Luke Street
832eb180bd
Begin transitioning to new CModel/CCubeModel & friends
2022-02-25 02:45:25 -05:00
Phillip Stephens
ad272f7468
More refactoring, decouple tweaks from hecl
2022-02-21 08:01:05 -08:00
Luke Street
e48435f11e
Start wiring up wgpu+winit
2022-01-31 19:06:54 -05:00
Phillip Stephens
a9bcb7a9ce
Reformat pass
2021-06-07 12:29:18 -07:00
Phillip Stephens
9bae2f943e
Rename everything
2021-04-10 01:42:06 -07:00
Luke Street
3e8369d24d
CDrone: Check for normal model in PreRender
2020-09-13 20:07:24 -04:00
Lioncash
4e9b22962c
CModelData: Remove usages of const_cast
...
Allows readers to know that these functions do affect member state.
2020-08-01 23:45:49 -04:00
Lioncash
fa3e639a9d
RuntimeCommon: Make use of bitfield initializers where applicable
...
Continues and finishes the migration towards initializing all bitfield
members where applicable
2020-04-21 17:16:19 -04:00
Luke Street
4a3ce8453f
Runtime/Graphics: Replace bitfield unions with constructor initializers
2020-04-10 15:03:15 -04:00
Lioncash
18c0111edb
CModelData: Give all function prototype parameters names
...
Makes the interface more self-documenting and allows IDE introspection
to function better.
2020-04-07 07:13:18 -04:00
Lioncash
7b9018dbf0
CModelData: Initialize m_drawInstCount to zero
...
Allows for deterministic initial state to make debugging nicer.
2020-03-31 04:53:04 -04:00
Lioncash
67f6666ea1
Runtime: Add more usages of explicit
...
Prevents error-prone implicit conversions where applicable.
This targets the regular RuntimeCommon target this time around.
2020-03-31 03:53:49 -04:00
Lioncash
45c1bc9652
CStaticRes: Make use of CAssetId's IsValid() member function within operator bool
...
We should be testing against IsValid() here to handle all cases that
indicate invalid values, as opposed to only handling the zero case.
2020-03-08 22:49:33 -04:00
Lioncash
209cd4a54e
CStaticRes: Make operator bool explicit
...
Prevents potentially error-prone conversions to bool. Similar to the
changes recently made to CToken.
2020-03-08 21:20:08 -04:00
Lioncash
2233a78fe2
CToken: Add HasReference() member function
...
Has the same semantics of operator bool(), but explains at the call site
what is actually being tested for in the relation to the object itself.
Aims to make readability slightly better (and removed the need for
casts).
2020-03-08 21:13:37 -04:00
Phillip Stephens
3e59f7a455
Prepare for pr-193
2020-03-08 18:01:29 -07:00
Phillip Stephens
8b6dff70b4
Properly cleanup Xorg in visigen, various fixes and cleanups in URDE, more CRidley imps
2019-11-19 15:06:25 -08:00
Phillip Stephens
6c1f682e0f
Initial CRidley implementation
2019-11-09 15:48:46 -08:00
Lioncash
a633b8e8fd
General: Normalize RuntimeCommon include paths
...
Performs the same normalizing done to the RuntimeCommonB target, now all
of the runtime headers have normalized include paths.
2019-09-28 04:14:29 -04:00
Lioncash
afab3e0327
Runtime: Make const/non-const getters have the same name
...
Makes for a more consistent interface, as getters won't have different
names to remember based off whether or not they're const qualified.
2019-08-14 12:45:57 -04:00
Lioncash
d3d629d405
RuntimeCommon: Use const on member functions where applicable
...
Adds missing const qualifiers on class member functions that don't
modify instance state.
2019-08-14 09:25:39 -04:00
Jack Andersen
a63a61fef8
Implement CWallCrawlerSwarm
2019-03-23 22:06:59 -10:00
Jack Andersen
636c82a568
New code style refactor
2018-12-07 19:30:43 -10:00
Jack Andersen
1aab0528f3
Various bug fixes
2018-11-07 14:53:38 -10:00
Jack Andersen
c91e5df986
Convert to pragma once
2018-10-06 17:42:33 -10:00
Phillip Stephens
ee97ede3fe
Initial CPatterned imps
2018-09-07 16:51:07 -07:00
Jack Andersen
ac8dfde174
Various bug fixes and CActor rendering
2018-02-04 20:56:09 -10:00
Jack Andersen
f7ec7bdc0c
string_view refactor
2017-11-12 20:19:18 -10:00
Jack Andersen
361aa1512b
Finish CGunWeapon
2017-09-04 17:00:19 -10:00
Jack Andersen
86ada63867
Work on CPlayerGun
2017-08-25 18:36:25 -10:00
Jack Andersen
ed991a6ac0
Initial CPlayerGun implementations
2017-08-24 20:18:09 -10:00
Jack Andersen
98b2fb6855
Work on CPlayer
2017-08-17 15:30:15 -10:00
Phillip Stephens
870e8c80ee
Refactor ResId into CAssetId
2017-08-12 22:26:14 -07:00
Jack Andersen
925aa3fe1a
More CPlayer imps
2017-07-30 19:19:05 -10:00
Jack Andersen
b2d375a1d7
Finish CSamusDoll
2017-05-05 19:21:42 -10:00
Phillip Stephens
d9f5805356
Re-organize MP1 specific world objects
2017-02-05 12:23:58 -08:00
Phillip Stephens
696f7a9772
Implement CScriptGenerator
2017-01-24 09:23:10 -08:00
Phillip Stephens
b765ce3eb7
Lots of ScriptObject and Collision work
2017-01-03 20:30:05 -08:00
Phillip Stephens
83f3e3d4f1
Various Implementations
2016-11-20 13:53:15 -08:00
Jack Andersen
7d2370efe0
CWorldTransManager 2-camera instances
2016-09-11 18:53:28 -10:00
Jack Andersen
529223e311
ANIM3 Bitstream reader fixes
2016-09-09 10:16:54 -10:00
Jack Andersen
b6587d88fc
Rigging fixes
2016-09-08 18:19:19 -10:00
Jack Andersen
a349076740
Several CAnimData integrations
2016-09-03 16:27:35 -10:00
Jack Andersen
4fdf84d6b8
CWorldTransManager lights and background
2016-09-02 12:16:34 -10:00
Jack Andersen
f4ea728a61
Resource factories now provided with self-ref
2016-09-02 09:32:57 -10:00
Jack Andersen
302d897e10
Various CWorldTransManager bug fixes
2016-09-02 07:50:03 -10:00
Jack Andersen
129767134e
Various bug fixes
2016-08-31 13:08:09 -10:00
Jack Andersen
670eb998d4
Work on character animation
2016-08-21 10:39:18 -10:00
Jack Andersen
3765aa7aa2
CActorLights imps; work on CAnimData
2016-08-20 14:04:50 -10:00
Jack Andersen
fb1ce432aa
CStateManager::InitializeResources() dependencies all in
2016-08-14 15:19:04 -10:00