metaforce/Runtime/World/CWorld.cpp

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#include "CWorld.hpp"
#include "CSimplePool.hpp"
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#include "CStateManager.hpp"
#include "CInGameTweakManagerBase.hpp"
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#include "Audio/CAudioGroupSet.hpp"
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#include "CGameState.hpp"
#include "Graphics/CBooRenderer.hpp"
#include "World/CScriptAreaAttributes.hpp"
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namespace urde
{
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CWorld::CSoundGroupData::CSoundGroupData(int grpId, CAssetId agsc) : x0_groupId(grpId), x4_agscId(agsc)
{
x1c_groupData = g_SimplePool->GetObj(SObjectTag{FOURCC('AGSC'), agsc});
}
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CDummyWorld::CDummyWorld(CAssetId mlvlId, bool loadMap) : x4_loadMap(loadMap), xc_mlvlId(mlvlId)
{
SObjectTag tag{FOURCC('MLVL'), mlvlId};
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x34_loadBuf.reset(new u8[g_ResFactory->ResourceSize(tag)]);
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x30_loadToken = g_ResFactory->LoadResourceAsync(tag, x34_loadBuf.get());
}
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CAssetId CDummyWorld::IGetWorldAssetId() const { return xc_mlvlId; }
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CAssetId CDummyWorld::IGetStringTableAssetId() const { return x10_strgId; }
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CAssetId CDummyWorld::IGetSaveWorldAssetId() const { return x14_savwId; }
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const CMapWorld* CDummyWorld::IGetMapWorld() const { return x2c_mapWorld.GetObj(); }
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CMapWorld* CDummyWorld::IMapWorld() { return x2c_mapWorld.GetObj(); }
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const IGameArea* CDummyWorld::IGetAreaAlways(TAreaId id) const { return &x18_areas.at(id); }
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TAreaId CDummyWorld::IGetCurrentAreaId() const { return x3c_curAreaId; }
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TAreaId CDummyWorld::IGetAreaId(CAssetId id) const
{
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int ret = 0;
if (id == -1)
return kInvalidAreaId;
for (const CDummyGameArea& area : x18_areas)
{
if (area.xc_mrea == id)
return ret;
++ret;
}
return kInvalidAreaId;
}
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CWorld::CRelay::CRelay(CInputStream& in)
{
x0_relay = in.readUint32Big();
x4_target = in.readUint32Big();
x8_msg = in.readUint16Big();
xa_active = in.readBool();
}
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std::vector<CWorld::CRelay> CWorld::CRelay::ReadMemoryRelays(athena::io::MemoryReader& r)
{
std::vector<CWorld::CRelay> ret;
u32 count = r.readUint32Big();
ret.reserve(count);
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for (u32 i = 0; i < count; ++i)
ret.emplace_back(r);
return ret;
}
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void CWorldLayers::ReadWorldLayers(athena::io::MemoryReader& r, int version, CAssetId mlvlId)
{
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if (version <= 14)
return;
CWorldLayers ret;
u32 areaCount = r.readUint32Big();
ret.m_areas.reserve(areaCount);
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for (u32 i = 0; i < areaCount; ++i)
{
ret.m_areas.emplace_back();
ret.m_areas.back().m_layerCount = r.readUint32Big();
ret.m_areas.back().m_layerBits = r.readUint64Big();
}
u32 nameCount = r.readUint32Big();
ret.m_names.reserve(areaCount);
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for (u32 i = 0; i < nameCount; ++i)
ret.m_names.push_back(r.readString());
areaCount = r.readUint32Big();
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for (u32 i = 0; i < areaCount; ++i)
ret.m_areas[i].m_startNameIdx = r.readUint32Big();
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CWorldState& wldState = g_GameState->StateForWorld(mlvlId);
wldState.GetLayerState()->InitializeWorldLayers(ret.m_areas);
}
bool CDummyWorld::ICheckWorldComplete()
{
switch (x8_phase)
{
case Phase::Loading:
{
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if (x30_loadToken && !x30_loadToken->IsComplete())
return false;
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x30_loadToken.reset();
athena::io::MemoryReader r(x34_loadBuf.get(), UINT32_MAX, false);
r.readUint32Big();
int version = r.readUint32Big();
x10_strgId = r.readUint32Big();
if (version >= 15)
x14_savwId = r.readUint32Big();
if (version >= 12)
r.readUint32Big();
if (version >= 17)
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CWorld::CRelay::ReadMemoryRelays(r);
u32 areaCount = r.readUint32Big();
r.readUint32Big();
x18_areas.reserve(areaCount);
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for (u32 i = 0; i < areaCount; ++i)
x18_areas.emplace_back(r, i, version);
x28_mapWorldId = r.readUint32Big();
if (x4_loadMap)
x2c_mapWorld = g_SimplePool->GetObj(SObjectTag{FOURCC('MAPW'), x28_mapWorldId});
r.readByte();
r.readUint32Big();
if (version > 10)
{
u32 audioGroupCount = r.readUint32Big();
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for (u32 i = 0; i < audioGroupCount; ++i)
{
r.readUint32Big();
r.readUint32Big();
}
}
if (version > 12)
r.readString();
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CWorldLayers::ReadWorldLayers(r, version, xc_mlvlId);
if (x4_loadMap)
x8_phase = Phase::LoadingMap;
else
{
x8_phase = Phase::Done;
return false;
}
}
case Phase::LoadingMap:
{
if (!x2c_mapWorld.IsLoaded() || !x2c_mapWorld.GetObj())
return false;
x2c_mapWorld->SetWhichMapAreasLoaded(*this, 0, 9999);
x8_phase = Phase::LoadingMapAreas;
}
case Phase::LoadingMapAreas:
{
if (x2c_mapWorld->IsMapAreasStreaming())
return false;
x8_phase = Phase::Done;
}
case Phase::Done:
return true;
default:
return false;
}
return false;
}
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std::string CDummyWorld::IGetDefaultAudioTrack() const { return {}; }
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int CDummyWorld::IGetAreaCount() const { return x18_areas.size(); }
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CWorld::CWorld(IObjectStore& objStore, IFactory& resFactory, CAssetId mlvlId)
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: x8_mlvlId(mlvlId), x60_objectStore(objStore), x64_resFactory(resFactory)
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{
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x70_24_currentAreaNeedsAllocation = true;
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SObjectTag tag{FOURCC('MLVL'), mlvlId};
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x40_loadBuf.reset(new u8[resFactory.ResourceSize(tag)]);
resFactory.LoadResourceAsync(tag, x40_loadBuf.get());
}
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CAssetId CWorld::IGetWorldAssetId() const { return x8_mlvlId; }
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CAssetId CWorld::IGetStringTableAssetId() const { return xc_strgId; }
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CAssetId CWorld::IGetSaveWorldAssetId() const { return x10_savwId; }
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const CMapWorld* CWorld::IGetMapWorld() const { return const_cast<CWorld*>(this)->GetMapWorld(); }
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CMapWorld* CWorld::IMapWorld() { return const_cast<CMapWorld*>(GetMapWorld()); }
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const CGameArea* CWorld::GetAreaAlways(TAreaId id) const { return x18_areas.at(id).get(); }
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CGameArea* CWorld::GetArea(TAreaId id) { return const_cast<CGameArea*>(GetAreaAlways(id)); }
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const IGameArea* CWorld::IGetAreaAlways(TAreaId id) const { return GetAreaAlways(id); }
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TAreaId CWorld::IGetCurrentAreaId() const { return x68_curAreaId; }
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TAreaId CWorld::IGetAreaId(CAssetId id) const
{
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int ret = 0;
if (id == -1)
return kInvalidAreaId;
for (const std::unique_ptr<CGameArea>& area : x18_areas)
{
if (area->x84_mrea == id)
return ret;
++ret;
}
return kInvalidAreaId;
}
void CWorld::MoveToChain(CGameArea* area, EChain chain)
{
if (area->x138_curChain == chain)
return;
if (area->x138_curChain != EChain::Invalid)
if (x4c_chainHeads[int(chain)] == area)
x4c_chainHeads[int(chain)] = area->x130_next;
area->SetChain(x4c_chainHeads[int(chain)], chain);
x4c_chainHeads[int(chain)] = area;
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}
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void CWorld::MoveAreaToChain3(TAreaId aid)
{
MoveToChain(x18_areas[aid].get(), EChain::Alive);
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}
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void CWorld::LoadSoundGroup(int groupId, CAssetId agscId, CSoundGroupData& data) {}
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void CWorld::LoadSoundGroups() {}
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bool CWorld::CheckWorldComplete(CStateManager* mgr, TAreaId id, CAssetId mreaId)
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{
if (mreaId != -1)
{
x68_curAreaId = 0;
TAreaId aid = 0;
for (const std::unique_ptr<CGameArea>& area : x18_areas)
{
if (area->x84_mrea == mreaId)
{
x68_curAreaId = aid;
break;
}
++aid;
}
}
else
x68_curAreaId = id;
switch (x4_phase)
{
case Phase::Loading:
{
if (!x40_loadBuf)
return false;
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athena::io::MemoryReader r(x40_loadBuf.get(), UINT32_MAX);
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r.readUint32Big();
int version = r.readUint32Big();
xc_strgId = r.readUint32Big();
if (version >= 15)
x10_savwId = r.readUint32Big();
if (version >= 12)
{
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CAssetId skyboxId = r.readUint32Big();
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if (skyboxId != -1 && mgr)
x94_skybox = g_SimplePool->GetObj(SObjectTag{FOURCC('CMDL'), skyboxId});
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}
if (version >= 17)
x2c_relays = CWorld::CRelay::ReadMemoryRelays(r);
u32 areaCount = r.readUint32Big();
r.readUint32Big();
x18_areas.reserve(areaCount);
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for (u32 i = 0; i < areaCount; ++i)
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x18_areas.push_back(std::make_unique<CGameArea>(r, i, version));
if (x48_chainCount < 5)
{
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for (int i = x48_chainCount; i < 5; ++i)
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x4c_chainHeads[i] = nullptr;
x48_chainCount = 5;
}
for (std::unique_ptr<CGameArea>& area : x18_areas)
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MoveToChain(area.get(), EChain::Deallocated);
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x24_mapwId = r.readUint32Big();
x28_mapWorld = g_SimplePool->GetObj(SObjectTag{FOURCC('MAPW'), x24_mapwId});
if (mgr)
{
std::vector<TEditorId> ids;
mgr->LoadScriptObjects(kInvalidAreaId, r, ids);
mgr->InitScriptObjects(ids);
}
if (version > 10)
{
u32 audioGroupCount = r.readUint32Big();
x74_soundGroupData.reserve(audioGroupCount);
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for (u32 i = 0; i < audioGroupCount; ++i)
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{
int grpId = r.readUint32Big();
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CAssetId agscId = r.readUint32Big();
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x74_soundGroupData.emplace_back(grpId, agscId);
}
}
if (version > 12)
{
x84_defAudioTrack = r.readString();
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std::string trackKey = hecl::Format("WorldDefault: %8.8x", u32(x8_mlvlId.Value()));
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if (g_TweakManager->HasTweakValue(trackKey))
x84_defAudioTrack = g_TweakManager->GetTweakValue(trackKey)->GetAudio().GetFileName();
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}
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CWorldLayers::ReadWorldLayers(r, version, x8_mlvlId);
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x4_phase = Phase::LoadingMap;
}
case Phase::LoadingMap:
{
if (!x28_mapWorld.IsLoaded() || !x28_mapWorld.GetObj())
return false;
if (x68_curAreaId == kInvalidAreaId)
x28_mapWorld->SetWhichMapAreasLoaded(*this, 0, 9999);
else
x28_mapWorld->SetWhichMapAreasLoaded(*this, x68_curAreaId, 3);
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x4_phase = Phase::LoadingMapAreas;
}
case Phase::LoadingMapAreas:
{
if (x28_mapWorld->IsMapAreasStreaming())
return false;
x4_phase = Phase::LoadingSkyBox;
}
case Phase::LoadingSkyBox:
{
x70_26_skyboxOverridden = true;
x70_27_needsSky = false;
if (!x94_skybox.IsLoaded())
return false;
CModel* skybox = x94_skybox.GetObj();
if (!skybox)
return false;
skybox->GetInstance().Touch(0);
if (!skybox->IsLoaded(0))
return false;
xa4_skyboxB = x94_skybox;
for (CSoundGroupData& group : x74_soundGroupData)
group.x1c_groupData.Lock();
x4_phase = Phase::LoadingSoundGroups;
}
case Phase::LoadingSoundGroups:
{
bool allLoaded = true;
for (CSoundGroupData& group : x74_soundGroupData)
{
bool loaded = group.x1c_groupData.IsLoaded();
allLoaded &= loaded;
if (loaded)
{
CAudioGroupSet* groupData = group.x1c_groupData.GetObj();
if (groupData)
LoadSoundGroup(group.x0_groupId, group.x4_agscId, group);
}
}
if (!allLoaded)
return false;
LoadSoundGroups();
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x4_phase = Phase::Done;
}
case Phase::Done:
return true;
default:
return false;
}
return false;
}
bool CWorld::ScheduleAreaToLoad(CGameArea* area, CStateManager& mgr)
{
if (!area->xf0_24_postConstructed)
{
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MoveToChain(area, EChain::Loading);
return true;
}
else
{
if (area->x138_curChain != EChain::Alive)
{
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if (area->x138_curChain != EChain::AliveJudgement)
{
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x70_24_currentAreaNeedsAllocation = true;
}
MoveToChain(area, EChain::Alive);
}
return false;
}
}
void CWorld::TravelToArea(TAreaId aid, CStateManager& mgr, bool skipLoadOther)
{
if (aid < 0 || aid >= x18_areas.size())
return;
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x70_24_currentAreaNeedsAllocation = false;
x68_curAreaId = aid;
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CGameArea* toDeallocateAreas = x4c_chainHeads[0];
while (toDeallocateAreas)
{
if (toDeallocateAreas->Invalidate(&mgr))
{
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MoveToChain(toDeallocateAreas, EChain::Deallocated);
break;
}
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toDeallocateAreas = toDeallocateAreas->x130_next;
}
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CGameArea* aliveAreas = x4c_chainHeads[3];
while (aliveAreas)
{
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MoveToChain(aliveAreas, EChain::AliveJudgement);
aliveAreas = aliveAreas->x130_next;
}
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CGameArea* loadingAreas = x4c_chainHeads[2];
while (loadingAreas)
{
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MoveToChain(loadingAreas, EChain::ToDeallocate);
loadingAreas = loadingAreas->x130_next;
}
CGameArea* area = x18_areas[aid].get();
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if (area->x138_curChain != EChain::AliveJudgement)
x70_24_currentAreaNeedsAllocation = true;
area->Validate(mgr);
MoveToChain(area, EChain::Alive);
area->SetOcclusionState(CGameArea::EOcclusionState::Visible);
CGameArea* otherLoadArea = nullptr;
if (!skipLoadOther)
{
bool otherLoading = false;
for (CGameArea::Dock& dock : area->xcc_docks)
{
u32 dockRefCount = dock.GetDockRefs().size();
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for (u32 i = 0; i < dockRefCount; ++i)
{
if (!dock.ShouldLoadOtherArea(i))
continue;
TAreaId connArea = dock.GetConnectedAreaId(i);
CGameArea* cArea = x18_areas[connArea].get();
if (!cArea->xf0_25_active)
continue;
if (!otherLoading)
{
otherLoading = ScheduleAreaToLoad(cArea, mgr);
if (!otherLoading)
continue;
otherLoadArea = cArea;
}
else
ScheduleAreaToLoad(cArea, mgr);
}
}
}
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CGameArea* judgementArea = x4c_chainHeads[4];
while (judgementArea)
{
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MoveToChain(judgementArea, EChain::ToDeallocate);
judgementArea = judgementArea->x130_next;
}
size_t toStreamCount = 0;
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toDeallocateAreas = x4c_chainHeads[0];
while (toDeallocateAreas)
{
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toDeallocateAreas->RemoveStaticGeometry();
toDeallocateAreas = toDeallocateAreas->x130_next;
++toStreamCount;
}
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if (!toStreamCount && otherLoadArea && !x70_25_paused)
otherLoadArea->StartStreamIn(mgr);
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x28_mapWorld->SetWhichMapAreasLoaded(*this, aid, 3);
}
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void CWorld::SetPauseState(bool paused)
{
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for (auto it = GetChainHead(EChain::Loading) ; it != AliveAreasEnd() ; ++it)
it->SetPauseState(paused);
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x70_25_paused = paused;
}
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bool CWorld::ICheckWorldComplete() { return CheckWorldComplete(nullptr, kInvalidAreaId, -1); }
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std::string CWorld::IGetDefaultAudioTrack() const { return x84_defAudioTrack; }
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int CWorld::IGetAreaCount() const { return x18_areas.size(); }
bool CWorld::DoesAreaExist(TAreaId area) const { return (area >= 0 && area < x18_areas.size()); }
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void CWorld::PropogateAreaChain(CGameArea::EOcclusionState occlusionState, CGameArea* area, CWorld* world)
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{
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if (!area->GetPostConstructed() || occlusionState == area->GetOcclusionState())
return;
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if (occlusionState == CGameArea::EOcclusionState::Visible)
area->SetOcclusionState(CGameArea::EOcclusionState::Visible);
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for (CGameArea& areaItr : *world)
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{
if (&areaItr == area)
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continue;
if (areaItr.IsPostConstructed() && areaItr.GetOcclusionState() == CGameArea::EOcclusionState::Visible)
areaItr.PrepTokens();
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}
for (CGameArea& areaItr : *world)
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{
if (&areaItr == area)
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continue;
if (areaItr.IsPostConstructed() && areaItr.GetOcclusionState() == CGameArea::EOcclusionState::Occluded)
areaItr.PrepTokens();
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}
if (occlusionState == CGameArea::EOcclusionState::Occluded)
area->SetOcclusionState(CGameArea::EOcclusionState::Occluded);
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}
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void CWorld::Update(float dt)
{
xc4_neededFx = EEnvFxType::None;
CAssetId skyModel;
bool needsSky = false;
CGameArea::EOcclusionState occlusionState = CGameArea::EOcclusionState::Occluded;
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u32 r26 = 0;
for (CGameArea* head = x4c_chainHeads[3] ;
head != skGlobalNonConstEnd ;
head = head->x130_next, ++r26)
{
head->AliveUpdate(dt);
if (head->DoesAreaNeedSkyNow())
{
const CScriptAreaAttributes* attrs = head->GetPostConstructed()->x10d8_areaAttributes;
if (attrs && attrs->GetSkyModel().IsValid())
skyModel = attrs->GetSkyModel();
needsSky = true;
occlusionState = (head->IsPostConstructed()
? head->GetPostConstructed()->x10dc_occlusionState
: CGameArea::EOcclusionState::Occluded);
}
EEnvFxType envFxType = head->DoesAreaNeedEnvFx();
if (envFxType != EEnvFxType::None)
xc4_neededFx = envFxType;
}
if (r26 == 0)
return;
if (skyModel.IsValid() && needsSky)
{
x70_26_skyboxOverridden = true;
x70_27_needsSky = needsSky;
TToken<CModel> skybox = g_SimplePool->GetObj({SBIG('CMDL'), skyModel});
/* TODO: Finish */
}
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}
void CWorld::PreRender()
{
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for (CGameArea* head = x4c_chainHeads[3] ;
head != skGlobalNonConstEnd ;
head = head->x130_next)
{
head->PreRender();
}
}
void CWorld::TouchSky()
{
#if 0
if (xa4_skyboxB.IsLoaded())
xa4_skyboxB->Touch();
if (xb4_skyboxC.IsLoaded())
xb4_skyboxC->Touch();
#endif
}
void CWorld::DrawSky(const zeus::CTransform& xf) const
{
const CModel* model;
if (xa4_skyboxB)
model = xa4_skyboxB.GetObj();
else if (xb4_skyboxC)
model = xb4_skyboxC.GetObj();
else
return;
if (!x70_27_needsSky)
return;
CGraphics::DisableAllLights();
CGraphics::SetModelMatrix(xf);
g_Renderer->SetAmbientColor(zeus::CColor::skWhite);
CGraphics::SetDepthRange(0.999f, 1.f);
CModelFlags flags(0, 0, 1, zeus::CColor::skWhite);
model->Draw(flags);
CGraphics::SetDepthRange(0.125f, 1.f);
}
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void CWorld::StopSound(s16)
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{
}
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}