Phillip Stephens
ad272f7468
More refactoring, decouple tweaks from hecl
2022-02-21 08:01:05 -08:00
Phillip Stephens
dad7249927
RE COutput/InputStream and friends and migrate over
...
This branch is probably still horribly broken, but it's a good first step to migrating away from having hecl embedded in the runtime
2022-02-21 08:01:05 -08:00
Luke Street
e48435f11e
Start wiring up wgpu+winit
2022-01-31 19:06:54 -05:00
Luke Street
94f10bb002
Remove Editor & specter
2021-05-29 18:45:07 -04:00
Phillip Stephens
9bae2f943e
Rename everything
2021-04-10 01:42:06 -07:00
Lioncash
942b972398
CTweaks: Collapse namespace specifiers into nested namespaces
...
Same behavior, less code.
2020-05-12 20:39:18 -04:00
Phillip Stephens
582d8a6999
Initial PAL/JP/Trilogy imps, various cleanup
2020-04-15 22:26:14 -07:00
Lioncash
1cb289f243
RuntimeCommon: Normalize cpp inclusions
...
Normalizes the headers for the cpp files in the RuntimeCommon target.
Now all headers and source files within the RuntimeCommon/RuntimeCommonB
targets are normalized and consistent with one another.
2020-01-15 09:15:47 -05:00
Phillip Stephens
5f0f3ea45c
More tweak CVars
2019-10-05 07:07:13 -07:00
Jack Andersen
e218b8aeb5
CActorContraption fixes, better CMake dependency handling
2019-06-11 16:05:17 -10:00
Jack Andersen
ad2681f857
Windows fixes
2019-01-28 22:28:35 -10:00
Jack Andersen
636c82a568
New code style refactor
2018-12-07 19:30:43 -10:00
Jack Andersen
70b3404b7c
Windows build fixes and warning avoidance
2018-05-24 20:39:38 -10:00
Phillip Stephens
030e80d843
Initial Console integration
2018-01-15 08:00:20 -08:00
Jack Andersen
2f4cddd3d2
Lots of CResFactory fixes
2017-10-27 00:10:32 -10:00
Jack Andersen
337ffd1c16
Work on CMapWorld rendering
2017-04-21 20:42:32 -10:00
Phillip Stephens
933e731817
CTweakPlayerGun rep (THE FINAL ONE YAY!!!)
2017-01-26 18:58:21 -08:00
Phillip Stephens
0f3e4b4a38
Tweak Imps
2017-01-26 02:06:18 -08:00
Jack Andersen
0744a2307a
Several architectural fixes and additions
2017-01-21 15:40:12 -10:00
Jack Andersen
b9baa84b1d
AGSC/ATBL/CSNG extracting and cooking
2016-09-18 13:47:48 -10:00
Jack Andersen
cfb16f34f1
Self-rebuilding resource cache; init performance improvements
2016-09-17 11:33:32 -10:00
Jack Andersen
dae5ea06f5
Complete merge
2016-09-16 10:23:07 -10:00
Jack Andersen
32be061783
Merge branch 'master' of https://github.com/AxioDL/urde
2016-09-16 10:21:43 -10:00
Jack Andersen
2fed8f36fb
Initial CSlideShow
2016-09-16 10:18:03 -10:00
Phillip Stephens
c40135f97f
Reworked CGameArchitectureSupport initialization, initial CFirstPersonCamera imp
2016-09-15 00:26:35 -07:00
Jack Andersen
0d08d4a40e
CToken usage fixes in CWorldTransManager; better model instances
2016-09-02 11:39:46 -10:00
Jack Andersen
129767134e
Various bug fixes
2016-08-31 13:08:09 -10:00
Phillip Stephens
d104c7eb45
Implement CTweaks::RegisterResourceTweaks
2016-08-31 13:43:41 -07:00
Jack Andersen
c91bfade75
CCharacterFactory imps
2016-04-14 17:02:21 -10:00
Phillip Stephens
62e8066a63
Initial CPlayerState RE
2016-03-19 12:19:43 -07:00
Jack Andersen
9ade279902
Merge branch 'master' into urde-tags
2016-03-04 14:03:41 -10:00
Jack Andersen
783fb4c4fe
Humungous refactor
2016-03-04 13:04:53 -10:00
Phillip Stephens
af69c9d3ab
Rename namespaces
2016-02-13 01:02:47 -08:00
Phillip Stephens
b261e09f51
Various stubs, and starting on core functionality
2015-11-02 10:45:39 -08:00
Phillip Stephens
3209748a66
Add temporary malloc/free to CGameAllocator
...
Add missing CTimeProvider to CMakeLists.txt
2015-10-27 21:45:02 -07:00
Jack Andersen
7223a9dce5
more input implementation
2015-08-28 15:30:47 -10:00
Jack Andersen
ce42cdd3be
various input class implementations
2015-08-27 14:11:31 -10:00
Jack Andersen
d6e0a1c7c6
More class stubs
2015-08-26 14:23:46 -10:00
Jack Andersen
6809fcc4a4
Codebase refactor
2015-08-18 12:51:54 -10:00
Jack Andersen
1b3d5e1d3c
More stubs and main flow layout
2015-08-17 19:54:43 -10:00