Phillip Stephens
dad7249927
RE COutput/InputStream and friends and migrate over
...
This branch is probably still horribly broken, but it's a good first step to migrating away from having hecl embedded in the runtime
2022-02-21 08:01:05 -08:00
Phillip Stephens
30f17812cd
Minor cleanups in Collision code
2021-07-24 17:54:26 -07:00
Phillip Stephens
a9bcb7a9ce
Reformat pass
2021-06-07 12:29:18 -07:00
Phillip Stephens
9bae2f943e
Rename everything
2021-04-10 01:42:06 -07:00
Lioncash
88e6a04f13
CCollidable*: Make use of static inline variables where applicable
...
Allows relocating initialization with the rest of the variables.
2020-08-01 05:31:25 -04:00
Lioncash
f0eadfe56c
CMetroidAreaCollider: Make use of std::array where applicable
...
Makes arrays strongly typed and allows eliminating some hardcoded array
sizes. We can also use it to make input data to some data types and
functions significantly more informative.
This also makes it easier for static analysis tools to track out of
bounds accesses if they ever occur.
2020-04-06 05:19:13 -04:00
Lioncash
1cb289f243
RuntimeCommon: Normalize cpp inclusions
...
Normalizes the headers for the cpp files in the RuntimeCommon target.
Now all headers and source files within the RuntimeCommon/RuntimeCommonB
targets are normalized and consistent with one another.
2020-01-15 09:15:47 -05:00
Lioncash
d7dd256d38
CollisionPrimitive: Make use of constexpr types where applicable
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We can now mark some usages of these types as constexpr and also make
them fully internal to the translation unit.
2019-10-29 18:36:26 -04:00
Lioncash
f9079f0215
Runtime: Make use of std::make_unique where applicable
...
Makes use of the C++14 make_unique allocation function to allocate class
instances where applicable instead of a reset with a new operator within
it.
This doesn't touch cases where buffers are allocated, given make_unique
would zero-initialize them.
2019-09-12 04:09:48 -04:00
Jack Andersen
8df0a4913c
zeus constexpr refactor and thermal visor fixes
2019-02-23 21:15:54 -10:00
Jack Andersen
d60fcc99c9
Fix CNewIntroBoss and particle bugs
2019-01-04 17:28:02 -10:00
Jack Andersen
636c82a568
New code style refactor
2018-12-07 19:30:43 -10:00
Jack Andersen
35a3923cdf
Various bug fixes
2018-11-18 15:19:44 -10:00
Jack Andersen
0cfefd22a1
Implement CCollidableOBBTree
2017-07-02 17:34:19 -10:00
Phillip Stephens
04619dd960
Initial CCollisionActor imps
2017-03-03 14:13:23 -08:00
Phillip Stephens
b765ce3eb7
Lots of ScriptObject and Collision work
2017-01-03 20:30:05 -08:00
Jack Andersen
f4ea728a61
Resource factories now provided with self-ref
2016-09-02 09:32:57 -10:00
Phillip
a3b47df10d
Various windows compile fixes
2016-05-20 20:02:09 -07:00
Phillip Stephens
c55db47941
PASDatabase imps
...
Add SpecialFunction loader
2016-04-27 12:59:38 -07:00
Phillip Stephens
2af6117ef8
More collision imps and stubs
2016-04-26 17:26:02 -07:00
Phillip Stephens
bacc98d4a6
Initial CCollidableOBBTreeGroup imps
2016-04-26 03:40:56 -07:00
Jack Andersen
0f6d1645ba
More script loaders
2016-04-20 11:44:18 -10:00
Jack Andersen
3ae77d3390
Remaining CStateManager fields, loaders, collision stubs
2016-04-17 12:38:05 -10:00