Jack Andersen
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550078f7cb
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Linux build fixes
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2017-11-12 21:21:51 -10:00 |
Jack Andersen
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f7ec7bdc0c
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string_view refactor
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2017-11-12 20:19:18 -10:00 |
Jack Andersen
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742ab2514f
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First skybox and HUD rendering
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2017-11-11 19:14:57 -10:00 |
Jack Andersen
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744a934115
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Update submodules
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2017-11-08 22:12:53 -10:00 |
Jack Andersen
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b45562e021
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Update submodules
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2017-11-07 21:35:49 -10:00 |
Jack Andersen
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3d2e6a7d9f
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update hecl
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2017-11-07 16:30:18 -10:00 |
Jack Andersen
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e5ad650e32
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Re-enable shader prewarm
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2017-11-07 16:25:19 -10:00 |
Jack Andersen
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8df8b99fb1
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Iterator and MSVC fixes
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2017-11-06 22:08:26 -10:00 |
Jack Andersen
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ff5c7321c7
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Merge branch 'gl-fixes'
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2017-11-05 20:58:43 -10:00 |
Jack Andersen
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62c1dc467f
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Vulkan and HLSL object tracker support
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2017-11-05 20:58:04 -10:00 |
Phillip Stephens
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67748655ba
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Compile fixes, Implement CStateSetterFlow::OnMessage
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2017-11-04 23:29:22 -07:00 |
Jack Andersen
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3894749675
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Changes to support boo object tracker API
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2017-11-04 20:17:12 -10:00 |
Phillip Stephens
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140c24bf60
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Fix refactor derp
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2017-11-04 19:10:50 -07:00 |
Phillip Stephens
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44df36d64a
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CGameArea imps
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2017-11-04 19:08:05 -07:00 |
Phillip Stephens
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e98fc22a2c
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Actually commit CWorld, fix CGameArea::Invalidate
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2017-11-02 16:36:37 -07:00 |
Phillip Stephens
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d7cd8ee7e9
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Implement CGameArea::Invalidate
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2017-11-02 05:33:28 -07:00 |
Jack Andersen
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d301491bd6
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More conservative prewarm shader selection
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2017-11-01 23:35:07 -10:00 |
Jack Andersen
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f2eb73e20e
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Update submodules
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2017-10-30 17:52:22 -10:00 |
Jack Andersen
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6e73fddcf5
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Windows fixes
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2017-10-29 21:29:32 -10:00 |
Jack Andersen
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3fcc50d82d
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Finish CCompoundTargetReticle
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2017-10-29 17:37:20 -10:00 |
Jack Andersen
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6eff4f2e01
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Implement most of CTargetingManager
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2017-10-28 20:21:52 -10:00 |
Jack Andersen
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bb10aa9844
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CResFactory bug fixes
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2017-10-27 21:08:48 -10:00 |
Jack Andersen
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2f4cddd3d2
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Lots of CResFactory fixes
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2017-10-27 00:10:32 -10:00 |
Jack Andersen
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8346f56595
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Finish CResFactory; better smart-pointer use for resources
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2017-10-26 00:09:51 -10:00 |
Jack Andersen
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7c3fb4174f
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Finish CPakFile and CResLoader
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2017-10-25 19:37:46 -10:00 |
Jack Andersen
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e274cd12b9
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Refactorings to support .upak generation
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2017-10-24 21:47:49 -10:00 |
Jack Andersen
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4ee4963aaf
|
Windows fixes
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2017-10-23 17:12:10 -10:00 |
Jack Andersen
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15d60493f2
|
Lots of bug fixes (Windows still needs some fixes)
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2017-10-21 20:11:22 -10:00 |
Jack Andersen
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5e88b99769
|
Disable DCLN OBB dumping by default
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2017-10-16 20:05:23 -10:00 |
Jack Andersen
|
5149128b60
|
DCLN cooking and various bug fixes
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2017-10-16 19:51:53 -10:00 |
Jack Andersen
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4af2d975f4
|
Finish CBallCamera
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2017-10-15 19:26:50 -10:00 |
Phillip Stephens
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6d0769bba7
|
Update athena
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2017-10-14 22:50:20 -07:00 |
Phillip Stephens
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76acf45e96
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Merge branch 'master' of https://github.com/AxioDL/urde
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2017-10-14 22:44:29 -07:00 |
Phillip Stephens
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5941a61ae6
|
Update hecl, implement CScriptPickup
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2017-10-14 22:44:07 -07:00 |
Jack Andersen
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2aee5910d6
|
Work on CBallCamera
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2017-10-14 19:38:10 -10:00 |
Jack Andersen
|
96c17ba729
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Work on CBallCamera
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2017-10-13 20:34:57 -10:00 |
Jack Andersen
|
16f6307642
|
More CBallCamera and CCameraSpline work
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2017-10-12 21:19:22 -10:00 |
Jack Andersen
|
651d0a27c2
|
More work on CBallCamera
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2017-10-09 17:50:48 -10:00 |
Jack Andersen
|
4c83f521a8
|
Add CBallCamera stubs, more implementations
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2017-10-08 16:41:50 -10:00 |
Jack Andersen
|
d9bb24a204
|
Implement CBallCamera constructor
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2017-10-07 16:58:13 -10:00 |
Jack Andersen
|
75094ca39a
|
Finish CFirstPersonCamera
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2017-10-06 19:32:11 -10:00 |
Jack Andersen
|
d8fc301484
|
Minor stylistic adjustments
|
2017-10-05 21:43:39 -10:00 |
Jack Andersen
|
0f68e2ba3f
|
Work on CScriptCameraHint and CCameraManager
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2017-10-05 21:29:56 -10:00 |
Jack Andersen
|
c46010256c
|
Implement CScriptCameraHint scripting interface
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2017-10-04 19:40:44 -10:00 |
Jack Andersen
|
213cacb0fb
|
Update dependencies
|
2017-10-02 19:21:34 -10:00 |
Jack Andersen
|
5d0c1b1d48
|
Fix merge derp
|
2017-10-01 20:08:02 -10:00 |
Jack Andersen
|
8e98a5b058
|
CWorldShadowShader construct fixes
|
2017-10-01 15:01:11 -10:00 |
Jack Andersen
|
a84f5441a7
|
Windows compile fixes
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2017-09-30 19:32:37 -10:00 |
Jack Andersen
|
8cdaf74711
|
Make sure HLSL shadow light loop starts at 1
|
2017-09-30 18:31:04 -10:00 |
Jack Andersen
|
30ae347420
|
Implement CWorldShadow and texture clamp mode
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2017-09-30 18:26:46 -10:00 |