metaforce/Runtime/GameObjectLists.hpp

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#pragma once
#include "CObjectList.hpp"
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namespace urde {
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class CActorList : public CObjectList {
public:
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CActorList();
bool IsQualified(const CEntity&) override;
};
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class CPhysicsActorList : public CObjectList {
public:
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CPhysicsActorList();
bool IsQualified(const CEntity&) override;
};
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class CGameCameraList : public CObjectList {
public:
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CGameCameraList();
bool IsQualified(const CEntity&) override;
};
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class CListeningAiList : public CObjectList {
public:
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CListeningAiList();
bool IsQualified(const CEntity&) override;
};
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class CAiWaypointList : public CObjectList {
public:
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CAiWaypointList();
bool IsQualified(const CEntity&) override;
};
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class CPlatformAndDoorList : public CObjectList {
public:
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CPlatformAndDoorList();
bool IsQualified(const CEntity&) override;
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bool IsDoor(const CEntity&);
bool IsPlatform(const CEntity&);
};
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class CGameLightList : public CObjectList {
public:
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CGameLightList();
bool IsQualified(const CEntity&) override;
};
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} // namespace urde