Lioncash
|
e4abedf16f
|
CScriptEMPulse: Brace conditionals where applicable
|
2020-05-07 13:29:46 -04:00 |
Lioncash
|
51ffc0ef26
|
CScriptGenerator: Brace conditionals where applicable
|
2020-05-07 13:28:30 -04:00 |
Lioncash
|
bea6709cc4
|
CScriptGunTurret: Brace conditionals where applicable
|
2020-05-07 13:25:29 -04:00 |
Lioncash
|
34d989c443
|
CScriptHUDMemo: Brace conditionals where applicable
|
2020-05-07 13:06:47 -04:00 |
Lioncash
|
beb7884b54
|
CScriptMemoryRelay: Brace conditionals where applicable
|
2020-05-07 13:05:21 -04:00 |
Lioncash
|
c3d6324ea1
|
CScriptMidi: Brace conditionals where applicable
|
2020-05-07 13:04:19 -04:00 |
Lioncash
|
510778b7cd
|
CScriptPickup: Brace conditionals where applicable
|
2020-05-07 13:02:52 -04:00 |
Lioncash
|
c3f723007e
|
CScriptPickupGenerator: Brace conditionals where applicable
|
2020-05-07 13:00:45 -04:00 |
Lioncash
|
8698cc3cd5
|
CScriptPlayerActor: Brace conditionals where applicable
|
2020-05-07 12:41:00 -04:00 |
Lioncash
|
c308b2e3c5
|
CScriptPlayerHint: Brace conditionals where applicable
|
2020-05-07 12:36:06 -04:00 |
Lioncash
|
e47d0446b1
|
CScriptPointOfInterest: Brace conditionals where applicable
|
2020-05-07 12:35:31 -04:00 |
Lioncash
|
192cbd5e14
|
CScriptRandomRelay: Brace conditionals where applicable
|
2020-05-07 12:34:57 -04:00 |
Lioncash
|
7145917e30
|
CScriptRelay: Brace conditionals where applicable
|
2020-05-07 12:33:25 -04:00 |
Lioncash
|
1315189990
|
CScriptRipple: Brace conditionals where applicable
|
2020-05-07 12:29:43 -04:00 |
Lioncash
|
2bf190048d
|
CScriptRoomAcoustics: Brace conditionals where applicable
|
2020-05-07 12:28:45 -04:00 |
Lioncash
|
e691628289
|
CScriptShadowProjector: Brace conditionals where applicable
|
2020-05-07 12:27:49 -04:00 |
Lioncash
|
7186e57a9d
|
CScriptSound: Brace conditionals where applicable
|
2020-05-07 12:26:05 -04:00 |
Lioncash
|
ecbcb86bc5
|
CScriptSpawnPoint: Brace conditionals where applicable
|
2020-05-07 12:18:57 -04:00 |
Lioncash
|
750e0a8643
|
CScriptSpecialFunction: Brace conditionals where applicable
|
2020-05-07 12:16:53 -04:00 |
Lioncash
|
568e8c0d88
|
CScriptSpiderBallWaypoint: Brace conditionals where applicable
|
2020-05-07 12:03:44 -04:00 |
Lioncash
|
90e67898e4
|
CScriptSpindleCamera: Brace conditionals where applicable
|
2020-05-07 11:59:29 -04:00 |
Lioncash
|
5cc1cd799a
|
CScriptSteam: Brace conditionals where applicable
|
2020-05-07 11:50:21 -04:00 |
Lioncash
|
52cc84374d
|
CScriptStreamedMusic: Brace conditionals where applicable
|
2020-05-07 11:49:31 -04:00 |
Lioncash
|
79a25cab5e
|
CScriptSwitch: Brace conditionals where applicable
|
2020-05-07 11:48:34 -04:00 |
Lioncash
|
0fa7e0a73b
|
CScriptTargetingPoint: Brace conditionals where applicable
|
2020-05-07 11:47:59 -04:00 |
Lioncash
|
bb578468f4
|
CScriptTimer: Brace conditionals where applicable
|
2020-05-07 11:47:05 -04:00 |
Lioncash
|
ca718f938e
|
CScriptTrigger: Brace conditionals where applicable
|
2020-05-07 11:45:53 -04:00 |
Lioncash
|
29f6ef0f76
|
CScriptVisorFlare: Brace conditionals where applicable
|
2020-05-07 11:41:56 -04:00 |
Lioncash
|
d517db5c5d
|
CScriptVisorGoo: Brace conditionals where applicable
Makes the code consistent.
|
2020-05-07 11:41:14 -04:00 |
Lioncash
|
f78c85f37c
|
CScriptWaypoint: Brace conditionals where applicable
Makes the code consistent.
|
2020-05-07 11:39:11 -04:00 |
Lioncash
|
717d422fc4
|
CScriptWater: Brace conditionals where applicable
|
2020-05-07 11:36:17 -04:00 |
Lioncash
|
2014854f7c
|
CObjectList: Provide operator== for iterators
Makes the interface logically symmetrical in terms of allowed
comparisons.
|
2020-05-07 08:25:55 -04:00 |
Lioncash
|
762a4634cb
|
CObjectList: Make constructor explicit
Prevents error-prone implicit constructions from taking place.
|
2020-05-07 08:22:54 -04:00 |
Lioncash
|
35fd50ded3
|
CObjectList: Add const overloads for begin() and end()
Allows iterating in a ranged for loop in const contexts.
|
2020-05-07 08:22:32 -04:00 |
Lioncash
|
c81d6632bb
|
CScriptActor: Brace statements where applicable
Makes the code consistent.
|
2020-05-07 08:19:14 -04:00 |
Lioncash
|
63fda8f1c7
|
CScriptActorRotate: Brace statements where applicable
Makes code consistent.
|
2020-05-07 08:11:09 -04:00 |
Lioncash
|
e8dc27bfaa
|
CScriptAiJumpPoint: Brace statements where applicable
Makes the code consistent.
|
2020-05-07 08:01:38 -04:00 |
Lioncash
|
bdcf6dee66
|
CScriptAreaAttributes: Brace statements where applicable
Makes the code consistent.
|
2020-05-07 07:59:20 -04:00 |
Lioncash
|
0bb3fcae3b
|
CScriptBallTrigger: Brace statements where applicable
Makes the code consistent.
|
2020-05-07 07:58:15 -04:00 |
Lioncash
|
ec6416e387
|
CScriptBeam: Brace statements where applicable
Makes the code consistent.
|
2020-05-07 07:55:24 -04:00 |
Lioncash
|
23b14232be
|
CScriptCamera*Keyframe: Brace statements where applicable
Makes the code consistent.
|
2020-05-07 07:54:19 -04:00 |
Lioncash
|
d6ad152a97
|
CScriptCameraHint: Brace statements where applicable
Makes code consistent.
|
2020-05-07 07:51:50 -04:00 |
Lioncash
|
a8fd2a1992
|
CScriptCameraHintTrigger: Brace statements where applicable
Same behavior, more consistent code.
|
2020-05-07 07:45:08 -04:00 |
Lioncash
|
ed231b85e9
|
CScriptCameraPitchVolume: Brace statements where applicable
Makes the code consistent.
|
2020-05-07 07:43:35 -04:00 |
Lioncash
|
dab1784302
|
CScriptDamageableTrigger: Brace conditions where applicable
Makes code consistent.
|
2020-05-07 07:40:26 -04:00 |
Lioncash
|
ff0d14b52d
|
CScriptDamageableTrigger: Mark helper functions as static where applicable
Makes them internally linked.
|
2020-05-07 07:37:04 -04:00 |
Lioncash
|
af61cba8db
|
CScriptDebris: Brace statements where applicable
Makes code fully consistent style-wise.
|
2020-05-07 07:29:21 -04:00 |
Lioncash
|
d3ad8e104b
|
CScriptDebris: Remove redundant constructor initializers
These are initialized within the class definition.
|
2020-05-07 07:18:09 -04:00 |
Luke Street
|
d30ce2b218
|
CScriptPlatform: Fix breakable behavior; CScriptColorModulate fixes
|
2020-05-07 02:19:58 -04:00 |
Lioncash
|
40ede53949
|
CScriptWorldTeleporter: Unindent code in StartTransition()
We can make use of an early-return to unindent code by one level.
|
2020-05-03 10:28:28 -04:00 |