metaforce/Runtime/Particle/CParticleSwoosh.hpp

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#pragma once
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#include <array>
#include <memory>
#include <vector>
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#include "DataSpec/DNACommon/GX.hpp"
#include "Runtime/CRandom16.hpp"
#include "Runtime/CToken.hpp"
#include "Runtime/Graphics/CLineRenderer.hpp"
#include "Runtime/Graphics/CTexture.hpp"
#include "Runtime/Graphics/Shaders/CParticleSwooshShaders.hpp"
#include "Runtime/Particle/CParticleGen.hpp"
#include "Runtime/Particle/CUVElement.hpp"
#include <zeus/CColor.hpp>
#include <zeus/CTransform.hpp>
#include <zeus/CVector3f.hpp>
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namespace urde {
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class CSwooshDescription;
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class CParticleSwoosh : public CParticleGen {
friend class CParticleSwooshShaders;
struct SSwooshData {
bool x0_active;
float x4_leftRad;
float x8_rightRad;
zeus::CVector3f xc_translation; // Updated by system's velocity sources or user code
zeus::CVector3f x18_offset; // Updated by POFS once per system update (also resets x24_useOffset)
zeus::CVector3f x24_useOffset; // Combination of POFS and NPOS, once per particle instance
float x30_irot; // Rotation bias once per system update
float x34_rotm; // Rotation bias once per particle instance
zeus::CTransform x38_orientation; // Updated by user code
int x68_frame = 0; // Frame index of evaluated data
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zeus::CColor x6c_color; // Updated by COLR
int x70_startFrame;
zeus::CVector3f x74_velocity;
SSwooshData(const zeus::CVector3f& translation, const zeus::CVector3f& offset, float irot, float rotm,
int startFrame, bool active, const zeus::CTransform& orient, const zeus::CVector3f& vel, float leftRad,
float rightRad, const zeus::CColor& color)
: x0_active(active)
, x4_leftRad(leftRad)
, x8_rightRad(rightRad)
, xc_translation(translation)
, x18_offset(offset)
, x24_useOffset(offset)
, x30_irot(irot)
, x34_rotm(rotm)
, x38_orientation(orient)
, x6c_color(color)
, x70_startFrame(startFrame)
, x74_velocity(vel) {}
};
TLockedToken<CSwooshDescription> x1c_desc;
u32 x28_curFrame = 0;
int x2c_PSLT = 0;
double x30_curTime = 0.0;
zeus::CVector3f x38_translation;
zeus::CTransform x44_orientation;
zeus::CTransform x74_invOrientation;
zeus::CVector3f xa4_globalTranslation;
zeus::CTransform xb0_globalOrientation;
zeus::CVector3f xe0_globalScale = {1.f, 1.f, 1.f};
zeus::CTransform xec_scaleXf;
zeus::CTransform x11c_invScaleXf;
zeus::CVector3f x14c_localScale = {1.f, 1.f, 1.f};
u32 x158_curParticle = 0;
std::vector<SSwooshData> x15c_swooshes;
std::vector<zeus::CVector3f> x16c_p0;
std::vector<zeus::CVector3f> x17c_p1;
std::vector<zeus::CVector3f> x18c_p2;
std::vector<zeus::CVector3f> x19c_p3;
u32 x1ac_particleCount = 0;
int x1b0_SPLN = 0;
int x1b4_LENG = 0;
int x1b8_SIDE = 0;
GX::Primitive x1bc_prim{};
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CRandom16 x1c0_rand;
float x1c4_ = 0.f;
float x1c8_ = 0.f;
float x1cc_TSPN = 0.f;
bool x1d0_24_emitting : 1;
bool x1d0_25_AALP : 1;
bool x1d0_26_forceOneUpdate : 1;
bool x1d0_27_renderGaps : 1;
bool x1d0_28_LLRD : 1;
bool x1d0_29_VLS1 : 1;
bool x1d0_30_VLS2 : 1;
bool x1d0_31_constantTex : 1;
bool x1d1_24_constantUv : 1;
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SUVElementSet x1d4_uvs = {};
CTexture* x1e4_tex = nullptr;
float x1e8_uvSpan = 1.f;
int x1ec_TSPN = 0;
zeus::CVector3f x1f0_aabbMin;
zeus::CVector3f x1fc_aabbMax;
float x208_maxRadius = 0.f;
zeus::CColor x20c_moduColor = zeus::skWhite;
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std::array<boo::ObjToken<boo::IShaderDataBinding>, 2> m_dataBind;
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boo::ObjToken<boo::IGraphicsBufferD> m_vertBuf;
boo::ObjToken<boo::IGraphicsBufferD> m_uniformBuf;
std::unique_ptr<CLineRenderer> m_lineRenderer;
std::vector<CParticleSwooshShaders::Vert> m_cachedVerts;
static int g_ParticleSystemAliveCount;
bool IsValid() const { return x1b4_LENG >= 2 && x1b8_SIDE >= 2; }
void UpdateMaxRadius(float r);
void UpdateBounds(const zeus::CVector3f& pos);
float GetLeftRadius(size_t i) const;
float GetRightRadius(size_t i) const;
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void UpdateSwooshTranslation(const zeus::CVector3f& translation);
void UpdateTranslationAndOrientation();
static zeus::CVector3f GetSplinePoint(const zeus::CVector3f& p0, const zeus::CVector3f& p1, const zeus::CVector3f& p2,
const zeus::CVector3f& p3, float t);
int WrapIndex(int i) const;
void RenderNSidedSpline();
void RenderNSidedNoSpline();
void Render3SidedSolidSpline();
void Render3SidedSolidNoSplineNoGaps();
void Render2SidedSpline();
void Render2SidedNoSplineGaps();
void Render2SidedNoSplineNoGaps();
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public:
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CParticleSwoosh(const TToken<CSwooshDescription>& desc, int);
~CParticleSwoosh() override;
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CSwooshDescription* GetDesc() { return x1c_desc.GetObj(); }
bool Update(double) override;
void Render(const CActorLights* = nullptr) override;
void SetOrientation(const zeus::CTransform&) override;
void SetTranslation(const zeus::CVector3f&) override;
void SetGlobalOrientation(const zeus::CTransform&) override;
void SetGlobalTranslation(const zeus::CVector3f&) override;
void SetGlobalScale(const zeus::CVector3f&) override;
void SetLocalScale(const zeus::CVector3f&) override;
void SetParticleEmission(bool) override;
void SetModulationColor(const zeus::CColor&) override;
const zeus::CTransform& GetOrientation() const override;
const zeus::CVector3f& GetTranslation() const override;
const zeus::CTransform& GetGlobalOrientation() const override;
const zeus::CVector3f& GetGlobalTranslation() const override;
const zeus::CVector3f& GetGlobalScale() const override;
const zeus::CColor& GetModulationColor() const override;
bool IsSystemDeletable() const override;
std::optional<zeus::CAABox> GetBounds() const override;
u32 GetParticleCount() const override;
bool SystemHasLight() const override;
CLight GetLight() const override;
bool GetParticleEmission() const override;
void DestroyParticles() override;
void Reset() override {}
FourCC Get4CharId() const override { return FOURCC('SWHC'); }
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void SetRenderGaps(bool r) { x1d0_27_renderGaps = r; }
void DoWarmupUpdate() {
x1d0_26_forceOneUpdate = true;
Update(0.0);
}
void DoElectricWarmup() {
for (size_t i = 0; i < x15c_swooshes.size(); ++i) {
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x1d0_26_forceOneUpdate = true;
Update(0.0);
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}
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}
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void DoElectricCreate(const std::vector<zeus::CVector3f>& offsets) {
u32 curIdx = x158_curParticle;
for (size_t i = 0; i < x15c_swooshes.size(); ++i) {
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curIdx = u32((curIdx + 1) % x15c_swooshes.size());
x15c_swooshes[curIdx].xc_translation = offsets[i];
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}
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}
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void DoGrappleWarmup() {
for (size_t i = 0; i < x15c_swooshes.size() - 1; ++i) {
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x1d0_26_forceOneUpdate = true;
Update(0.0);
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}
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}
void DoGrappleUpdate(const zeus::CVector3f& beamGunPos, const zeus::CTransform& rotation, float anglePhase,
float xAmplitude, float zAmplitude, const zeus::CVector3f& swooshSegDelta) {
float rot = x15c_swooshes.back().x30_irot;
zeus::CVector3f trans = beamGunPos;
for (size_t i = 0; i < x15c_swooshes.size(); ++i) {
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SSwooshData& data = x15c_swooshes[i];
zeus::CVector3f vec;
if (i > 0)
vec = rotation * zeus::CVector3f(std::cos(i + anglePhase) * xAmplitude, 0.f, std::sin(float(i)) * zAmplitude);
data.xc_translation = trans + vec;
trans += swooshSegDelta;
std::swap(rot, data.x30_irot);
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}
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}
void DoSpiderBallWarmup(zeus::CVector3f& translation, const zeus::CVector3f& transInc) {
SetOrientation(zeus::lookAt(zeus::skZero3f, transInc));
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for (int i = 0; i < 6; ++i) {
SetTranslation(translation);
x1d0_26_forceOneUpdate = true;
Update(0.0);
translation += transInc;
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}
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}
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};
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} // namespace urde