Jack Andersen
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5149128b60
|
DCLN cooking and various bug fixes
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2017-10-16 19:51:53 -10:00 |
Jack Andersen
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30ae347420
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Implement CWorldShadow and texture clamp mode
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2017-09-30 18:26:46 -10:00 |
Jack Andersen
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c66f9d0ec7
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Add CPU-based skinning path for vertex manipulation effects
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2017-08-20 19:46:59 -10:00 |
Jack Andersen
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6f84cfcb38
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Finish CPlayerVisor and CSamusFaceReflection
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2017-05-30 16:51:38 -10:00 |
Jack Andersen
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0c5e4efc46
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Work on CPlayerVisor
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2017-05-29 17:45:31 -10:00 |
Jack Andersen
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b2d375a1d7
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Finish CSamusDoll
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2017-05-05 19:21:42 -10:00 |
Jack Andersen
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56e386088a
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Additional work on CAutoMapper; CGameArea model setup
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2017-04-18 13:41:01 -10:00 |
Jack Andersen
|
28b1b38a67
|
Lots of work on CAutoMapper
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2017-04-14 19:32:25 -10:00 |
Jack Andersen
|
0fe125d913
|
Finish CSamusHud and subsystems
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2017-04-13 09:28:31 -10:00 |
Jack Andersen
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c069666307
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Player reflection and other imps
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2017-03-25 19:53:04 -10:00 |
Jack Andersen
|
8e7773aa94
|
AutoMapper work
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2017-03-19 19:09:53 -10:00 |
Jack Andersen
|
ce723d5505
|
Frontface culling support boo sync
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2017-03-10 10:52:53 -10:00 |
Jack Andersen
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2d093b6d80
|
Initial fog volume rendering implementation
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2017-03-09 17:40:24 -10:00 |
Jack Andersen
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0f6ae9d217
|
CBooRenderer::PostRenderFogs() implementation
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2017-03-06 19:36:02 -10:00 |
Jack Andersen
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87a22b73fa
|
DrawWorld implementation complete
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2017-03-05 20:33:51 -10:00 |
Jack Andersen
|
8ef9ed2c3b
|
Work on CMorphBallShadow
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2017-03-04 21:57:12 -10:00 |
Jack Andersen
|
5c884fec0c
|
Work on CStateManager rendering functions
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2017-03-02 21:18:12 -10:00 |
Jack Andersen
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7d2370efe0
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CWorldTransManager 2-camera instances
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2016-09-11 18:53:28 -10:00 |
Jack Andersen
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b6587d88fc
|
Rigging fixes
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2016-09-08 18:19:19 -10:00 |
Jack Andersen
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668c4f7eee
|
Fixes in preparation for rigged model rendering
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2016-09-04 12:47:48 -10:00 |
Jack Andersen
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f4ea728a61
|
Resource factories now provided with self-ref
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2016-09-02 09:32:57 -10:00 |
Jack Andersen
|
670eb998d4
|
Work on character animation
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2016-08-21 10:39:18 -10:00 |
Jack Andersen
|
9222a928ef
|
Thermal Hot GLSL filter
|
2016-08-03 11:53:03 -10:00 |
Jack Andersen
|
40e0b70d0e
|
ColorRegs for CModelFlags
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2016-07-31 20:36:51 -10:00 |
Jack Andersen
|
05a52c00be
|
Fixes for extended shaders
|
2016-07-30 18:46:03 -10:00 |
Jack Andersen
|
95033d3988
|
Initial extended shader refactor
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2016-07-30 16:06:47 -10:00 |
Jack Andersen
|
79443d93d2
|
Initial PVS stubs
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2016-07-27 13:06:57 -10:00 |
Jack Andersen
|
728cb25488
|
Static geometry list in CBooRenderer
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2016-07-26 12:05:59 -10:00 |
Jack Andersen
|
af5cafee12
|
CBooRender imps
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2016-07-25 12:52:02 -10:00 |
Jack Andersen
|
2ff1a2ee0b
|
Shader directory refactor
|
2016-07-20 19:21:45 -10:00 |
Jack Andersen
|
8608b52774
|
CModelData imps
|
2016-04-14 11:42:47 -10:00 |
Jack Andersen
|
5de5c3d85f
|
Character factory support classes
|
2016-04-12 20:07:23 -10:00 |
Jack Andersen
|
5cd372592c
|
Aux-info resource sharing; some rigging stubs
|
2016-04-04 15:51:25 -10:00 |
Jack Andersen
|
5c1d8492db
|
HLSL lighting shaders
|
2016-04-04 09:34:54 -10:00 |
Jack Andersen
|
408ce2ca8b
|
Working CLight
|
2016-04-03 19:02:09 -10:00 |
Jack Andersen
|
dae2621d93
|
Initial CLight integration
|
2016-04-03 16:32:57 -10:00 |
Jack Andersen
|
929f8263fc
|
Windows Fixes; D3D depth support
|
2016-04-02 19:25:34 -10:00 |
Jack Andersen
|
bc6ba1141d
|
Deadlock fixes and PC TXTR loading
|
2016-03-31 11:06:41 -10:00 |
Jack Andersen
|
7b865683e7
|
More CModel imps
|
2016-03-30 20:18:56 -10:00 |
Jack Andersen
|
b373493cf3
|
Much CModel work
|
2016-03-30 16:44:43 -10:00 |
Jack Andersen
|
77a8ce5f17
|
boo lambda-API refactor
|
2016-03-30 09:16:01 -10:00 |
Jack Andersen
|
6b1c435d0c
|
Initial CModel implementation
|
2016-03-29 13:14:14 -10:00 |
Jack Andersen
|
79d90f46d3
|
CGuiModel imps
|
2016-03-16 16:18:01 -10:00 |
Jack Andersen
|
783fb4c4fe
|
Humungous refactor
|
2016-03-04 13:04:53 -10:00 |