metaforce/Runtime/World/CSnakeWeedSwarm.hpp

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#pragma once
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#include "Runtime/Collision/CCollisionSurface.hpp"
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#include "Runtime/Particle/CElementGen.hpp"
#include "Runtime/World/CActor.hpp"
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#include "Runtime/World/CDamageInfo.hpp"
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namespace urde {
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class CAnimationParameters;
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class CSnakeWeedSwarm : public CActor {
public:
enum class EBoidState : u32 {
x0 = 0,
x1 = 1,
x2 = 2,
x3 = 3,
};
class CBoid {
zeus::CVector3f x0_pos;
EBoidState xc_state;
float x10_ = 0.f; // some timer
float x14_; // height?
float x18_;
float x1c_ = 0.f;
float x20_;
public:
constexpr CBoid(const zeus::CVector3f& pos, float f1, float f2, float f3)
: x0_pos(pos), xc_state(EBoidState::x1), x14_(f1), x18_(f2), x20_(f3) {}
constexpr const zeus::CVector3f& GetPosition() const { return x0_pos; }
constexpr EBoidState GetState() const { return xc_state; }
constexpr float Get_x10() const { return x10_; }
constexpr float Get_x14() const { return x14_; }
constexpr float Get_x18() const { return x18_; }
constexpr float Get_x20() const { return x20_; }
constexpr void SetState(EBoidState v) { xc_state = v; }
constexpr void Set_x10(float v) { x10_ = v; }
constexpr void Set_x14(float v) { x14_ = v; }
constexpr void Set_x18(float v) { x18_ = v; }
};
private:
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zeus::CVector3f xe8_scale;
float xf4_;
float xf8_;
float xfc_;
float x100_;
float x104_;
float x108_;
float x10c_;
float x110_;
float x114_;
float x118_;
float x11c_;
float x120_;
float x124_;
float x128_;
u32 x12c_ = 0;
// x130_
std::vector<CBoid> x134_boids;
bool x140_24_ : 1;
bool x140_25_modelAssetDirty : 1;
bool x140_26_ : 1;
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zeus::CAABox x144_ = zeus::skInvertedBox;
CDamageInfo x15c_dInfo;
// std::vector<std::shared_ptr<CSkinnedModel>> x178_;
// std::vector<std::unique_ptr<CSkinnedModel>> x19c_;
rstl::reserved_vector<std::shared_ptr<CModelData>, 4> x1b0_modelData;
CModelData::EWhichModel x1c4_;
std::unique_ptr<std::vector<zeus::CVector3f>> x1c8_;
std::unique_ptr<std::vector<int>> x1cc_;
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u16 x1d0_sfx1;
u16 x1d2_sfx2;
u16 x1d4_sfx3;
CSfxHandle x1d8_ = 0;
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TLockedToken<CGenDescription> x1dc_;
// TLockedToken<CGenDescription> x1e4_; both assign to x1dc_?
std::unique_ptr<CElementGen> x1ec_particleGen1;
std::unique_ptr<CElementGen> x1f4_particleGen2;
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u32 x1fc_;
float x200_;
float x204_ = 0.f;
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public:
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CSnakeWeedSwarm(TUniqueId, bool, std::string_view, const CEntityInfo&, const zeus::CVector3f&, const zeus::CVector3f&,
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const CAnimRes&, const CActorParameters&, float, float, float, float, float, float, float, float,
float, float, float, float, float, float, const CDamageInfo&, float, u32, u32, u32, CAssetId, u32,
CAssetId, float);
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void Accept(IVisitor&) override;
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void ApplyRadiusDamage(const zeus::CVector3f& pos, const CDamageInfo& info, CStateManager& stateMgr) {}
std::optional<zeus::CAABox> GetTouchBounds() const override {
if (x140_24_) {
return {};
}
return x144_;
}
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
void PreRender(CStateManager&, const zeus::CFrustum&) override;
void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const override;
void Touch(CActor&, CStateManager&) override;
void Think(float, CStateManager&) override;
private:
void AllocateSkinnedModels(CStateManager& mgr, CModelData::EWhichModel which);
void sub_8023ca48(float param_1, CStateManager& mgr, const zeus::CVector3f& pos);
void sub_8023c238(const CStateManager& mgr);
zeus::CAABox sub_8023d3f4();
int sub_8023c0fc();
int sub_8023c154();
void sub_8023bca8(CStateManager& mgr, int v);
zeus::CVector2i sub_8023c1ac(const zeus::CVector3f& vec);
bool CreateBoid(const zeus::CVector3f& vec, CStateManager& mgr);
float sub_8023bbc8(const zeus::CVector3f& vec);
float sub_8023bc38(const zeus::CVector3f& vec);
void sub_8023bfb8(const zeus::CVector3f& vec);
void sub_8023d204();
void EmitParticles1(const zeus::CVector3f& pos);
void EmitParticles2(const zeus::CVector3f& pos);
void RenderBoid(u32 p1, const CBoid* boid, u32 *p3) const;
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};
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} // namespace urde