Commit Graph

2698 Commits

Author SHA1 Message Date
Jack Andersen e5ad650e32 Re-enable shader prewarm 2017-11-07 16:25:19 -10:00
Jack Andersen 8df8b99fb1 Iterator and MSVC fixes 2017-11-06 22:08:26 -10:00
Jack Andersen ff5c7321c7 Merge branch 'gl-fixes' 2017-11-05 20:58:43 -10:00
Jack Andersen 62c1dc467f Vulkan and HLSL object tracker support 2017-11-05 20:58:04 -10:00
Phillip Stephens 67748655ba Compile fixes, Implement CStateSetterFlow::OnMessage 2017-11-04 23:29:22 -07:00
Jack Andersen 3894749675 Changes to support boo object tracker API 2017-11-04 20:17:12 -10:00
Phillip Stephens 140c24bf60 Fix refactor derp 2017-11-04 19:10:50 -07:00
Phillip Stephens 44df36d64a CGameArea imps 2017-11-04 19:08:05 -07:00
Phillip Stephens e98fc22a2c Actually commit CWorld, fix CGameArea::Invalidate 2017-11-02 16:36:37 -07:00
Phillip Stephens d7cd8ee7e9 Implement CGameArea::Invalidate 2017-11-02 05:33:28 -07:00
Jack Andersen d301491bd6 More conservative prewarm shader selection 2017-11-01 23:35:07 -10:00
Jack Andersen f2eb73e20e Update submodules 2017-10-30 17:52:22 -10:00
Jack Andersen 6e73fddcf5 Windows fixes 2017-10-29 21:29:32 -10:00
Jack Andersen 3fcc50d82d Finish CCompoundTargetReticle 2017-10-29 17:37:20 -10:00
Jack Andersen 6eff4f2e01 Implement most of CTargetingManager 2017-10-28 20:21:52 -10:00
Jack Andersen bb10aa9844 CResFactory bug fixes 2017-10-27 21:08:48 -10:00
Jack Andersen 2f4cddd3d2 Lots of CResFactory fixes 2017-10-27 00:10:32 -10:00
Jack Andersen 8346f56595 Finish CResFactory; better smart-pointer use for resources 2017-10-26 00:09:51 -10:00
Jack Andersen 7c3fb4174f Finish CPakFile and CResLoader 2017-10-25 19:37:46 -10:00
Jack Andersen e274cd12b9 Refactorings to support .upak generation 2017-10-24 21:47:49 -10:00
Jack Andersen 4ee4963aaf Windows fixes 2017-10-23 17:12:10 -10:00
Jack Andersen 15d60493f2 Lots of bug fixes (Windows still needs some fixes) 2017-10-21 20:11:22 -10:00
Jack Andersen 5e88b99769 Disable DCLN OBB dumping by default 2017-10-16 20:05:23 -10:00
Jack Andersen 5149128b60 DCLN cooking and various bug fixes 2017-10-16 19:51:53 -10:00
Jack Andersen 4af2d975f4 Finish CBallCamera 2017-10-15 19:26:50 -10:00
Phillip Stephens 6d0769bba7 Update athena 2017-10-14 22:50:20 -07:00
Phillip Stephens 76acf45e96 Merge branch 'master' of https://github.com/AxioDL/urde 2017-10-14 22:44:29 -07:00
Phillip Stephens 5941a61ae6 Update hecl, implement CScriptPickup 2017-10-14 22:44:07 -07:00
Jack Andersen 2aee5910d6 Work on CBallCamera 2017-10-14 19:38:10 -10:00
Jack Andersen 96c17ba729 Work on CBallCamera 2017-10-13 20:34:57 -10:00
Jack Andersen 16f6307642 More CBallCamera and CCameraSpline work 2017-10-12 21:19:22 -10:00
Jack Andersen 651d0a27c2 More work on CBallCamera 2017-10-09 17:50:48 -10:00
Jack Andersen 4c83f521a8 Add CBallCamera stubs, more implementations 2017-10-08 16:41:50 -10:00
Jack Andersen d9bb24a204 Implement CBallCamera constructor 2017-10-07 16:58:13 -10:00
Jack Andersen 75094ca39a Finish CFirstPersonCamera 2017-10-06 19:32:11 -10:00
Jack Andersen d8fc301484 Minor stylistic adjustments 2017-10-05 21:43:39 -10:00
Jack Andersen 0f68e2ba3f Work on CScriptCameraHint and CCameraManager 2017-10-05 21:29:56 -10:00
Jack Andersen c46010256c Implement CScriptCameraHint scripting interface 2017-10-04 19:40:44 -10:00
Jack Andersen 213cacb0fb Update dependencies 2017-10-02 19:21:34 -10:00
Jack Andersen 5d0c1b1d48 Fix merge derp 2017-10-01 20:08:02 -10:00
Jack Andersen 8e98a5b058 CWorldShadowShader construct fixes 2017-10-01 15:01:11 -10:00
Jack Andersen a84f5441a7 Windows compile fixes 2017-09-30 19:32:37 -10:00
Jack Andersen 8cdaf74711 Make sure HLSL shadow light loop starts at 1 2017-09-30 18:31:04 -10:00
Jack Andersen 30ae347420 Implement CWorldShadow and texture clamp mode 2017-09-30 18:26:46 -10:00
Jack Andersen 484a4900a0 CMorphBall Complete 2017-09-29 17:45:57 -10:00
Jack Andersen 5bec8f4d89 Additional CMorphBall implementations 2017-09-20 19:10:18 -10:00
Jack Andersen 3897a91e13 Update amuse and boo 2017-09-19 23:26:01 -10:00
Jack Andersen 5797e0c773 Integrate amuse listener and emitter 2017-09-18 17:59:50 -10:00
Jack Andersen 7d125e504a Better storage mechanism for reserved_vector with proper alignment 2017-09-18 10:29:59 -10:00
Jack Andersen 801938c844 Make reserved_vector destructor call non-virtual 2017-09-17 19:13:38 -10:00