metaforce/Runtime/IMain.hpp

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#pragma once
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#include "boo/boo.hpp"
#include "boo/audiodev/IAudioVoiceEngine.hpp"
#include "hecl/Runtime.hpp"
#include "amuse/amuse.hpp"
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#include "RetroTypes.hpp"
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namespace hecl
{
class CVarManager;
class Console;
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}
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namespace urde
{
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class CStopwatch;
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enum class EGameplayResult
{
None,
Win,
Lose,
Playing
};
enum class EFlowState
{
None,
WinBad,
WinGood,
WinBest,
LoseGame,
Default,
StateSetter,
};
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class IMain
{
public:
virtual ~IMain() = default;
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virtual void Init(const hecl::Runtime::FileStoreManager& storeMgr,
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hecl::CVarManager* cvarMgr,
boo::IWindow* window,
boo::IAudioVoiceEngine* voiceEngine,
amuse::IBackendVoiceAllocator& backend)=0;
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virtual void Draw()=0;
virtual bool Proc()=0;
virtual void Shutdown()=0;
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virtual boo::IWindow* GetMainWindow() const= 0;
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virtual EFlowState GetFlowState() const = 0;
virtual void SetFlowState(EFlowState) = 0;
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virtual size_t GetExpectedIdSize() const = 0;
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virtual void WarmupShaders() = 0;
virtual hecl::Console* Console() const = 0;
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};
}