metaforce/hecl/lib/Runtime/ShaderCacheManager.cpp

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#include "hecl/Runtime.hpp"
#include <athena/FileReader.hpp>
#include <athena/FileWriter.hpp>
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#include <zlib.h>
#include <algorithm>
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#include <ctime>
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#include "hecl/Backend/GLSL.hpp"
#include "hecl/Backend/Metal.hpp"
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namespace hecl
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{
namespace Runtime
{
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IShaderBackendFactory* _NewGLSLBackendFactory();
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#if _WIN32
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IShaderBackendFactory* _NewHLSLBackendFactory();
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#endif
#if BOO_HAS_METAL
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IShaderBackendFactory* _NewMetalBackendFactory();
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#endif
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#if BOO_HAS_VULKAN
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IShaderBackendFactory* _NewSPIRVBackendFactory();
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#endif
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static logvisor::Module Log("ShaderCacheManager");
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static uint64_t IDX_MAGIC = SBig(uint64_t(0xDEADFEEDC001D00D));
static uint64_t DAT_MAGIC = SBig(uint64_t(0xC001D00DDEADBABE));
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static uint64_t ZERO64 = 0;
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static uint64_t timeHash()
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{
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char buf[80];
time_t now;
struct tm* timeinfo;
time(&now);
timeinfo = localtime(&now);
strftime(buf, 80, "%Y-%m-%dT%H:%M:%S+%H:%M", timeinfo);
Hash tmp(buf, 80);
return tmp.val64();
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}
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static void UpdateFunctionHash(XXH64_state_t* st, const ShaderCacheExtensions::Function& func)
{
if (func.m_source)
XXH64_update(st, func.m_source, strlen(func.m_source));
if (func.m_entry)
XXH64_update(st, func.m_entry, strlen(func.m_entry));
}
uint64_t ShaderCacheExtensions::hashExtensions() const
{
XXH64_state_t st;
XXH64_reset(&st, 0);
for (const ExtensionSlot& slot : m_extensionSlots)
{
UpdateFunctionHash(&st, slot.lighting);
UpdateFunctionHash(&st, slot.post);
}
return XXH64_digest(&st);
}
void ShaderCacheManager::bootstrapIndex()
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{
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m_timeHash = timeHash();
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m_idxFr.close();
m_datFr.close();
#if _WIN32
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SystemString idxFilename = m_idxFr.wfilename();
#else
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SystemString idxFilename = m_idxFr.filename();
#endif
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FILE* idxFp = hecl::Fopen(idxFilename.c_str(), _S("wb"));
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if (!idxFp)
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Log.report(logvisor::Fatal, _S("unable to write shader cache index at %s"),
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idxFilename.c_str());
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fwrite(&IDX_MAGIC, 1, 8, idxFp);
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fwrite(&m_timeHash, 1, 8, idxFp);
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fwrite(&m_extensionsHash, 1, 8, idxFp);
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fwrite(&ZERO64, 1, 8, idxFp);
fclose(idxFp);
#if _WIN32
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SystemString datFilename = m_datFr.wfilename();
#else
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SystemString datFilename = m_datFr.filename();
#endif
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FILE* datFp = hecl::Fopen(datFilename.c_str(), _S("wb"));
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if (!datFp)
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Log.report(logvisor::Fatal, _S("unable to write shader cache data at %s"),
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datFilename.c_str());
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fwrite(&DAT_MAGIC, 1, 8, datFp);
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fwrite(&m_timeHash, 1, 8, datFp);
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fclose(datFp);
m_idxFr.open();
m_datFr.open();
}
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ShaderCacheManager::ShaderCacheManager(const FileStoreManager& storeMgr,
boo::IGraphicsDataFactory* gfxFactory,
ShaderCacheExtensions&& extension)
: m_storeMgr(storeMgr),
m_extensions(std::move(extension)),
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m_idxFr(storeMgr.getStoreRoot() + _S("/shadercache") + gfxFactory->platformName() + _S(".idx"), 32*1024, false),
m_datFr(storeMgr.getStoreRoot() + _S("/shadercache") + gfxFactory->platformName() + _S(".dat"), 32*1024, false)
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{
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boo::IGraphicsDataFactory::Platform plat = gfxFactory->platform();
if (m_extensions && m_extensions.m_plat != plat)
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Log.report(logvisor::Fatal, "ShaderCacheExtension backend mismatch (should be %s)",
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gfxFactory->platformName());
m_extensionsHash = m_extensions.hashExtensions();
switch (plat)
{
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case boo::IGraphicsDataFactory::Platform::OpenGL:
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m_factory.reset(_NewGLSLBackendFactory());
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break;
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#if _WIN32
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case boo::IGraphicsDataFactory::Platform::D3D11:
case boo::IGraphicsDataFactory::Platform::D3D12:
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m_factory.reset(_NewHLSLBackendFactory());
break;
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#endif
#if BOO_HAS_METAL
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case boo::IGraphicsDataFactory::Platform::Metal:
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m_factory.reset(_NewMetalBackendFactory());
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break;
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#endif
#if BOO_HAS_VULKAN
case boo::IGraphicsDataFactory::Platform::Vulkan:
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m_factory.reset(_NewSPIRVBackendFactory());
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break;
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#endif
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default:
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Log.report(logvisor::Fatal, _S("unsupported backend %s"), gfxFactory->platformName());
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}
reload();
}
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void ShaderCacheManager::reload()
{
m_entries.clear();
m_entryLookup.clear();
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m_timeHash = 0;
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/* Attempt to open existing index */
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m_idxFr.seek(0, athena::Begin);
m_datFr.seek(0, athena::Begin);
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if (m_idxFr.hasError() || m_datFr.hasError())
{
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bootstrapIndex();
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return;
}
else
{
uint64_t idxMagic;
size_t rb = m_idxFr.readUBytesToBuf(&idxMagic, 8);
if (rb != 8 || idxMagic != IDX_MAGIC)
{
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bootstrapIndex();
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return;
}
uint64_t datMagic;
rb = m_datFr.readUBytesToBuf(&datMagic, 8);
if (rb != 8 || datMagic != DAT_MAGIC)
{
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bootstrapIndex();
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return;
}
uint64_t idxRand, datRand;
rb = m_idxFr.readUBytesToBuf(&idxRand, 8);
size_t rb2 = m_datFr.readUBytesToBuf(&datRand, 8);
if (rb != 8 || rb2 != 8 || idxRand != datRand)
{
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bootstrapIndex();
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return;
}
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m_timeHash = idxRand;
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}
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atUint64 extensionsHash;
size_t rb = m_idxFr.readUBytesToBuf(&extensionsHash, 8);
if (rb != 8 || extensionsHash != m_extensionsHash)
{
bootstrapIndex();
return;
}
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atUint64 idxCount = m_idxFr.readUint64Big();
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if (m_idxFr.position() != 32)
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{
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bootstrapIndex();
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return;
}
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/* Read existing entries */
if (idxCount)
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{
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m_entries.reserve(idxCount);
m_entryLookup.reserve(idxCount);
for (atUint64 i=0 ; i<idxCount ; ++i)
{
m_entries.emplace_back();
IndexEntry& ent = m_entries.back();
ent.read(m_idxFr);
m_entryLookup[ent.m_hash] = m_entries.size() - 1;
}
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}
}
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ShaderCachedData ShaderCacheManager::lookupData(const Hash& hash)
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{
auto search = m_entryLookup.find(hash);
if (search == m_entryLookup.cend())
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return {};
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const IndexEntry& ent = m_entries[search->second];
if (ent.m_compOffset + ent.m_compSize > m_datFr.length())
{
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Log.report(logvisor::Warning, "shader cache not long enough to read entry, might be corrupt");
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return {};
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}
/* File-streamed decompression */
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m_datFr.seek(ent.m_compOffset, athena::Begin);
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ShaderCachedData ret(ShaderTag(ent.m_hash, ent.m_meta), ent.m_decompSize);
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uint8_t compDat[2048];
z_stream z = {};
inflateInit(&z);
z.avail_out = ent.m_decompSize;
z.next_out = ret.m_data.get();
while (z.avail_out)
{
z.avail_in = std::min(size_t(2048), size_t(ent.m_compSize - z.total_in));
m_datFr.readUBytesToBuf(compDat, z.avail_in);
z.next_in = compDat;
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int ret = inflate(&z, Z_NO_FLUSH);
if (ret != Z_OK)
{
inflateEnd(&z);
return {};
}
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}
inflateEnd(&z);
return ret;
}
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bool ShaderCacheManager::addData(const ShaderCachedData& data)
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{
m_idxFr.close();
m_datFr.close();
/* Perform one-shot buffer compression */
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uLong cBound = compressBound(data.m_sz);
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void* compBuf = malloc(cBound);
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if (compress((Bytef*)compBuf, &cBound, (Bytef*)data.m_data.get(), data.m_sz) != Z_OK)
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Log.report(logvisor::Fatal, "unable to deflate data");
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/* Open index for writing (non overwriting) */
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athena::io::FileWriter idxFw(m_idxFr.filename(), false);
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if (idxFw.hasError())
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Log.report(logvisor::Fatal, _S("unable to append shader cache index at %s"),
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m_idxFr.filename().c_str());
/* Open data for writing (non overwriting) */
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athena::io::FileWriter datFw(m_datFr.filename(), false);
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if (datFw.hasError())
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Log.report(logvisor::Fatal, _S("unable to append shader cache data at %s"),
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m_datFr.filename().c_str());
size_t targetOffset = 0;
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auto search = m_entryLookup.find(data.m_tag);
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if (search != m_entryLookup.cend())
{
/* Hash already present, attempt to replace data */
IndexEntry& ent = m_entries[search->second];
if (search->second == m_entries.size() - 1)
{
/* Replacing final entry; simply write-over */
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ent.m_meta = data.m_tag.getMetaData();
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ent.m_compSize = cBound;
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ent.m_decompSize = data.m_sz;
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targetOffset = ent.m_compOffset;
idxFw.seek(search->second * 32 + 32);
ent.write(idxFw);
}
else
{
/* Replacing non-final entry; write into available space */
IndexEntry& nent = m_entries[search->second+1];
size_t space = nent.m_compOffset - ent.m_compOffset;
if (cBound <= space)
{
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ent.m_meta = data.m_tag.getMetaData();
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ent.m_compSize = cBound;
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ent.m_decompSize = data.m_sz;
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targetOffset = ent.m_compOffset;
idxFw.seek(search->second * 32 + 32);
ent.write(idxFw);
}
else
{
/* Not enough space; null-entry and add to end */
ent.m_hash = 0;
ent.m_meta = 0;
ent.m_compOffset = 0;
ent.m_compSize = 0;
ent.m_decompSize = 0;
idxFw.seek(search->second * 32 + 32);
ent.write(idxFw);
}
}
}
if (!targetOffset)
{
/* New index entry at end */
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idxFw.seek(24, athena::Begin);
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idxFw.writeUint64Big(m_entries.size() + 1);
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idxFw.seek(m_entries.size() * 32 + 32, athena::Begin);
datFw.seek(0, athena::End);
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m_entryLookup[data.m_tag] = m_entries.size();
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m_entries.emplace_back();
IndexEntry& ent = m_entries.back();
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ent.m_hash = data.m_tag.val64();
ent.m_meta = data.m_tag.getMetaData();
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ent.m_compOffset = datFw.position();
ent.m_compSize = cBound;
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ent.m_decompSize = data.m_sz;
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ent.write(idxFw);
datFw.writeUBytes((atUint8*)compBuf, cBound);
}
else
{
/* Reusing index entry and data space */
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datFw.seek(targetOffset, athena::Begin);
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datFw.writeUBytes((atUint8*)compBuf, cBound);
}
free(compBuf);
idxFw.close();
datFw.close();
m_idxFr.open();
m_datFr.open();
return true;
}
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boo::IShaderPipeline*
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ShaderCacheManager::buildFromCache(const ShaderCachedData& foundData,
boo::IGraphicsDataFactory::Context& ctx)
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{
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return m_factory->buildShaderFromCache(foundData, ctx);
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}
boo::IShaderPipeline*
ShaderCacheManager::buildShader(const ShaderTag& tag, const std::string& source,
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const std::string& diagName,
boo::IGraphicsDataFactory::Context& ctx)
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{
boo::IShaderPipeline* ret;
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ShaderCachedData foundData = lookupData(tag);
if (foundData)
{
ret = buildFromCache(foundData, ctx);
if (ret)
return ret;
Log.report(logvisor::Warning, "invalid cache read, rebuilding shader '%s'", diagName.c_str());
}
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hecl::Frontend::IR ir = FE.compileSource(source, diagName);
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return buildShader(tag, ir, diagName, ctx);
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}
boo::IShaderPipeline*
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ShaderCacheManager::buildShader(const ShaderTag& tag, const hecl::Frontend::IR& ir,
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const std::string& diagName,
boo::IGraphicsDataFactory::Context& ctx)
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{
boo::IShaderPipeline* ret;
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ShaderCachedData foundData = lookupData(tag);
if (foundData)
{
ret = buildFromCache(foundData, ctx);
if (ret)
return ret;
Log.report(logvisor::Warning, "invalid cache read, rebuilding shader '%s'", diagName.c_str());
}
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FE.getDiagnostics().reset(diagName);
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addData(m_factory->buildShaderFromIR(tag, ir, FE.getDiagnostics(), ctx, ret));
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return ret;
}
std::vector<boo::IShaderPipeline*>
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ShaderCacheManager::buildExtendedFromCache(const ShaderCachedData& foundData,
boo::IGraphicsDataFactory::Context& ctx)
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{
std::vector<boo::IShaderPipeline*> shaders;
shaders.reserve(m_extensions.m_extensionSlots.size());
if (!m_factory->buildExtendedShaderFromCache(foundData, m_extensions.m_extensionSlots, ctx,
[&](boo::IShaderPipeline* shader){shaders.push_back(shader);}))
return {};
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if (shaders.size() != m_extensions.m_extensionSlots.size())
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Log.report(logvisor::Fatal, "buildShaderFromCache returned %" PRISize " times, expected %" PRISize,
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shaders.size(), m_extensions.m_extensionSlots.size());
return shaders;
}
std::vector<boo::IShaderPipeline*>
ShaderCacheManager::buildExtendedShader(const ShaderTag& tag, const std::string& source,
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const std::string& diagName,
boo::IGraphicsDataFactory::Context& ctx)
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{
std::vector<boo::IShaderPipeline*> shaders;
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ShaderCachedData foundData = lookupData(tag);
if (foundData)
{
shaders = buildExtendedFromCache(foundData, ctx);
if (shaders.size())
return shaders;
Log.report(logvisor::Warning, "invalid cache read, rebuilding shader '%s'", diagName.c_str());
}
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hecl::Frontend::IR ir = FE.compileSource(source, diagName);
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return buildExtendedShader(tag, ir, diagName, ctx);
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}
std::vector<boo::IShaderPipeline*>
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ShaderCacheManager::buildExtendedShader(const ShaderTag& tag, const hecl::Frontend::IR& ir,
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const std::string& diagName,
boo::IGraphicsDataFactory::Context& ctx)
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{
std::vector<boo::IShaderPipeline*> shaders;
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ShaderCachedData foundData = lookupData(tag);
if (foundData)
{
shaders = buildExtendedFromCache(foundData, ctx);
if (shaders.size())
return shaders;
Log.report(logvisor::Warning, "invalid cache read, rebuilding shader '%s'", diagName.c_str());
}
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shaders.reserve(m_extensions.m_extensionSlots.size());
FE.getDiagnostics().reset(diagName);
ShaderCachedData data =
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m_factory->buildExtendedShaderFromIR(tag, ir, FE.getDiagnostics(), m_extensions.m_extensionSlots, ctx,
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[&](boo::IShaderPipeline* shader){shaders.push_back(shader);});
if (shaders.size() != m_extensions.m_extensionSlots.size())
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Log.report(logvisor::Fatal, "buildShaderFromIR returned %" PRISize " times, expected %" PRISize,
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shaders.size(), m_extensions.m_extensionSlots.size());
addData(data);
return shaders;
}
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}
}