metaforce/Runtime/World/CEntity.hpp

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#pragma once
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#include <string>
#include <vector>
#include "Runtime/RetroTypes.hpp"
#include "Runtime/World/CEntityInfo.hpp"
#include "Runtime/World/ScriptObjectSupport.hpp"
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#ifndef ENABLE_IMGUI
#define ENABLE_IMGUI 1
#endif
#if ENABLE_IMGUI
#define IMGUI_ENTITY_PROTOTYPES \
std::string_view ImGuiType() override; \
void ImGuiInspect() override;
#else
#define IMGUI_ENTITY_PROTOTYPES
#endif
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namespace metaforce {
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class CStateManager;
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class IVisitor;
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class CEntity {
friend class CStateManager;
friend class CObjectList;
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protected:
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TAreaId x4_areaId;
TUniqueId x8_uid;
TEditorId xc_editorId;
std::string x10_name;
std::vector<SConnection> x20_conns;
bool x30_24_active : 1;
bool x30_25_inGraveyard : 1 = false;
bool x30_26_scriptingBlocked : 1 = false;
bool x30_27_inUse : 1;
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public:
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static const std::vector<SConnection> NullConnectionList;
virtual ~CEntity() = default;
CEntity(TUniqueId uid, const CEntityInfo& info, bool active, std::string_view name);
virtual void Accept(IVisitor& visitor) = 0;
virtual void PreThink(float dt, CStateManager& mgr) {}
virtual void Think(float dt, CStateManager& mgr) {}
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virtual void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr);
virtual void SetActive(bool active) { x30_24_active = active; }
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// Debugging utilities
virtual std::string_view ImGuiType();
virtual void ImGuiInspect();
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bool GetActive() const { return x30_24_active; }
void ToggleActive() { x30_24_active ^= 1; }
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bool IsInGraveyard() const { return x30_25_inGraveyard; }
void SetIsInGraveyard(bool in) { x30_25_inGraveyard = in; }
bool IsScriptingBlocked() const { return x30_26_scriptingBlocked; }
void SetIsScriptingBlocked(bool blocked) { x30_26_scriptingBlocked = blocked; }
bool IsInUse() const { return x30_27_inUse; }
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TAreaId GetAreaId() const {
if (x30_27_inUse)
return x4_areaId;
return kInvalidAreaId;
}
TAreaId GetAreaIdAlways() const { return x4_areaId; }
TUniqueId GetUniqueId() const { return x8_uid; }
TEditorId GetEditorId() const { return xc_editorId; }
void SendScriptMsgs(EScriptObjectState state, CStateManager& stateMgr, EScriptObjectMessage msg);
std::vector<SConnection>& GetConnectionList() { return x20_conns; }
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const std::vector<SConnection>& GetConnectionList() const { return x20_conns; }
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std::string_view GetName() const { return x10_name; }
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};
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} // namespace metaforce