Lioncash
a2f7527388
CScriptPlayerActor: Remove two usages of const_cast
...
While we're at it, we can also simplify the implementation of
GetPostConstructed().
2020-04-09 20:05:53 -04:00
Lioncash
c796cf5315
CScriptSpecialFunction: Remove unnecessary const_cast in AcceptScriptMsg()
...
This const_cast isn't required at all any more.
2020-04-09 19:55:31 -04:00
Lioncash
bfd17e4513
CActor: Make Render() a non-const function
...
A few implementations of Render() contain const-casts nested within its
their call hierarchy to get around the fact that this function is marked
const. We can just make the member function non-const to allow removal
of these casts in follow up changes.
2020-04-09 14:32:20 -04:00
Luke Street
7774bc06ca
Merge pull request #297 from lioncash/render
...
CActor: Make AddToRenderer() non-const
2020-04-09 10:55:16 -04:00
Lioncash
139d290d7d
CWorldTransManager: Mark lightPos as constexpr in UpdateLights()
...
Allows the compiler to optimize the initialization away if it chooses to
do so.
2020-04-07 07:23:14 -04:00
Lioncash
7ba5a5b183
CWorldLight: Explicitly default copy assignment, move assignment and move constructor
...
Makes the interface consistent with how the constructor is specified.
2020-04-07 07:19:50 -04:00
Lioncash
dd7d9c024f
CGameLight: Add parameter names to function prototypes
...
Same behavior, but more self-documenting from interface alone. Also
allows better parameter introspection.
2020-04-06 08:46:38 -04:00
Lioncash
41c2ede092
CScriptWater: Make private const data internally linked
...
Same behavior, but allows completely hiding it from external view and
also allows making the data constexpr.
2020-04-06 05:42:15 -04:00
Lioncash
c9e8b3366d
CFluidPlane: Resolve constness related compile errors that slipped through
...
Gotta love Find References not, in fact, finding all the references.
2020-04-06 05:31:09 -04:00
Lioncash
d708337e90
CScriptDamageableTrigger: Make member variables private
...
Previously, everything about the class was made public.
2020-04-06 04:48:10 -04:00
Lioncash
27f3078c8a
CScriptDamageableTrigger: Mark x254_fluidPlane as mutable
...
A temporary stop-gap to hold over until Render is made non-const.
2020-04-06 04:45:33 -04:00
Lioncash
402216447a
CFluidPlane: Make Render() non-const
...
Allows making the shader instances non-mutable.
2020-04-06 02:18:14 -04:00
Lioncash
cabbfcc320
CActor: Make AddToRenderer() non-const
...
This member function alters instance state in a few implementations, so
it shouldn't be made const.
The state manager parameter also shouldn't be const. Retrieved data
from the post constructed instance is further modified in some
implementations. This removes the constness on this parameter in order
to fix more const_cast usages in a follow-up change.
2020-04-06 00:52:10 -04:00
Lioncash
f77fb2089b
General: Pass std::nullopt to CAnimData::Render instead of {}
...
Prevents some implementations (libstdc++ and libc++) from completely zeroing out the underlying
buffer and instead sets a single byte flag.
Eliminates unnecessary memsets.
2020-04-05 08:24:42 -04:00
Lioncash
ad30f0c61c
CActorModelParticles: Make GetParticleDGRPTokens take a std::string_view
...
Same behavior, but provides a more type-safe interface. All internal
functions called within the function operate on std::string_view
anyways.
2020-04-03 00:36:53 -04:00
Lioncash
75aa359855
CActorModelParticles: Use static_cast instead of reinterpret_cast in PointGenerator()
...
Casting from void* to a concrete type is permitted with static_cast.
2020-04-03 00:28:14 -04:00
Lioncash
a80838b2df
CActorModelParticles: Don't cast away const in SetupHook()
...
Now that we have a non-const overload, we don't need to cast away const
any longer, removing a cast-qual warning.
2020-04-03 00:26:35 -04:00
Lioncash
9ac1a94a5f
CActorModelParticles: Add non-const overload of FindSystem()
...
Same behavior but returns a non-const iterator, which will be used in a
following change.
2020-04-03 00:24:52 -04:00
Lioncash
b33fcf9e02
CActorModelParticles: Collapse FindSystem() into a find_if call
...
Same behavior, less code.
2020-04-03 00:22:37 -04:00
Lioncash
c913502d90
CActorModelParticles: Dehardcode container sizes where applicable
2020-04-03 00:08:09 -04:00
Lioncash
93dd28988d
CGameArea: Make use of std::make_unique where applicable
2020-04-02 22:02:57 -04:00
Lioncash
333fee56e3
CPlayer: Const correctness and bracing consistency changes
...
Minor surface-level changes to make it nicer to see that certain
variables don't get modified within some operations.
Given some functions are quite large, this is generally nice to see.
2020-04-02 07:39:00 -04:00
Lioncash
e7e73e8658
CPlayer: Make use of std::make_unique for x76c_cameraBob
...
Same behavior, but more consistent with other usages of
std::make_unique.
2020-04-02 03:48:31 -04:00
Lioncash
e956402956
CPlayerEnergyDrain: Collapse loop into std::accumulate
...
Same behavior, less code.
2020-04-02 03:45:07 -04:00
Luke Street
206be48b43
Merge pull request #292 from lioncash/automap
...
CAutoMapper: Eliminate usages of const_cast
2020-04-02 02:31:00 -04:00
Luke Street
de59ea45eb
ScriptLoader: Zero out itemCounts
2020-04-01 21:17:05 -04:00
Luke Street
1e15e0d1f3
Merge remote-tracking branch 'origin/master' into elitepirate
...
# Conflicts:
# Runtime/World/CPatterned.hpp
2020-04-01 15:02:56 -04:00
Luke Street
ffd94d1106
COmegaPirate: Stub
2020-03-31 14:17:47 -04:00
Lioncash
47555c725b
CAutoMapper: Eliminate usages of const_cast
...
Same behavior, but makes it explicit from the interface that
modifications are clearly going on from within the class.
2020-03-31 06:57:07 -04:00
Phillip Stephens
7b0c043721
Merge pull request #288 from lioncash/explicit
...
Runtime: Add more usages of explicit
2020-03-31 01:19:40 -07:00
Lioncash
67f6666ea1
Runtime: Add more usages of explicit
...
Prevents error-prone implicit conversions where applicable.
This targets the regular RuntimeCommon target this time around.
2020-03-31 03:53:49 -04:00
Lioncash
260dbaca7d
CAnimData: Rename IceModel() to GetIceModel()
...
Allows const overloading to work and prevents compilation errors from
occuring if the const qualifier on an instance changes over refactoring.
2020-03-31 01:26:00 -04:00
Luke Street
2e3d1c980b
CElitePirate: Implement AttractProjectiles; fix CGameProjectile material list
2020-03-30 23:10:51 -04:00
Luke Street
684bbd5903
CElitePirate: Bug fixes, make member variables private, cleanup
2020-03-30 20:40:38 -04:00
Lioncash
3e4731bf7f
CWallCrawlerSwarm: Minor tidying changes
...
- Amends formatting according to clang-format.
- Makes use of const where applicable
- More consistent bracing
2020-03-30 19:05:48 -04:00
Lioncash
e5a0959ef0
CWallCrawlerSwarm: Make use of size_t where applicable
...
Avoids unnecessary upper register clearing.
2020-03-30 19:05:48 -04:00
Lioncash
e1273faa68
CWallCrawlerSwarm: Eliminate some sign conversion warnings
...
Same behavior, less warnings.
2020-03-30 19:05:48 -04:00
Lioncash
7ff3d29794
CWallCrawlerSwarm: Mark static const data as constexpr
...
Same behavior, but allows elision of initializers. While we're at it, we
can convert an array over to std::array.
2020-03-30 05:44:35 -04:00
Luke Street
bc08792523
CBouncyGrenade implementation
2020-03-30 03:05:16 -04:00
Lioncash
312b8f219a
CWorld: Dehardcode magic number in CheckWorldComplete()
...
Same behavior, no magic number.
2020-03-30 00:58:03 -04:00
Lioncash
802ac13812
CWorld: Make use of std::array where applicable
2020-03-30 00:54:38 -04:00
Lioncash
79b1e26052
IGameArea: Amend formatting of EChain
...
Makes for nicer visual scanning.
2020-03-30 00:47:29 -04:00
Phillip Stephens
0db6f96a17
Merge pull request #279 from lioncash/constexpr
...
CScannableParameters: Mark CScannableParameters as constexpr
2020-03-27 23:54:26 -07:00
Lioncash
2558da714e
Runtime: Remove unnecessary smart pointer .get() calls
...
Same behavior, less code to read.
2020-03-27 20:50:45 -04:00
Lioncash
194cdf145f
Runtime: Use nullptr where applicable
...
Same behavior, but no magic 0 value.
While we're in the same area, we can do minor cosmetic changes.
2020-03-27 20:18:54 -04:00
Lioncash
05988ce31c
CScannableParameters: Mark CScannableParameters as constexpr
...
This only contains a single member, so this can trivially be marked
constexpr.
2020-03-27 20:07:33 -04:00
Phillip Stephens
e0fe365dfd
Merge pull request #278 from lioncash/explicit
...
General: Make use of explicit constructors where applicable
2020-03-27 14:10:19 -07:00
Lioncash
241a66dc0a
General: Make use of explicit constructors where applicable
...
Gets rid of potential error prone implicitly constructing constructors.
2020-03-27 06:00:17 -04:00
Luke Street
c33703bd93
CElitePirate: Start impl; create CGrenadeLauncher
2020-03-26 03:30:54 -04:00
Lioncash
74600588fa
Add missing includes pt.2
...
Some missing includes that actually need to be present.
2020-03-26 03:14:03 -04:00