metaforce/NESEmulator/CNESShader.hpp

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#pragma once
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//#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
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namespace metaforce::MP1 {
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class CNESShader {
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public:
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static void Initialize();
static void Shutdown();
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// static boo::ObjToken<boo::IShaderDataBinding> BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
// boo::ObjToken<boo::IGraphicsBufferS> vbo,
// boo::ObjToken<boo::IGraphicsBufferD> uniBuf,
// boo::ObjToken<boo::ITextureD> tex);
//
// static boo::ObjToken<boo::IShaderPipeline> g_Pipeline;
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};
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} // namespace metaforce::MP1