Luke Street
f80813b9cc
Transition all Textured/ColoredQuad usages
...
- Upload textures using staging buffer
- Fixes SetOrtho logic
- More work on thermal visor rendering (still WIP)
- Rework Dawn backend initialization
- Support MoltenVK on Metal
- Various fixes & cleanup
2022-05-23 20:26:35 -04:00
Luke Street
740114af9e
Begin transitioning to new CTexture; start Stream API
2022-03-04 02:47:21 -05:00
Luke Street
921d6bf10a
Working movie player
2022-02-08 01:54:05 -05:00
Phillip Stephens
95f44be694
Rename CSavwWorld to CWorldSaveGameInfo
2021-06-04 22:30:23 -07:00
Phillip Stephens
9bae2f943e
Rename everything
2021-04-10 01:42:06 -07:00
Luke Street
ab01cb5f1a
CFrontEndUI: Remove audio group on destruction
2020-05-31 20:27:52 -04:00
Lioncash
fa3e639a9d
RuntimeCommon: Make use of bitfield initializers where applicable
...
Continues and finishes the migration towards initializing all bitfield
members where applicable
2020-04-21 17:16:19 -04:00
Luke Street
402e45ecb5
Runtime/MP1: Replace bitfield unions with constructor initializers
2020-04-10 15:25:40 -04:00
Lioncash
67f6666ea1
Runtime: Add more usages of explicit
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Prevents error-prone implicit conversions where applicable.
This targets the regular RuntimeCommon target this time around.
2020-03-31 03:53:49 -04:00
Lioncash
6dce70895c
CIOWin: Make Draw() non-const
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Allows removing several const_cast usages within the codebase.
2020-03-29 21:56:49 -04:00
Lioncash
90e866d2d5
CFrontEndUI: Default initialize SFrontEndFrame's x4_action to EAction::None
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This is the initial value that GM8E v0 assigns to this member variable.
Previously it was being left uninitialized on construction.
2020-03-12 17:35:36 -04:00
Lioncash
f1256faeb7
Runtime: Remove unnecessary c_str() calls
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Makes for less noisy code and also gets rid of unnecessary std::strlen
calls in the case things are passed to a std::string_view parameter.
2020-02-28 05:26:41 -05:00
Lioncash
902f4fb5c5
Graphics/Shaders: Use forward declarations where applicable
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Now, with all of the headers normalized, we can safely convert some
headers into forward declarations without needing to worry about
potentially breaking code in other headers or source files.
2019-11-09 20:22:09 -05:00
Lioncash
a633b8e8fd
General: Normalize RuntimeCommon include paths
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Performs the same normalizing done to the RuntimeCommonB target, now all
of the runtime headers have normalized include paths.
2019-09-28 04:14:29 -04:00
Lioncash
86218421f5
CFrontEndUI: Use std::array where applicable
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Makes the array types strongly-typed and also allows us to eliminate a
few magic values within the code.
2019-09-14 16:26:29 -04:00
Lioncash
2a10e547d2
CFrontEndUI: Sort includes
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Tidies up the includes for the translation unit and alphabetizes them
for easier reading.
2019-09-14 15:42:12 -04:00
Lioncash
9312eef905
RuntimeCommon: Use override where applicable
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Continues the override modernization by applying it to the main
RuntimeCommon target. Resolves around 1100+ cases where override can be
used.
2019-08-09 17:39:42 -04:00
Jack Andersen
e218b8aeb5
CActorContraption fixes, better CMake dependency handling
2019-06-11 16:05:17 -10:00
Jack Andersen
ad2681f857
Windows fixes
2019-01-28 22:28:35 -10:00
Jack Andersen
636c82a568
New code style refactor
2018-12-07 19:30:43 -10:00
Jack Andersen
c91e5df986
Convert to pragma once
2018-10-06 17:42:33 -10:00
Jack Andersen
15e5b4bbb8
NESEmulator save fixes
2018-02-02 14:35:19 -10:00
Jack Andersen
99fc9e3598
Various bug fixes and CAnimTree implementations
2018-01-03 18:17:44 -10:00
Jack Andersen
f7ec7bdc0c
string_view refactor
2017-11-12 20:19:18 -10:00
Jack Andersen
ca69a54faf
Camera filter refactor
2017-05-31 19:34:24 -10:00
Jack Andersen
a7cab596e6
Initial InGameGuiManager imps
2017-02-11 17:17:18 -10:00
Jack Andersen
17d986bb43
Implement CGameOptionsTouchBar
2017-02-09 23:00:57 -10:00
Jack Andersen
3f03ba7950
Implement key FrontEnd Touch Bar functionality
2017-02-08 23:23:17 -10:00
Jack Andersen
9ea7cee23c
Memory card bug fixes
2017-02-03 17:46:12 -10:00
Jack Andersen
6968d9f0d3
Various UI fixes, unsupported emulator message
2017-02-02 21:33:46 -10:00
Jack Andersen
7a60151d3e
Char16 refactor and GuiSys bug fixes
2017-01-23 21:41:33 -10:00
Jack Andersen
56b24c39f0
Ensure directories are created late in extract
2017-01-16 15:23:19 -10:00
Jack Andersen
904166e016
RumbleFxTable and final FrontEnd options functions
2017-01-12 14:16:26 -10:00
Jack Andersen
f16c61cce8
Work on options portion of CFrontEndUI
2017-01-09 21:15:49 -10:00
Jack Andersen
4c09493a3f
CFrontEndUI work
2017-01-08 17:44:00 -10:00
Jack Andersen
0d4ea76c7f
CGBASupport implementations
2016-12-31 20:46:52 -10:00
Jack Andersen
db7c2aeaf2
GuiSys and FrontEnd work
2016-12-30 14:51:51 -10:00
Jack Andersen
a93ca26ea1
CFrontEndUI work
2016-12-29 20:37:01 -10:00
Jack Andersen
46cf8cd86d
Refactor memory card access class as CMemoryCardDriver
2016-12-19 09:20:30 -10:00
Jack Andersen
03a93c52b9
CSaveUI work
2016-12-17 18:16:04 -10:00
Jack Andersen
a2b07ba357
CFrontEndUI work
2016-12-16 13:05:29 -10:00
Jack Andersen
f665812d6e
More CGuiSys and CFrontEndUI work
2016-12-15 18:35:49 -10:00
Jack Andersen
19a371c931
Refactor GuiSys (remove general logic handling)
2016-12-15 12:37:34 -10:00
Jack Andersen
6b765838a7
Work on CFrontEndUI
2016-12-14 12:56:59 -10:00
Jack Andersen
2d961af921
CFrontEndUI work
2016-12-12 19:22:30 -10:00
Jack Andersen
2fed8f36fb
Initial CSlideShow
2016-09-16 10:18:03 -10:00
Phillip Stephens
ec79bcd397
CFrontEnd fixes
2016-08-05 16:48:53 -07:00
Jack Andersen
5de5c3d85f
Character factory support classes
2016-04-12 20:07:23 -10:00
Jack Andersen
783fb4c4fe
Humungous refactor
2016-03-04 13:04:53 -10:00
Phillip Stephens
af69c9d3ab
Rename namespaces
2016-02-13 01:02:47 -08:00