Jack Andersen
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cfe384b5c2
|
Better octree generation density
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2018-06-23 13:09:16 -10:00 |
Jack Andersen
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718d2cb29e
|
Water rendering order fix, morphball visor fixes
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2018-06-21 11:04:16 -10:00 |
Jack Andersen
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079c343557
|
ANIM cook fix; OBB generation crash fix
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2018-06-15 16:26:58 -10:00 |
Jack Andersen
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e63102e180
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Implement water rippling and fix CFluidPlane memory access errors
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2018-06-03 15:56:21 -10:00 |
Jack Andersen
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a5f25bf3f4
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Fix water rendering
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2018-06-02 20:11:39 -10:00 |
Jack Andersen
|
70b3404b7c
|
Windows build fixes and warning avoidance
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2018-05-24 20:39:38 -10:00 |
Jack Andersen
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f60af632b3
|
Big fixes and big memory leak refactor (linux only for now)
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2018-05-19 20:14:57 -10:00 |
Phillip Stephens
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fdf55e7272
|
Implement CScriptHUDMemo, increase render bucket size, initial debug overlay
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2018-05-09 19:56:54 -07:00 |
Phillip Stephens
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6d60ccfd04
|
Various fixes and tweaks, Implement CExplosion, Add cheats
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2018-04-26 14:12:20 -07:00 |
Jack Andersen
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7100ed437f
|
macOS decal rendering support
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2018-03-16 17:41:01 -10:00 |
Jack Andersen
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017185109f
|
Fix disappearing actor issue
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2018-03-04 13:23:21 -10:00 |
Jack Andersen
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e949b3419e
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Display Gamma integration
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2018-01-21 12:05:25 -10:00 |
Jack Andersen
|
47b3d57c3a
|
Arm cannon rendering fixes
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2018-01-14 21:39:25 -10:00 |
Jack Andersen
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c00cc6cea9
|
Lots of bug fixes; working CPhazonSuitFilter
|
2017-12-19 20:06:54 -10:00 |
Jack Andersen
|
73ae278c87
|
Several collision fixes
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2017-12-17 16:54:50 -10:00 |
Jack Andersen
|
ef4a07e963
|
Frustum culling fix
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2017-11-21 12:18:52 -10:00 |
Jack Andersen
|
f579007dc1
|
Initial area rendering (needs frustum culling fixes)
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2017-11-21 00:36:18 -10:00 |
Jack Andersen
|
cff5198e6b
|
Major graphics resource performance improvement
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2017-11-19 13:48:09 -10:00 |
Jack Andersen
|
0edac28ed4
|
Various CAutoMapper fixes
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2017-11-16 13:49:25 -10:00 |
Jack Andersen
|
742ab2514f
|
First skybox and HUD rendering
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2017-11-11 19:14:57 -10:00 |
Jack Andersen
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3894749675
|
Changes to support boo object tracker API
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2017-11-04 20:17:12 -10:00 |
Jack Andersen
|
30ae347420
|
Implement CWorldShadow and texture clamp mode
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2017-09-30 18:26:46 -10:00 |
Jack Andersen
|
e25d2a423d
|
Nearly finish CScriptWater
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2017-08-12 21:56:35 -10:00 |
Jack Andersen
|
6c56cf4c26
|
Implement CRandomStatic and CScanLines shaders (still need HLSL)
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2017-06-01 09:10:06 -10:00 |
Jack Andersen
|
ca69a54faf
|
Camera filter refactor
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2017-05-31 19:34:24 -10:00 |
Jack Andersen
|
4b048a0dff
|
Finish CInGameGuiManager
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2017-05-21 12:01:04 -04:00 |
Jack Andersen
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b2d375a1d7
|
Finish CSamusDoll
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2017-05-05 19:21:42 -10:00 |
Jack Andersen
|
56e386088a
|
Additional work on CAutoMapper; CGameArea model setup
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2017-04-18 13:41:01 -10:00 |
Jack Andersen
|
0fe125d913
|
Finish CSamusHud and subsystems
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2017-04-13 09:28:31 -10:00 |
Jack Andersen
|
c069666307
|
Player reflection and other imps
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2017-03-25 19:53:04 -10:00 |
Jack Andersen
|
8e7773aa94
|
AutoMapper work
|
2017-03-19 19:09:53 -10:00 |
Jack Andersen
|
6c81cea420
|
Windows fixes and updated rendering interface
|
2017-03-17 13:33:02 -10:00 |
Jack Andersen
|
1629882113
|
Refactors to support fog volume rendering
|
2017-03-13 21:03:58 -10:00 |
Jack Andersen
|
ce723d5505
|
Frontface culling support boo sync
|
2017-03-10 10:52:53 -10:00 |
Jack Andersen
|
2d093b6d80
|
Initial fog volume rendering implementation
|
2017-03-09 17:40:24 -10:00 |
Jack Andersen
|
0f6ae9d217
|
CBooRenderer::PostRenderFogs() implementation
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2017-03-06 19:36:02 -10:00 |
Jack Andersen
|
87a22b73fa
|
DrawWorld implementation complete
|
2017-03-05 20:33:51 -10:00 |
Jack Andersen
|
8ef9ed2c3b
|
Work on CMorphBallShadow
|
2017-03-04 21:57:12 -10:00 |
Jack Andersen
|
cac0e328f7
|
Tons of DrawWorld-related implementations
|
2017-03-03 18:31:08 -10:00 |
Jack Andersen
|
5c884fec0c
|
Work on CStateManager rendering functions
|
2017-03-02 21:18:12 -10:00 |
Jack Andersen
|
50fe6d34ab
|
PVS implementations
|
2017-02-18 23:27:01 -10:00 |
Jack Andersen
|
9701907a3a
|
Attempt to fix MSVC build
|
2017-01-22 11:29:19 -10:00 |
Phillip Stephens
|
12c6163e32
|
Fix CMemoryCardSys shutdown crash
|
2017-01-22 09:36:25 -08:00 |
Phillip Stephens
|
362fb6b00d
|
Implement CParticleGenInfoGeneric
|
2017-01-20 22:03:37 -08:00 |
Jack Andersen
|
03a93c52b9
|
CSaveUI work
|
2016-12-17 18:16:04 -10:00 |
Jack Andersen
|
670eb998d4
|
Work on character animation
|
2016-08-21 10:39:18 -10:00 |
Jack Andersen
|
9ca7f9c9e4
|
HLSL shader sync, Windows build fixes
|
2016-08-17 10:05:23 -10:00 |
Jack Andersen
|
a910ddd912
|
Initial fog rendering
|
2016-08-07 18:48:18 -10:00 |
Jack Andersen
|
73573c84ea
|
Several CGameArea PostConstruct imps
|
2016-08-06 14:20:02 -10:00 |
Jack Andersen
|
2eb77b9a7a
|
CAreaOctTree fields and reader
|
2016-08-05 10:26:23 -10:00 |