2018-10-07 03:42:33 +00:00
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#pragma once
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2015-08-19 05:48:57 +00:00
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2020-03-18 02:36:44 +00:00
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#include <array>
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2019-09-22 21:52:05 +00:00
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#include "Runtime/RetroTypes.hpp"
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#include "Runtime/World/CEntity.hpp"
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2015-08-19 05:48:57 +00:00
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2021-04-10 08:42:06 +00:00
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namespace metaforce {
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2015-08-19 05:48:57 +00:00
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2018-12-08 05:30:43 +00:00
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enum class EGameObjectList {
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Invalid = -1,
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All,
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Actor,
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PhysicsActor,
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GameCamera,
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GameLight,
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ListeningAi,
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AiWaypoint,
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PlatformAndDoor,
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2015-08-19 05:48:57 +00:00
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};
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2018-12-08 05:30:43 +00:00
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class CObjectList {
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friend class CGameArea;
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struct SObjectListEntry {
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CEntity* entity = nullptr;
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s16 next = -1;
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s16 prev = -1;
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};
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2021-06-06 23:53:41 +00:00
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std::array<SObjectListEntry, kMaxEntities> x0_list; // was an rstl::reserved_vector
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2018-12-08 05:30:43 +00:00
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EGameObjectList x2004_listEnum;
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s16 x2008_firstId = -1;
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u16 x200a_count = 0;
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2016-08-07 00:20:02 +00:00
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2015-08-19 05:48:57 +00:00
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public:
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2018-12-08 05:30:43 +00:00
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class iterator {
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friend class CObjectList;
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CObjectList& m_list;
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s16 m_id;
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iterator(CObjectList& list, s16 id) : m_list(list), m_id(id) {}
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2016-08-15 20:58:07 +00:00
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2018-12-08 05:30:43 +00:00
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public:
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iterator& operator++() {
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m_id = m_list.GetNextObjectIndex(m_id);
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return *this;
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}
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2020-05-07 12:25:53 +00:00
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bool operator==(const iterator& other) const { return m_id == other.m_id; }
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bool operator!=(const iterator& other) const { return !operator==(other); }
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2018-12-08 05:30:43 +00:00
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CEntity* operator*() const { return m_list.GetObjectByIndex(m_id); }
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};
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2017-08-08 22:12:14 +00:00
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2018-12-08 05:30:43 +00:00
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class const_iterator {
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friend class CObjectList;
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const CObjectList& m_list;
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s16 m_id;
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const_iterator(const CObjectList& list, s16 id) : m_list(list), m_id(id) {}
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2015-08-19 05:48:57 +00:00
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2018-12-08 05:30:43 +00:00
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public:
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const_iterator& operator++() {
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m_id = m_list.GetNextObjectIndex(m_id);
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return *this;
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}
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2020-05-07 12:25:53 +00:00
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bool operator==(const iterator& other) const { return m_id == other.m_id; }
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bool operator!=(const iterator& other) const { return !operator==(other); }
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2018-12-08 05:30:43 +00:00
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const CEntity* operator*() const { return m_list.GetObjectByIndex(m_id); }
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};
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2020-05-07 12:21:03 +00:00
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[[nodiscard]] iterator begin() { return iterator(*this, x2008_firstId); }
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[[nodiscard]] iterator end() { return iterator(*this, -1); }
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[[nodiscard]] const_iterator begin() const { return const_iterator(*this, x2008_firstId); }
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[[nodiscard]] const_iterator end() const { return const_iterator(*this, -1); }
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2020-05-08 04:25:18 +00:00
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[[nodiscard]] const_iterator cbegin() const { return begin(); }
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[[nodiscard]] const_iterator cend() const { return end(); }
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2015-08-19 05:48:57 +00:00
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2020-05-07 12:22:52 +00:00
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explicit CObjectList(EGameObjectList listEnum);
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2018-12-08 05:30:43 +00:00
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virtual ~CObjectList() = default;
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void AddObject(CEntity& entity);
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void RemoveObject(TUniqueId uid);
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const CEntity* operator[](size_t i) const;
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CEntity* operator[](size_t i);
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const CEntity* GetObjectById(TUniqueId uid) const;
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const CEntity* GetObjectByIndex(s16 index) const { return x0_list[index].entity; }
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CEntity* GetObjectByIndex(s16 index) { return x0_list[index].entity; }
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CEntity* GetObjectById(TUniqueId uid);
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const CEntity* GetValidObjectById(TUniqueId uid) const;
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CEntity* GetValidObjectById(TUniqueId uid);
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s16 GetFirstObjectIndex() const { return x2008_firstId; }
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s16 GetNextObjectIndex(s16 prev) const { return x0_list[prev].next; }
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2020-03-06 09:36:24 +00:00
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virtual bool IsQualified(const CEntity&) const;
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2018-12-08 05:30:43 +00:00
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u16 size() const { return x200a_count; }
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};
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2015-08-19 05:48:57 +00:00
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2021-04-10 08:42:06 +00:00
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} // namespace metaforce
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