Jack Andersen
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2aee5910d6
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Work on CBallCamera
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2017-10-14 19:38:10 -10:00 |
Jack Andersen
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96c17ba729
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Work on CBallCamera
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2017-10-13 20:34:57 -10:00 |
Jack Andersen
|
16f6307642
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More CBallCamera and CCameraSpline work
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2017-10-12 21:19:22 -10:00 |
Jack Andersen
|
651d0a27c2
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More work on CBallCamera
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2017-10-09 17:50:48 -10:00 |
Jack Andersen
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4c83f521a8
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Add CBallCamera stubs, more implementations
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2017-10-08 16:41:50 -10:00 |
Jack Andersen
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d9bb24a204
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Implement CBallCamera constructor
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2017-10-07 16:58:13 -10:00 |
Jack Andersen
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75094ca39a
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Finish CFirstPersonCamera
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2017-10-06 19:32:11 -10:00 |
Jack Andersen
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d8fc301484
|
Minor stylistic adjustments
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2017-10-05 21:43:39 -10:00 |
Jack Andersen
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0f68e2ba3f
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Work on CScriptCameraHint and CCameraManager
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2017-10-05 21:29:56 -10:00 |
Jack Andersen
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c46010256c
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Implement CScriptCameraHint scripting interface
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2017-10-04 19:40:44 -10:00 |
Jack Andersen
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5d0c1b1d48
|
Fix merge derp
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2017-10-01 20:08:02 -10:00 |
Jack Andersen
|
8e98a5b058
|
CWorldShadowShader construct fixes
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2017-10-01 15:01:11 -10:00 |
Jack Andersen
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a84f5441a7
|
Windows compile fixes
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2017-09-30 19:32:37 -10:00 |
Jack Andersen
|
8cdaf74711
|
Make sure HLSL shadow light loop starts at 1
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2017-09-30 18:31:04 -10:00 |
Jack Andersen
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30ae347420
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Implement CWorldShadow and texture clamp mode
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2017-09-30 18:26:46 -10:00 |
Jack Andersen
|
484a4900a0
|
CMorphBall Complete
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2017-09-29 17:45:57 -10:00 |
Jack Andersen
|
5bec8f4d89
|
Additional CMorphBall implementations
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2017-09-20 19:10:18 -10:00 |
Jack Andersen
|
3897a91e13
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Update amuse and boo
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2017-09-19 23:26:01 -10:00 |
Jack Andersen
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5797e0c773
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Integrate amuse listener and emitter
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2017-09-18 17:59:50 -10:00 |
Jack Andersen
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7d125e504a
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Better storage mechanism for reserved_vector with proper alignment
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2017-09-18 10:29:59 -10:00 |
Jack Andersen
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801938c844
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Make reserved_vector destructor call non-virtual
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2017-09-17 19:13:38 -10:00 |
Jack Andersen
|
ec8fdeef14
|
SFINAE attempt to make MSVC happy
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2017-09-17 18:45:41 -10:00 |
Jack Andersen
|
285669db05
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Add trivial destructor condition to reserved_vector
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2017-09-17 17:31:50 -10:00 |
Jack Andersen
|
41032d0a7c
|
More CMorphBall implementations
|
2017-09-17 17:02:48 -10:00 |
Jack Andersen
|
2c4967ca4d
|
More work on CMorphBall
|
2017-09-16 17:13:03 -10:00 |
Phillip Stephens
|
001125429f
|
Basic CGameAllocator implementation (WIP)
|
2017-09-12 08:27:48 -07:00 |
Jack Andersen
|
c0d5cee8b1
|
Additional work on CMorphBall
|
2017-09-11 19:51:17 -10:00 |
Jack Andersen
|
c2f3e02702
|
use ptrdiff_t instead of ssize_t
|
2017-09-10 21:46:50 -10:00 |
Jack Andersen
|
27cee61765
|
Implement array-based rstl::reserved_vector
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2017-09-10 21:08:30 -10:00 |
Jack Andersen
|
10092821c8
|
Initial round of CMorphBall implementations
|
2017-09-10 16:18:49 -10:00 |
Jack Andersen
|
53ec80ce72
|
Implement CFlameWarp
|
2017-09-09 23:04:51 -10:00 |
Jack Andersen
|
149eed4b73
|
Implement CAuxBeam
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2017-09-09 14:36:21 -10:00 |
Jack Andersen
|
0907c52ca3
|
Implement beam subclasses
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2017-09-06 17:55:31 -10:00 |
Jack Andersen
|
361aa1512b
|
Finish CGunWeapon
|
2017-09-04 17:00:19 -10:00 |
Jack Andersen
|
640623f3ef
|
Finish CGrappleArm
|
2017-09-03 16:22:46 -10:00 |
Jack Andersen
|
91600c31bf
|
Add CPlayerGun holo effect rendering
|
2017-09-02 19:53:38 -10:00 |
Jack Andersen
|
35ab6e4803
|
Finish CPlayerGun
|
2017-09-01 18:06:05 -10:00 |
Jack Andersen
|
ddb1d584b7
|
More work on CPlayerGun
|
2017-08-30 16:42:37 -10:00 |
Phillip Stephens
|
9b5ec8f86d
|
Fix visigen/hecl dependencies; Cleanup ViewManager; Various implementations
|
2017-08-29 06:17:52 -07:00 |
Jack Andersen
|
1f7e8e1033
|
Additional CPlayerGun implementations; downcast macro for tweak pointers
|
2017-08-26 17:02:18 -10:00 |
Jack Andersen
|
86ada63867
|
Work on CPlayerGun
|
2017-08-25 18:36:25 -10:00 |
Jack Andersen
|
ed991a6ac0
|
Initial CPlayerGun implementations
|
2017-08-24 20:18:09 -10:00 |
Jack Andersen
|
e8a55d84d4
|
Implement CRainSplashGenerator and finish CPlayerGun constructor
|
2017-08-21 17:20:22 -10:00 |
Jack Andersen
|
f3914d9662
|
Merge branch 'master' of https://github.com/AxioDL/urde
|
2017-08-20 19:47:41 -10:00 |
Jack Andersen
|
c66f9d0ec7
|
Add CPU-based skinning path for vertex manipulation effects
|
2017-08-20 19:46:59 -10:00 |
Phillip Stephens
|
cae4ab37c1
|
CMetaree structure
|
2017-08-20 17:29:59 -07:00 |
Jack Andersen
|
d67d6a1aa7
|
Merge branch 'master' of https://github.com/AxioDL/urde
|
2017-08-19 19:24:05 -10:00 |
Jack Andersen
|
96b17ac73d
|
Implement MetroidPrimeStage1 loader
|
2017-08-19 19:23:22 -10:00 |
Phillip Stephens
|
51811680c3
|
Underp teh derp in CScriptActorRotate
|
2017-08-19 15:51:29 -07:00 |
Phillip Stephens
|
7f27a56e61
|
Implement CScriptActorRotate
|
2017-08-19 15:46:24 -07:00 |