metaforce/Runtime/Graphics/Shaders/CModelShaders.hpp

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#pragma once
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#include "hecl/Runtime.hpp"
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#include "hecl/Backend/Backend.hpp"
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#include "optional.hpp"
#include "zeus/CVector3f.hpp"
#include "zeus/CColor.hpp"
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#include "Graphics/CGraphics.hpp"
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#include <array>
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#define URDE_MAX_LIGHTS 8
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namespace urde
{
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enum EExtendedShader : uint8_t
{
Flat,
Lighting,
Thermal,
ForcedAlpha,
ForcedAdditive,
SolidColor,
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SolidColorAdditive,
SolidColorFrontfaceCullLEqualAlphaOnly,
SolidColorFrontfaceCullAlwaysAlphaOnly, // No Z-write or test
SolidColorBackfaceCullLEqualAlphaOnly,
SolidColorBackfaceCullGreaterAlphaOnly, // No Z-write
MorphBallShadow,
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WorldShadow,
ForcedAlphaNoCull,
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ForcedAdditiveNoCull,
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ForcedAlphaNoZWrite,
ForcedAdditiveNoZWrite,
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ForcedAlphaNoCullNoZWrite,
ForcedAdditiveNoCullNoZWrite,
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DepthGEqualNoZWrite,
MAX
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};
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class CModelShaders
{
friend class CModel;
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public:
struct Light
{
zeus::CVector3f pos;
zeus::CVector3f dir;
zeus::CColor color = zeus::CColor::skClear;
float linAtt[4] = {1.f, 0.f, 0.f};
float angAtt[4] = {1.f, 0.f, 0.f};
};
struct LightingUniform
{
Light lights[URDE_MAX_LIGHTS];
zeus::CColor ambient;
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zeus::CColor colorRegs[3];
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zeus::CColor mulColor;
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CGraphics::CFogState fog;
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void ActivateLights(const std::vector<CLight>& lts);
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};
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struct ThermalUniform
{
zeus::CColor mulColor;
zeus::CColor addColor;
};
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struct SolidUniform
{
zeus::CColor solidColor;
};
struct MBShadowUniform
{
zeus::CVector4f shadowUp;
float shadowId;
};
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static void Initialize();
static void Shutdown();
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using ShaderPipelinesData = std::array<boo::ObjToken<boo::IShaderPipeline>, EExtendedShader::MAX>;
using ShaderPipelines = std::shared_ptr<ShaderPipelinesData>;
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static ShaderPipelines BuildExtendedShader(const hecl::Backend::ShaderTag& tag,
const hecl::Frontend::IR& ir);
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private:
static std::unordered_map<uint64_t, ShaderPipelines> g_ShaderPipelines;
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};
}