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mirror of https://github.com/AxioDL/metaforce.git synced 2025-07-05 15:15:51 +00:00

6835 Commits

Author SHA1 Message Date
073af40c4d
Use freetype for ImGui fonts if available 2021-06-07 13:10:55 -07:00
a9bcb7a9ce
Reformat pass 2021-06-07 12:29:18 -07:00
d7559823ea
Remove unused layername parsing from CookSAVW 2021-06-06 22:42:15 -07:00
fb2b491bcf
Missed one 2021-06-06 22:40:29 -07:00
c4eb432834
Fix borked layer names 2021-06-06 22:23:28 -07:00
4cd242aef3 Fix compile error with MSVC 2021-06-06 18:40:16 -07:00
3664b1b8d1
More compile fixes, disable clang CI for now 2021-06-06 17:35:39 -07:00
0b4f15341b
Use EntityList instead of `rstl::resverved_vector<TUniqueId, 1024>' directly 2021-06-06 17:07:45 -07:00
5bfe881b95
Compile fixes 2021-06-06 16:58:27 -07:00
5f1aed51cb
De-hardcode max entity count 2021-06-06 16:53:41 -07:00
89378700f7
Fix incorrect check for Top-left in ShowDebugOverlay 2021-06-06 14:24:29 -07:00
34baaa8adb
Give the input viewer it's own overlay 2021-06-06 14:22:59 -07:00
995dc184b0
Tie fullscreen state into the CVar 2021-06-06 13:59:53 -07:00
a6076eb5f9
Don't clobber the modified flag when unlocking 2021-06-06 13:37:04 -07:00
73b7ba8414
Add "Reset to defaults" button to CVar viewer 2021-06-06 13:28:16 -07:00
4845ea605a
Fix minimum dt value (was setting it to be <1/30 by accident) 2021-06-06 13:27:15 -07:00
6ff7e06c15
Remove unnecessary namespace specifier in CGameArea 2021-06-04 22:31:10 -07:00
e9b2230c0a
Rename CStateManager::x8_idArr to CStateManager::x4_idArr to better match the game 2021-06-04 22:30:38 -07:00
95f44be694
Rename CSavwWorld to CWorldSaveGameInfo 2021-06-04 22:30:23 -07:00
354d3a0199
Actually fix AuiImagePane 2021-06-04 02:53:12 -07:00
0a869db665
Fix animated scans 2021-06-04 02:06:24 -07:00
8f1b39c27f
Revert change in CTextExecuteBuffer to fix intro text 2021-06-03 23:21:36 -07:00
945302c481
Remove deleted file from CMakeLists.txt 2021-06-03 23:08:51 -07:00
144af8cc15
Rename CWorldLayerState to CScriptLayerManager (this is it's actual name) 2021-06-03 23:08:05 -07:00
99d363d5df
Finish initial CCredits implementation, merge EFlowStates with EClientFlowStates 2021-06-03 16:47:04 -07:00
665dc5fd51
Fix credits scale 2021-06-03 16:24:04 -07:00
0c6813d952
Implement CCredits, minor text parser fixes 2021-06-03 16:24:02 -07:00
0f92b8d8c5
Rename CRelayTracker back to CScriptMailbox 2021-06-03 14:40:01 -07:00
4df59e3e39 Add new screenshot + Trilogy note to README.md 2021-06-03 10:28:39 -04:00
95c944563b
I'm dumb, it is `std::min' 2021-06-02 22:17:42 -07:00
8c2832d13e
More Spiderball fixes 2021-06-02 22:02:51 -07:00
902de57403
Spiderball fixes and cleanup 2021-06-02 21:26:54 -07:00
a9858433b8
Spiderball fixes and cleanup 2021-06-02 14:54:58 -07:00
deaf14bca6
Fix windows 2021-06-02 11:32:35 -07:00
4cd8ff3586
Fix windows 2021-06-02 11:08:20 -07:00
c6db983c41
Fix memcard path CVars and add menu notifying player when they've been reset 2021-06-02 08:06:22 -07:00
561e54527b
Only use actual regex matches to avoid 2021-06-02 06:16:27 -07:00
65c989d463
Remove regex hack in CVarManager, support filepaths in arguments 2021-06-02 06:01:27 -07:00
281da0bfd4 ImGuiEngine updates & use ImGui stdlib functions 2021-06-02 07:49:03 -04:00
89f58beeb1
Use fileStorage directory for imgui settings 2021-06-02 03:30:04 -07:00
8151e0fe80
Fix Spiderball particles 2021-06-02 03:30:04 -07:00
02ed24a7f1 Use PRI defines for format strings (fixes macOS build) 2021-06-01 10:34:34 -04:00
13350ca3d9
Fix CElementGen::x60_advValues crash 2021-05-31 13:46:25 -07:00
41a2a4ae6d
Rename CScriptDock enum values to match behavior 2021-05-31 13:12:08 -07:00
02fa17025a
More entity inspection 2021-05-31 13:11:38 -07:00
b4c2cf2ea4
Prevent potential nullptr deeref 2021-05-31 13:11:01 -07:00
ff8c1b15a1
Rename and publicly expose LoadStringTable->ImGuiLoadStringTable 2021-05-31 13:09:58 -07:00
cc54aad6f0
Add keyboard shortcuts for Pause and Step Frame 2021-05-31 13:08:56 -07:00
aeb55b8fe9
Move room time calculate to ImGuiConsole::PostUpdate 2021-05-31 13:07:41 -07:00
b4c951ff58 Utilize window pivot 2021-05-31 11:13:22 -04:00