Commit Graph

30 Commits

Author SHA1 Message Date
Luke Street 1e9d96c906 Migrate to aurora submodule 2022-07-29 16:17:24 -04:00
Luke Street 8f389e246c Some WIP implementations 2022-07-29 16:17:10 -04:00
Luke Street d8f4f522f2 CCameraFilter: Implement DrawRandomStatic 2022-07-02 12:39:14 -04:00
Luke Street f80813b9cc Transition all Textured/ColoredQuad usages
- Upload textures using staging buffer
- Fixes SetOrtho logic
- More work on thermal visor rendering (still WIP)
- Rework Dawn backend initialization
- Support MoltenVK on Metal
- Various fixes & cleanup
2022-05-23 20:26:35 -04:00
Luke Street 26fd0e2b9f Text rendering & CWorldTransManager fixes 2022-05-19 00:57:30 -07:00
Luke Street 9bc0e7f2e6 Begin transitioning CCameraFilterPass 2022-03-23 01:35:25 -04:00
Luke Street 832eb180bd Begin transitioning to new CModel/CCubeModel & friends 2022-02-25 02:45:25 -05:00
Phillip Stephens ad272f7468
More refactoring, decouple tweaks from hecl 2022-02-21 08:01:05 -08:00
Phillip Stephens 9bae2f943e
Rename everything 2021-04-10 01:42:06 -07:00
Lioncash 6ba0641b79 CCameraFilter: Make Draw() non-const
Eliminates another usage of const_cast.
2020-04-05 08:05:04 -04:00
Lioncash 1cb289f243 RuntimeCommon: Normalize cpp inclusions
Normalizes the headers for the cpp files in the RuntimeCommon target.
Now all headers and source files within the RuntimeCommon/RuntimeCommonB
targets are normalized and consistent with one another.
2020-01-15 09:15:47 -05:00
Jack Andersen e218b8aeb5 CActorContraption fixes, better CMake dependency handling 2019-06-11 16:05:17 -10:00
Jack Andersen 8df0a4913c zeus constexpr refactor and thermal visor fixes 2019-02-23 21:15:54 -10:00
Jack Andersen ad2681f857 Windows fixes 2019-01-28 22:28:35 -10:00
Jack Andersen 636c82a568 New code style refactor 2018-12-07 19:30:43 -10:00
Jack Andersen 7c7da6671a SIMD refactor 2018-12-07 15:49:15 -10:00
Jack Andersen 168fab6b14 HUD rendering bug fixes 2018-01-05 20:50:42 -10:00
Jack Andersen a914e121ea Various AutoMapper render fixes 2017-11-15 22:05:10 -10:00
Jack Andersen 2df95c01cf General resource handling bug fixes 2017-11-14 18:12:13 -10:00
Phillip Stephens 870e8c80ee Refactor ResId into CAssetId 2017-08-12 22:26:14 -07:00
Jack Andersen 6c56cf4c26 Implement CRandomStatic and CScanLines shaders (still need HLSL) 2017-06-01 09:10:06 -10:00
Jack Andersen ca69a54faf Camera filter refactor 2017-05-31 19:34:24 -10:00
Jack Andersen 4b048a0dff Finish CInGameGuiManager 2017-05-21 12:01:04 -04:00
Jack Andersen db12dd2ea2 Implement CStateManager::Update 2017-03-23 19:30:16 -10:00
Jack Andersen 5c884fec0c Work on CStateManager rendering functions 2017-03-02 21:18:12 -10:00
Jack Andersen 21fc28bc9b CCameraBlurFilter implementation 2016-08-20 08:18:44 -10:00
Jack Andersen 25d808e2b9 Functioning XRay blur filter 2016-08-19 18:22:13 -10:00
Jack Andersen 9ca7f9c9e4 HLSL shader sync, Windows build fixes 2016-08-17 10:05:23 -10:00
Jack Andersen d234bffe2a TMultiBlendShader and quad filters 2016-08-16 15:58:53 -10:00
Jack Andersen 1817227465 CCameraManager imps 2016-04-16 16:50:45 -10:00