Lioncash
f9079f0215
Runtime: Make use of std::make_unique where applicable
...
Makes use of the C++14 make_unique allocation function to allocate class
instances where applicable instead of a reset with a new operator within
it.
This doesn't touch cases where buffers are allocated, given make_unique
would zero-initialize them.
2019-09-12 04:09:48 -04:00
Jack Andersen
e218b8aeb5
CActorContraption fixes, better CMake dependency handling
2019-06-11 16:05:17 -10:00
Jack Andersen
636c82a568
New code style refactor
2018-12-07 19:30:43 -10:00
Jack Andersen
2c4967ca4d
More work on CMorphBall
2017-09-16 17:13:03 -10:00
Jack Andersen
6f9e6712ce
Implement final dynamic collision tests
2017-07-03 19:03:11 -10:00
Jack Andersen
ec7ac212ef
Finish AABB area colliders
2017-06-25 15:36:31 -10:00
Jack Andersen
a2c462529f
Add some moving collision implementations
2017-06-22 07:56:51 -10:00
Jack Andersen
71a361f54e
Work on collision related implementations
2017-06-17 15:58:13 -10:00
Jack Andersen
2530163a8c
Initial collision testing and CStateManager work
2017-03-30 12:36:18 -10:00
Phillip Stephens
4a7a3bea2f
FRME Fixes
2017-01-21 07:46:51 -08:00
Phillip Stephens
b765ce3eb7
Lots of ScriptObject and Collision work
2017-01-03 20:30:05 -08:00
Phillip Stephens
f470b7de93
More collision stubs
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Add *.autosave to gitignore
Update specter
2016-06-25 18:13:34 -07:00
Phillip Stephens
d3563ea86d
More Collision imps
2016-06-24 14:30:25 -07:00
Phillip Stephens
c66dac6df2
Initial Collision stubs
2016-06-24 13:09:38 -07:00
Phillip Stephens
2af6117ef8
More collision imps and stubs
2016-04-26 17:26:02 -07:00
Jack Andersen
3ae77d3390
Remaining CStateManager fields, loaders, collision stubs
2016-04-17 12:38:05 -10:00