Lioncash
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315becf1b5
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ATBL: Collapse std::vector construction and resize into one another
Same behavior, less code.
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2020-03-31 07:36:26 -04:00 |
Lioncash
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3e084d2ae2
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AROTBuilder: Convert defines into constexpr variables
Same behavior, but with concrete types.
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2020-03-31 07:33:25 -04:00 |
Lioncash
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da4b1d5e7d
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AROTBuilder: Collapse manual loops into ranged for loops
Same behavior, minus the induction variable to follow
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2020-03-31 07:31:04 -04:00 |
Lioncash
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84141eeb25
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AROTBuilder: Eliminate variable shadowing
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2020-03-31 07:31:04 -04:00 |
Lioncash
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a2709f1d20
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AROTBuilder: Make use of std::array where applicable
While we're at it, we can dehardcode some sizes.
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2020-03-31 07:31:01 -04:00 |
Lioncash
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47555c725b
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CAutoMapper: Eliminate usages of const_cast
Same behavior, but makes it explicit from the interface that
modifications are clearly going on from within the class.
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2020-03-31 06:57:07 -04:00 |
Lioncash
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12e42ba58a
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CMapWorld: Make use of std::array where applicable
Same behavior, stronger typing.
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2020-03-31 06:18:58 -04:00 |
Lioncash
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92833b185a
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CMapWorld: Move internally linked entities into an anonymous namespace
Same behavior, but prevents any potential ODR violations from occurring.
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2020-03-31 06:16:07 -04:00 |
Lioncash
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91f75a4c60
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IAnimReader: Add missing override specifiers
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2020-03-31 06:11:08 -04:00 |
Lioncash
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2f0d774ed8
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General: Make use of emplace_back where applicable
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2020-03-31 05:33:10 -04:00 |
Lioncash
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7b9018dbf0
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CModelData: Initialize m_drawInstCount to zero
Allows for deterministic initial state to make debugging nicer.
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2020-03-31 04:53:04 -04:00 |
Lioncash
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1415265ef2
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Runtime: Default destructors where applicable
Same behavior, but allows the destructors to be trivial, etc.
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2020-03-31 04:50:26 -04:00 |
Phillip Stephens
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d167293552
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Merge pull request #291 from lioncash/name
IAnimReader: Make use of std::string_view where applicable
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2020-03-31 01:20:20 -07:00 |
Phillip Stephens
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7b0c043721
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Merge pull request #288 from lioncash/explicit
Runtime: Add more usages of explicit
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2020-03-31 01:19:40 -07:00 |
Lioncash
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67f6666ea1
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Runtime: Add more usages of explicit
Prevents error-prone implicit conversions where applicable.
This targets the regular RuntimeCommon target this time around.
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2020-03-31 03:53:49 -04:00 |
Luke Street
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b43d4eaddc
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CElitePirate: Implement SpecialAttack, CShockWave
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2020-03-31 03:29:00 -04:00 |
Lioncash
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2c36b0bb83
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IAnimReader: Make use of std::string_view where applicable
Same behavior, but allows interoperating with different string types in
a more straightforward manner.
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2020-03-31 03:13:02 -04:00 |
Luke Street
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13ce419554
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Merge pull request #290 from lioncash/call
CAnimTreeDoubleChild: Correct call to VGetBoolPOIState() in VGetInt32POIState()
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2020-03-31 02:53:13 -04:00 |
Lioncash
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aa8d147350
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CAnimTreeDoubleChild: Correct call to VGetBoolPOIState() in VGetInt32POIState()
Like the previous change, it's awfully suspect to be interpreting all
integer values as bools.
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2020-03-31 02:43:48 -04:00 |
Luke Street
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5161bc2988
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Merge pull request #289 from lioncash/call
CAnimTreeAnimReaderContainer: Correct call to VGetBoolPOIState() within VGetInt32POIState()
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2020-03-31 02:20:01 -04:00 |
Lioncash
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03c0a8a5f6
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CAnimTreeAnimReaderContainer: Correct call to VGetBoolPOIState() within VGetInt32POIState()
It seems quite suspect to read all integral values as bools.
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2020-03-31 02:06:56 -04:00 |
Lioncash
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260dbaca7d
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CAnimData: Rename IceModel() to GetIceModel()
Allows const overloading to work and prevents compilation errors from
occuring if the const qualifier on an instance changes over refactoring.
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2020-03-31 01:26:00 -04:00 |
Luke Street
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f0927d937a
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CGrenadeLauncher: Remove redundant CColor
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2020-03-30 23:39:41 -04:00 |
Luke Street
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782a13c0a4
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CGrenadeLauncher: Fix CModelFlags assignment
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2020-03-30 23:31:46 -04:00 |
Luke Street
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2e3d1c980b
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CElitePirate: Implement AttractProjectiles; fix CGameProjectile material list
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2020-03-30 23:10:51 -04:00 |
Luke Street
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684bbd5903
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CElitePirate: Bug fixes, make member variables private, cleanup
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2020-03-30 20:40:38 -04:00 |
Luke Street
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ed254b460e
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Revert some clang-tidy changes
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2020-03-30 19:42:11 -04:00 |
Luke Street
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571050245d
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Add .clang-tidy and apply fixes
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2020-03-30 19:31:14 -04:00 |
Lioncash
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3e4731bf7f
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CWallCrawlerSwarm: Minor tidying changes
- Amends formatting according to clang-format.
- Makes use of const where applicable
- More consistent bracing
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2020-03-30 19:05:48 -04:00 |
Lioncash
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e5a0959ef0
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CWallCrawlerSwarm: Make use of size_t where applicable
Avoids unnecessary upper register clearing.
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2020-03-30 19:05:48 -04:00 |
Lioncash
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e1273faa68
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CWallCrawlerSwarm: Eliminate some sign conversion warnings
Same behavior, less warnings.
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2020-03-30 19:05:48 -04:00 |
Luke Street
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cc8603fbec
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Merge pull request #286 from lioncash/const-cast
CIOWin: Make Draw() non-const
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2020-03-30 18:40:40 -04:00 |
Jack Andersen
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76fc829c6b
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Merge branch 'new-particle-metaclass'
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2020-03-30 11:38:01 -10:00 |
Lioncash
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7ff3d29794
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CWallCrawlerSwarm: Mark static const data as constexpr
Same behavior, but allows elision of initializers. While we're at it, we
can convert an array over to std::array.
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2020-03-30 05:44:35 -04:00 |
Luke Street
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bc1135f0cf
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CBouncyGrenade: Use explicit SMoverData constructor
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2020-03-30 03:14:33 -04:00 |
Luke Street
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bc08792523
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CBouncyGrenade implementation
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2020-03-30 03:05:16 -04:00 |
Lioncash
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312b8f219a
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CWorld: Dehardcode magic number in CheckWorldComplete()
Same behavior, no magic number.
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2020-03-30 00:58:03 -04:00 |
Lioncash
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802ac13812
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CWorld: Make use of std::array where applicable
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2020-03-30 00:54:38 -04:00 |
Lioncash
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79b1e26052
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IGameArea: Amend formatting of EChain
Makes for nicer visual scanning.
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2020-03-30 00:47:29 -04:00 |
Lioncash
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6ae935924b
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IRenderer/CBooRenderer: Add parameter names to function prototypes
Makes the interface more self-documenting and allows IDEs to perform
better parameter introspection
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2020-03-30 00:34:38 -04:00 |
Lioncash
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111f0c3d3a
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IRenderer: Convert typedef to using alias
Same behavior, but nicer to read.
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2020-03-30 00:18:38 -04:00 |
Luke Street
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fbbd73db48
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CGrenadeLauncher implementation
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2020-03-29 23:45:55 -04:00 |
Lioncash
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6dce70895c
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CIOWin: Make Draw() non-const
Allows removing several const_cast usages within the codebase.
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2020-03-29 21:56:49 -04:00 |
Lioncash
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0d3bab4c14
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CScanDisplay: Remove use of const_cast
The draw function is essentially not fully const in behavior, so we can
remove the const qualifiers where necessary.
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2020-03-29 21:44:10 -04:00 |
Lioncash
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2d8e94911a
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CGuiTextSupport: Eliminate the use of const_cast
We can supply a const and non-const variant to eliminate the need to
const_cast here.
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2020-03-29 21:37:11 -04:00 |
Lioncash
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f3afcf7299
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CGuiTextPane: Remove stray unnecessary const_cast in Draw()
Draw() isn't const qualified, so there's no need to cast away const
here.
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2020-03-29 21:25:47 -04:00 |
Lioncash
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1d725587e5
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CSortedLists: Remove const_cast in all BuildNearList() implementations
Same behavior, but nicer to read.
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2020-03-29 21:22:52 -04:00 |
Lioncash
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0a366855bc
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CSortedLists: Add names to all function prototypes
More self-documenting and allows parameter inspection in IDEs to
function nicer.
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2020-03-29 21:18:18 -04:00 |
Lioncash
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eecd03428d
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CSortedLists: Remove use of const_cast in AddToLinkedList()
Same behavior, but nicer to read.
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2020-03-29 21:17:59 -04:00 |
Lioncash
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6d2ef0360f
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CGameState: Resolve sign conversion warnings in PutTo()
Same behavior, but makes conversions explicit.
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2020-03-29 21:03:24 -04:00 |