metaforce/Runtime/World/CActorModelParticles.hpp

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#pragma once
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#include <list>
#include <memory>
#include <string_view>
#include <utility>
#include <vector>
#include "Runtime/CToken.hpp"
#include "Runtime/rstl.hpp"
#include "Runtime/Audio/CSfxManager.hpp"
#include "Runtime/Graphics/CRainSplashGenerator.hpp"
#include "Runtime/Particle/CParticleElectric.hpp"
#include "Runtime/Particle/CParticleSwoosh.hpp"
#include <zeus/CColor.hpp>
#include <zeus/CTransform.hpp>
#include <zeus/CVector3f.hpp>
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namespace urde {
class CStateManager;
class CEntity;
class CElementGen;
class CTexture;
class CGenDescription;
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class CActor;
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class CScriptPlayerActor;
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class CActorModelParticles {
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public:
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enum class EDependency { OnFire, Ice, Ash, FirePop, Electric, IcePop };
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class CItem {
friend class CActorModelParticles;
TUniqueId x0_id;
TAreaId x4_areaId;
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rstl::reserved_vector<std::pair<std::unique_ptr<CElementGen>, u32>, 8> x8_onFireGens;
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float x6c_onFireDelayTimer = 0.f;
bool x70_onFire = false;
CSfxHandle x74_sfx;
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std::unique_ptr<CElementGen> x78_ashGen;
s32 x80_ashPointIterator = 0;
s32 x84_ashMaxParticles = -1;
u32 x88_ashSeed = 99;
rstl::reserved_vector<std::unique_ptr<CElementGen>, 4> x8c_iceGens;
s32 xb0_icePointIterator = -1;
u32 xb4_iceSeed = 99;
std::unique_ptr<CElementGen> xb8_firePopGen;
std::unique_ptr<CParticleElectric> xc0_electricGen;
s32 xc8_electricPointIterator = 0;
u32 xcc_electricSeed = 99;
zeus::CColor xd0_electricColor;
std::unique_ptr<CRainSplashGenerator> xd4_rainSplashGen;
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TToken<CTexture> xdc_ashy;
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std::unique_ptr<CElementGen> xe4_icePopGen;
zeus::CVector3f xec_particleOffsetScale = zeus::skOne3f;
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zeus::CTransform xf8_iceXf;
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CActorModelParticles& x128_parent;
bool x12c_24_thermalCold : 1;
bool x12c_25_thermalHot : 1;
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float x130_remTime = 10.f;
mutable u8 x134_lockDeps = 0;
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bool UpdateOnFire(float dt, CActor* actor, CStateManager& mgr);
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bool UpdateAshGen(float dt, CActor* actor, CStateManager& mgr);
bool UpdateIceGen(float dt, CActor* actor, CStateManager& mgr);
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bool UpdateFirePop(float dt, CActor* actor, CStateManager& mgr);
bool UpdateElectric(float dt, CActor* actor, CStateManager& mgr);
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bool UpdateRainSplash(float dt, CActor* actor, CStateManager& mgr);
bool UpdateBurn(float dt, CActor* actor, CStateManager& mgr);
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bool UpdateIcePop(float dt, CActor* actor, CStateManager& mgr);
public:
CItem(const CEntity& ent, CActorModelParticles& parent);
void GeneratePoints(const std::vector<std::pair<zeus::CVector3f, zeus::CVector3f>>& vn);
bool Update(float dt, CStateManager& mgr);
void Lock(EDependency i);
void Unlock(EDependency i);
};
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private:
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friend class CItem;
std::list<CItem> x0_items;
TToken<CGenDescription> x18_onFire;
TToken<CGenDescription> x20_ash;
TToken<CGenDescription> x28_iceBreak;
TToken<CGenDescription> x30_firePop;
TToken<CGenDescription> x38_icePop;
TToken<CElectricDescription> x40_electric;
TToken<CTexture> x48_ashy;
struct Dependency {
std::vector<CToken> x0_tokens;
int x10_refCount = 0;
bool x14_loaded = false;
void Increment() {
++x10_refCount;
if (x10_refCount == 1)
Load();
}
void Decrement() {
--x10_refCount;
if (x10_refCount <= 0)
Unload();
}
void Load() {
bool loading = false;
for (CToken& tok : x0_tokens) {
tok.Lock();
if (!tok.IsLoaded())
loading = true;
}
if (!loading)
x14_loaded = true;
}
void Unload() {
for (CToken& tok : x0_tokens)
tok.Unlock();
x14_loaded = false;
}
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void UpdateLoad() {
if (x14_loaded || x10_refCount == 0)
return;
bool loading = false;
for (CToken& tok : x0_tokens) {
if (!tok.IsLoaded())
loading = true;
}
if (!loading)
x14_loaded = true;
}
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};
rstl::reserved_vector<Dependency, 6> x50_dgrps;
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u8 xe4_loadingDeps = 0;
u8 xe5_justLoadedDeps = 0;
u8 xe6_loadedDeps = 0;
Dependency GetParticleDGRPTokens(std::string_view name) const;
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void LoadParticleDGRPs();
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std::unique_ptr<CElementGen> MakeOnFireGen() const;
std::unique_ptr<CElementGen> MakeAshGen() const;
std::unique_ptr<CElementGen> MakeIceGen() const;
std::unique_ptr<CElementGen> MakeFirePopGen() const;
std::unique_ptr<CElementGen> MakeIcePopGen() const;
std::unique_ptr<CParticleElectric> MakeElectricGen() const;
void DecrementDependency(EDependency d);
void IncrementDependency(EDependency d);
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void UpdateLoad();
public:
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CActorModelParticles();
static void PointGenerator(void* item, const std::vector<std::pair<zeus::CVector3f, zeus::CVector3f>>& vn);
void AddStragglersToRenderer(const CStateManager& mgr);
void Update(float dt, CStateManager& mgr);
void SetupHook(TUniqueId uid);
std::list<CItem>::iterator FindSystem(TUniqueId uid);
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std::list<CItem>::const_iterator FindSystem(TUniqueId uid) const;
std::list<CItem>::iterator FindOrCreateSystem(CActor& act);
void StartIce(CActor& actor);
void AddRainSplashGenerator(CActor& act, CStateManager& mgr, u32 maxSplashes, u32 genRate, float minZ);
void RemoveRainSplashGenerator(CActor& act);
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void Render(const CStateManager& mgr, const CActor& actor) const;
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void StartElectric(CActor& act);
void StopElectric(CActor& act);
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void LoadAndStartElectric(CActor& act);
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void StopThermalHotParticles(CActor& act);
void StartBurnDeath(CActor& act);
void EnsureElectricLoaded(CActor& act);
void EnsureFirePopLoaded(CActor& act);
void EnsureIceBreakLoaded(CActor& act);
void LightDudeOnFire(CActor& act);
const CTexture* GetAshyTexture(const CActor& act);
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};
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} // namespace urde