metaforce/Runtime/CGameState.hpp

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#ifndef __URDE_CGAMESTATE_HPP__
#define __URDE_CGAMESTATE_HPP__
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#include <memory>
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#include "CBasics.hpp"
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#include "CPlayerState.hpp"
#include "CGameOptions.hpp"
#include "CRelayTracker.hpp"
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#include "World/CWorldTransManager.hpp"
#include "AutoMapper/CMapWorldInfo.hpp"
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namespace urde
{
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class CSaveWorldMemory;
/* TODO: Figure out */
class CWorldSomethingState
{
friend class CSaveWorldIntermediate;
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std::vector<u32> x0_;
u32 x10_bitCount = 0;
std::vector<u32> x14_;
public:
CWorldSomethingState() = default;
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CWorldSomethingState(CBitStreamReader& reader, const CSaveWorld& saveWorld)
{
u32 bitCount = reader.ReadEncoded(10);
u32 wordCount = (bitCount + 31) / 32;
x14_.resize(wordCount);
for (u32 i=0 ; i<bitCount ; ++i)
{
++x10_bitCount;
bool bit = reader.ReadEncoded(1);
if (bit)
x14_[i / 32] |= 1 << (i % 32);
else
x14_[i / 32] &= ~(1 << (i % 32));
}
}
};
class CWorldState
{
ResId x0_mlvlId;
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TAreaId x4_areaId = kInvalidAreaId;
std::shared_ptr<CRelayTracker> x8_relayTracker;
std::shared_ptr<CMapWorldInfo> xc_mapWorldInfo;
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u32 x10_;
std::shared_ptr<CWorldSomethingState> x14_;
public:
CWorldState(ResId id);
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CWorldState(CBitStreamReader& reader, ResId mlvlId, const CSaveWorld& saveWorld);
ResId GetWorldAssetId() const {return x0_mlvlId;}
void SetAreaId(TAreaId aid) { x4_areaId = aid; }
TAreaId GetCurrentAreaId() const { return x4_areaId; }
const std::shared_ptr<CRelayTracker>& RelayTracker() const { return x8_relayTracker; }
const std::shared_ptr<CMapWorldInfo>& MapWorldInfo() const { return xc_mapWorldInfo; }
const std::shared_ptr<CWorldSomethingState>& GetSomethingElse() const { return x14_; }
};
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class CGameState
{
friend class CStateManager;
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bool x0_[128] = {};
ResId x84_mlvlId = -1;
std::vector<CWorldState> x88_worldStates;
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std::shared_ptr<CPlayerState> x98_playerState;
std::shared_ptr<CWorldTransManager> x9c_transManager;
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double xa0_playTime;
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CPersistentOptions xa8_systemOptions;
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CGameOptions x17c_gameOptions;
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CHintOptions x1f8_hintOptions;
union
{
struct
{
bool x228_24_;
bool x228_25_deferPowerupInit;
};
u8 _dummy = 0;
};
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public:
CGameState();
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CGameState(CBitStreamReader& stream);
void SetCurrentWorldId(unsigned int id);
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std::shared_ptr<CPlayerState> GetPlayerState() {return x98_playerState;}
std::shared_ptr<CWorldTransManager> GetWorldTransitionManager() {return x9c_transManager;}
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void SetTotalPlayTime(float time);
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CPersistentOptions& SystemOptions() { return xa8_systemOptions; }
CGameOptions& GameOptions() { return x17c_gameOptions; }
CWorldState& StateForWorld(ResId mlvlId);
CWorldState& CurrentWorldState() { return StateForWorld(x84_mlvlId); }
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ResId CurrentWorldAssetId() const { return x84_mlvlId; }
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};
}
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#endif // __URDE_CGAMESTATE_HPP__