Phillip Stephens
137e4c19a3
Remove amuse, and compile fixes
2023-10-22 09:21:20 -07:00
Luke Street
e9cfa6aff4
CScriptSteam: Fixes from decomp
2023-10-17 23:21:10 -04:00
Phillip Stephens
d29df977f3
Minor fixes
2023-06-21 13:22:49 -07:00
Phillip Stephens
7195b87ce6
Fix bug in CExplosion
2023-02-06 21:51:33 -08:00
Phillip Stephens
2ed0e39dcc
Minor bug fixes, update amuse
2023-01-11 12:50:18 -08:00
Phillip Stephens
ce1f1ac362
Use a dedicated CVar for enabling cutscene skips
2022-12-07 18:03:14 -08:00
Henrique Gemignani Passos Lima
b1ffc45307
Some decomp fixes for CScriptGenerator::AcceptScriptMsg
2022-11-30 23:28:20 +02:00
Henrique Gemignani Passos Lima
0cd4794059
Decomp fix for CScriptEMPulse
2022-11-14 03:05:45 +02:00
Henrique Gemignani Passos Lima
07888bab93
Decomp fix for CScriptActorKeyframe
2022-11-11 04:25:28 +02:00
Henrique Gemignani Passos Lima
e412adef33
Decomp fixes for CScriptShadowProjector
2022-11-08 17:42:55 +02:00
Phillip Stephens
d180c253d1
Minor fixes from decomp
2022-11-02 22:31:16 -07:00
Henrique Gemignani Passos Lima
997cf5e0df
Decomp Fixes: CVisorFlare::Render
2022-10-23 16:51:15 +03:00
Phillip Stephens
c55289143f
Import CAmbientAI fixes from decomp
2022-10-20 09:41:49 -07:00
Henrique Gemignani Passos Lima
d6e8d373ac
Decomp fix for CScriptTrigger::Touch
2022-10-20 18:23:38 +03:00
Henrique Gemignani Passos Lima
a9a43c1a20
Decomp: Fix adding new ripples not restarting the time
2022-10-20 03:50:24 +03:00
Henrique Gemignani Passos Lima
d23df787f9
CScriptTimer: Fix from decomp
2022-10-18 18:17:01 +03:00
Phillip Stephens
5cd27373f4
Fix windows build
2022-10-16 12:04:26 -07:00
Luke Street
03a3fd8570
CScriptMazeNode: Minor fix from matching decomp
2022-10-09 13:14:36 -04:00
Luke Street
2e3495ec0b
CScriptPickup: Updates from matching decomp
2022-10-09 13:12:38 -04:00
Luke Street
5394e92735
CScriptSpecialFunction: Updates from matching decomp
2022-10-09 13:07:51 -04:00
Luke Street
148e9e4bd8
Runtime: Correct TCastTo<CAi> to TCastTo<CPatterned>
2022-08-16 17:48:26 -04:00
Luke Street
9d5db8ea16
CActor: Don't recalculate world lighting always
2022-08-15 18:51:45 -04:00
Luke Street
c883e5f1ac
CTevCombiners: Discovered TEV pass names
2022-08-15 18:50:20 -04:00
Luke Street
279ad54264
CActor: Remove sound emitter on destroy
2022-08-15 09:56:28 -04:00
Luke Street
54ad0c5933
CGameArea: PostConstructArea fix #2 (oops)
2022-08-09 02:50:11 -04:00
Luke Street
ff64acad67
CGameArea: PostConstructArea fixes for lights
2022-08-09 02:48:29 -04:00
Luke Street
ae0f62c021
Use GXCopyTex; various implementations
...
- Fix CTexture::LoadMipLevel
- Fix boid rendering for CFishCloud, CSnakeWeedSwarm, CWallCrawlerSwarm
- Update aurora
2022-08-09 02:10:51 -04:00
Luke Street
1e9d96c906
Migrate to aurora submodule
2022-07-29 16:17:24 -04:00
Luke Street
8f389e246c
Some WIP implementations
2022-07-29 16:17:10 -04:00
Phillip Stephens
bb7d6d4855
Fix CActor's *SplashInhabitant logic
2022-07-02 17:05:49 -07:00
Luke Street
8bb2f33a45
CCubeRenderer: More function implementations
2022-07-01 20:47:45 -04:00
Luke Street
b55c7ebbe4
CPlayerGun: Reimplement transition effects
2022-07-01 20:47:06 -04:00
Luke Street
05ad95bdd0
CVisorFlare implementation
2022-05-24 01:44:20 -04:00
Luke Street
f80813b9cc
Transition all Textured/ColoredQuad usages
...
- Upload textures using staging buffer
- Fixes SetOrtho logic
- More work on thermal visor rendering (still WIP)
- Rework Dawn backend initialization
- Support MoltenVK on Metal
- Various fixes & cleanup
2022-05-23 20:26:35 -04:00
Luke Street
26fd0e2b9f
Text rendering & CWorldTransManager fixes
2022-05-19 00:57:30 -07:00
Luke Street
22dfd3b3f7
aurora: Rework texture binding API
...
- Texture binding is now handled by GX calls
- More CCubeMaterial / CCubeRenderer impl
- Semi-working thermal visor rendering
- More CGraphicsPalette impl
- Some CWorldShadow impl
- Start work on indirect texturing
- Stub out CTextRenderBuffer
2022-05-13 19:40:31 -04:00
Luke Street
937aeda51f
CScriptMidi: Add destructor implementation
...
This ensures currently playing track is
stopped, avoiding a UAF in Amuse.
2022-05-12 13:18:12 -04:00
Luke Street
cf952906b8
Windows build fixes
2022-05-12 11:13:04 -04:00
Luke Street
4e06ea1bb5
Various lighting fixes
2022-05-12 01:10:06 -04:00
Luke Street
71e4fbb6d4
CPlayer: Fix curAcceleration initial value
2022-05-03 23:59:59 -04:00
Phillip Stephens
75630c87bd
CDamageVulnerability: Use matching functions for WeaponHits/Hurts
2022-04-03 12:18:36 -07:00
Phillip Stephens
6c449ca146
CDamageVulnerability: Use matching GetVulnerability imp
2022-03-31 22:37:23 -07:00
Phillip Stephens
95b3859503
CDamageVulnerability: Fix WeaponHits and WeaponHurts with near matching imps
2022-03-31 22:28:13 -07:00
Phillip Stephens
8ac39d1712
CDamageVulnerability: Fix inverted conditional
2022-03-30 23:41:37 -07:00
Phillip Stephens
a994907dd4
CDamageVulnerability: Minor fixes
2022-03-30 23:40:11 -07:00
Luke Street
3a28933ffd
CScriptTrigger: Remove HoTE progression hack
2022-03-26 20:42:15 -04:00
Luke Street
2503872065
Fixes for CElementGen / CExplosion
2022-03-26 20:23:44 -04:00
Luke Street
9bc0e7f2e6
Begin transitioning CCameraFilterPass
2022-03-23 01:35:25 -04:00
Luke Street
fcfa9f0d64
Begin transitioning CElementGen RenderParticles & many fixes
2022-03-20 16:24:02 -04:00
Luke Street
40a3d361dc
Fix lighting issues; fix CPatterned damage color
2022-03-14 01:10:29 -04:00