Phillip Stephens
9bae2f943e
Rename everything
2021-04-10 01:42:06 -07:00
Lioncash
fa3e639a9d
RuntimeCommon: Make use of bitfield initializers where applicable
...
Continues and finishes the migration towards initializing all bitfield
members where applicable
2020-04-21 17:16:19 -04:00
Luke Street
496bb3e624
Runtime/Camera: Replace bitfield unions with constructor initializers
2020-04-10 15:03:05 -04:00
Lioncash
bfd17e4513
CActor: Make Render() a non-const function
...
A few implementations of Render() contain const-casts nested within its
their call hierarchy to get around the fact that this function is marked
const. We can just make the member function non-const to allow removal
of these casts in follow up changes.
2020-04-09 14:32:20 -04:00
Lioncash
67f6666ea1
Runtime: Add more usages of explicit
...
Prevents error-prone implicit conversions where applicable.
This targets the regular RuntimeCommon target this time around.
2020-03-31 03:53:49 -04:00
Lioncash
7bced5308b
CCameraManager: Add names to parameters in prototypes
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More self documenting and allows IDE inspections to be better.
2020-03-25 02:33:34 -04:00
Lioncash
b3fcbf9a89
CCameraManager: Resolve signed/unsigned mismatch in RemoveCameraShaker
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An unsigned value is passed into RemoveCameraShaker at its only usage
spot. This also resolves unsigned/signed comparisons within the function
itself.
2020-01-20 12:51:52 -05:00
Phillip Stephens
00cff89141
Merge pull request #86 from lioncash/header
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General: Normalize RuntimeCommon include paths
2019-09-28 08:02:35 -07:00
Lioncash
a633b8e8fd
General: Normalize RuntimeCommon include paths
...
Performs the same normalizing done to the RuntimeCommonB target, now all
of the runtime headers have normalized include paths.
2019-09-28 04:14:29 -04:00
Lioncash
359f505787
CCameraManager: Collapse private static variables into functions
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Four of the five variables aren't modified, so they can be specified
directly within the functions and just be reused in place of the
variable names. This allows the constants to be elided or put into
read-only memory if necessary. It also makes the mutable value explicit.
2019-09-27 22:46:59 -04:00
Lioncash
d3d629d405
RuntimeCommon: Use const on member functions where applicable
...
Adds missing const qualifiers on class member functions that don't
modify instance state.
2019-08-14 09:25:39 -04:00
Jack Andersen
636c82a568
New code style refactor
2018-12-07 19:30:43 -10:00
Phillip Stephens
96f20512bb
More CScriptSpecialFunction imps, fix intermittent crash in CAnimTreeTweenBase
2018-11-18 21:01:39 -08:00
Jack Andersen
c91e5df986
Convert to pragma once
2018-10-06 17:42:33 -10:00
Jack Andersen
680cb7b353
Finish CInterpolationCamera
2018-06-27 15:17:01 -10:00
Phillip Stephens
8df333b29a
Initial CInterpolationCamera Imps
2018-06-25 23:58:43 -07:00
Jack Andersen
97835607d9
More windows build fixes
2018-02-03 20:46:47 -10:00
Jack Andersen
6854cb9df7
Various bug fixes
2017-11-23 22:23:28 -10:00
Jack Andersen
4af2d975f4
Finish CBallCamera
2017-10-15 19:26:50 -10:00
Jack Andersen
651d0a27c2
More work on CBallCamera
2017-10-09 17:50:48 -10:00
Jack Andersen
75094ca39a
Finish CFirstPersonCamera
2017-10-06 19:32:11 -10:00
Jack Andersen
0f68e2ba3f
Work on CScriptCameraHint and CCameraManager
2017-10-05 21:29:56 -10:00
Jack Andersen
c46010256c
Implement CScriptCameraHint scripting interface
2017-10-04 19:40:44 -10:00
Phillip Stephens
9b5ec8f86d
Fix visigen/hecl dependencies; Cleanup ViewManager; Various implementations
2017-08-29 06:17:52 -07:00
Jack Andersen
98b2fb6855
Work on CPlayer
2017-08-17 15:30:15 -10:00
Jack Andersen
8e8ce66799
Additional CPlayer implementations
2017-08-15 19:34:02 -10:00
Jack Andersen
884a18b80b
Additional CPlayer imps
2017-08-01 21:13:11 -10:00
Jack Andersen
925aa3fe1a
More CPlayer imps
2017-07-30 19:19:05 -10:00
Jack Andersen
f016a251db
Additional CStateManager imps
2017-03-26 09:36:07 -10:00
Jack Andersen
c069666307
Player reflection and other imps
2017-03-25 19:53:04 -10:00
Jack Andersen
db12dd2ea2
Implement CStateManager::Update
2017-03-23 19:30:16 -10:00
Jack Andersen
6c9462e099
Camera shakers and controller action scripting
2017-03-17 19:12:27 -10:00
Phillip Stephens
71499f3250
Merge branch 'master' of https://github.com/AxioDL/urde
2017-03-05 09:54:43 -08:00
Phillip Stephens
fe72458f48
Restore CCameraManager::GetCurrentCamera's proper behavior (AKA, I'm an idiot)
2017-03-05 09:54:00 -08:00
Jack Andersen
cac0e328f7
Tons of DrawWorld-related implementations
2017-03-03 18:31:08 -10:00
Jack Andersen
56328c3e4d
Lots of CMFGame integration
2017-02-17 16:19:50 -10:00
Phillip Stephens
e062de1429
Finish CScriptActor
2017-02-12 16:00:07 -08:00
Phillip Stephens
d733dce1cf
CCameraManager imps
2016-10-31 15:56:44 -07:00
Phillip Stephens
8f91b453f3
Update submodules
2016-10-15 12:18:50 -07:00
Phillip Stephens
b27821c5eb
Implement CPlayerCameraBob
2016-09-15 17:56:46 -07:00
Jack Andersen
9ca7f9c9e4
HLSL shader sync, Windows build fixes
2016-08-17 10:05:23 -10:00
Jack Andersen
fb1ce432aa
CStateManager::InitializeResources() dependencies all in
2016-08-14 15:19:04 -10:00
Jack Andersen
2a425b5a73
Work on CStateManager::InitializeState flow
2016-08-13 17:00:58 -10:00
Phillip Stephens
62ce5286fe
CMapWorld stubs, and compile fixes
2016-07-28 00:33:55 -07:00
Jack Andersen
484ef1988b
Add camera loader
2016-04-21 17:40:26 -10:00
Jack Andersen
1817227465
CCameraManager imps
2016-04-16 16:50:45 -10:00
Jack Andersen
7afdc556fd
Adjust runtime directory layout
2016-04-16 13:48:29 -10:00
Jack Andersen
042030934b
Various CStateManager additions and camera stubs
2016-04-16 11:49:47 -10:00