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mirror of https://github.com/AxioDL/metaforce.git synced 2025-06-05 05:53:29 +00:00

504 Commits

Author SHA1 Message Date
Lioncash
902f4fb5c5 Graphics/Shaders: Use forward declarations where applicable
Now, with all of the headers normalized, we can safely convert some
headers into forward declarations without needing to worry about
potentially breaking code in other headers or source files.
2019-11-09 20:22:09 -05:00
Lioncash
a633b8e8fd General: Normalize RuntimeCommon include paths
Performs the same normalizing done to the RuntimeCommonB target, now all
of the runtime headers have normalized include paths.
2019-09-28 04:14:29 -04:00
Lioncash
027c10464f CMemoryCardDriver: Correct erroneous fallthrough within HandleCardError()
In the game executable itself, there exists no fallthrough here (which
makes sense, given all IO errors would be reported as character set
errors, otherwise).
2019-09-24 16:36:43 -04:00
68e2fad74f
Fix TCastTo.hpp inclusions, add comment to warn against modifying include path 2019-09-21 06:07:13 -07:00
Lioncash
96f035f24b CMorphBall: Use std::array where applicable
Makes the arrays strongly-typed and impervious to implicit
array->pointer decay.

This also uncovered an out of bounds memory read within UpdateEffects
cause by said array->pointer decay.
2019-09-16 21:11:30 -04:00
Lioncash
86218421f5 CFrontEndUI: Use std::array where applicable
Makes the array types strongly-typed and also allows us to eliminate a
few magic values within the code.
2019-09-14 16:26:29 -04:00
Lioncash
b6ea391755 CFrontEndUI: Enclose file-local data within an anonymous namespace
Gets rid of the need to write static, and also makes it impossible to
violate the ODR for any declared types within the namespace (e.g.
FEMovie).
2019-09-14 15:45:17 -04:00
Lioncash
2a10e547d2 CFrontEndUI: Sort includes
Tidies up the includes for the translation unit and alphabetizes them
for easier reading.
2019-09-14 15:42:12 -04:00
Lioncash
f9079f0215 Runtime: Make use of std::make_unique where applicable
Makes use of the C++14 make_unique allocation function to allocate class
instances where applicable instead of a reset with a new operator within
it.

This doesn't touch cases where buffers are allocated, given make_unique
would zero-initialize them.
2019-09-12 04:09:48 -04:00
Lioncash
9983366a53 RumbleFxTable: Use std::array for the lookup table
Strongly enforces the type of the array and also allows size querying,
etc, directly from the type.
2019-09-10 19:13:34 -04:00
Lioncash
d25f4fa9a3 MP1/CFlaahgraTentacle: Amend sphere collision list appending
This was always using the first element in the array to append t the
output joint list, resulting in incorrect names and radius values.
2019-09-06 09:43:32 -04:00
Lioncash
5aafd3935b CGBASupport: Amend code to compile with jbus changes 2019-09-04 01:56:08 -04:00
256994c199
Initial CEnergyBall, update submodules, various fixes 2019-08-31 02:02:21 -07:00
9866bac443 Update jbus, initial CEnergyBall stub 2019-08-23 01:32:48 -07:00
e855cbd902 Update hecl, fix CFlickerBat's targetable state being inverted 2019-08-20 06:58:13 -07:00
Lioncash
afab3e0327 Runtime: Make const/non-const getters have the same name
Makes for a more consistent interface, as getters won't have different
names to remember based off whether or not they're const qualified.
2019-08-14 12:45:57 -04:00
2ace76e3d2
Merge pull request #41 from lioncash/const
RuntimeCommon: Use const on member functions where applicable
2019-08-14 06:36:27 -07:00
64489c7461
Merge pull request #39 from lioncash/bind
MP1: Migrate from std::bind to lambdas
2019-08-14 06:36:06 -07:00
Lioncash
d3d629d405 RuntimeCommon: Use const on member functions where applicable
Adds missing const qualifiers on class member functions that don't
modify instance state.
2019-08-14 09:25:39 -04:00
Lioncash
8b7945e76f MP1: Migrate from std::bind to lambdas
Provides a more straightforward means of supplying custom behavior in
place. Lambdas also typically optimize better compared to std::bind
objects.
2019-08-14 04:55:21 -04:00
Lioncash
acb9ac92e7 Runtime/CGameOptions: Use std::array where applicable
Makes the data a little more strongly typed; preventing implicit
array->pointer decay. It also allows simplifying assignments within the
CGameState code.

While we're at it, we can also eliminate several instances of magic
numbers related to the array sizes throughout the code.
2019-08-14 03:24:00 -04:00
7eb3bce499 Update submodules, more CMetroidBeta imps 2019-08-13 14:41:15 -07:00
ebdcfb6b51 Initial CMetroidBeta imps 2019-08-11 08:14:52 -07:00
a572100176 Add CRipper files 2019-08-10 20:02:54 -07:00
ad5e395a51 Fixes for override modernization 2019-08-10 17:49:41 -07:00
1e625e0995 Fix missed override declarations 2019-08-09 15:07:52 -07:00
Lioncash
9312eef905 RuntimeCommon: Use override where applicable
Continues the override modernization by applying it to the main
RuntimeCommon target. Resolves around 1100+ cases where override can be
used.
2019-08-09 17:39:42 -04:00
2f65d6d3a2 Merge branch 'namespace' of https://github.com/lioncash/urde into lioncache-namespace 2019-08-08 20:33:05 -07:00
Lioncash
fc906eec66 MP1/CMFGame: Remove erroneous forward declaration
This type is actually defined within the urde::MP1 namespace, not the
top-level urde namespace.

We remove the namespace itself however, given the header for that type
is already being included.
2019-08-08 23:10:00 -04:00
ff83dbc676 Minor fixes and cleanup 2019-08-03 17:02:53 -07:00
Jack Andersen
5acf9ecbcf Graphics debug groups and bug fixes 2019-07-20 22:42:52 -10:00
Jack Andersen
b4fe474de3 Merge branch 'master' of ssh://git.axiodl.com:6431/AxioDL/urde 2019-07-19 18:29:06 -10:00
Jack Andersen
7a3da1f7a6 Massive fmtlib refactor 2019-07-19 18:27:21 -10:00
1a9ca77603 Update ScriptObject DNAs to match known values 2019-07-19 01:30:11 -07:00
e552030d40 Fix approach PathFind call 2019-07-16 15:33:18 -07:00
18d6372c28 Finish CTryclops patterned functions 2019-07-16 15:28:14 -07:00
328749d1ba More CFlaahgra imps, initial CTryclops imps 2019-07-16 08:54:07 -07:00
Jack Andersen
e38a3ece89 More CBabygoth fixes 2019-07-06 22:22:35 -10:00
Jack Andersen
fd0bfc3acf Minor flamethrower and babygoth fixes 2019-06-30 20:14:42 -10:00
Jack Andersen
003146f614 Work on CBabygoth 2019-06-29 21:29:49 -10:00
44cae7bdb9 More CFlaahgra imps 2019-06-26 18:06:03 -07:00
Jack Andersen
a1745cff96 Merge branch 'master' of ssh://git.axiodl.com:6431/AxioDL/urde 2019-06-20 20:03:26 -10:00
Jack Andersen
77af3f0ebd CPuddleToadGamma and animation system fixes 2019-06-20 20:02:56 -10:00
eb43e9bdee Silly compile fixes 2019-06-20 14:27:50 -07:00
a67ea52617 More CFlaahgraImps 2019-06-20 14:22:06 -07:00
6df0fcde50 Minor CElementGen cleanup, implement CFlaahgraPlants 2019-06-20 14:17:03 -07:00
8c35cd02f0 More CFlaahgra imps 2019-06-19 14:11:13 -07:00
568e15a89a More Flaahgra imps 2019-06-18 18:55:38 -07:00
6ae550e9d6 More CFlaahgra imps 2019-06-17 18:39:56 -07:00
Jack Andersen
9ccc4227cb Initial support for asynchronous shader compilation 2019-06-15 20:25:29 -10:00