Phillip Stephens
9bae2f943e
Rename everything
2021-04-10 01:42:06 -07:00
Lioncash
241a66dc0a
General: Make use of explicit constructors where applicable
...
Gets rid of potential error prone implicitly constructing constructors.
2020-03-27 06:00:17 -04:00
Lioncash
06789d1860
General: Normalize several headers' include paths
...
Normalizes the include paths and makes them consistent. Also adds any
missing includes relevant to the interface.
2019-09-22 20:36:33 -04:00
Lioncash
2059535b55
RuntimeCommonB: Use the override specifier where applicable
...
Applies the override keyword where applicable to indicate visually where
member function overriding is occurring. This only targets
the RuntimeCommonB target as a starting point, which resolves around
900+ cases where the keyword could be used.
2019-08-09 09:13:26 -04:00
Jack Andersen
636c82a568
New code style refactor
2018-12-07 19:30:43 -10:00
Jack Andersen
c91e5df986
Convert to pragma once
2018-10-06 17:42:33 -10:00
Jack Andersen
56b24c39f0
Ensure directories are created late in extract
2017-01-16 15:23:19 -10:00
Jack Andersen
7f987ab10e
Further CGameState imps
2016-09-24 15:58:54 -10:00
Jack Andersen
2fed8f36fb
Initial CSlideShow
2016-09-16 10:18:03 -10:00
Jack Andersen
5de5c3d85f
Character factory support classes
2016-04-12 20:07:23 -10:00
Jack Andersen
783fb4c4fe
Humungous refactor
2016-03-04 13:04:53 -10:00
Phillip Stephens
af69c9d3ab
Rename namespaces
2016-02-13 01:02:47 -08:00
Jack Andersen
e423db32ee
Major scoped-enum refactor
2015-11-20 15:16:07 -10:00
Jack Andersen
ce42cdd3be
various input class implementations
2015-08-27 14:11:31 -10:00
Jack Andersen
3616f14f94
moved AdvanceGameState to subclass
2015-08-26 14:27:32 -10:00
Jack Andersen
d6e0a1c7c6
More class stubs
2015-08-26 14:23:46 -10:00