Phillip Stephens
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17136fdfb9
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Implement GX lighting API (need to update shader generation)
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2022-05-10 01:20:09 -07:00 |
Phillip Stephens
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3cb38cc94c
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Fix oversight in ImGuiControllerConfig
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2022-05-09 21:59:57 -07:00 |
Luke Street
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9d634e6a05
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Hacky scan visor rendering
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2022-05-09 17:13:38 -04:00 |
Luke Street
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1115b451a5
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aurora: Update dawn
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2022-05-09 00:56:44 -04:00 |
Phillip Stephens
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10d4bbf297
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Initial port configuration (needs cleanup)
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2022-05-08 01:50:21 -07:00 |
Phillip Stephens
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f8d9207aaa
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Fix crash if controller windows are collapsed
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2022-05-07 21:26:55 -07:00 |
Phillip Stephens
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d1b4a71110
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Initial controller configuration support
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2022-05-07 21:20:52 -07:00 |
Luke Street
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834bc8d183
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aurora: Build fix & cleanup
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2022-05-05 01:39:43 -04:00 |
Luke Street
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71e4fbb6d4
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CPlayer: Fix curAcceleration initial value
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2022-05-03 23:59:59 -04:00 |
Luke Street
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21f54ca09d
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Runtime: Windows compile fixes
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2022-05-03 20:27:19 -04:00 |
Luke Street
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b9376280aa
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aurora: Windows compile & D3D12 fixes
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2022-05-03 20:26:45 -04:00 |
Luke Street
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ad90e4b511
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aurora: Add pipeline progress window
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2022-05-03 19:36:30 -04:00 |
Luke Street
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64baad395a
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aurora: Add naive pipeline cache
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2022-05-03 01:32:06 -04:00 |
Luke Street
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0d52438297
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Oops
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2022-05-03 00:24:00 -04:00 |
Luke Street
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e5a694842a
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Update dawn (disable GL_FRAMEBUFFER_SRGB)
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2022-05-03 00:03:10 -04:00 |
Luke Street
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52756deac9
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aurora: Reduce buffer sizes; add buffer size debug overlay
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2022-05-02 23:31:14 -04:00 |
Luke Street
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4eff37fcb2
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aurora: Code cleanup, more performant hashing
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2022-05-02 19:42:59 -04:00 |
Luke Street
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242dff697f
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aurora: Rework normal visualization slightly
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2022-04-08 18:26:39 -04:00 |
Phillip Stephens
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ce84609b4e
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Implement rumble for all controllers (needs tweaking), fix CFinalInput::InitializeAnalog
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2022-04-03 18:13:17 -07:00 |
Phillip Stephens
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3882f0332b
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Inhibit screen saver
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2022-04-03 17:22:07 -07:00 |
Phillip Stephens
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609947cd66
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aurora: Allow background input
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2022-04-03 17:17:11 -07:00 |
Phillip Stephens
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75630c87bd
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CDamageVulnerability: Use matching functions for WeaponHits/Hurts
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2022-04-03 12:18:36 -07:00 |
Phillip Stephens
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6c449ca146
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CDamageVulnerability: Use matching GetVulnerability imp
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2022-03-31 22:37:23 -07:00 |
Phillip Stephens
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95b3859503
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CDamageVulnerability: Fix WeaponHits and WeaponHurts with near matching imps
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2022-03-31 22:28:13 -07:00 |
Phillip Stephens
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8ac39d1712
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CDamageVulnerability: Fix inverted conditional
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2022-03-30 23:41:37 -07:00 |
Phillip Stephens
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a994907dd4
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CDamageVulnerability: Minor fixes
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2022-03-30 23:40:11 -07:00 |
Phillip Stephens
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a85eebe496
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CMaterialList: Fix BitPosition with matching implementation
CAuiImagePane: Fix animated scans... again
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2022-03-27 14:07:50 -07:00 |
Phillip Stephens
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e2f2635757
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CAuiImagePane: Implement last fade
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2022-03-26 22:00:53 -07:00 |
Phillip Stephens
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46ef0e1c93
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CAuiImagePane: Match UV order from retail
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2022-03-26 20:51:50 -07:00 |
Phillip Stephens
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75d01f9310
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CFinalInput: Set controllerIdx to 0 by default, fixes Samus wandering during cutscenes
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2022-03-26 20:37:02 -07:00 |
Phillip Stephens
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7461188a43
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CCubeMaterial: implement final TCG
GX: add ability to view normals (disabled)
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2022-03-26 19:21:55 -07:00 |
Luke Street
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07b4208c42
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Implement Model TCG
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2022-03-26 21:34:20 -04:00 |
Luke Street
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3a28933ffd
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CScriptTrigger: Remove HoTE progression hack
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2022-03-26 20:42:15 -04:00 |
Luke Street
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6e7d123389
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aurora: Rework indexed attributes support
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2022-03-26 20:30:29 -04:00 |
Luke Street
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a0d5c5c285
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GX implementation of CHudRadarInterface
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2022-03-26 20:24:23 -04:00 |
Luke Street
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2503872065
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Fixes for CElementGen / CExplosion
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2022-03-26 20:23:44 -04:00 |
Luke Street
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e409f05b40
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aurora: Add graphics debug group stack
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2022-03-26 20:23:16 -04:00 |
Phillip Stephens
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67818aaabc
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PAD: simulate L/R trigger button events if player holds analog L/R down >= 95% of the way
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2022-03-24 01:43:18 -07:00 |
Phillip Stephens
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51a1b6ba9b
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GX: fix uploading post transform matrices
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2022-03-24 01:03:41 -07:00 |
Luke Street
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9bc0e7f2e6
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Begin transitioning CCameraFilterPass
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2022-03-23 01:35:25 -04:00 |
Phillip Stephens
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7cf863983a
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Minor input fixes, restore controller name in input viewer
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2022-03-22 12:44:35 -07:00 |
Phillip Stephens
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42dde9187b
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Migrate to new CInputGenerator and rename old
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2022-03-22 12:04:57 -07:00 |
Phillip Stephens
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9804543327
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Fix input not working properly
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2022-03-22 10:58:19 -07:00 |
Phillip Stephens
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e3c8fa1d8f
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Start integrating new controller classes
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2022-03-22 10:58:19 -07:00 |
Phillip Stephens
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22c9b55300
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CDolphinController: rename known field
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2022-03-22 10:58:19 -07:00 |
Phillip Stephens
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be79334465
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Finish CDolphinController imp, ready for integration
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2022-03-22 10:58:19 -07:00 |
Phillip Stephens
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7e1b1ef248
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PADRead: Right shift channel bits... (yeah that's logical, i'm just an idiot)
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2022-03-22 10:58:18 -07:00 |
Phillip Stephens
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30a5691748
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PADRead: Don't invert right trigger
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2022-03-22 10:58:18 -07:00 |
Phillip Stephens
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9cedce737f
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Initial virtual PAD API
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2022-03-22 10:58:18 -07:00 |
Phillip Stephens
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a96fe24260
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Initial CDolphinController RE
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2022-03-22 10:58:18 -07:00 |