Commit Graph

56 Commits

Author SHA1 Message Date
Phillip Stephens ad272f7468
More refactoring, decouple tweaks from hecl 2022-02-21 08:01:05 -08:00
Luke Street e48435f11e Start wiring up wgpu+winit 2022-01-31 19:06:54 -05:00
Phillip Stephens a9bcb7a9ce
Reformat pass 2021-06-07 12:29:18 -07:00
Phillip Stephens 144af8cc15
Rename CWorldLayerState to CScriptLayerManager (this is it's actual name) 2021-06-03 23:08:05 -07:00
Phillip Stephens 99d363d5df
Finish initial CCredits implementation, merge EFlowStates with EClientFlowStates 2021-06-03 16:47:04 -07:00
Phillip Stephens 9bae2f943e
Rename everything 2021-04-10 01:42:06 -07:00
Lioncash 4b5074b298 RuntimeCommon: Const qualify auto references where source is const
Marks references that would be deduced as const automatically with const
to be explicit to the reader.
2020-05-12 20:32:51 -04:00
Lioncash fa3e639a9d RuntimeCommon: Make use of bitfield initializers where applicable
Continues and finishes the migration towards initializing all bitfield
members where applicable
2020-04-21 17:16:19 -04:00
Lioncash eba3270c14 CMFGame: Make use of std::array where applicable 2020-04-12 10:55:22 -04:00
Luke Street 402e45ecb5 Runtime/MP1: Replace bitfield unions with constructor initializers 2020-04-10 15:25:40 -04:00
Lioncash be4e7f8ff7 CMFGame: Remove unnecessary const_cast
This is no longer necessary, considering that Draw() isn't const
qualified anymore.
2020-04-05 06:52:19 -04:00
Lioncash 1415265ef2 Runtime: Default destructors where applicable
Same behavior, but allows the destructors to be trivial, etc.
2020-03-31 04:50:26 -04:00
Lioncash 6dce70895c CIOWin: Make Draw() non-const
Allows removing several const_cast usages within the codebase.
2020-03-29 21:56:49 -04:00
Lioncash 1cb289f243 RuntimeCommon: Normalize cpp inclusions
Normalizes the headers for the cpp files in the RuntimeCommon target.
Now all headers and source files within the RuntimeCommon/RuntimeCommonB
targets are normalized and consistent with one another.
2020-01-15 09:15:47 -05:00
Phillip Stephens 77b61b0e68
Fix saves sending you to incorrect rooms, fix triggers 2019-11-05 09:18:14 -08:00
Jack Andersen e1d46755a3 Merge branch 'master' of ssh://git.axiodl.com:6431/AxioDL/urde 2019-09-30 21:41:42 -10:00
Jack Andersen 16ca0d24c2 Explicit Asset ID refactor 2019-09-30 21:38:03 -10:00
Phillip Stephens 68e2fad74f
Fix TCastTo.hpp inclusions, add comment to warn against modifying include path 2019-09-21 06:07:13 -07:00
Lioncash afab3e0327 Runtime: Make const/non-const getters have the same name
Makes for a more consistent interface, as getters won't have different
names to remember based off whether or not they're const qualified.
2019-08-14 12:45:57 -04:00
Jack Andersen 5acf9ecbcf Graphics debug groups and bug fixes 2019-07-20 22:42:52 -10:00
Jack Andersen 77af3f0ebd CPuddleToadGamma and animation system fixes 2019-06-20 20:02:56 -10:00
Jack Andersen 48eaa2545b Working CScriptGunTurret 2019-02-17 19:47:46 -10:00
Jack Andersen aeb6a9a147 More mouse events for pause screen 2019-01-21 18:23:51 -10:00
Jack Andersen f3f9924309 Initial mouse events for pause screen 2019-01-20 18:10:34 -10:00
Jack Andersen 636c82a568 New code style refactor 2018-12-07 19:30:43 -10:00
Jack Andersen f60af632b3 Big fixes and big memory leak refactor (linux only for now) 2018-05-19 20:14:57 -10:00
Jack Andersen 7100ed437f macOS decal rendering support 2018-03-16 17:41:01 -10:00
Jack Andersen 8301adc3d6 Huge compile performance refactor 2017-12-28 22:08:12 -10:00
Jack Andersen 1c44f8d1bc Various movement and HUD bug fixes 2017-12-18 17:05:50 -10:00
Jack Andersen 41edf5a226 Initial CCinematicCamera implementations 2017-11-22 16:15:09 -10:00
Jack Andersen 2df95c01cf General resource handling bug fixes 2017-11-14 18:12:13 -10:00
Jack Andersen 98b2fb6855 Work on CPlayer 2017-08-17 15:30:15 -10:00
Phillip Stephens 870e8c80ee Refactor ResId into CAssetId 2017-08-12 22:26:14 -07:00
Jack Andersen 5f02951f72 Work on CPlayer 2017-07-19 20:04:40 -10:00
Jack Andersen 159b83b37a Initial pause screen implementations 2017-04-25 20:43:48 -10:00
Jack Andersen 2530163a8c Initial collision testing and CStateManager work 2017-03-30 12:36:18 -10:00
Jack Andersen e923d83617 CScriptMidi and work on CGameArea loading 2017-02-26 19:25:14 -10:00
Jack Andersen 56328c3e4d Lots of CMFGame integration 2017-02-17 16:19:50 -10:00
Jack Andersen 59406a069b Bug fixes and more CStateManager imps 2017-02-13 18:27:20 -10:00
Phillip Stephens ac5f28eeff Add missing factories, update hecl 2017-02-13 13:29:00 -08:00
Jack Andersen 748e81ae6e YAML RAII refactor 2017-02-12 13:56:03 -10:00
Jack Andersen a7cab596e6 Initial InGameGuiManager imps 2017-02-11 17:17:18 -10:00
Jack Andersen da91c921cb Bitfield initializer bug fixes 2017-01-24 18:40:19 -10:00
Jack Andersen 0744a2307a Several architectural fixes and additions 2017-01-21 15:40:12 -10:00
Jack Andersen 56b24c39f0 Ensure directories are created late in extract 2017-01-16 15:23:19 -10:00
Jack Andersen 545fccc4cc Work on memory card sys; CMake fixes 2016-10-08 21:45:04 -10:00
Phillip Stephens 23b6bd350e Prelim CPlayer imps, fix race condition in CGameGlobalObjects 2016-09-25 09:45:22 -07:00
Phillip Stephens f721d0494e Make CMain a polymorphic class 2016-09-16 23:40:45 -07:00
Phillip Stephens c40135f97f Reworked CGameArchitectureSupport initialization, initial CFirstPersonCamera imp 2016-09-15 00:26:35 -07:00
Jack Andersen 27b2f2aedb Windows build fixes 2016-08-22 17:12:50 -10:00