRes animRes(x4_modelData->x0_samusRes.GetId(), GetSuitCharIdx(), x4_modelData->x0_samusRes.GetScale(),
x4_modelData->x0_samusRes.GetDefaultAnim(), true);
x4_modelData->x1c_samusModelData = {animRes, 2};
CAnimPlaybackParms aData(animRes.GetDefaultAnim(), -1, 1.f, true);
x4_modelData->x1c_samusModelData.AnimationData()->SetAnimation(aData, false);
}
if (!x4_modelData->x1c_samusModelData.IsNull())
x4_modelData->x1c_samusModelData.Touch(CModelData::EWhichModel::Normal, 0);
if (!x4_modelData->xb4_platformModelData.IsNull())
x4_modelData->xb4_platformModelData.Touch(CModelData::EWhichModel::Normal, 0);
if (!x4_modelData->x100_bgModelData[0].IsNull())
x4_modelData->x100_bgModelData[0].Touch(CModelData::EWhichModel::Normal, 0);
if (!x4_modelData->x100_bgModelData[1].IsNull())
x4_modelData->x100_bgModelData[1].Touch(CModelData::EWhichModel::Normal, 0);
if (!x4_modelData->x100_bgModelData[2].IsNull())
x4_modelData->x100_bgModelData[2].Touch(CModelData::EWhichModel::Normal, 0);
if (!x4_modelData->x68_beamModelData.IsNull())
x4_modelData->x68_beamModelData.Touch(CModelData::EWhichModel::Normal, 0);
}
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void CWorldTransManager::EnableTransition(const CAnimRes& samusRes, CAssetId platRes, const zeus::CVector3f& platScale,
CAssetId bgRes, const zeus::CVector3f& bgScale, bool goingUp) {
x44_25_stopSoon = false;
x44_26_goingUp = goingUp;
x30_type = ETransType::Enabled;
x4_modelData.reset(new SModelDatas(samusRes));
x8_textData.reset();
x20_random.SetSeed(99);
CAssetId beamModelId = g_tweakPlayerRes->GetBeamCineModel(g_GameState->GetPlayerState()->GetCurrentBeam());
x4_modelData->x14c_beamModel = g_SimplePool->GetObj(SObjectTag{FOURCC('CMDL'), beamModelId});
TToken<CCharacterFactory> fac = g_CharFactoryBuilder->GetFactory(samusRes);
const CCharacterInfo& info = fac.GetObj()->GetCharInfo(GetSuitCharIdx());
x4_modelData->x158_suitModel = g_SimplePool->GetObj(SObjectTag{FOURCC('CMDL'), info.GetModelId()});
x4_modelData->x164_suitSkin = g_SimplePool->GetObj(SObjectTag{FOURCC('CSKR'), info.GetSkinRulesId()});
if (platRes.IsValid()) {
x4_modelData->xb4_platformModelData = {CStaticRes(platRes, platScale), 2};
x4_modelData->xb4_platformModelData.Touch(CModelData::EWhichModel::Normal, 0);
}
if (bgRes.IsValid()) {
CStaticRes bg(bgRes, bgScale);
x4_modelData->x100_bgModelData[0] = bg;
x4_modelData->x100_bgModelData[0].Touch(CModelData::EWhichModel::Normal, 0);
x4_modelData->x100_bgModelData[1] = bg;
x4_modelData->x100_bgModelData[1].Touch(CModelData::EWhichModel::Normal, 0);
x4_modelData->x100_bgModelData[2] = bg;
x4_modelData->x100_bgModelData[2].Touch(CModelData::EWhichModel::Normal, 0);
zeus::CAABox bounds = x4_modelData->x100_bgModelData[0].GetBounds();
x1c_bgHeight = (bounds.max.z() - bounds.min.z()) * bgScale.z();
} else
x1c_bgHeight = 0.f;
StartTransition();
TouchModels();
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}
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void CWorldTransManager::EnableTransition(CAssetId fontId, CAssetId stringId, u32 strIdx, bool fadeWhite,
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float chFadeTime, float chFadeRate, float textStartTime) {
x40_strIdx = strIdx;
x38_textStartTime = textStartTime;
x44_25_stopSoon = false;
x30_type = ETransType::Text;
x4_modelData.reset();
x44_27_fadeWhite = fadeWhite;
CGuiTextProperties props(false, true, EJustification::Center, EVerticalJustification::Center);
x8_textData.reset(new CGuiTextSupport(fontId, props, zeus::CColor::skWhite, zeus::CColor::skBlack,
zeus::CColor::skWhite, 640, 448, g_SimplePool,
CGuiWidget::EGuiModelDrawFlags::Additive));
x8_textData->SetTypeWriteEffectOptions(true, chFadeTime, chFadeRate);
xc_strTable = g_SimplePool->GetObj(SObjectTag{FOURCC('STRG'), stringId});
x8_textData->SetText(u"");
StartTransition();
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}
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void CWorldTransManager::StartTextFadeOut() {
if (!x44_25_stopSoon)
x34_stopTime = x0_curTime;
x44_25_stopSoon = true;
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}
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void CWorldTransManager::DisableTransition() {
x30_type = ETransType::Disabled;
x4_modelData.reset();
x8_textData.reset();
x44_26_goingUp = false;
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}
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void CWorldTransManager::StartTransition() {
x0_curTime = 0.f;
x18_bgOffset = 0.f;
x44_24_transFinished = false;
x44_28_textDirty = true;
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}
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void CWorldTransManager::EndTransition() { DisableTransition(); }
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bool CWorldTransManager::WaitForModelsAndTextures() {
std::vector<SObjectTag> tags = g_SimplePool->GetReferencedTags();
for (const SObjectTag& tag : tags) {
if (tag.type == FOURCC('TXTR') || tag.type == FOURCC('CMDL'))
g_SimplePool->GetObj(tag).GetObj();
}
return false;
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}
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void CWorldTransManager::SfxStop() {
if (x28_sfxHandle) {
CSfxManager::SfxStop(x28_sfxHandle);
x28_sfxHandle.reset();
}
}
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void CWorldTransManager::SfxStart() {
if (!x28_sfxHandle && x24_sfx != 0xFFFF)
x28_sfxHandle = CSfxManager::SfxStart(x24_sfx, x2c_volume, x2d_panning, false, 127, true, -1);
}
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} // namespace urde