metaforce/Runtime/GameGlobalObjects.hpp

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#ifndef __URDE_GAMEGLOBALOBJECTS_HPP__
#define __URDE_GAMEGLOBALOBJECTS_HPP__
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#include "../DataSpec/DNACommon/Tweaks/ITweakGame.hpp"
#include "../DataSpec/DNACommon/Tweaks/ITweakPlayer.hpp"
#include "../DataSpec/DNACommon/Tweaks/ITweakPlayerControl.hpp"
#include "../DataSpec/DNACommon/Tweaks/ITweakPlayerGun.hpp"
#include "../DataSpec/DNACommon/Tweaks/ITweakGunRes.hpp"
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#include "../DataSpec/DNACommon/Tweaks/ITweakPlayerRes.hpp"
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#include "../DataSpec/DNACommon/Tweaks/ITweakGui.hpp"
#include "AutoMapper/ITweakAutoMapper.hpp"
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#include "GuiSys/ITweakGui.hpp"
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namespace urde
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{
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namespace MP1
{
extern class CMain* g_Main;
extern class CGameArchitectureSupport* g_archSupport;
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}
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extern class CMemoryCardSys* g_MemoryCardSys;
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extern class IFactory* g_ResFactory;
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extern class CSimplePool* g_SimplePool;
extern class CCharacterFactoryBuilder* g_CharFactoryBuilder;
extern class CAiFuncMap* g_AiFuncMap;
extern class CGameState* g_GameState;
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extern class CInGameTweakManagerBase* g_TweakManager;
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extern class CBooRenderer* g_Renderer;
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extern DataSpec::ITweakGame* g_tweakGame;
extern DataSpec::ITweakPlayer* g_tweakPlayer;
extern DataSpec::ITweakPlayerControl* g_tweakPlayerControl;
extern DataSpec::ITweakPlayerGun* g_tweakPlayerGun;
extern DataSpec::ITweakGunRes* g_tweakGunRes;
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extern DataSpec::ITweakPlayerRes* g_tweakPlayerRes;
extern ITweakAutoMapper* g_tweakAutoMapper;
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extern DataSpec::ITweakGui* g_tweakGui;
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}
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#endif // __URDE_GAMEGLOBALOBJECTS_HPP__