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mirror of https://github.com/AxioDL/metaforce.git synced 2025-07-03 01:15:52 +00:00

3385 Commits

Author SHA1 Message Date
b871cc965a memmove -> memcpy 2022-02-08 01:59:09 -05:00
921d6bf10a Working movie player 2022-02-08 01:54:05 -05:00
a1482b4743 SDL controller input 2022-02-07 20:48:08 -05:00
938852afd8
Remove missed boo nonsense 2022-02-07 04:30:36 -08:00
f7061b1a49
Remove boo classes from CAuiImagePane 2022-02-07 04:28:47 -08:00
b8e60eac1b
Add a raw verts version for queue_textured_quad 2022-02-07 04:22:51 -08:00
72502ec9a2
Start implementing input 2022-02-07 02:45:56 -08:00
710b9ae6b3
Add resized/moved events, minor cleanup 2022-02-06 14:53:42 -08:00
c53ee12578
Add ability to check if DXT1/BC1 is supported, create a fake texture for the time being for hardware that doesn't support it 2022-02-06 05:13:19 -08:00
06a1c6e8ac
Minor fixes, get PRESS START rendering 2022-02-05 07:22:30 -08:00
18cb40268a
Fix about window not centering when window is resized if no ISO/Project is specified 2022-02-04 21:19:28 -08:00
8e695dce74 Fix macOS compilation 2022-02-04 23:25:35 -05:00
509252a17f Splash screen rendering 2022-02-04 21:23:15 -05:00
8d01afc632
Finish CModel constructors 2022-02-04 00:10:09 -08:00
dca8af4d96
Fix division on packed normals 2022-02-03 07:26:33 -08:00
9461fe0563
More CModel RE, removed the separated normal types hack 2022-02-03 07:24:41 -08:00
a6106b6c42
Fix factory ref 2022-02-01 23:20:29 -08:00
aca91b9361
More CModel re-reverse engineering 2022-02-01 23:18:03 -08:00
05f841a5ce
More CModel RE 2022-02-01 01:18:42 -08:00
3ba2c4bfff
Minor fixes, more CModel RE 2022-02-01 00:14:49 -08:00
e48435f11e Start wiring up wgpu+winit 2022-01-31 19:06:54 -05:00
a491e2e9f2
Minor cleanups 2022-01-30 12:07:24 -08:00
91996ab561
Fixup metaforce.desktop 2022-01-12 21:59:02 -08:00
ce33f1124d
Rename urde.desktop to metaforce.desktop 2022-01-12 21:44:39 -08:00
13d4a94ee1
PhazonBeam fixes, add debug hack for Metroid Prime's lair cutscene trigger 2022-01-09 17:17:51 -08:00
8a9701fc30
CMetroidPrimeExo fixes 2022-01-09 17:17:10 -08:00
72082fc409
Add source object name to Object message log 2022-01-09 17:15:59 -08:00
bb9a29c82f Fix missed GRP* macros in Runtime/MP0/MP1.cpp 2021-11-25 13:58:15 -08:00
8bc63e0385
Merge pull request #432 from shiiion/beamcombo-elementgen-fix
x280_VELSources and x278_hasVMD don't skip indices
2021-10-31 15:07:56 -07:00
shiiion
c23034de9d x280_VELSources and x278_hasVMD don't skip indices 2021-10-31 06:43:17 -07:00
shiiion
345234eb88 x24c_effectTimer wasn't counted down 2021-10-31 04:20:19 -07:00
shiiion
4a5f3114b1 Fixed wavebuster rendering, plus tiny targeting preference (issue?) 2021-10-30 07:52:34 -07:00
a2cc6cd204 Merge remote-tracking branch 'darkszero/feature/lazy-commit-resources'
# Conflicts:
#	extern/boo
2021-10-25 23:07:56 -04:00
shiiion
2fcd4717c6 Fixed some mistakes, generates impacts now 2021-10-25 23:02:56 -04:00
8b12a48302 Fix crash 2021-10-25 23:02:56 -04:00
5fd78e4c75 Initial CIceImpact 2021-10-25 23:02:56 -04:00
99b6034e5c CElementGen: Use transposed matrix in SetOrientation 2021-10-25 23:02:56 -04:00
579bfbb51d CElementGen: Correct x208_orientationInverse type to CMatrix3f 2021-10-25 23:02:56 -04:00
e94cd265f8 CWaveBuster: Fixes & renaming in RenderBeam 2021-10-25 23:02:56 -04:00
6fe14ab71a Minor fixes to CWaveBuster 2021-10-25 23:02:56 -04:00
ea4df90011 Final CWaveBuster imps 2021-10-25 23:02:56 -04:00
527a9a9514 More CWaveBuster imps 2021-10-25 23:02:56 -04:00
7db00e8ea9 More Wavebuster imps 2021-10-25 23:02:56 -04:00
2cf0bd6784 CWaveBuster: Near complete implementation 2021-10-25 23:02:56 -04:00
32e115f4aa Merge remote-tracking branch 'origin/main' into utf8
# Conflicts:
#	DataSpec/DNAMP1/FRME.cpp
#	DataSpec/DNAMP1/MLVL.cpp
#	Runtime/CMain.cpp
#	hecl/lib/Blender/Connection.cpp
2021-10-25 19:03:01 -04:00
a6df91b795
Minor fixes for CMetroidPrimeExo 2021-10-23 14:45:03 -07:00
01ee9a83b4
[MetroidPrimeExo] More implementations, and minor bug fix 2021-09-04 16:18:03 -07:00
22d0343a5f
[Thardus] Rename x5ec to x5ec_stateProg to match observed behavior 2021-09-04 16:17:14 -07:00
88b184536c
Fix Thardus not flinching when a rock is destroyed 2021-08-14 13:37:53 -07:00
3bb05c0ee5
Always initialize all pipelines in CElementGenShaders, this prevents an edge case in Quarantine Access B 2021-08-06 20:19:29 -07:00